コード例 #1
0
 def __init__(self, cr):
     DistributedObject.DistributedObject.__init__(self, cr)
     self.publicPartyChooseGuiDoneEvent = 'doneChoosingPublicParty'
     self.publicPartyGui = PublicPartyGui(self.publicPartyChooseGuiDoneEvent)
     self.publicPartyGui.stash()
     self.loadClockSounds()
     self.hourSoundInterval = Sequence()
     self.accept('stoppedAsleep', self.handleSleep)
コード例 #2
0
 def __init__(self, cr):
     DistributedObject.DistributedObject.__init__(self, cr)
     self.publicPartyChooseGuiDoneEvent = 'doneChoosingPublicParty'
     self.publicPartyGui = PublicPartyGui(self.publicPartyChooseGuiDoneEvent)
     self.publicPartyGui.stash()
     self.loadClockSounds()
     self.hourSoundInterval = Sequence()
     self.accept('stoppedAsleep', self.handleSleep)
コード例 #3
0
class DistributedPartyGate(DistributedObject.DistributedObject):
    notify = DirectNotifyGlobal.directNotify.newCategory(
        'DistributedPartyGate')

    def __init__(self, cr):
        DistributedObject.DistributedObject.__init__(self, cr)
        self.publicPartyChooseGuiDoneEvent = 'doneChoosingPublicParty'
        self.publicPartyGui = PublicPartyGui(
            self.publicPartyChooseGuiDoneEvent)
        self.publicPartyGui.stash()
        self.loadClockSounds()
        self.hourSoundInterval = Sequence()
        self.accept('stoppedAsleep', self.handleSleep)

    def loadClockSounds(self):
        self.clockSounds = []
        for i in range(1, 13):
            if i < 10:
                si = '0%d' % i
            else:
                si = '%d' % i
            self.clockSounds.append(
                base.loadSfx('phase_4/audio/sfx/clock%s.mp3' % si))

    def generate(self):
        DistributedObject.DistributedObject.generate(self)
        loader = self.cr.playGame.hood.loader
        partyGate = loader.geom.find('**/partyGate_grp')
        if partyGate.isEmpty():
            self.notify.warning('Could not find partyGate_grp in loader.geom')
            return
        self.clockFlat = partyGate.find('**/clock_flat')
        collSphere = CollisionSphere(0, 0, 0, 6.9)
        collSphere.setTangible(1)
        self.partyGateSphere = CollisionNode('PartyGateSphere')
        self.partyGateSphere.addSolid(collSphere)
        self.partyGateCollNodePath = partyGate.find(
            '**/partyGate_stepsLocator').attachNewNode(self.partyGateSphere)
        self.__enableCollisions()
        self.toontownTimeGui = ServerTimeGui(partyGate,
                                             hourCallback=self.hourChange)
        self.toontownTimeGui.setPos(
            partyGate.find('**/clockText_locator').getPos() +
            Point3(0.0, 0.0, -0.2))
        self.toontownTimeGui.setHpr(
            partyGate.find('**/clockText_locator').getHpr())
        self.toontownTimeGui.setScale(12.0, 1.0, 26.0)
        self.toontownTimeGui.amLabel.setPos(-0.035, 0, -0.032)
        self.toontownTimeGui.amLabel.setScale(0.5)
        self.toontownTimeGui.updateTime()
        self.setupSignText()

    def setupSignText(self):
        loader = self.cr.playGame.hood.loader
        partyGate = loader.geom.find('**/partyGateSignGroup')
        if partyGate.isEmpty():
            self.notify.warning('Could not find partyGate_grp in loader.geom')
            return
        gateFont = ToontownGlobals.getMinnieFont()
        leftSign = partyGate.find('**/signTextL_locatorBack')
        signScale = 0.35
        wordWrap = 8
        leftText = DirectLabel.DirectLabel(parent=leftSign,
                                           pos=(0, 0.0, 0.0),
                                           relief=None,
                                           text=TTLocalizer.PartyGateLeftSign,
                                           text_align=TextNode.ACenter,
                                           text_font=gateFont,
                                           text_wordwrap=wordWrap,
                                           text_fg=Vec4(0.7, 0.3, 0.3, 1.0),
                                           scale=signScale)
        rightSign = partyGate.find('**/signTextR_locatorFront')
        rightText = DirectLabel.DirectLabel(
            parent=rightSign,
            pos=(0, 0.0, 0.0),
            relief=None,
            text=TTLocalizer.PartyGateRightSign,
            text_align=TextNode.ACenter,
            text_font=gateFont,
            text_wordwrap=wordWrap,
            text_fg=Vec4(0.7, 0.3, 0.3, 1.0),
            scale=signScale)
        return

    def announceGenerate(self):
        DistributedObject.DistributedObject.announceGenerate(self)
        if ToontownGlobals.dnaMap.has_key(self.zoneId):
            playground = ToontownGlobals.dnaMap[self.zoneId]
        else:
            playground = ToontownGlobals.dnaMap[2000]
        self.toontownTimeGui.hourLabel[
            'text_fg'] = PartyGlobals.PlayGroundToPartyClockColors[playground]
        self.toontownTimeGui.colonLabel[
            'text_fg'] = PartyGlobals.PlayGroundToPartyClockColors[playground]
        self.toontownTimeGui.minutesLabel[
            'text_fg'] = PartyGlobals.PlayGroundToPartyClockColors[playground]
        self.toontownTimeGui.amLabel[
            'text_fg'] = PartyGlobals.PlayGroundToPartyClockColors[playground]

