コード例 #1
0
ファイル: NewsManager.py プロジェクト: perpi06/ttoffline
 def setInvasionStatus(self, msgType, cogType, numRemaining, specialSuit):
     self.notify.info(
         'setInvasionStatus: msgType: %s cogType: %s, numRemaining: %s, specialSuit: %s'
         % (msgType, cogType, numRemaining, specialSuit))
     if specialSuit == 1:
         cogName = TTLocalizer.Skeleton
         cogNameP = TTLocalizer.SkeletonP
     else:
         if specialSuit == 2:
             cogName = TTLocalizer.SkeleReviveCogName % {
                 'cog_name':
                 SuitBattleGlobals.SuitAttributes[cogType]['name']
             }
             cogNameP = TTLocalizer.SkeleReviveCogName % {
                 'cog_name':
                 SuitBattleGlobals.SuitAttributes[cogType]['pluralname']
             }
         else:
             cogName = SuitBattleGlobals.SuitAttributes[cogType]['name']
             cogNameP = SuitBattleGlobals.SuitAttributes[cogType][
                 'pluralname']
     if msgType == ToontownGlobals.SuitInvasionBegin:
         msg1 = TTLocalizer.SuitInvasionBegin1
         msg2 = TTLocalizer.SuitInvasionBegin2 % cogNameP
         self.invading = 1
         self.invadingSuit = cogType
     else:
         if msgType == ToontownGlobals.SuitInvasionUpdate:
             msg1 = TTLocalizer.SuitInvasionUpdate1 % numRemaining
             msg2 = TTLocalizer.SuitInvasionUpdate2 % cogNameP
             self.invading = 1
             self.invadingSuit = cogType
         else:
             if msgType == ToontownGlobals.SuitInvasionEnd:
                 msg1 = TTLocalizer.SuitInvasionEnd1 % cogName
                 msg2 = TTLocalizer.SuitInvasionEnd2
                 self.invading = 0
                 self.invadingSuit = None
             else:
                 if msgType == ToontownGlobals.SuitInvasionBulletin:
                     msg1 = TTLocalizer.SuitInvasionBulletin1
                     msg2 = TTLocalizer.SuitInvasionBulletin2 % cogNameP
                     self.invading = 1
                     self.invadingSuit = cogType
                 else:
                     self.notify.warning(
                         'setInvasionStatus: invalid msgType: %s' % msgType)
                     return
     if self.invading:
         mult = ToontownBattleGlobals.getInvasionMultiplier()
     else:
         mult = 1
     base.localAvatar.inventory.setInvasionCreditMultiplier(mult)
     Sequence(Wait(1.0),
              Func(base.localAvatar.setSystemMessage, 0, msg1),
              Wait(5.0),
              Func(base.localAvatar.setSystemMessage, 0, msg2),
              name='newsManagerWait',
              autoPause=1).start()
     return
コード例 #2
0
 def setInvasionStatus(self, msgType, cogType, numRemaining, skeleton):
     self.notify.info('setInvasionStatus: msgType: %s cogType: %s, numRemaining: %s, skeleton: %s' % (msgType,
      cogType,
      numRemaining,
      skeleton))
     cogName = SuitBattleGlobals.SuitAttributes[cogType]['name']
     cogNameP = SuitBattleGlobals.SuitAttributes[cogType]['pluralname']
     if skeleton:
         cogName = TTLocalizer.Skeleton
         cogNameP = TTLocalizer.SkeletonP
     if msgType == ToontownGlobals.SuitInvasionBegin:
         msg1 = TTLocalizer.SuitInvasionBegin1
         msg2 = TTLocalizer.SuitInvasionBegin2 % cogNameP
         self.invading = 1
     elif msgType == ToontownGlobals.SuitInvasionUpdate:
         msg1 = TTLocalizer.SuitInvasionUpdate1 % numRemaining
         msg2 = TTLocalizer.SuitInvasionUpdate2 % cogNameP
         self.invading = 1
     elif msgType == ToontownGlobals.SuitInvasionEnd:
         msg1 = TTLocalizer.SuitInvasionEnd1 % cogName
         msg2 = TTLocalizer.SuitInvasionEnd2
         self.invading = 0
     elif msgType == ToontownGlobals.SuitInvasionBulletin:
         msg1 = TTLocalizer.SuitInvasionBulletin1
         msg2 = TTLocalizer.SuitInvasionBulletin2 % cogNameP
         self.invading = 1
     else:
         self.notify.warning('setInvasionStatus: invalid msgType: %s' % msgType)
         return
     if self.invading:
         mult = ToontownBattleGlobals.getInvasionMultiplier()
     else:
         mult = 1
     base.localAvatar.inventory.setInvasionCreditMultiplier(mult)
     Sequence(Wait(1.0), Func(base.localAvatar.setSystemMessage, 0, msg1), Wait(5.0), Func(base.localAvatar.setSystemMessage, 0, msg2), name='newsManagerWait', autoPause=1).start()
コード例 #3
0
ファイル: NewsManager.py プロジェクト: satire6/Anesidora
    def setInvasionStatus(self, msgType, cogType, numRemaining, skeleton):
        # Let the player know the status of any cog invasion taking place
        self.notify.info("setInvasionStatus: msgType: %s cogType: %s, numRemaining: %s, skeleton: %s" %
                         (msgType, cogType, numRemaining, skeleton))

