コード例 #1
0
class SuitPlannerBase:
    notify = directNotify.newCategory('SuitPlannerBase')
    SuitHoodInfo = [[
        2100, 5, 15, 0, 5, 20, 3, (1, 5, 10, 40, 60, 80), (25, 25, 25, 25),
        (1, 2, 3), []
    ],
                    [
                        2200, 3, 10, 0, 5, 15, 3, (1, 5, 10, 40, 60, 80),
                        (10, 70, 10, 10), (1, 2, 3), []
                    ],
                    [
                        2300, 3, 10, 0, 5, 15, 3, (1, 5, 10, 40, 60, 80),
                        (10, 10, 40, 40), (1, 2, 3), []
                    ],
                    [
                        1100, 1, 5, 0, 99, 100, 4, (1, 5, 10, 40, 60, 80),
                        (90, 10, 0, 0), (2, 3, 4), []
                    ],
                    [
                        1200, 1, 5, 0, 99, 100, 4, (1, 5, 10, 40, 60, 80),
                        (0, 0, 90, 10), (3, 4, 5, 6), []
                    ],
                    [
                        1300, 1, 5, 0, 99, 100, 4, (1, 5, 10, 40, 60, 80),
                        (40, 40, 10, 10), (3, 4, 5, 6), []
                    ],
                    [
                        3100, 1, 5, 0, 99, 100, 4, (1, 5, 10, 40, 60, 80),
                        (90, 10, 0, 0), (5, 6, 7), []
                    ],
                    [
                        3200, 1, 5, 0, 99, 100, 4, (1, 5, 10, 40, 60, 80),
                        (10, 20, 30, 40), (5, 6, 7), []
                    ],
                    [
                        3300, 1, 5, 0, 99, 100, 4, (1, 5, 10, 40, 60, 80),
                        (5, 85, 5, 5), (7, 8, 9), []
                    ],
                    [
                        4100, 1, 5, 0, 99, 100, 4, (1, 5, 10, 40, 60, 80),
                        (0, 0, 50, 50), (2, 3, 4), []
                    ],
                    [
                        4200, 1, 5, 0, 99, 100, 4, (1, 5, 10, 40, 60, 80),
                        (0, 0, 90, 10), (3, 4, 5, 6), []
                    ],
                    [
                        4300, 1, 5, 0, 99, 100, 4, (1, 5, 10, 40, 60, 80),
                        (50, 50, 0, 0), (3, 4, 5, 6), []
                    ],
                    [
                        5100, 1, 5, 0, 99, 100, 4, (1, 5, 10, 40, 60, 80),
                        (0, 20, 10, 70), (2, 3, 4), []
                    ],
                    [
                        5200, 1, 5, 0, 99, 100, 4, (1, 5, 10, 40, 60, 80),
                        (10, 70, 0, 20), (3, 4, 5, 6), []
                    ],
                    [
                        5300, 1, 5, 0, 99, 100, 4, (1, 5, 10, 40, 60, 80),
                        (5, 5, 5, 85), (3, 4, 5, 6), []
                    ],
                    [
                        9100, 1, 5, 0, 99, 100, 4, (1, 5, 10, 40, 60, 80),
                        (25, 25, 25, 25), (6, 7, 8, 9), []
                    ],
                    [
                        9200, 1, 5, 0, 99, 100, 4, (1, 5, 10, 40, 60, 80),
                        (5, 5, 85, 5), (6, 7, 8, 9), []
                    ],
                    [
                        11000, 3, 15, 0, 0, 0, 4, (1, 5, 10, 40, 60, 80),
                        (0, 0, 0, 100), (4, 5, 6), []
                    ],
                    [
                        11200, 10, 20, 0, 0, 0, 4, (1, 5, 10, 40, 60, 80),
                        (0, 0, 0, 100), (4, 5, 6), []
                    ],
                    [
                        12000, 10, 20, 0, 0, 0, 4, (1, 5, 10, 40, 60, 80),
                        (0, 0, 100, 0), (7, 8, 9), []
                    ],
                    [
                        13000, 10, 20, 0, 0, 0, 4, (1, 5, 10, 40, 60, 80),
                        (0, 100, 0, 0), (8, 9, 10), []
                    ]]
    SUIT_HOOD_INFO_ZONE = 0
    SUIT_HOOD_INFO_MIN = 1
    SUIT_HOOD_INFO_MAX = 2
    SUIT_HOOD_INFO_BMIN = 3
    SUIT_HOOD_INFO_BMAX = 4
    SUIT_HOOD_INFO_BWEIGHT = 5
    SUIT_HOOD_INFO_SMAX = 6
    SUIT_HOOD_INFO_JCHANCE = 7
    SUIT_HOOD_INFO_TRACK = 8
    SUIT_HOOD_INFO_LVL = 9
    SUIT_HOOD_INFO_HEIGHTS = 10
    TOTAL_BWEIGHT = 0
    TOTAL_BWEIGHT_PER_TRACK = [0, 0, 0, 0]
    TOTAL_BWEIGHT_PER_HEIGHT = [0, 0, 0, 0, 0]
    for currHoodInfo in SuitHoodInfo:
        weight = currHoodInfo[SUIT_HOOD_INFO_BWEIGHT]
        tracks = currHoodInfo[SUIT_HOOD_INFO_TRACK]
        levels = currHoodInfo[SUIT_HOOD_INFO_LVL]
        heights = [0, 0, 0, 0, 0]
        for level in levels:
            minFloors, maxFloors = SuitBuildingGlobals.SuitBuildingInfo[level -
                                                                        1][0]
            for i in xrange(minFloors - 1, maxFloors):
                heights[i] += 1

        currHoodInfo[SUIT_HOOD_INFO_HEIGHTS] = heights
        TOTAL_BWEIGHT += weight
        TOTAL_BWEIGHT_PER_TRACK[0] += weight * tracks[0]
        TOTAL_BWEIGHT_PER_TRACK[1] += weight * tracks[1]
        TOTAL_BWEIGHT_PER_TRACK[2] += weight * tracks[2]
        TOTAL_BWEIGHT_PER_TRACK[3] += weight * tracks[3]
        TOTAL_BWEIGHT_PER_HEIGHT[0] += weight * heights[0]
        TOTAL_BWEIGHT_PER_HEIGHT[1] += weight * heights[1]
        TOTAL_BWEIGHT_PER_HEIGHT[2] += weight * heights[2]
        TOTAL_BWEIGHT_PER_HEIGHT[3] += weight * heights[3]
        TOTAL_BWEIGHT_PER_HEIGHT[4] += weight * heights[4]