    def disable(self):
        DistributedObject.DistributedObject.disable(self)
        self.__disableCollisions()
        self.toontownTimeGui.ival.finish()
        self.hourSoundInterval.finish()
        if self.publicPartyGui:
            self.publicPartyGui.stash()
            self.publicPartyGui.destroy()
            self.publicPartyGui = None
        return

    def delete(self):
        DistributedObject.DistributedObject.delete(self)
        self.toontownTimeGui.destroy()
        del self.toontownTimeGui
        self.hourSoundInterval.finish()
        del self.hourSoundInterval
        del self.clockFlat
        if self.publicPartyGui:
            self.publicPartyGui.destroy()
            del self.publicPartyGui
        self.partyGateCollNodePath.removeNode()
        del self.partyGateCollNodePath
        self.ignoreAll()

    def showMessage(self, message):
        self.messageDoneEvent = self.uniqueName('messageDoneEvent')
        self.acceptOnce(self.messageDoneEvent, self.__handleMessageDone)
        self.messageGui = TTDialog.TTGlobalDialog(
            doneEvent=self.messageDoneEvent,
            message=message,
            style=TTDialog.Acknowledge)

    def __handleMessageDone(self):
        self.ignore(self.messageDoneEvent)
        self.freeAvatar()
        self.messageGui.cleanup()
        self.messageGui = None
        return

    def __handleAskDone(self):
        DistributedPartyGate.notify.debug('__handleAskDone')
        self.ignore(self.publicPartyChooseGuiDoneEvent)
        doneStatus = self.publicPartyGui.doneStatus
        self.publicPartyGui.stash()
        if doneStatus is None:
            self.freeAvatar()
            return
        self.sendUpdate('partyChoiceRequest',
                        [base.localAvatar.doId, doneStatus[0], doneStatus[1]])
        return

    def partyRequestDenied(self, reason):
        DistributedPartyGate.notify.debug(
            'partyRequestDenied( reason=%s )' %
            PartyGlobals.PartyGateDenialReasons.getString(reason))
        if reason == PartyGlobals.PartyGateDenialReasons.Unavailable:
            self.showMessage(TTLocalizer.PartyGatePartyUnavailable)
        elif reason == PartyGlobals.PartyGateDenialReasons.Full:
            self.showMessage(TTLocalizer.PartyGatePartyFull)

    def setParty(self, partyInfoTuple):
        DistributedPartyGate.notify.debug('setParty')
        self.freeAvatar()
        if partyInfoTuple[0] == 0:
            DistributedPartyGate.notify.debug(
                'Public Party closed before toon could get to it.')
            return
        shardId, zoneId, numberOfGuests, hostName, activityIds, lane = partyInfoTuple
        if base.localAvatar.defaultShard == shardId:
            shardId = None
        base.cr.playGame.getPlace().requestLeave({
            'loader': 'safeZoneLoader',
            'where': 'party',
            'how': 'teleportIn',
            'hoodId': ToontownGlobals.PartyHood,
            'zoneId': zoneId,
            'shardId': shardId,
            'avId': -1
        })
        return

    def freeAvatar(self):
        base.localAvatar.posCamera(0, 0)
        base.cr.playGame.getPlace().setState('walk')

    def hourChange(self, currentHour):
        currentHour = currentHour % 12
        if currentHour == 0:
            currentHour = 12
        self.hourSoundInterval = Parallel()
        seq1 = Sequence()
        for i in range(currentHour):
            seq1.append(SoundInterval(self.clockSounds[i]))
            seq1.append(Wait(0.2))

        timeForEachDeformation = seq1.getDuration() / currentHour
        seq2 = Sequence()
        for i in range(currentHour):
            seq2.append(
                self.clockFlat.scaleInterval(timeForEachDeformation / 2.0,
                                             Vec3(0.9, 1.0, 1.2),
                                             blendType='easeInOut'))
            seq2.append(
                self.clockFlat.scaleInterval(timeForEachDeformation / 2.0,
                                             Vec3(1.2, 1.0, 0.9),
                                             blendType='easeInOut'))

        seq2.append(
            self.clockFlat.scaleInterval(timeForEachDeformation / 2.0,
                                         Vec3(1.0, 1.0, 1.0),
                                         blendType='easeInOut'))
        self.hourSoundInterval.append(seq1)
        self.hourSoundInterval.append(seq2)
        self.hourSoundInterval.start()

    def handleEnterGateSphere(self, collEntry):
        self.notify.debug('Entering steps Sphere....')
        base.cr.playGame.getPlace().fsm.request('stopped')
        self.sendUpdate('getPartyList', [base.localAvatar.doId])

    def listAllPublicParties(self, publicPartyInfo):
        self.notify.debug('listAllPublicParties : publicPartyInfo = %s' %
                          publicPartyInfo)
        self.acceptOnce(self.publicPartyChooseGuiDoneEvent,
                        self.__handleAskDone)
        self.publicPartyGui.refresh(publicPartyInfo)
        self.publicPartyGui.unstash()

