def setup(self): self.dnaStore = base.cr.playGame.dnaStore self.randomGenerator = random.Random() self.randomGenerator.seed(self.zoneId) self.interior = loader.loadModel( 'phase_4/models/modules/gagShop_interior') self.interior.reparentTo(render) hoodId = ZoneUtil.getCanonicalHoodId(self.zoneId) self.colors = ToonInteriorColors.colors[hoodId] self.replaceRandomInModel(self.interior) door = self.chooseDoor() doorOrigin = render.find('**/door_origin;+s') doorNP = door.copyTo(doorOrigin) doorOrigin.setScale(0.8, 0.8, 0.8) doorOrigin.setPos(doorOrigin, 0, -0.025, 0) doorColor = self.randomGenerator.choice(self.colors['TI_door']) DNADoor.setupDoor(doorNP, self.interior, doorOrigin, self.dnaStore, str(self.block), doorColor) doorFrame = doorNP.find('door_*_flat') doorFrame.wrtReparentTo(self.interior) doorFrame.setColor(doorColor) del self.colors del self.dnaStore del self.randomGenerator self.interior.flattenMedium()
def setup(self): dnaStore = base.cr.playGame.dnaStore self.interior = loader.loadModel('phase_5.5/models/estate/tt_m_ara_int_estateHouseA') self.interior.reparentTo(render) doorModelName = 'door_double_round_ur' door = dnaStore.findNode(doorModelName) door_origin = self.interior.find('**/door_origin') door_origin.setHpr(180, 0, 0) door_origin.setScale(0.8, 0.8, 0.8) door_origin.setPos(door_origin, 0, -0.025, 0) doorNP = door.copyTo(door_origin) houseColor = HouseGlobals.atticWood color = Vec4(houseColor[0], houseColor[1], houseColor[2], 1) DNADoor.setupDoor(doorNP, door_origin, door_origin, dnaStore, str(self.houseId), color) doorFrame = doorNP.find('door_*_flat') doorFrame.setColor(color) self.interior.flattenMedium() self.windowSlots = [] for name in WindowPlugNames: plugNodes = self.interior.findAllMatches(name) if plugNodes.isEmpty(): self.windowSlots.append((None, None)) else: viewBase = plugNodes[0].getParent().attachNewNode('view') viewBase.setTransform(plugNodes[0].getTransform()) plug = plugNodes[0].getParent().attachNewNode('plug') plugNodes.reparentTo(plug) plug.flattenLight() self.windowSlots.append((plug, viewBase)) self.windowSlots[2][1].setPosHpr(16.0, -12.0, 5.51, -90, 0, 0) self.windowSlots[4][1].setPosHpr(-12.0, 26.0, 5.51, 0, 0, 0) self.__colorWalls() self.__setupWindows() messenger.send('houseInteriorLoaded-%d' % self.zoneId)
def setupDoors(self): self.randomGenerator = random.Random() self.randomGenerator.seed(self.zoneId) self.colors = ToonInteriorColors.colors[ToontownCentral] door = self.chooseDoor() doorOrigins = render.findAllMatches("**/door_origin*") numDoorOrigins = doorOrigins.getNumPaths() for npIndex in range(numDoorOrigins): doorOrigin = doorOrigins[npIndex] doorOriginNPName = doorOrigin.getName() doorOriginIndexStr = doorOriginNPName[len("door_origin_") :] newNode = ModelNode("door_" + doorOriginIndexStr) newNodePath = NodePath(newNode) newNodePath.reparentTo(self.interior) doorNP = door.copyTo(newNodePath) doorOrigin.setScale(0.8, 0.8, 0.8) doorOrigin.setPos(doorOrigin, 0, -0.025, 0) doorColor = self.randomGenerator.choice(self.colors["TI_door"]) triggerId = str(self.block) + "_" + doorOriginIndexStr DNADoor.setupDoor(doorNP, newNodePath, doorOrigin, self.dnaStore, triggerId, doorColor) doorFrame = doorNP.find("door_*_flat") doorFrame.setColor(doorColor) del self.dnaStore del self.randomGenerator