    def __init__(self):
        self.suitWalkSpeed = ToontownGlobals.SuitWalkSpeed
        self.dnaStore = None
        self.pointIndexes = {}
        return

    def setupDNA(self):
        if self.dnaStore:
            return None
        self.dnaStore = DNAStorage()
        dnaFileName = self.genDNAFileName()
        loadDNAFileAI(self.dnaStore, dnaFileName)
        self.initDNAInfo()

    def genDNAFileName(self):
        zoneId = ZoneUtil.getCanonicalZoneId(self.getZoneId())
        hoodId = ZoneUtil.getCanonicalHoodId(zoneId)
        hood = ToontownGlobals.dnaMap[hoodId]
        phase = ToontownGlobals.streetPhaseMap[hoodId]
        if hoodId == zoneId:
            zoneId = 'sz'
        return 'phase_%s/dna/%s_%s.dna' % (phase, hood, zoneId)

    def getZoneId(self):
        return self.zoneId

    def setZoneId(self, zoneId):
        self.notify.debug('setting zone id for suit planner')
        self.zoneId = zoneId
        self.setupDNA()

    def extractGroupName(self, groupFullName):
        return groupFullName.split(':', 1)[0]

    def initDNAInfo(self):
        numGraphs = self.dnaStore.discoverContinuity()
        if numGraphs != 1:
            self.notify.info('zone %s has %s disconnected suit paths.' %
                             (self.zoneId, numGraphs))
        self.battlePosDict = {}
        self.cellToGagBonusDict = {}
        for i in xrange(self.dnaStore.getNumDNAVisGroupsAI()):
            vg = self.dnaStore.getDNAVisGroupAI(i)
            zoneId = int(self.extractGroupName(vg.getName()))
            if vg.getNumBattleCells() == 1:
                self.battlePosDict[zoneId] = vg.getBattleCell(0).getPos()
            elif vg.getNumBattleCells() > 1:
                self.notify.warning('multiple battle cells for zone: %d' %
                                    zoneId)
                self.battlePosDict[zoneId] = vg.getBattleCell(0).getPos()
        self.dnaStore.resetDNAGroups()
        self.dnaStore.resetDNAVisGroups()
        self.dnaStore.resetDNAVisGroupsAI()
        self.streetPointList = []
        self.frontdoorPointList = []
        self.sidedoorPointList = []
        self.cogHQDoorPointList = []
        numPoints = self.dnaStore.getNumSuitPoints()
        for i in xrange(numPoints):
            point = self.dnaStore.getSuitPointAtIndex(i)
            if point.getPointType(
            ) == DNASuitPoint.pointTypeMap['FRONT_DOOR_POINT']:
                self.frontdoorPointList.append(point)
            elif point.getPointType(
            ) == DNASuitPoint.pointTypeMap['SIDE_DOOR_POINT']:
                self.sidedoorPointList.append(point)
            elif (point.getPointType()
                  == DNASuitPoint.pointTypeMap['COGHQ_IN_POINT']) or (
                      point.getPointType()
                      == DNASuitPoint.pointTypeMap['COGHQ_OUT_POINT']):
                self.cogHQDoorPointList.append(point)
            else:
                self.streetPointList.append(point)
            self.pointIndexes[point.getIndex()] = point

    def performPathTest(self):
        if not self.notify.getDebug():
            return None
        startAndEnd = self.pickPath()
        if not startAndEnd:
            return None
        startPoint = startAndEnd[0]
        endPoint = startAndEnd[1]
        path = self.dnaStore.getSuitPath(startPoint, endPoint)
        numPathPoints = path.getNumPoints()
        for i in xrange(numPathPoints - 1):
            zone = self.dnaStore.getSuitEdgeZone(path.getPointIndex(i),
                                                 path.getPointIndex(i + 1))
            travelTime = self.dnaStore.getSuitEdgeTravelTime(
                path.getPointIndex(i), path.getPointIndex(i + 1),
                self.suitWalkSpeed)
            self.notify.debug('edge from point ' + ` i ` + ' to point ' +
                              ` (i + 1) ` + ' is in zone: ' + ` zone ` +
                              ' and will take ' + ` travelTime ` +
                              ' seconds to walk.')

    def genPath(self, startPoint, endPoint, minPathLen, maxPathLen):
        return self.dnaStore.getSuitPath(startPoint, endPoint, minPathLen,
                                         maxPathLen)