    def __enableCollisions(self):
        self.accept('enterPartyGateSphere', self.handleEnterGateSphere)
        self.partyGateSphere.setCollideMask(OTPGlobals.WallBitmask)

    def __disableCollisions(self):
        self.ignore('enterPartyGateSphere')
        self.partyGateSphere.setCollideMask(BitMask32(0))

    def handleSleep(self):
        if hasattr(self, 'messageGui') and self.messageGui:
            self.__handleMessageDone()
コード例 #4
0
class DistributedPartyGate(DistributedObject.DistributedObject):

    notify = DirectNotifyGlobal.directNotify.newCategory(
        "DistributedPartyGate")

    def __init__(self, cr):
        """__init__(cr)
        """
        DistributedObject.DistributedObject.__init__(self, cr)
        self.publicPartyChooseGuiDoneEvent = "doneChoosingPublicParty"
        self.publicPartyGui = PublicPartyGui(
            self.publicPartyChooseGuiDoneEvent)
        self.publicPartyGui.stash()
        self.loadClockSounds()
        self.hourSoundInterval = Sequence()
        self.accept('stoppedAsleep', self.handleSleep)

    def loadClockSounds(self):
        self.clockSounds = []
        for i in range(1, 13):
            if i < 10:
                si = "0%d" % i
            else:
                si = "%d" % i
            self.clockSounds.append(
                base.loader.loadSfx("phase_4/audio/sfx/clock%s.mp3" % si))

    def generate(self):
        """generate(self)
        This method is called when the DistributedObject is reintroduced
        to the world, either for the first time or from the cache.
        """
        DistributedObject.DistributedObject.generate(self)

        loader = self.cr.playGame.hood.loader
        partyGate = loader.geom.find('**/partyGate_grp')
        if partyGate.isEmpty():
            self.notify.warning('Could not find partyGate_grp in loader.geom')
            return
        self.clockFlat = partyGate.find("**/clock_flat")
        collSphere = CollisionSphere(0, 0, 0, 6.9)
        collSphere.setTangible(1)
        self.partyGateSphere = CollisionNode("PartyGateSphere")
        self.partyGateSphere.addSolid(collSphere)
        self.partyGateCollNodePath = partyGate.find(
            "**/partyGate_stepsLocator").attachNewNode(self.partyGateSphere)
        self.__enableCollisions()
        #        self.tunnelOrigin = NodePath("PartyGateTunnelOrigin")
        #        self.tunnelOrigin.reparentTo(partyGate)
        #        self.tunnelOrigin.setPos(partyGate.find("**/clockText_locator").getPos() + Point3(0.0, 0.0, -12.0))

        self.toontownTimeGui = ServerTimeGui(partyGate,
                                             hourCallback=self.hourChange)
        self.toontownTimeGui.setPos(
            partyGate.find("**/clockText_locator").getPos() +
            Point3(0.0, 0.0, -0.2))
        self.toontownTimeGui.setHpr(
            partyGate.find("**/clockText_locator").getHpr())
        self.toontownTimeGui.setScale(12.0, 1.0, 26.0)
        self.toontownTimeGui.amLabel.setPos(-0.035, 0, -0.032)
        self.toontownTimeGui.amLabel.setScale(0.5)
        self.toontownTimeGui.updateTime()
        self.setupSignText()

    def setupSignText(self):
        """Attach text to the left and right signs"""
        loader = self.cr.playGame.hood.loader
        partyGate = loader.geom.find('**/partyGateSignGroup')
        if partyGate.isEmpty():
            self.notify.warning('Could not find partyGate_grp in loader.geom')
            return
        gateFont = ToontownGlobals.getMinnieFont()
        leftSign = partyGate.find("**/signTextL_locatorBack")
        signScale = 0.35
        wordWrap = 8
        leftText = DirectLabel.DirectLabel(
            parent=leftSign,
            pos=(0, 0.0, 0.0),
            relief=None,
            text=TTLocalizer.PartyGateLeftSign,
            text_align=TextNode.ACenter,
            text_font=gateFont,
            text_wordwrap=wordWrap,
            text_fg=Vec4(0.7, 0.3, 0.3, 1.0),
            scale=signScale,
        )
        rightSign = partyGate.find("**/signTextR_locatorFront")
        rightText = DirectLabel.DirectLabel(
            parent=rightSign,
            pos=(0, 0.0, 0.0),
            relief=None,
            text=TTLocalizer.PartyGateRightSign,
            text_align=TextNode.ACenter,
            text_font=gateFont,
            text_wordwrap=wordWrap,
            text_fg=Vec4(0.7, 0.3, 0.3, 1.0),
            scale=signScale,
        )

    def announceGenerate(self):
        DistributedObject.DistributedObject.announceGenerate(self)
        if self.zoneId in ToontownGlobals.dnaMap:
            playground = ToontownGlobals.dnaMap[self.zoneId]
        else:
            playground = ToontownGlobals.dnaMap[2000]
        self.toontownTimeGui.hourLabel[
            "text_fg"] = PartyGlobals.PlayGroundToPartyClockColors[playground]
        self.toontownTimeGui.colonLabel[
            "text_fg"] = PartyGlobals.PlayGroundToPartyClockColors[playground]
        self.toontownTimeGui.minutesLabel[
            "text_fg"] = PartyGlobals.PlayGroundToPartyClockColors[playground]
        self.toontownTimeGui.amLabel[
            "text_fg"] = PartyGlobals.PlayGroundToPartyClockColors[playground]