def setup(self): self.dnaStore = base.cr.playGame.dnaStore self.randomGenerator = random.Random() self.randomGenerator.seed(self.zoneId) interior = self.randomDNAItem('TI_hall', self.dnaStore.findNode) self.interior = interior.copyTo(render) hoodId = ZoneUtil.getCanonicalHoodId(self.zoneId) self.colors = ToonInteriorColors.colors[hoodId] self.replaceRandomInModel(self.interior) doorModelName = 'door_double_round_ul' if doorModelName[-1:] == 'r': doorModelName = doorModelName[:-1] + 'l' else: doorModelName = doorModelName[:-1] + 'r' door = self.dnaStore.findNode(doorModelName) door_origin = render.find('**/door_origin;+s') doorNP = door.copyTo(door_origin) door_origin.setScale(0.8, 0.8, 0.8) door_origin.setPos(door_origin, 0, -0.025, 0) color = self.randomGenerator.choice(self.colors['TI_door']) DNADoor.setupDoor(doorNP, self.interior, door_origin, self.dnaStore, str(self.block), color) doorFrame = doorNP.find('door_*_flat') doorFrame.wrtReparentTo(self.interior) doorFrame.setColor(color) del self.colors del self.dnaStore del self.randomGenerator self.interior.flattenMedium() self.sillyFSM.enterInitialState() messenger.send('SillyMeterRequestInfo')
def setupDoors(self): self.randomGenerator = random.Random() self.randomGenerator.seed(self.zoneId) self.colors = ToonInteriorColors.colors[ToontownCentral] door = self.chooseDoor() doorOrigins = render.findAllMatches('**/door_origin*') numDoorOrigins = doorOrigins.getNumPaths() for npIndex in range(numDoorOrigins): doorOrigin = doorOrigins[npIndex] doorOriginNPName = doorOrigin.getName() doorOriginIndexStr = doorOriginNPName[len('door_origin_'):] newNode = ModelNode('door_' + doorOriginIndexStr) newNodePath = NodePath(newNode) newNodePath.reparentTo(self.interior) doorNP = door.copyTo(newNodePath) doorOrigin.setScale(0.8, 0.8, 0.8) doorOrigin.setPos(doorOrigin, 0, -0.025, 0) doorColor = self.randomGenerator.choice(self.colors['TI_door']) triggerId = str(self.block) + '_' + doorOriginIndexStr DNADoor.setupDoor(doorNP, newNodePath, doorOrigin, self.dnaStore, triggerId, doorColor) doorFrame = doorNP.find('door_*_flat') doorFrame.setColor(doorColor) del self.dnaStore del self.randomGenerator
def setup(self): self.dnaStore = base.cr.playGame.dnaStore self.randomGenerator = random.Random() self.randomGenerator.seed(self.zoneId) self.interior = loader.loadModel( 'phase_4/models/modules/PetShopInterior') self.interior.reparentTo(render) self.fish = Actor.Actor( 'phase_4/models/props/interiorfish-zero', {'swim': 'phase_4/models/props/interiorfish-swim'}) self.fish.reparentTo(self.interior) self.fish.setColorScale(0.8, 0.9, 1, 0.8) self.fish.setScale(0.8) self.fish.setPos(0, 6, -4) self.fish.setPlayRate(0.7, 'swim') self.fish.loop('swim') hoodId = ZoneUtil.getCanonicalHoodId(self.zoneId) self.colors = ToonInteriorColors.colors[hoodId] self.replaceRandomInModel(self.interior) door = self.chooseDoor() doorOrigin = render.find('**/door_origin;+s') doorNP = door.copyTo(doorOrigin) doorOrigin.setScale(0.8, 0.8, 0.8) doorOrigin.setPos(doorOrigin, 0, -0.25, 0) doorColor = self.randomGenerator.choice(self.colors['TI_door']) DNADoor.setupDoor(doorNP, self.interior, doorOrigin, self.dnaStore, str(self.block), doorColor) doorFrame = doorNP.find('door_*_flat') doorFrame.wrtReparentTo(self.interior) doorFrame.setColor(doorColor) del self.colors del self.dnaStore del self.randomGenerator self.interior.flattenMedium()