    def getDnaStore(self):
        return self.dnaStore
コード例 #2
0
class SuitPlannerBase:
    notify = directNotify.newCategory('SuitPlannerBase')
    SuitHoodInfo = [[
        ToontownGlobals.ToontownCentralOld, 8, 20, 0, 99, 100, 4,
        (1, 5, 10, 40, 60, 80), (40, 40, 0, 0, 20), (5, 6, 7, 8), [], 5
    ],
                    [
                        ToontownGlobals.SillyStreet, 8, 20, 0, 5, 20, 3,
                        (1, 5, 10, 40, 60, 80), (20, 20, 20, 20, 20),
                        (2, 3, 4), [], 10
                    ],
                    [
                        ToontownGlobals.LoopyLane, 8, 20, 0, 5, 15, 3,
                        (1, 5, 10, 40, 60, 80), (30, 40, 5, 5, 20),
                        (2, 3, 4, 5), [], 5
                    ],
                    [
                        ToontownGlobals.PunchlinePlace, 8, 20, 0, 5, 15, 3,
                        (1, 5, 10, 40, 60, 80), (5, 5, 40, 40, 10), (2, 3, 4),
                        [], 5
                    ],
                    [
                        ToontownGlobals.WackyWay, 8, 20, 0, 5, 15, 3,
                        (1, 5, 10, 40, 60, 80), (30, 20, 5, 5, 40), (1, 2, 3),
                        [], 5
                    ],
                    [
                        ToontownGlobals.BarnacleBoulevard, 8, 20, 0, 99, 100,
                        4, (1, 5, 10, 40, 60, 80), (80, 10, 0, 0, 10),
                        (2, 3, 4, 5), [], 7.5
                    ],
                    [
                        ToontownGlobals.SeaweedStreet, 8, 20, 0, 99, 100, 4,
                        (1, 5, 10, 40, 60, 80), (0, 10, 60, 30, 0), (3, 4, 5),
                        [], 10
                    ],
                    [
                        ToontownGlobals.LighthouseLane, 8, 20, 0, 99, 100, 4,
                        (1, 5, 10, 40, 60, 80), (10, 40, 10, 10, 30),
                        (3, 4, 5, 6), [], 15
                    ],
                    [
                        ToontownGlobals.AhoyAvenue, 8, 20, 0, 99, 100, 4,
                        (1, 5, 10, 40, 60, 80), (40, 0, 0, 50, 10), (4, 5, 6),
                        [], 10
                    ],
                    [
                        ToontownGlobals.WalrusWay, 8, 20, 0, 99, 100, 4,
                        (1, 5, 10, 40, 60, 80), (75, 5, 0, 0, 20),
                        (5, 6, 7, 8), [], 20
                    ],
                    [
                        ToontownGlobals.SleetStreet, 8, 20, 0, 99, 100, 4,
                        (1, 5, 10, 40, 60, 80), (0, 0, 30, 60, 10),
                        (5, 6, 7, 8), [], 20
                    ],
                    [
                        ToontownGlobals.PolarPlace, 8, 20, 0, 99, 100, 4,
                        (1, 5, 10, 40, 60, 80), (5, 80, 5, 5, 5), (7, 8, 9),
                        [], 25
                    ],
                    [
                        ToontownGlobals.AltoAvenue, 8, 20, 0, 99, 100, 4,
                        (1, 5, 10, 40, 60, 80), (0, 0, 50, 50, 0), (3, 4, 5),
                        [], 7.5
                    ],
                    [
                        ToontownGlobals.BaritoneBoulevard, 8, 20, 0, 99, 100,
                        4, (1, 5, 10, 40, 60, 80), (0, 0, 90, 10, 0),
                        (4, 5, 6, 7), [], 10
                    ],
                    [
                        ToontownGlobals.TenorTerrace, 8, 20, 0, 99, 100, 4,
                        (1, 5, 10, 40, 60, 80), (40, 40, 0, 0, 20),
                        (5, 6, 7, 8), [], 15
                    ],
                    [
                        ToontownGlobals.SopranoStreet, 8, 20, 0, 99, 100, 4,
                        (1, 5, 10, 40, 60, 80), (5, 5, 80, 5, 5), (5, 6, 7, 8),
                        [], 25
                    ],
                    [
                        ToontownGlobals.ElmStreet, 8, 20, 0, 99, 100, 4,
                        (1, 5, 10, 40, 60, 80), (5, 5, 40, 40, 10),
                        (2, 3, 4, 5), [], 7.5
                    ],
                    [
                        ToontownGlobals.MapleStreet, 8, 20, 0, 99, 100, 4,
                        (1, 5, 10, 40, 60, 80), (30, 60, 0, 0, 10),
                        (3, 4, 5, 6), [], 10
                    ],
                    [
                        ToontownGlobals.OakStreet, 8, 20, 0, 99, 100, 4,
                        (1, 5, 10, 40, 60, 80), (5, 5, 5, 80, 5), (4, 5, 6, 7),
                        [], 15
                    ],
                    [
                        ToontownGlobals.RoseValley, 8, 20, 0, 99, 100, 4,
                        (1, 5, 10, 40, 60, 80), (40, 10, 30, 10, 10),
                        (4, 5, 6), [], 10
                    ],
                    [
                        ToontownGlobals.AcornAvenue, 8, 20, 0, 99, 100, 4,
                        (1, 5, 10, 40, 60, 80), (10, 10, 10, 20, 50),
                        (3, 4, 5, 6), [], 10
                    ],
                    [
                        ToontownGlobals.PeanutPlace, 8, 20, 0, 99, 100, 4,
                        (1, 5, 10, 40, 60, 80), (0, 30, 30, 30, 10), (3, 4, 5),
                        [], 7.5
                    ],
                    [
                        ToontownGlobals.WalnutWay, 8, 20, 0, 99, 100, 4,
                        (1, 5, 10, 40, 60, 80), (80, 5, 5, 5, 5),
                        (5, 6, 7, 8, 9), [], 20
                    ],
                    [
                        ToontownGlobals.LegumeLane, 8, 20, 0, 99, 100, 4,
                        (1, 5, 10, 40, 60, 80), (20, 40, 40, 10, 10),
                        (2, 3, 4, 5), [], 7.5
                    ],
                    [
                        ToontownGlobals.LullabyLane, 8, 20, 0, 99, 100, 4,
                        (1, 5, 10, 40, 60, 80), (20, 20, 20, 20, 20),
                        (7, 8, 9, 10), [], 30
                    ],
                    [
                        ToontownGlobals.PajamaPlace, 8, 20, 0, 99, 100, 4,
                        (1, 5, 10, 40, 60, 80), (5, 5, 5, 5, 80), (6, 7, 8, 9),
                        [], 25
                    ],
                    [
                        ToontownGlobals.BossbotHQ, 8, 20, 0, 99, 100, 4,
                        (1, 5, 10, 40, 60, 80), (100, 0, 0, 0, 0), (8, 9, 10),
                        [], 20
                    ],
                    [
                        ToontownGlobals.SellbotHQ, 8, 20, 0, 99, 100, 4,
                        (1, 5, 10, 40, 60, 80), (0, 0, 0, 100, 0),
                        (4, 5, 6, 7), [], 20
                    ],
                    [
                        ToontownGlobals.SellbotFactoryExt, 8, 20, 0, 99, 100,
                        4, (1, 5, 10, 40, 60, 80), (0, 0, 0, 100, 0),
                        (5, 6, 7, 8), [], 20
                    ],
                    [
                        ToontownGlobals.CashbotHQ, 8, 20, 0, 99, 100, 4,
                        (1, 5, 10, 40, 60, 80), (0, 0, 100, 0, 0),
                        (6, 7, 8, 9), [], 20
                    ],
                    [
                        ToontownGlobals.LawbotHQ, 8, 20, 0, 99, 100, 4,
                        (1, 5, 10, 40, 60, 80), (0, 100, 0, 0, 0),
                        (7, 8, 9, 10), [], 20
                    ],
                    [
                        19000, 8, 20, 0, 0, 0, 4, (1, 5, 10, 40, 60, 80),
                        (0, 0, 0, 0, 100), (7, 8, 9, 10), [], 20
                    ]]
    SUIT_HOOD_INFO_ZONE = 0
    SUIT_HOOD_INFO_MIN = 1
    SUIT_HOOD_INFO_MAX = 2
    SUIT_HOOD_INFO_BMIN = 3
    SUIT_HOOD_INFO_BMAX = 4
    SUIT_HOOD_INFO_BWEIGHT = 5
    SUIT_HOOD_INFO_SMAX = 6
    SUIT_HOOD_INFO_JCHANCE = 7
    SUIT_HOOD_INFO_TRACK = 8
    SUIT_HOOD_INFO_LVL = 9
    SUIT_HOOD_INFO_HEIGHTS = 10
    TOTAL_BWEIGHT = 0
    TOTAL_BWEIGHT_PER_TRACK = [0, 0, 0, 0, 0]
    TOTAL_BWEIGHT_PER_HEIGHT = [0, 0, 0, 0, 0, 0]
    for currHoodInfo in SuitHoodInfo:
        weight = currHoodInfo[SUIT_HOOD_INFO_BWEIGHT]
        tracks = currHoodInfo[SUIT_HOOD_INFO_TRACK]
        levels = currHoodInfo[SUIT_HOOD_INFO_LVL]
        heights = [0, 0, 0, 0, 0, 0]
        for level in levels:
            minFloors, maxFloors = SuitBuildingGlobals.SuitBuildingInfo[level -
                                                                        1][0]
            for i in xrange(minFloors - 1, maxFloors):
                heights[i] += 1

