def updateFlipText(self): self.flipsLabel['text'] = str(self.flips) lowFlipModifier = PairingGameGlobals.calcLowFlipModifier( self.matches, self.flips) red = 1.0 - lowFlipModifier green = lowFlipModifier self.flipsLabel['text_fg'] = Vec4(red, green, 0, 1.0)
def calcLowFlipBonus(self): lowFlipModifier = PairingGameGlobals.calcLowFlipModifier(self.matches, self.flips) bonus = lowFlipModifier * self.matches self.notify.debug('low flip bonus = %d' % bonus) return bonus
def updateFlipText(self): self.flipsLabel['text'] = str(self.flips) lowFlipModifier = PairingGameGlobals.calcLowFlipModifier(self.matches, self.flips) red = 1.0 - lowFlipModifier green = lowFlipModifier self.flipsLabel['text_fg'] = Vec4(red, green, 0, 1.0)
def calcLowFlipBonus(self): lowFlipModifier = PairingGameGlobals.calcLowFlipModifier(self.matches, self.flips) bonus = lowFlipModifier * self.matches self.notify.debug('low flip bonus = %d' % bonus) return bonus