    def disable(self):
        DistributedObject.DistributedObject.disable(self)
        self.__disableCollisions()
        self.toontownTimeGui.ival.finish()
        self.hourSoundInterval.finish()
        if self.publicPartyGui:
            self.publicPartyGui.stash()
            self.publicPartyGui.destroy()
            self.publicPartyGui = None

    def delete(self):
        DistributedObject.DistributedObject.delete(self)
        self.toontownTimeGui.destroy()
        del self.toontownTimeGui
        self.hourSoundInterval.finish()
        del self.hourSoundInterval
        del self.clockFlat
        if self.publicPartyGui:
            self.publicPartyGui.destroy()
            del self.publicPartyGui
        self.partyGateCollNodePath.removeNode()
        del self.partyGateCollNodePath
        self.ignoreAll()

    def showMessage(self, message):
        self.messageDoneEvent = self.uniqueName("messageDoneEvent")
        self.acceptOnce(self.messageDoneEvent, self.__handleMessageDone)
        self.messageGui = TTDialog.TTGlobalDialog(
            doneEvent=self.messageDoneEvent,
            message=message,
            style=TTDialog.Acknowledge,
        )

    def __handleMessageDone(self):
        self.ignore(self.messageDoneEvent)
        self.freeAvatar()
        self.messageGui.cleanup()
        self.messageGui = None

    def __handleAskDone(self):
        DistributedPartyGate.notify.debug("__handleAskDone")
        self.ignore(self.publicPartyChooseGuiDoneEvent)
        doneStatus = self.publicPartyGui.doneStatus
        self.publicPartyGui.stash()
        if doneStatus is None:
            # They don't want to party... just let them walk away from the hat
            self.freeAvatar()
            return
        self.sendUpdate("partyChoiceRequest",
                        [base.localAvatar.doId, doneStatus[0], doneStatus[1]])

    def partyRequestDenied(self, reason):
        """
        Called by the AI when the player's request to join a public party was denied.
        """
        DistributedPartyGate.notify.debug(
            "partyRequestDenied( reason=%s )" %
            PartyGlobals.PartyGateDenialReasons.getString(reason))
        # let the local toon know that they were denied
        # TODO-parties: tell player through gui
        if reason == PartyGlobals.PartyGateDenialReasons.Unavailable:
            self.showMessage(TTLocalizer.PartyGatePartyUnavailable)
        elif reason == PartyGlobals.PartyGateDenialReasons.Full:
            self.showMessage(TTLocalizer.PartyGatePartyFull)

    def setParty(self, partyInfoTuple):
        """
        Gets called by the AI server with the approved partyId.
        """
        DistributedPartyGate.notify.debug("setParty")

        self.freeAvatar()
        if partyInfoTuple[0] == 0:
            DistributedPartyGate.notify.debug(
                "Public Party closed before toon could get to it.")
            return

        # We now need to enter the party with the given partyId, that is, move
        # our toon toward the hat entrance and do the appropriate state transition
        shardId, zoneId, numberOfGuests, hostName, activityIds, lane = partyInfoTuple
        if base.localAvatar.defaultShard == shardId:
            shardId = None
        base.cr.playGame.getPlace().requestLeave({
            "loader": "safeZoneLoader",
            "where": "party",
            "how": "teleportIn",
            "hoodId": ToontownGlobals.PartyHood,
            "zoneId": zoneId,
            "shardId": shardId,
            "avId": -1,
            #            "partyHat" : True,
            #            "tunnelOrigin" : self.tunnelOrigin,
        })

    def freeAvatar(self):
        base.localAvatar.posCamera(0, 0)
        base.cr.playGame.getPlace().setState("walk")

    def hourChange(self, currentHour):
        currentHour = currentHour % 12
        if currentHour == 0:
            currentHour = 12
        self.hourSoundInterval = Parallel()
        # Make a sequence with all the clock sounds
        seq1 = Sequence()
        for i in range(currentHour):
            seq1.append(SoundInterval(self.clockSounds[i]))
            seq1.append(Wait(0.2))
        # Now make a sequence that will deform the clock face
        timeForEachDeformation = seq1.getDuration() / currentHour
        seq2 = Sequence()
        for i in range(currentHour):
            seq2.append(
                self.clockFlat.scaleInterval(timeForEachDeformation / 2.0,
                                             Vec3(0.9, 1.0, 1.2),
                                             blendType='easeInOut'))
            seq2.append(
                self.clockFlat.scaleInterval(timeForEachDeformation / 2.0,
                                             Vec3(1.2, 1.0, 0.9),
                                             blendType='easeInOut'))
        seq2.append(
            self.clockFlat.scaleInterval(timeForEachDeformation / 2.0,
                                         Vec3(1.0, 1.0, 1.0),
                                         blendType='easeInOut'))
        # Now parallel the two together
        self.hourSoundInterval.append(seq1)
        self.hourSoundInterval.append(seq2)
        self.hourSoundInterval.start()

    def handleEnterGateSphere(self, collEntry):
        self.notify.debug("Entering steps Sphere....")
        # Freeze the toon, don't let him walk away...
        base.cr.playGame.getPlace().fsm.request('stopped')
        self.sendUpdate("getPartyList", [base.localAvatar.doId])