        currHoodInfo[SUIT_HOOD_INFO_HEIGHTS] = heights
        TOTAL_BWEIGHT += weight
        TOTAL_BWEIGHT_PER_TRACK[0] += weight * tracks[0]
        TOTAL_BWEIGHT_PER_TRACK[1] += weight * tracks[1]
        TOTAL_BWEIGHT_PER_TRACK[2] += weight * tracks[2]
        TOTAL_BWEIGHT_PER_TRACK[3] += weight * tracks[3]
        TOTAL_BWEIGHT_PER_TRACK[4] += weight * tracks[4]
        TOTAL_BWEIGHT_PER_HEIGHT[0] += weight * heights[0]
        TOTAL_BWEIGHT_PER_HEIGHT[1] += weight * heights[1]
        TOTAL_BWEIGHT_PER_HEIGHT[2] += weight * heights[2]
        TOTAL_BWEIGHT_PER_HEIGHT[3] += weight * heights[3]
        TOTAL_BWEIGHT_PER_HEIGHT[4] += weight * heights[4]
        TOTAL_BWEIGHT_PER_HEIGHT[5] += weight * heights[5]

    def __init__(self):
        self.suitWalkSpeed = ToontownGlobals.SuitWalkSpeed
        self.dnaStore = None
        self.pointIndexes = {}

    def delete(self):
        del self.dnaStore

    def setupDNA(self):
        if self.dnaStore:
            return
        self.dnaStore = DNAStorage()
        loadDNAFileAI(self.dnaStore, self.genDNAFileName())
        self.initDNAInfo()

    def genDNAFileName(self):
        zoneId = ZoneUtil.getCanonicalZoneId(self.getZoneId())
        hoodId = ZoneUtil.getCanonicalHoodId(zoneId)
        hood = ToontownGlobals.dnaMap[hoodId]
        phase = ToontownGlobals.streetPhaseMap[hoodId]
        if hoodId == zoneId:
            zoneId = 'sz'
        if zoneId == 20000:
            phase = 4
        return 'phase_%s/dna/%s_%s.pdna' % (phase, hood, zoneId)

    def getZoneId(self):
        return self.zoneId

    def setZoneId(self, zoneId):
        self.notify.debug('setting zone id for suit planner')
        self.zoneId = zoneId
        self.setupDNA()

    def extractGroupName(self, groupFullName):
        return groupFullName.split(':', 1)[0]

    def initDNAInfo(self):
        numGraphs = self.dnaStore.discoverContinuity()
        if numGraphs != 1:
            self.notify.info('zone %s has %s disconnected suit paths.' %
                             (self.zoneId, numGraphs))
        self.battlePosDict = {}
        self.cellToGagBonusDict = {}
        for i in xrange(self.dnaStore.getNumDNAVisGroupsAI()):
            vg = self.dnaStore.getDNAVisGroupAI(i)
            zoneId = int(self.extractGroupName(vg.getName()))
            if vg.getNumBattleCells() == 1:
                self.battlePosDict[zoneId] = vg.getBattleCell(0).getPos()
            elif vg.getNumBattleCells() > 1:
                self.notify.warning('multiple battle cells for zone: %d' %
                                    zoneId)
                self.battlePosDict[zoneId] = vg.getBattleCell(0).getPos()
            if True:
                for i in range(vg.getNumChildren()):
                    childDnaGroup = vg.at(i)
                    if isinstance(childDnaGroup, DNAInteractiveProp):
                        self.notify.debug('got interactive prop %s' %
                                          childDnaGroup)
                        battleCellId = childDnaGroup.getCellId()
                        if battleCellId == -1:
                            self.notify.warning(
                                'interactive prop %s  at %s not associated with a a battle'
                                % (childDnaGroup, zoneId))
                        elif battleCellId == 0:
                            if self.cellToGagBonusDict.has_key(zoneId):
                                self.notify.error(
                                    'FIXME battle cell at zone %s has two props %s %s linked to it'
                                    % (zoneId, self.cellToGagBonusDict[zoneId],
                                       childDnaGroup))
                            else:
                                name = childDnaGroup.getName()
                                propType = HoodUtil.calcPropType(name)
                                if propType in ToontownBattleGlobals.PropTypeToTrackBonus:
                                    trackBonus = ToontownBattleGlobals.PropTypeToTrackBonus[
                                        propType]
                                    self.cellToGagBonusDict[
                                        zoneId] = trackBonus

        self.dnaStore.resetDNAGroups()
        self.dnaStore.resetDNAVisGroups()
        self.dnaStore.resetDNAVisGroupsAI()
        self.streetPointList = []
        self.frontdoorPointList = []
        self.sidedoorPointList = []
        self.cogHQDoorPointList = []
        numPoints = self.dnaStore.getNumSuitPoints()
        for i in xrange(numPoints):
            point = self.dnaStore.getSuitPointAtIndex(i)
            if point.getPointType() == DNASuitPoint.FRONT_DOOR_POINT:
                self.frontdoorPointList.append(point)
            elif point.getPointType() == DNASuitPoint.SIDE_DOOR_POINT:
                self.sidedoorPointList.append(point)
            elif point.getPointType(
            ) == DNASuitPoint.COGHQ_IN_POINT or point.getPointType(
            ) == DNASuitPoint.COGHQ_OUT_POINT:
                self.cogHQDoorPointList.append(point)
            else:
                self.streetPointList.append(point)
            self.pointIndexes[point.getIndex()] = point

