def generate(self): self.notify.debug('generate %s: room=%s' % (self.doId, self.roomId)) self.notify.debug('loading spec') specModule = BoardOfficeRoomSpecs.getBoardOfficeRoomSpecModule( self.roomId) roomSpec = LevelSpec.LevelSpec(specModule) if __dev__: self.notify.debug('creating entity type registry') typeReg = self.getBoardOfficeEntityTypeReg() roomSpec.setEntityTypeReg(typeReg) self.notify.debug('creating entities') DistributedLevelAI.DistributedLevelAI.generate(self, roomSpec) self.notify.debug('creating cogs') cogSpecModule = BoardOfficeRoomSpecs.getCogSpecModule(self.roomId) self.planner = LevelSuitPlannerAI.LevelSuitPlannerAI( self.air, self, DistributedBoardOfficeSuitAI.DistributedBoardOfficeSuitAI, DistributedBoardOfficeBattleAI.DistributedBoardOfficeBattleAI, cogSpecModule.CogData, cogSpecModule.ReserveCogData, cogSpecModule.BattleCells, battleExpAggreg=self.battleExpAggreg) suitHandles = self.planner.genSuits() messenger.send('plannerCreated-' + str(self.doId)) self.suits = suitHandles['activeSuits'] self.reserveSuits = suitHandles['reserveSuits'] self.d_setSuits() self.notify.debug('finish boardoffice room %s %s creation' % (self.roomId, self.doId))
def levelAnnounceGenerate(self): self.notify.debug('levelAnnounceGenerate') DistributedLevel.DistributedLevel.levelAnnounceGenerate(self) specModule = BoardOfficeRoomSpecs.getBoardOfficeRoomSpecModule( self.roomId) roomSpec = LevelSpec.LevelSpec(specModule) if __dev__: typeReg = self.getEntityTypeReg() roomSpec.setEntityTypeReg(typeReg) DistributedLevel.DistributedLevel.initializeLevel(self, roomSpec)