    def listAllPublicParties(self, publicPartyInfo):
        """
        Called from DistributedPartyGateAI with a tuple of all the public party
        information as told to it by the DistributedPartyManagerAI in order of
        newest party to oldest party.
        ( shardId, zoneId, numberOfGuests, hostName, activityIds, minLeft )
        """
        self.notify.debug("listAllPublicParties : publicPartyInfo = %s" %
                          publicPartyInfo)
        self.acceptOnce(self.publicPartyChooseGuiDoneEvent,
                        self.__handleAskDone)
        self.publicPartyGui.refresh(publicPartyInfo)
        self.publicPartyGui.unstash()

    def __enableCollisions(self):
        # start listening for toons to enter.
        self.accept('enterPartyGateSphere', self.handleEnterGateSphere)
        self.partyGateSphere.setCollideMask(OTPGlobals.WallBitmask)

    def __disableCollisions(self):
        # stop listening for toons.
        self.ignore('enterPartyGateSphere')
        self.partyGateSphere.setCollideMask(BitMask32(0))

    def handleSleep(self):
        if hasattr(self, 'messageGui'):
            self.__handleMessageDone()
コード例 #5
0
class DistributedPartyGate(DistributedObject.DistributedObject):
    notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPartyGate')

    def __init__(self, cr):
        DistributedObject.DistributedObject.__init__(self, cr)
        self.publicPartyChooseGuiDoneEvent = 'doneChoosingPublicParty'
        self.publicPartyGui = PublicPartyGui(self.publicPartyChooseGuiDoneEvent)
        self.publicPartyGui.stash()
        self.loadClockSounds()
        self.hourSoundInterval = Sequence()
        self.accept('stoppedAsleep', self.handleSleep)

    def loadClockSounds(self):
        self.clockSounds = []
        for i in range(1, 13):
            if i < 10:
                si = '0%d' % i
            else:
                si = '%d' % i
            self.clockSounds.append(base.loadSfx('phase_4/audio/sfx/clock%s.ogg' % si))

    def generate(self):
        DistributedObject.DistributedObject.generate(self)
        loader = self.cr.playGame.hood.loader
        partyGate = loader.geom.find('**/partyGate_grp')
        if partyGate.isEmpty():
            self.notify.warning('Could not find partyGate_grp in loader.geom')
            return
        self.clockFlat = partyGate.find('**/clock_flat')
        collSphere = CollisionSphere(0, 0, 0, 6.9)
        collSphere.setTangible(1)
        self.partyGateSphere = CollisionNode('PartyGateSphere')
        self.partyGateSphere.addSolid(collSphere)
        self.partyGateCollNodePath = partyGate.find('**/partyGate_stepsLocator').attachNewNode(self.partyGateSphere)
        self.__enableCollisions()
        self.toontownTimeGui = ServerTimeGui(partyGate, hourCallback=self.hourChange)
        self.toontownTimeGui.setPos(partyGate.find('**/clockText_locator').getPos() + Point3(0.0, 0.0, -0.2))
        self.toontownTimeGui.setHpr(partyGate.find('**/clockText_locator').getHpr())
        self.toontownTimeGui.setScale(12.0, 1.0, 26.0)
        self.toontownTimeGui.amLabel.setPos(-0.035, 0, -0.032)
        self.toontownTimeGui.amLabel.setScale(0.5)
        self.toontownTimeGui.updateTime()
        self.setupSignText()

    def setupSignText(self):
        loader = self.cr.playGame.hood.loader
        partyGate = loader.geom.find('**/partyGateSignGroup')
        if partyGate.isEmpty():
            self.notify.warning('Could not find partyGate_grp in loader.geom')
            return
        gateFont = ToontownGlobals.getMinnieFont()
        leftSign = partyGate.find('**/signTextL_locatorBack')
        signScale = 0.35
        wordWrap = 8
        leftText = DirectLabel.DirectLabel(parent=leftSign, pos=(0, 0.0, 0.0), relief=None, text=TTLocalizer.PartyGateLeftSign, text_align=TextNode.ACenter, text_font=gateFont, text_wordwrap=wordWrap, text_fg=Vec4(0.7, 0.3, 0.3, 1.0), scale=signScale)
        rightSign = partyGate.find('**/signTextR_locatorFront')
        rightText = DirectLabel.DirectLabel(parent=rightSign, pos=(0, 0.0, 0.0), relief=None, text=TTLocalizer.PartyGateRightSign, text_align=TextNode.ACenter, text_font=gateFont, text_wordwrap=wordWrap, text_fg=Vec4(0.7, 0.3, 0.3, 1.0), scale=signScale)
        return

    def announceGenerate(self):
        DistributedObject.DistributedObject.announceGenerate(self)
        if ToontownGlobals.dnaMap.has_key(self.zoneId):
            playground = ToontownGlobals.dnaMap[self.zoneId]
        else:
            playground = ToontownGlobals.dnaMap[2000]
        self.toontownTimeGui.hourLabel['text_fg'] = PartyGlobals.PlayGroundToPartyClockColors[playground]
        self.toontownTimeGui.colonLabel['text_fg'] = PartyGlobals.PlayGroundToPartyClockColors[playground]
        self.toontownTimeGui.minutesLabel['text_fg'] = PartyGlobals.PlayGroundToPartyClockColors[playground]
        self.toontownTimeGui.amLabel['text_fg'] = PartyGlobals.PlayGroundToPartyClockColors[playground]