    def performPathTest(self):
        if not self.notify.getDebug():
            return None
        startAndEnd = self.pickPath()
        if not startAndEnd:
            return None
        startPoint = startAndEnd[0]
        endPoint = startAndEnd[1]
        path = self.dnaStore.getSuitPath(startPoint, endPoint)
        numPathPoints = path.getNumPoints()
        for i in xrange(numPathPoints - 1):
            zone = self.dnaStore.getSuitEdgeZone(path.getPointIndex(i),
                                                 path.getPointIndex(i + 1))
            travelTime = self.dnaStore.getSuitEdgeTravelTime(
                path.getPointIndex(i), path.getPointIndex(i + 1),
                self.suitWalkSpeed)
            self.notify.debug('edge from point ' + ` i ` + ' to point ' +
                              ` (i + 1) ` + ' is in zone: ' + ` zone ` +
                              ' and will take ' + ` travelTime ` +
                              ' seconds to walk.')

    def genPath(self, startPoint, endPoint, minPathLen, maxPathLen):
        return self.dnaStore.getSuitPath(startPoint, endPoint, minPathLen,
                                         maxPathLen)

    def getDnaStore(self):
        return self.dnaStore
コード例 #3
0
class SuitPlannerBase:
    notify = directNotify.newCategory('SuitPlannerBase')
    SuitHoodInfo = [[2100,
      5,
      15,
      0,
      5,
      20,
      3,
      (1,
       5,
       10,
       40,
       60,
       80),
      (25,
       25,
       25,
       25),
      (1, 2, 3),
      []],
     [2200,
      3,
      10,
      0,
      5,
      15,
      3,
      (1,
       5,
       10,
       40,
       60,
       80),
      (10,
       70,
       10,
       10),
      (1, 2, 3),
      []],
     [2300,
      3,
      10,
      0,
      5,
      15,
      3,
      (1,
       5,
       10,
       40,
       60,
       80),
      (10,
       10,
       40,
       40),
      (1, 2, 3),
      []],
     [1100,
      1,
      5,
      0,
      99,
      100,
      4,
      (1,
       5,
       10,
       40,
       60,
       80),
      (90,
       10,
       0,
       0),
      (2, 3, 4),
      []],
     [1200,
      1,
      5,
      0,
      99,
      100,
      4,
      (1,
       5,
       10,
       40,
       60,
       80),
      (0,
       0,
       90,
       10),
      (3,
       4,
       5,
       6),
      []],
     [1300,
      1,
      5,
      0,
      99,
      100,
      4,
      (1,
       5,
       10,
       40,
       60,
       80),
      (40,
       40,
       10,
       10),
      (3,
       4,
       5,
       6),
      []],
     [3100,
      1,
      5,
      0,
      99,
      100,
      4,
      (1,
       5,
       10,
       40,
       60,
       80),
      (90,
       10,
       0,
       0),
      (5, 6, 7),
      []],
     [3200,
      1,
      5,
      0,
      99,
      100,
      4,
      (1,
       5,
       10,
       40,
       60,
       80),
      (10,
       20,
       30,
       40),
      (5, 6, 7),
      []],
     [3300,
      1,
      5,
      0,
      99,
      100,
      4,
      (1,
       5,
       10,
       40,
       60,
       80),
      (5,
       85,
       5,
       5),
      (7, 8, 9),
      []],
     [4100,
      1,
      5,
      0,
      99,
      100,
      4,
      (1,
       5,
       10,
       40,
       60,
       80),
      (0,
       0,
       50,
       50),
      (2, 3, 4),
      []],
     [4200,
      1,
      5,
      0,
      99,
      100,
      4,
      (1,
       5,
       10,
       40,
       60,
       80),
      (0,
       0,
       90,
       10),
      (3,
       4,
       5,
       6),
      []],
     [4300,
      1,
      5,
      0,
      99,
      100,
      4,
      (1,
       5,
       10,
       40,
       60,
       80),
      (50,
       50,
       0,
       0),
      (3,
       4,
       5,
       6),
      []],
     [5100,
      1,
      5,
      0,
      99,
      100,
      4,
      (1,
       5,
       10,
       40,
       60,
       80),
      (0,
       20,
       10,
       70),
      (2, 3, 4),
      []],
     [5200,
      1,
      5,
      0,
      99,
      100,
      4,
      (1,
       5,
       10,
       40,
       60,
       80),
      (10,
       70,
       0,
       20),
      (3,
       4,
       5,
       6),
      []],
     [5300,
      1,
      5,
      0,
      99,
      100,
      4,
      (1,
       5,
       10,
       40,
       60,
       80),
      (5,
       5,
       5,
       85),
      (3,
       4,
       5,
       6),
      []],
     [9100,
      1,
      5,
      0,
      99,
      100,
      4,
      (1,
       5,
       10,
       40,
       60,
       80),
      (25,
       25,
       25,
       25),
      (6,
       7,
       8,
       9),
      []],
     [9200,
      1,
      5,
      0,
      99,
      100,
      4,
      (1,
       5,
       10,
       40,
       60,
       80),
      (5,
       5,
       85,
       5),
      (6,
       7,
       8,
       9),
      []],
     [10000,
      3,
      15,
      0,
      5,
      15,
      3,
      (1,
       5,
       10,
       40,
       60,
       80),
      (100,
       0,
       0,
       0),
      (8, 9, 10),
      []],
     [11000,
      3,
      15,
      0,
      0,
      0,
      4,
      (1,
       5,
       10,
       40,
       60,
       80),
      (0,
       0,
       0,
       100),
      (4, 5, 6),
      []],
     [11200,
      10,
      20,
      0,
      0,
      0,
      4,
      (1,
       5,
       10,
       40,
       60,
       80),
      (0,
       0,
       0,
       100),
      (4, 5, 6),
      []],
     [12000,
      10,
      20,
      0,
      0,
      0,
      4,
      (1,
       5,
       10,
       40,
       60,
       80),
      (0,
       0,
       100,
       0),
      (7, 8, 9),
      []],
     [13000,
      10,
      20,
      0,
      0,
      0,
      4,
      (1,
       5,
       10,
       40,
       60,
       80),
      (0,
       100,
       0,
       0),
      (8, 9, 10),
      []]]
    SUIT_HOOD_INFO_ZONE = 0
    SUIT_HOOD_INFO_MIN = 1
    SUIT_HOOD_INFO_MAX = 2
    SUIT_HOOD_INFO_BMIN = 3
    SUIT_HOOD_INFO_BMAX = 4
    SUIT_HOOD_INFO_BWEIGHT = 5
    SUIT_HOOD_INFO_SMAX = 6
    SUIT_HOOD_INFO_JCHANCE = 7
    SUIT_HOOD_INFO_TRACK = 8
    SUIT_HOOD_INFO_LVL = 9
    SUIT_HOOD_INFO_HEIGHTS = 10
    TOTAL_BWEIGHT = 0
    TOTAL_BWEIGHT_PER_TRACK = [0,
     0,
     0,
     0]
    TOTAL_BWEIGHT_PER_HEIGHT = [0,
     0,
     0,
     0,
     0]
    for currHoodInfo in SuitHoodInfo:
        weight = currHoodInfo[SUIT_HOOD_INFO_BWEIGHT]
        tracks = currHoodInfo[SUIT_HOOD_INFO_TRACK]
        levels = currHoodInfo[SUIT_HOOD_INFO_LVL]
        heights = [0,
         0,
         0,
         0,
         0]
        for level in levels:
            minFloors, maxFloors = SuitBuildingGlobals.SuitBuildingInfo[level - 1][0]
            for i in xrange(minFloors - 1, maxFloors):
                heights[i] += 1