def setup(self): self.dnaStore = base.cr.playGame.dnaStore self.randomGenerator = random.Random() self.randomGenerator.seed(self.zoneId) self.interior = loader.loadModel('phase_3.5/models/modules/toon_interior_tutorial') self.interior.reparentTo(render) dnaStore = DNAStorage() node = loader.loadDNA('phase_3.5/dna/tutorial_street.xml').generate(self.dnaStore) self.street = render.attachNewNode(node) self.street.flattenMedium() self.street.setPosHpr(-17, 42, -0.5, 180, 0, 0) self.street.find('**/tb2:toon_landmark_TT_A1_DNARoot').stash() self.street.find('**/tb1:toon_landmark_hqTT_DNARoot/**/door_flat_0').stash() self.street.findAllMatches('**/+CollisionNode').stash() self.skyFile = 'phase_3.5/models/props/TT_sky' self.sky = loader.loadModel(self.skyFile) self.sky.setScale(0.8) self.sky.reparentTo(render) self.sky.setDepthTest(0) self.sky.setDepthWrite(0) self.sky.setBin('background', 100) self.sky.find('**/Sky').reparentTo(self.sky, -1) hoodId = ZoneUtil.getCanonicalHoodId(self.zoneId) self.colors = ToonInteriorColors.colors[hoodId] self.replaceRandomInModel(self.interior) doorModelName = 'door_double_round_ul' if doorModelName[-1:] == 'r': doorModelName = doorModelName[:-1] + 'l' else: doorModelName = doorModelName[:-1] + 'r' door = self.dnaStore.findNode(doorModelName) door_origin = render.find('**/door_origin;+s') doorNP = door.copyTo(door_origin) door_origin.setScale(0.8, 0.8, 0.8) door_origin.setPos(door_origin, 0, -0.025, 0) color = self.randomGenerator.choice(self.colors['TI_door']) DNADoor.setupDoor(doorNP, self.interior, door_origin, self.dnaStore, str(self.block), color) doorFrame = doorNP.find('door_*_flat') doorFrame.wrtReparentTo(self.interior) doorFrame.setColor(color) del self.colors del self.dnaStore del self.randomGenerator self.interior.flattenMedium() npcOrigin = self.interior.find('**/npc_origin_' + `(self.npc.posIndex)`) if not npcOrigin.isEmpty(): self.npc.reparentTo(npcOrigin) self.npc.clearMat() self.createSuit() self.mickeyMovie = QuestParser.NPCMoviePlayer('tutorial_mickey', base.localAvatar, self.npc) place = base.cr.playGame.getPlace() if place and hasattr(place, 'fsm') and place.fsm.getCurrentState().getName(): self.notify.info('Tutorial movie: Place ready.') self.playMovie() else: self.notify.info('Tutorial movie: Waiting for place=%s, has fsm=%s' % (place, hasattr(place, 'fsm'))) if hasattr(place, 'fsm'): self.notify.info('Tutorial movie: place state=%s' % place.fsm.getCurrentState().getName()) self.acceptOnce('enterTutorialInterior', self.playMovie)
def __setupDoor(self): self.notify.debug('setupDoor') self.dnaStore = self.cr.playGame.dnaStore doorModelName = 'door_double_round_ul' if doorModelName[-1:] == 'r': doorModelName = doorModelName[:-1] + 'l' else: doorModelName = doorModelName[:-1] + 'r' door = self.dnaStore.findNode(doorModelName) door_origin = self.house.find('**/door_origin') door_origin.setHpr(90, 0, 0) door_origin.setScale(0.6, 0.6, 0.8) door_origin.setPos(door_origin, 0.5, 0, 0.0) doorNP = door.copyTo(door_origin) self.door_origin = door_origin self.randomGenerator = random.Random() self.randomGenerator.seed(self.doId) houseColor = HouseGlobals.stairWood color = Vec4(houseColor[0], houseColor[1], houseColor[2], 1) DNADoor.setupDoor(doorNP, door_origin, door_origin, self.dnaStore, str(self.doId), color) self.__setupNamePlate() self.__setupFloorMat() self.__setupNametag()
def setup(self): self.dnaStore = base.cr.playGame.dnaStore self.randomGenerator = random.Random() self.randomGenerator.seed(self.zoneId) self.interior = loader.loadModel( 'phase_3.5/models/modules/toon_interior_tutorial') self.interior.reparentTo(render) dnaStore = DNAStorage() node = loader.loadDNA('phase_3.5/dna/tutorial_street.xml').generate( self.dnaStore) self.street = render.attachNewNode(node) self.street.flattenMedium() self.street.setPosHpr(-17, 42, -0.5, 180, 0, 0) self.street.find('**/tb2:toon_landmark_TT_A1_DNARoot').stash() self.street.find( '**/tb1:toon_landmark_hqTT_DNARoot/**/door_flat_0').stash() self.street.findAllMatches('**/+CollisionNode').stash() self.skyFile = 'phase_3.5/models/props/TT_sky' self.sky = loader.loadModel(self.skyFile) self.sky.setScale(0.8) self.sky.reparentTo(render) self.sky.setDepthTest(0) self.sky.setDepthWrite(0) self.sky.setBin('background', 100) self.sky.find('**/Sky').reparentTo(self.sky, -1) hoodId = ZoneUtil.getCanonicalHoodId(self.zoneId) self.colors = ToonInteriorColors.colors[hoodId] self.replaceRandomInModel(self.interior) doorModelName = 'door_double_round_ul' if doorModelName[-1:] == 'r': doorModelName = doorModelName[:-1] + 'l' else: doorModelName = doorModelName[:-1] + 'r' door = self.dnaStore.findNode(doorModelName) door_origin = render.find('**/door_origin;+s') doorNP = door.copyTo(door_origin) door_origin.setScale(0.8, 0.8, 0.8) door_origin.setPos(door_origin, 0, -0.025, 0) color = self.randomGenerator.choice(self.colors['TI_door']) DNADoor.setupDoor(doorNP, self.interior, door_origin, self.dnaStore, str(self.block), color) doorFrame = doorNP.find('door_*_flat') doorFrame.wrtReparentTo(self.interior) doorFrame.setColor(color) del self.colors del self.dnaStore del self.randomGenerator self.interior.flattenMedium() npcOrigin = self.interior.find('**/npc_origin_' + ` (self.npc.posIndex) `) if not npcOrigin.isEmpty(): self.npc.reparentTo(npcOrigin) self.npc.clearMat() self.createSuit() self.mickeyMovie = QuestParser.NPCMoviePlayer('tutorial_mickey', base.localAvatar, self.npc) place = base.cr.playGame.getPlace() if place and hasattr(place, 'fsm') and place.fsm.getCurrentState().getName(): self.notify.info('Tutorial movie: Place ready.') self.playMovie() else: self.notify.info( 'Tutorial movie: Waiting for place=%s, has fsm=%s' % (place, hasattr(place, 'fsm'))) if hasattr(place, 'fsm'): self.notify.info('Tutorial movie: place state=%s' % place.fsm.getCurrentState().getName()) self.acceptOnce('enterTutorialInterior', self.playMovie)
def setup(self): self.dnaStore = base.cr.playGame.dnaStore self.randomGenerator = random.Random() self.randomGenerator.seed(self.zoneId) interior = self.randomDNAItem('TI_room', self.dnaStore.findNode) self.interior = interior.copyTo(render) hoodId = ZoneUtil.getCanonicalHoodId(self.zoneId) self.colors = ToonInteriorColors.colors[hoodId] self.replaceRandomInModel(self.interior) doorModelName = 'door_double_round_ul' if doorModelName[-1:] == 'r': doorModelName = doorModelName[:-1] + 'l' else: doorModelName = doorModelName[:-1] + 'r' door = self.dnaStore.findNode(doorModelName) door_origin = render.find('**/door_origin;+s') doorNP = door.copyTo(door_origin) door_origin.setScale(0.8, 0.8, 0.8) door_origin.setPos(door_origin, 0, -0.025, 0) color = self.randomGenerator.choice(self.colors['TI_door']) DNADoor.setupDoor(doorNP, self.interior, door_origin, self.dnaStore, str(self.block), color) doorFrame = doorNP.find('door_*_flat') doorFrame.wrtReparentTo(self.interior) doorFrame.setColor(color) sign = hidden.find('**/tb%s:*_landmark_*_DNARoot/**/sign;+s' % (self.block, )) if not sign.isEmpty(): signOrigin = self.interior.find('**/sign_origin;+s') newSignNP = sign.copyTo(signOrigin) newSignNP.setDepthWrite(1, 1) newSignNP.flattenLight() ll = Point3() ur = Point3() newSignNP.calcTightBounds(ll, ur) width = ur[0] - ll[0] height = ur[2] - ll[2] if width != 0 and height != 0: xScale = (SIGN_RIGHT - SIGN_LEFT) / width zScale = (SIGN_TOP - SIGN_BOTTOM) / height scale = min(xScale, zScale) xCenter = (ur[0] + ll[0]) / 2.0 zCenter = (ur[2] + ll[2]) / 2.0 newSignNP.setPosHprScale( (SIGN_RIGHT + SIGN_LEFT) / 2.0 - xCenter * scale, -0.1, (SIGN_TOP + SIGN_BOTTOM) / 2.0 - zCenter * scale, 0.0, 0.0, 0.0, scale, scale, scale) trophyOrigin = self.interior.find('**/trophy_origin') trophy = self.buildTrophy() if trophy: trophy.reparentTo(trophyOrigin) del self.colors del self.dnaStore del self.randomGenerator self.interior.flattenMedium() if config.GetBool('want-toonhall-cats', False): if self.zoneId == 2513: from toontown.ai.DistributedBlackCatMgr import DistributedBlackCatMgr def phraseSaid(phraseId): if phraseId == 5700: messenger.send(DistributedBlackCatMgr.ActivateEvent) self.accept(SpeedChatGlobals.SCStaticTextMsgEvent, phraseSaid)
def setup(self): self.dnaStore = base.cr.playGame.dnaStore self.randomGenerator = random.Random() self.randomGenerator.seed(self.zoneId) interior = self.randomDNAItem('TI_room', self.dnaStore.findNode) self.interior = interior.copyTo(render) hoodId = ZoneUtil.getCanonicalHoodId(self.zoneId) self.colors = ToonInteriorColors.colors[hoodId] self.replaceRandomInModel(self.interior) doorModelName = 'door_double_round_ul' if doorModelName[-1:] == 'r': doorModelName = doorModelName[:-1] + 'l' else: doorModelName = doorModelName[:-1] + 'r' door = self.dnaStore.findNode(doorModelName) door_origin = render.find('**/door_origin;+s') doorNP = door.copyTo(door_origin) door_origin.setScale(0.8, 0.8, 0.8) door_origin.setPos(door_origin, 0, -0.025, 0) color = self.randomGenerator.choice(self.colors['TI_door']) DNADoor.setupDoor(doorNP, self.interior, door_origin, self.dnaStore, str(self.block), color) doorFrame = doorNP.find('door_*_flat') doorFrame.wrtReparentTo(self.interior) doorFrame.setColor(color) sign = hidden.find('**/tb%s:*_landmark_*_DNARoot/**/sign;+s' % (self.block, )) if not sign.isEmpty(): signOrigin = self.interior.find('**/sign_origin;+s') newSignNP = sign.copyTo(signOrigin) newSignNP.setDepthWrite(1, 1) # TODO: getSignTransform #mat = self.dnaStore.getSignTransformFromBlockNumber(int(self.block)) inv = Mat4(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # inv.invertFrom(mat) newSignNP.setMat(inv) newSignNP.flattenLight() ll = Point3() ur = Point3() newSignNP.calcTightBounds(ll, ur) width = ur[0] - ll[0] height = ur[2] - ll[2] if width != 0 and height != 0: xScale = (SIGN_RIGHT - SIGN_LEFT) / width zScale = (SIGN_TOP - SIGN_BOTTOM) / height scale = min(xScale, zScale) xCenter = (ur[0] + ll[0]) / 2.0 zCenter = (ur[2] + ll[2]) / 2.0 newSignNP.setPosHprScale( (SIGN_RIGHT + SIGN_LEFT) / 2.0 - xCenter * scale, -0.1, (SIGN_TOP + SIGN_BOTTOM) / 2.0 - zCenter * scale, 0.0, 0.0, 0.0, scale, scale, scale) trophyOrigin = self.interior.find('**/trophy_origin') trophy = self.buildTrophy() if trophy: trophy.reparentTo(trophyOrigin) del self.colors del self.dnaStore del self.randomGenerator self.interior.flattenMedium() '''snowmanHeadInteriors = [ 2740, # TTC, Loopy Lane, Used Firecrackers 4652, # MML, Alto Avenue, Full Stop Shop 9608, # DDL, non-HQ street, Cat Nip For Cat Naps 5710, # DG, Maple Street, Tuft Guy Gym 1711, # DD, Seaweed Street, Deep-Sea Diner 3620, # TB, Walrus Way, Skiing Clinic ] snowmanInteriorPhrase = { snowmanHeadInteriors[0] : 30225, snowmanHeadInteriors[1] : 30224, snowmanHeadInteriors[2] : 30221, snowmanHeadInteriors[3] : 30220, snowmanHeadInteriors[4] : 30222, snowmanHeadInteriors[5] : 30223, } if self.zoneId in snowmanHeadInteriors: def phraseSaid(phraseId): phraseNeeded = snowmanInteriorPhrase.get(self.zoneId) if phraseId == phraseNeeded: self.sendUpdate('nextSnowmanHeadPart', []) self.accept(SpeedChatGlobals.SCStaticTextMsgEvent, phraseSaid)''' if config.GetBool('want-toonhall-cats', False): if self.zoneId == 2513: # Pfft... all this is needed for is the ActivateEvent... from toontown.ai.DistributedBlackCatMgr import DistributedBlackCatMgr def phraseSaid(phraseId): if phraseId == 5700: # Toontastic! messenger.send(DistributedBlackCatMgr.ActivateEvent) self.accept(SpeedChatGlobals.SCStaticTextMsgEvent, phraseSaid)