    def disable(self):
        DistributedObject.DistributedObject.disable(self)
        self.__disableCollisions()
        self.toontownTimeGui.ival.finish()
        self.hourSoundInterval.finish()
        if self.publicPartyGui:
            self.publicPartyGui.stash()
            self.publicPartyGui.destroy()
            self.publicPartyGui = None
        return

    def delete(self):
        DistributedObject.DistributedObject.delete(self)
        self.toontownTimeGui.destroy()
        del self.toontownTimeGui
        self.hourSoundInterval.finish()
        del self.hourSoundInterval
        del self.clockFlat
        if self.publicPartyGui:
            self.publicPartyGui.destroy()
            del self.publicPartyGui
        self.partyGateCollNodePath.removeNode()
        del self.partyGateCollNodePath
        self.ignoreAll()

    def showMessage(self, message):
        self.messageDoneEvent = self.uniqueName('messageDoneEvent')
        self.acceptOnce(self.messageDoneEvent, self.__handleMessageDone)
        self.messageGui = TTDialog.TTGlobalDialog(doneEvent=self.messageDoneEvent, message=message, style=TTDialog.Acknowledge)

    def __handleMessageDone(self):
        self.ignore(self.messageDoneEvent)
        self.freeAvatar()
        self.messageGui.cleanup()
        self.messageGui = None
        return

    def __handleAskDone(self):
        DistributedPartyGate.notify.debug('__handleAskDone')
        self.ignore(self.publicPartyChooseGuiDoneEvent)
        doneStatus = self.publicPartyGui.doneStatus
        self.publicPartyGui.stash()
        if doneStatus is None:
            self.freeAvatar()
            return
        self.sendUpdate('partyChoiceRequest', [base.localAvatar.doId, doneStatus[0], doneStatus[1]])
        return

    def partyRequestDenied(self, reason):
        DistributedPartyGate.notify.debug('partyRequestDenied( reason=%s )' % PartyGlobals.PartyGateDenialReasons.getString(reason))
        if reason == PartyGlobals.PartyGateDenialReasons.Unavailable:
            self.showMessage(TTLocalizer.PartyGatePartyUnavailable)
        elif reason == PartyGlobals.PartyGateDenialReasons.Full:
            self.showMessage(TTLocalizer.PartyGatePartyFull)

    def setParty(self, partyInfoTuple, hostId):
        DistributedPartyGate.notify.debug('setParty')
        self.freeAvatar()
        if partyInfoTuple[0] == 0:
            DistributedPartyGate.notify.debug('Public Party closed before toon could get to it.')
            return
        shardId, zoneId, numberOfGuests, hostName, activityIds, lane = partyInfoTuple
        #For some reason, the party gate is attempting to teleport to the host of a party rather than a random spot in the party.
        #This temporarily fixes a hang on the loading screen
        if base.localAvatar.defaultShard != shardId:
            shardId = None
        base.cr.playGame.getPlace().requestLeave({'loader': 'safeZoneLoader',
         'where': 'party',
         'how': 'teleportIn',
         'hoodId': ToontownGlobals.PartyHood,
         'zoneId': zoneId,
         'shardId': None,
         'avId': hostId})
        return

    def freeAvatar(self):
        base.localAvatar.posCamera(0, 0)
        base.cr.playGame.getPlace().setState('walk')

    def hourChange(self, currentHour):
        currentHour %= 12
        if currentHour == 0:
            currentHour = 12
        self.hourSoundInterval = Parallel()
        seq1 = Sequence()
        for i in range(currentHour):
            seq1.append(SoundInterval(self.clockSounds[i]))
            seq1.append(Wait(0.2))

        timeForEachDeformation = seq1.getDuration() / currentHour
        seq2 = Sequence()
        for i in range(currentHour):
            seq2.append(self.clockFlat.scaleInterval(timeForEachDeformation / 2.0, Vec3(0.9, 1.0, 1.2), blendType='easeInOut'))
            seq2.append(self.clockFlat.scaleInterval(timeForEachDeformation / 2.0, Vec3(1.2, 1.0, 0.9), blendType='easeInOut'))

        seq2.append(self.clockFlat.scaleInterval(timeForEachDeformation / 2.0, Vec3(1.0, 1.0, 1.0), blendType='easeInOut'))
        self.hourSoundInterval.append(seq1)
        self.hourSoundInterval.append(seq2)
        self.hourSoundInterval.start()

    def handleEnterGateSphere(self, collEntry):
        self.notify.debug('Entering steps Sphere....')
        base.cr.playGame.getPlace().fsm.request('stopped')
        self.sendUpdate('getPartyList', [base.localAvatar.doId])

    def listAllPublicParties(self, publicPartyInfo):
        self.notify.debug('listAllPublicParties : publicPartyInfo = %s' % publicPartyInfo)
        self.acceptOnce(self.publicPartyChooseGuiDoneEvent, self.__handleAskDone)
        self.publicPartyGui.refresh(publicPartyInfo)
        self.publicPartyGui.unstash()

    def __enableCollisions(self):
        self.accept('enterPartyGateSphere', self.handleEnterGateSphere)
        self.partyGateSphere.setCollideMask(OTPGlobals.WallBitmask)