        currHoodInfo[SUIT_HOOD_INFO_HEIGHTS] = heights
        TOTAL_BWEIGHT += weight
        TOTAL_BWEIGHT_PER_TRACK[0] += weight * tracks[0]
        TOTAL_BWEIGHT_PER_TRACK[1] += weight * tracks[1]
        TOTAL_BWEIGHT_PER_TRACK[2] += weight * tracks[2]
        TOTAL_BWEIGHT_PER_TRACK[3] += weight * tracks[3]
        TOTAL_BWEIGHT_PER_HEIGHT[0] += weight * heights[0]
        TOTAL_BWEIGHT_PER_HEIGHT[1] += weight * heights[1]
        TOTAL_BWEIGHT_PER_HEIGHT[2] += weight * heights[2]
        TOTAL_BWEIGHT_PER_HEIGHT[3] += weight * heights[3]
        TOTAL_BWEIGHT_PER_HEIGHT[4] += weight * heights[4]

    def __init__(self):
        self.suitWalkSpeed = ToontownGlobals.SuitWalkSpeed
        self.dnaStore = None
        self.pointIndexes = {}
        return

    def delete(self):
        del self.dnaStore

    def setupDNA(self):
        if self.dnaStore:
            return None
        self.dnaStore = DNAStorage()
        dnaFileName = self.genDNAFileName()
        loadDNAFileAI(self.dnaStore, dnaFileName)
        self.initDNAInfo()

    def genDNAFileName(self):
        zoneId = ZoneUtil.getCanonicalZoneId(self.getZoneId())
        hoodId = ZoneUtil.getCanonicalHoodId(zoneId)
        hood = ToontownGlobals.dnaMap[hoodId]
        phase = ToontownGlobals.streetPhaseMap[hoodId]
        if hoodId == zoneId:
            zoneId = 'sz'
        return 'phase_%s/dna/%s_%s.pdna' % (phase, hood, zoneId)

    def getZoneId(self):
        return self.zoneId

    def setZoneId(self, zoneId):
        self.notify.debug('setting zone id for suit planner')
        self.zoneId = zoneId
        self.setupDNA()

    def extractGroupName(self, groupFullName):
        return groupFullName.split(':', 1)[0]

    def initDNAInfo(self):
        numGraphs = self.dnaStore.discoverContinuity()
        if numGraphs != 1:
            self.notify.info('zone %s has %s disconnected suit paths.' % (self.zoneId, numGraphs))
        self.battlePosDict = {}
        self.cellToGagBonusDict = {}
        for i in xrange(self.dnaStore.getNumDNAVisGroupsAI()):
            vg = self.dnaStore.getDNAVisGroupAI(i)
            zoneId = int(self.extractGroupName(vg.getName()))
            if vg.getNumBattleCells() == 1:
                self.battlePosDict[zoneId] = vg.getBattleCell(0).getPos()
            elif vg.getNumBattleCells() > 1:
                self.notify.warning('multiple battle cells for zone: %d' % zoneId)
                self.battlePosDict[zoneId] = vg.getBattleCell(0).getPos()
        self.dnaStore.resetDNAGroups()
        self.dnaStore.resetDNAVisGroups()
        self.dnaStore.resetDNAVisGroupsAI()
        self.streetPointList = []
        self.frontdoorPointList = []
        self.sidedoorPointList = []
        self.cogHQDoorPointList = []
        numPoints = self.dnaStore.getNumSuitPoints()
        for i in xrange(numPoints):
            point = self.dnaStore.getSuitPointAtIndex(i)
            if point.getPointType() == DNASuitPoint.FRONT_DOOR_POINT:
                self.frontdoorPointList.append(point)
            elif point.getPointType() == DNASuitPoint.SIDE_DOOR_POINT:
                self.sidedoorPointList.append(point)
            elif (point.getPointType() == DNASuitPoint.COGHQ_IN_POINT) or (point.getPointType() == DNASuitPoint.COGHQ_OUT_POINT):
                self.cogHQDoorPointList.append(point)
            else:
                self.streetPointList.append(point)
            self.pointIndexes[point.getIndex()] = point

    def performPathTest(self):
        if not self.notify.getDebug():
            return None
        startAndEnd = self.pickPath()
        if not startAndEnd:
            return None
        startPoint = startAndEnd[0]
        endPoint = startAndEnd[1]
        path = self.dnaStore.getSuitPath(startPoint, endPoint)
        numPathPoints = path.getNumPoints()
        for i in xrange(numPathPoints - 1):
            zone = self.dnaStore.getSuitEdgeZone(path.getPointIndex(i), path.getPointIndex(i + 1))
            travelTime = self.dnaStore.getSuitEdgeTravelTime(path.getPointIndex(i), path.getPointIndex(i + 1), self.suitWalkSpeed)
            self.notify.debug('edge from point ' + `i` + ' to point ' + `(i + 1)` + ' is in zone: ' + `zone` + ' and will take ' + `travelTime` + ' seconds to walk.')

