def __makeBattleThreeObjects(self): if self.cranes == None: self.cranes = [] for index in xrange(len(ToontownGlobals.CashbotBossCranePosHprs)): crane = DistributedCashbotBossCraneAI.DistributedCashbotBossCraneAI(self.air, self, index) crane.generateWithRequired(self.zoneId) self.cranes.append(crane) if self.safes == None: self.safes = [] for index in xrange(len(ToontownGlobals.CashbotBossSafePosHprs)): safe = DistributedCashbotBossSafeAI.DistributedCashbotBossSafeAI(self.air, self, index) safe.generateWithRequired(self.zoneId) self.safes.append(safe) if self.goons == None: self.goons = [] return
def __makeBattleThreeObjects(self): if self.cranes == None: # Generate all of the cranes. self.cranes = [] for index in range(len(ToontownGlobals.CashbotBossCranePosHprs)): crane = DistributedCashbotBossCraneAI.DistributedCashbotBossCraneAI(self.air, self, index) crane.generateWithRequired(self.zoneId) self.cranes.append(crane) if self.safes == None: # And all of the safes. self.safes = [] for index in range(len(ToontownGlobals.CashbotBossSafePosHprs)): safe = DistributedCashbotBossSafeAI.DistributedCashbotBossSafeAI(self.air, self, index) safe.generateWithRequired(self.zoneId) self.safes.append(safe) if self.goons == None: # We don't actually make the goons right now, but we make # a place to hold them. self.goons = []