    def __disableCollisions(self):
        self.ignore('enterPartyGateSphere')
        self.partyGateSphere.setCollideMask(BitMask32(0))

    def handleSleep(self):
        if hasattr(self, 'messageGui') and self.messageGui:
            self.__handleMessageDone()
コード例 #6
0
class DistributedPartyGate(DistributedObject.DistributedObject):
    notify = DirectNotifyGlobal.directNotify.newCategory("DistributedPartyGate")

    def __init__(self, cr):
        DistributedObject.DistributedObject.__init__(self, cr)
        self.publicPartyChooseGuiDoneEvent = "doneChoosingPublicParty"
        self.publicPartyGui = PublicPartyGui(self.publicPartyChooseGuiDoneEvent)
        self.publicPartyGui.stash()
        self.loadClockSounds()
        self.hourSoundInterval = Sequence()
        self.accept("stoppedAsleep", self.handleSleep)

    def loadClockSounds(self):
        self.clockSounds = []
        for i in range(1, 13):
            if i < 10:
                si = "0%d" % i
            else:
                si = "%d" % i
            self.clockSounds.append(base.loadSfx("phase_4/audio/sfx/clock%s.mp3" % si))

    def generate(self):
        DistributedObject.DistributedObject.generate(self)
        loader = self.cr.playGame.hood.loader
        partyGate = loader.geom.find("**/partyGate_grp")
        if partyGate.isEmpty():
            self.notify.warning("Could not find partyGate_grp in loader.geom")
            return None

        self.clockFlat = partyGate.find("**/clock_flat")
        collSphere = CollisionSphere(0, 0, 0, 6.9000000000000004)
        collSphere.setTangible(1)
        self.partyGateSphere = CollisionNode("PartyGateSphere")
        self.partyGateSphere.addSolid(collSphere)
        self.partyGateCollNodePath = partyGate.find("**/partyGate_stepsLocator").attachNewNode(self.partyGateSphere)
        self._DistributedPartyGate__enableCollisions()
        self.toontownTimeGui = ServerTimeGui(partyGate, hourCallback=self.hourChange)
        self.toontownTimeGui.setPos(
            partyGate.find("**/clockText_locator").getPos() + Point3(0.0, 0.0, -0.20000000000000001)
        )
        self.toontownTimeGui.setHpr(partyGate.find("**/clockText_locator").getHpr())
        self.toontownTimeGui.setScale(12.0, 1.0, 26.0)
        self.toontownTimeGui.amLabel.setPos(-0.035000000000000003, 0, -0.032000000000000001)
        self.toontownTimeGui.amLabel.setScale(0.5)
        self.toontownTimeGui.updateTime()
        self.setupSignText()

    def setupSignText(self):
        loader = self.cr.playGame.hood.loader
        partyGate = loader.geom.find("**/partyGateSignGroup")
        if partyGate.isEmpty():
            self.notify.warning("Could not find partyGate_grp in loader.geom")
            return None

        gateFont = ToontownGlobals.getMinnieFont()
        leftSign = partyGate.find("**/signTextL_locatorBack")
        signScale = 0.34999999999999998
        wordWrap = 8
        leftText = DirectLabel.DirectLabel(
            parent=leftSign,
            pos=(0, 0.0, 0.0),
            relief=None,
            text=TTLocalizer.PartyGateLeftSign,
            text_align=TextNode.ACenter,
            text_font=gateFont,
            text_wordwrap=wordWrap,
            text_fg=Vec4(0.69999999999999996, 0.29999999999999999, 0.29999999999999999, 1.0),
            scale=signScale,
        )
        rightSign = partyGate.find("**/signTextR_locatorFront")
        rightText = DirectLabel.DirectLabel(
            parent=rightSign,
            pos=(0, 0.0, 0.0),
            relief=None,
            text=TTLocalizer.PartyGateRightSign,
            text_align=TextNode.ACenter,
            text_font=gateFont,
            text_wordwrap=wordWrap,
            text_fg=Vec4(0.69999999999999996, 0.29999999999999999, 0.29999999999999999, 1.0),
            scale=signScale,
        )

    def announceGenerate(self):
        DistributedObject.DistributedObject.announceGenerate(self)
        if ToontownGlobals.dnaMap.has_key(self.zoneId):
            playground = ToontownGlobals.dnaMap[self.zoneId]
        else:
            playground = ToontownGlobals.dnaMap[2000]
        self.toontownTimeGui.hourLabel["text_fg"] = PartyGlobals.PlayGroundToPartyClockColors[playground]
        self.toontownTimeGui.colonLabel["text_fg"] = PartyGlobals.PlayGroundToPartyClockColors[playground]
        self.toontownTimeGui.minutesLabel["text_fg"] = PartyGlobals.PlayGroundToPartyClockColors[playground]
        self.toontownTimeGui.amLabel["text_fg"] = PartyGlobals.PlayGroundToPartyClockColors[playground]

    def disable(self):
        DistributedObject.DistributedObject.disable(self)
        self._DistributedPartyGate__disableCollisions()
        self.toontownTimeGui.ival.finish()
        self.hourSoundInterval.finish()
        if self.publicPartyGui:
            self.publicPartyGui.stash()
            self.publicPartyGui.destroy()
            self.publicPartyGui = None