    def genPath(self, startPoint, endPoint, minPathLen, maxPathLen):
        return self.dnaStore.getSuitPath(startPoint, endPoint, minPathLen, maxPathLen)

    def getDnaStore(self):
        return self.dnaStore
class SuitPlannerBase:
    notify = DirectNotifyGlobal.directNotify.newCategory('SuitPlannerBase')
    SuitHoodInfo = [
        [
            2100,  #Silly Street
            5,
            15,
            0,
            5,
            20,
            3,
            (1, 5, 10, 40, 60, 80),
            (20, 20, 20, 20, 20),
            (2, 3, 4),
            []
        ],
        [
            2200,  #Loopy Lane
            3,
            10,
            0,
            5,
            15,
            3,
            (1, 5, 10, 40, 60, 80),
            (30, 40, 5, 5, 20),
            (1, 2, 3),
            []
        ],
        [
            2300,  #Punchline Place
            3,
            10,
            0,
            5,
            15,
            3,
            (1, 5, 10, 40, 60, 80),
            (5, 5, 40, 40, 10),
            (1, 2, 3),
            []
        ],
        [
            1100,  #Barnacle Boulevard 
            1,
            5,
            0,
            99,
            100,
            4,
            (1, 5, 10, 40, 60, 80),
            (60, 10, 10, 10, 10),
            (2, 3, 4, 5),
            []
        ],
        [
            1200,  #Seaweed Street
            1,
            5,
            0,
            99,
            100,
            4,
            (1, 5, 10, 40, 60, 80),
            (10, 10, 40, 20, 20),
            (2, 3, 4, 5),
            []
        ],
        [
            1300,  #Lighthouse Lane
            1,
            5,
            0,
            99,
            100,
            4,
            (1, 5, 10, 40, 60, 80),
            (10, 40, 10, 10, 30),
            (3, 4, 5, 6),
            []
        ],
        [
            3100,  #Walrus Way
            1,
            5,
            0,
            99,
            100,
            4,
            (1, 5, 10, 40, 60, 80),
            (80, 10, 0, 0, 10),
            (5, 6, 7, 8),
            []
        ],
        [
            3200,  #Sleet Street
            1,
            5,
            0,
            99,
            100,
            4,
            (1, 5, 10, 40, 60, 80),
            (10, 10, 10, 60, 10),
            (5, 6, 7, 8),
            []
        ],
        [
            3300,  #Polar Place
            1,
            5,
            0,
            99,
            100,
            4,
            (1, 5, 10, 40, 60, 80),
            (5, 80, 5, 5, 5),
            (7, 8, 9),
            []
        ],
        [
            4100,  #Alto Avenue
            1,
            5,
            0,
            99,
            100,
            4,
            (1, 5, 10, 40, 60, 80),
            (0, 0, 50, 50, 0),
            (2, 3, 4),
            []
        ],
        [
            4200,  #Baritone Boulevard
            1,
            5,
            0,
            99,
            100,
            4,
            (1, 5, 10, 40, 60, 80),
            (0, 0, 90, 10, 0),
            (4, 5, 6, 7),
            []
        ],
        [
            4300,  #Tenor Terrance
            1,
            5,
            0,
            99,
            100,
            4,
            (1, 5, 10, 40, 60, 80),
            (10, 10, 10, 10, 60),
            (5, 6, 7, 8),
            []
        ],
        [
            5100,  #Elm Street
            1,
            5,
            0,
            99,
            100,
            4,
            (1, 5, 10, 40, 60, 80),
            (5, 5, 40, 40, 10),
            (2, 3, 4, 5, 6),
            []
        ],
        [
            5200,  #Maple Street
            1,
            5,
            0,
            99,
            100,
            4,
            (1, 5, 10, 40, 60, 80),
            (30, 30, 0, 10, 30),
            (3, 4, 5, 6),
            []
        ],
        [
            5300,  #Oak Street
            1,
            5,
            0,
            99,
            100,
            4,
            (1, 5, 10, 40, 60, 80, 0),
            (15, 10, 10, 55, 10),
            (3, 4, 5, 6),
            []
        ],
        [
            5400,  #Rose Valley
            1,
            5,
            0,
            99,
            100,
            4,
            (1, 5, 10, 40, 60, 80, 0),
            (5, 5, 5, 80, 5),
            (4, 5, 6, 7),
            []
        ],
        [
            9100,  #Lullaby Lane
            1,
            5,
            0,
            99,
            100,
            4,
            (1, 5, 10, 40, 60, 80),
            (20, 20, 20, 20, 20),
            (6, 7, 8, 9),
            []
        ],
        [
            9200,  #Pajama Place
            1,
            5,
            0,
            99,
            100,
            4,
            (1, 5, 10, 40, 60, 80),
            (10, 10, 60, 10, 10),
            (6, 7, 8, 9),
            []
        ],
        [
            10000,  #Bossbot Country Club 
            10,
            20,
            0,
            0,
            0,
            4,
            (1, 5, 10, 40, 60, 80),
            (100, 0, 0, 0, 0),
            (8, 9, 10),
            []
        ],
        [
            11000,  #Sellbot Junkyard
            3,
            15,
            0,
            0,
            0,
            4,
            (1, 5, 10, 40, 60, 80),
            (0, 0, 0, 100, 0),
            (3, 4, 5, 6),
            []
        ],
        [
            11200,  #Sellbot Factory Exterior
            10,
            20,
            0,
            0,
            0,
            4,
            (1, 5, 10, 40, 60, 80),
            (0, 0, 0, 100, 0),
            (4, 5, 6),
            []
        ],
        [
            12000,  #Cashbot Trainyard
            10,
            20,
            0,
            0,
            0,
            4,
            (1, 5, 10, 40, 60, 80),
            (0, 0, 100, 0, 0),
            (6, 7, 8, 9),
            []
        ],
        [
            13000,  #Lawbot Courtyard
            10,
            20,
            0,
            0,
            0,
            4,
            (1, 5, 10, 40, 60, 80),
            (0, 100, 0, 0, 0),
            (7, 8, 9, 10),
            []
        ]
    ]
    SUIT_HOOD_INFO_ZONE = 0
    SUIT_HOOD_INFO_MIN = 1
    SUIT_HOOD_INFO_MAX = 2
    SUIT_HOOD_INFO_BMIN = 3
    SUIT_HOOD_INFO_BMAX = 4
    SUIT_HOOD_INFO_BWEIGHT = 5
    SUIT_HOOD_INFO_SMAX = 6
    SUIT_HOOD_INFO_JCHANCE = 7
    SUIT_HOOD_INFO_TRACK = 8
    SUIT_HOOD_INFO_LVL = 9
    SUIT_HOOD_INFO_HEIGHTS = 10
    TOTAL_BWEIGHT = 0
    TOTAL_BWEIGHT_PER_TRACK = [0, 0, 0, 0]
    TOTAL_BWEIGHT_PER_HEIGHT = [0, 0, 0, 0, 0, 0]
    for currHoodInfo in SuitHoodInfo:
        weight = currHoodInfo[SUIT_HOOD_INFO_BWEIGHT]
        tracks = currHoodInfo[SUIT_HOOD_INFO_TRACK]
        levels = currHoodInfo[SUIT_HOOD_INFO_LVL]
        heights = [0, 0, 0, 0, 0, 0]
        for level in levels:
            minFloors, maxFloors = SuitBuildingGlobals.SuitBuildingInfo[level -
                                                                        1][0]
            for i in range(minFloors - 1, maxFloors):
                heights[i] += 1