def setup(self): self.dnaStore = base.cr.playGame.dnaStore self.randomGenerator = random.Random() self.randomGenerator.seed(self.zoneId) interior = self.randomDNAItem('TI_room', self.dnaStore.findNode) self.interior = interior.copyTo(render) hoodId = ZoneUtil.getCanonicalHoodId(self.zoneId) self.colors = ToonInteriorColors.colors[hoodId] self.replaceRandomInModel(self.interior) doorModelName = 'door_double_round_ul' if doorModelName[-1:] == 'r': doorModelName = doorModelName[:-1] + 'l' else: doorModelName = doorModelName[:-1] + 'r' door = self.dnaStore.findNode(doorModelName) door_origin = render.find('**/door_origin;+s') doorNP = door.copyTo(door_origin) door_origin.setScale(0.8, 0.8, 0.8) door_origin.setPos(door_origin, 0, -0.025, 0) color = self.randomGenerator.choice(self.colors['TI_door']) DNADoor.setupDoor(doorNP, self.interior, door_origin, self.dnaStore, str(self.block), color) doorFrame = doorNP.find('door_*_flat') doorFrame.wrtReparentTo(self.interior) doorFrame.setColor(color) sign = hidden.find( '**/tb%s:*_landmark_*_DNARoot/**/sign;+s' % (self.block,)) if not sign.isEmpty(): signOrigin = self.interior.find('**/sign_origin;+s') newSignNP = sign.copyTo(signOrigin) newSignNP.setDepthWrite(1, 1) # TODO: getSignTransform #mat = self.dnaStore.getSignTransformFromBlockNumber(int(self.block)) inv = Mat4(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # inv.invertFrom(mat) newSignNP.setMat(inv) newSignNP.flattenLight() ll = Point3() ur = Point3() newSignNP.calcTightBounds(ll, ur) width = ur[0] - ll[0] height = ur[2] - ll[2] if width != 0 and height != 0: xScale = (SIGN_RIGHT - SIGN_LEFT) / width zScale = (SIGN_TOP - SIGN_BOTTOM) / height scale = min(xScale, zScale) xCenter = (ur[0] + ll[0]) / 2.0 zCenter = (ur[2] + ll[2]) / 2.0 newSignNP.setPosHprScale( (SIGN_RIGHT + SIGN_LEFT) / 2.0 - xCenter * scale, -0.1, (SIGN_TOP + SIGN_BOTTOM) / 2.0 - zCenter * scale, 0.0, 0.0, 0.0, scale, scale, scale) trophyOrigin = self.interior.find('**/trophy_origin') trophy = self.buildTrophy() if trophy: trophy.reparentTo(trophyOrigin) del self.colors del self.dnaStore del self.randomGenerator self.interior.flattenMedium() '''snowmanHeadInteriors = [ 2740, # TTC, Loopy Lane, Used Firecrackers 4652, # MML, Alto Avenue, Full Stop Shop 9608, # DDL, non-HQ street, Cat Nip For Cat Naps 5710, # DG, Maple Street, Tuft Guy Gym 1711, # DD, Seaweed Street, Deep-Sea Diner 3620, # TB, Walrus Way, Skiing Clinic ] snowmanInteriorPhrase = { snowmanHeadInteriors[0] : 30225, snowmanHeadInteriors[1] : 30224, snowmanHeadInteriors[2] : 30221, snowmanHeadInteriors[3] : 30220, snowmanHeadInteriors[4] : 30222, snowmanHeadInteriors[5] : 30223, } if self.zoneId in snowmanHeadInteriors: def phraseSaid(phraseId): phraseNeeded = snowmanInteriorPhrase.get(self.zoneId) if phraseId == phraseNeeded: self.sendUpdate('nextSnowmanHeadPart', []) self.accept(SpeedChatGlobals.SCStaticTextMsgEvent, phraseSaid)''' if config.GetBool('want-toonhall-cats', False): if self.zoneId == 2513: # Pfft... all this is needed for is the ActivateEvent... from toontown.ai.DistributedBlackCatMgr import DistributedBlackCatMgr def phraseSaid(phraseId): if phraseId == 5700: # Toontastic! messenger.send(DistributedBlackCatMgr.ActivateEvent) self.accept(SpeedChatGlobals.SCStaticTextMsgEvent, phraseSaid)