    def delete(self):
        DistributedObject.DistributedObject.delete(self)
        self.toontownTimeGui.destroy()
        del self.toontownTimeGui
        self.hourSoundInterval.finish()
        del self.hourSoundInterval
        del self.clockFlat
        if self.publicPartyGui:
            self.publicPartyGui.destroy()
            del self.publicPartyGui

        self.partyGateCollNodePath.removeNode()
        del self.partyGateCollNodePath
        self.ignoreAll()

    def showMessage(self, message):
        self.messageDoneEvent = self.uniqueName("messageDoneEvent")
        self.acceptOnce(self.messageDoneEvent, self._DistributedPartyGate__handleMessageDone)
        self.messageGui = TTDialog.TTGlobalDialog(
            doneEvent=self.messageDoneEvent, message=message, style=TTDialog.Acknowledge
        )

    def _DistributedPartyGate__handleMessageDone(self):
        self.ignore(self.messageDoneEvent)
        self.freeAvatar()
        self.messageGui.cleanup()
        self.messageGui = None

    def _DistributedPartyGate__handleAskDone(self):
        DistributedPartyGate.notify.debug("__handleAskDone")
        self.ignore(self.publicPartyChooseGuiDoneEvent)
        doneStatus = self.publicPartyGui.doneStatus
        self.publicPartyGui.stash()
        if doneStatus is None:
            self.freeAvatar()
            return None

        self.sendUpdate("partyChoiceRequest", [base.localAvatar.doId, doneStatus[0], doneStatus[1]])

    def partyRequestDenied(self, reason):
        DistributedPartyGate.notify.debug(
            "partyRequestDenied( reason=%s )" % PartyGlobals.PartyGateDenialReasons.getString(reason)
        )
        if reason == PartyGlobals.PartyGateDenialReasons.Unavailable:
            self.showMessage(TTLocalizer.PartyGatePartyUnavailable)
        elif reason == PartyGlobals.PartyGateDenialReasons.Full:
            self.showMessage(TTLocalizer.PartyGatePartyFull)

    def setParty(self, partyInfoTuple):
        DistributedPartyGate.notify.debug("setParty")
        self.freeAvatar()
        if partyInfoTuple[0] == 0:
            DistributedPartyGate.notify.debug("Public Party closed before toon could get to it.")
            return None

        (shardId, zoneId, numberOfGuests, hostName, activityIds, lane) = partyInfoTuple
        if base.localAvatar.defaultShard == shardId:
            shardId = None

        base.cr.playGame.getPlace().requestLeave(
            {
                "loader": "safeZoneLoader",
                "where": "party",
                "how": "teleportIn",
                "hoodId": ToontownGlobals.PartyHood,
                "zoneId": zoneId,
                "shardId": shardId,
                "avId": -1,
            }
        )

    def freeAvatar(self):
        base.localAvatar.posCamera(0, 0)
        base.cr.playGame.getPlace().setState("walk")

    def hourChange(self, currentHour):
        currentHour = currentHour % 12
        if currentHour == 0:
            currentHour = 12

        self.hourSoundInterval = Parallel()
        seq1 = Sequence()
        for i in range(currentHour):
            seq1.append(SoundInterval(self.clockSounds[i]))
            seq1.append(Wait(0.20000000000000001))

        timeForEachDeformation = seq1.getDuration() / currentHour
        seq2 = Sequence()
        for i in range(currentHour):
            seq2.append(
                self.clockFlat.scaleInterval(
                    timeForEachDeformation / 2.0, Vec3(0.90000000000000002, 1.0, 1.2), blendType="easeInOut"
                )
            )
            seq2.append(
                self.clockFlat.scaleInterval(
                    timeForEachDeformation / 2.0, Vec3(1.2, 1.0, 0.90000000000000002), blendType="easeInOut"
                )
            )

        seq2.append(
            self.clockFlat.scaleInterval(timeForEachDeformation / 2.0, Vec3(1.0, 1.0, 1.0), blendType="easeInOut")
        )
        self.hourSoundInterval.append(seq1)
        self.hourSoundInterval.append(seq2)
        self.hourSoundInterval.start()

    def handleEnterGateSphere(self, collEntry):
        self.notify.debug("Entering steps Sphere....")
        base.cr.playGame.getPlace().fsm.request("stopped")
        self.sendUpdate("getPartyList", [base.localAvatar.doId])

    def listAllPublicParties(self, publicPartyInfo):
        self.notify.debug("listAllPublicParties : publicPartyInfo = %s" % publicPartyInfo)
        self.acceptOnce(self.publicPartyChooseGuiDoneEvent, self._DistributedPartyGate__handleAskDone)
        self.publicPartyGui.refresh(publicPartyInfo)
        self.publicPartyGui.unstash()

    def _DistributedPartyGate__enableCollisions(self):
        self.accept("enterPartyGateSphere", self.handleEnterGateSphere)
        self.partyGateSphere.setCollideMask(OTPGlobals.WallBitmask)

    def _DistributedPartyGate__disableCollisions(self):
        self.ignore("enterPartyGateSphere")
        self.partyGateSphere.setCollideMask(BitMask32(0))

    def handleSleep(self):
        if hasattr(self, "messageGui") and self.messageGui:
            self._DistributedPartyGate__handleMessageDone()