        currHoodInfo[SUIT_HOOD_INFO_HEIGHTS] = heights
        TOTAL_BWEIGHT += weight
        TOTAL_BWEIGHT_PER_TRACK[0] += weight * tracks[0]
        TOTAL_BWEIGHT_PER_TRACK[1] += weight * tracks[1]
        TOTAL_BWEIGHT_PER_TRACK[2] += weight * tracks[2]
        TOTAL_BWEIGHT_PER_TRACK[3] += weight * tracks[3]
        TOTAL_BWEIGHT_PER_HEIGHT[0] += weight * heights[0]
        TOTAL_BWEIGHT_PER_HEIGHT[1] += weight * heights[1]
        TOTAL_BWEIGHT_PER_HEIGHT[2] += weight * heights[2]
        TOTAL_BWEIGHT_PER_HEIGHT[3] += weight * heights[3]
        TOTAL_BWEIGHT_PER_HEIGHT[4] += weight * heights[4]
        TOTAL_BWEIGHT_PER_HEIGHT[5] += weight * heights[5]

    def __init__(self):
        self.suitWalkSpeed = ToontownGlobals.SuitWalkSpeed
        self.dnaStore = None
        self.pointIndexes = {}
        return

    def delete(self):
        del self.dnaStore
        if hasattr(self, 'dnaData'):
            del self.dnaData

    def setupDNA(self):
        if self.dnaStore:
            return None
        self.dnaStore = DNAStorage()
        dnaFileName = self.genDNAFileName()
        loadDNAFileAI(self.dnaStore, dnaFileName)
        self.initDNAInfo()

    def genDNAFileName(self):
        zoneId = ZoneUtil.getCanonicalZoneId(self.getZoneId())
        hoodId = ZoneUtil.getCanonicalHoodId(zoneId)
        hood = ToontownGlobals.dnaMap.get(hoodId)
        phase = ToontownGlobals.streetPhaseMap.get(hoodId, 4)
        if zoneId == 2000:
            phase = 4
        if hoodId == zoneId:
            zoneId = 'sz'
        if not hood:
            hood = 'toontown_central'
            zoneId = 'sz'
        return 'phase_%s/dna/%s_%s.pdna' % (phase, hood, zoneId)

    def getZoneId(self):
        return self.zoneId

    def setZoneId(self, zoneId):
        self.notify.debug('setting zone id for suit planner')
        self.zoneId = zoneId
        self.setupDNA()

    def extractGroupName(self, groupFullName):
        return groupFullName.split(':', 1)[0]

    def initDNAInfo(self):
        numGraphs = self.dnaStore.discoverContinuity()
        if numGraphs != 1:
            self.notify.info('zone %s has %s disconnected suit paths.' %
                             (self.zoneId, numGraphs))
        self.battlePosDict = {}
        self.cellToGagBonusDict = {}
        for i in xrange(self.dnaStore.getNumDNAVisGroupsAI()):
            vg = self.dnaStore.getDNAVisGroupAI(i)
            zoneId = int(self.extractGroupName(vg.getName()))
            if vg.getNumBattleCells() == 1:
                self.battlePosDict[zoneId] = vg.getBattleCell(0).getPos()
            elif vg.getNumBattleCells() > 1:
                self.notify.warning('multiple battle cells for zone: %d' %
                                    zoneId)
                self.battlePosDict[zoneId] = vg.getBattleCell(0).getPos()
        self.dnaStore.resetDNAGroups()
        self.dnaStore.resetDNAVisGroups()
        self.dnaStore.resetDNAVisGroupsAI()
        self.streetPointList = []
        self.frontdoorPointList = []
        self.sidedoorPointList = []
        self.cogHQDoorPointList = []
        numPoints = self.dnaStore.getNumSuitPoints()
        for i in xrange(numPoints):
            point = self.dnaStore.getSuitPointAtIndex(i)
            if point.getPointType() == DNASuitPoint.FRONT_DOOR_POINT:
                self.frontdoorPointList.append(point)
            elif point.getPointType() == DNASuitPoint.SIDE_DOOR_POINT:
                self.sidedoorPointList.append(point)
            elif (point.getPointType() == DNASuitPoint.COGHQ_IN_POINT) or (
                    point.getPointType() == DNASuitPoint.COGHQ_OUT_POINT):
                self.cogHQDoorPointList.append(point)
            else:
                self.streetPointList.append(point)
            self.pointIndexes[point.getIndex()] = point

    def performPathTest(self):
        if not self.notify.getDebug():
            return None
        startAndEnd = self.pickPath()
        if not startAndEnd:
            return None
        startPoint = startAndEnd[0]
        endPoint = startAndEnd[1]
        path = self.dnaStore.getSuitPath(startPoint, endPoint)
        numPathPoints = path.getNumPoints()
        for i in xrange(numPathPoints - 1):
            zone = self.dnaStore.getSuitEdgeZone(path.getPointIndex(i),
                                                 path.getPointIndex(i + 1))
            travelTime = self.dnaStore.getSuitEdgeTravelTime(
                path.getPointIndex(i), path.getPointIndex(i + 1),
                self.suitWalkSpeed)
            self.notify.debug('edge from point ' + ` i ` + ' to point ' +
                              ` (i + 1) ` + ' is in zone: ' + ` zone ` +
                              ' and will take ' + ` travelTime ` +
                              ' seconds to walk.')

    def genPath(self, startPoint, endPoint, minPathLen, maxPathLen):
        return self.dnaStore.getSuitPath(startPoint, endPoint, minPathLen,
                                         maxPathLen)

    def getDnaStore(self):
        return self.dnaStore