        cogName = SuitBattleGlobals.SuitAttributes[cogType]['name']
        cogNameP = SuitBattleGlobals.SuitAttributes[cogType]['pluralname']

        if skeleton:
            cogName = TTLocalizer.Skeleton
            cogNameP = TTLocalizer.SkeletonP
            
        if msgType == ToontownGlobals.SuitInvasionBegin:
            msg1 = TTLocalizer.SuitInvasionBegin1
            msg2 = TTLocalizer.SuitInvasionBegin2 % cogNameP
            # Now are invading
            self.invading = 1
        elif msgType == ToontownGlobals.SuitInvasionUpdate:
            msg1 = TTLocalizer.SuitInvasionUpdate1 % numRemaining
            msg2 = TTLocalizer.SuitInvasionUpdate2 % cogNameP
            # Still invading
            self.invading = 1
        elif msgType == ToontownGlobals.SuitInvasionEnd:
            msg1 = TTLocalizer.SuitInvasionEnd1 % cogName
            msg2 = TTLocalizer.SuitInvasionEnd2
            # No longer invading
            self.invading = 0
        elif msgType == ToontownGlobals.SuitInvasionBulletin:
            msg1 = TTLocalizer.SuitInvasionBulletin1
            msg2 = TTLocalizer.SuitInvasionBulletin2 % cogNameP
            # Still invading
            self.invading = 1
        else:
            self.notify.warning("setInvasionStatus: invalid msgType: %s" % (msgType))
            return

        # Update our local display of skill credit to take the invasion
        # multiplier into account. The actual math and credit is given
        # on the AI, this is just to inform the player
        # TODO: this is slightly out of sync because this will get updated
        # as soon as the invasion is over, whereas the AI multiplier will
        # not, it is only updated at the start of each battle. Nobody should
        # complain since the error is in the favor of the Toons (we show less
        # than you might actually get)
        if self.invading:
            mult = ToontownBattleGlobals.getInvasionMultiplier()
        else:
            mult = 1
        base.localAvatar.inventory.setInvasionCreditMultiplier(mult)
        
        # TODO: this gets stomped at load time
        Sequence(
            Wait(1.0),
            Func(base.localAvatar.setSystemMessage, 0, msg1),
            Wait(5.0),
            Func(base.localAvatar.setSystemMessage, 0, msg2),
            name = 'newsManagerWait',
            autoPause = 1,
            ).start()
        return
コード例 #4
0
    def setInvasionStatus(self, msgType, suitType, remaining, flags):
        if msgType not in ToontownGlobals.SuitInvasions:
            return

        if suitType in SuitDNA.suitHeadTypes:
            attributes = SuitBattleGlobals.SuitAttributes[suitType]
            suitNames = {
                'singular': attributes['name'],
                'plural': attributes['pluralname']
            }
        elif suitType in SuitDNA.suitDepts:
            suitNames = {
                'singular': SuitDNA.getDeptFullname(suitType),
                'plural': SuitDNA.getDeptFullnameP(suitType)
            }
        else:
            return

        track = Sequence()
        base.localAvatar.inventory.setInvasionCreditMultiplier(
            1 if msgType in ToontownGlobals.
            EndingInvasions else ToontownBattleGlobals.getInvasionMultiplier())

        for i, message in enumerate(ToontownGlobals.SuitInvasions[msgType]):
            track.append(Wait(5 if i else 1))
            track.append(
                Func(base.localAvatar.setSystemMessage, 0,
                     (TTLocalizer.SuitInvasionPrefix + message) % suitNames))

        track.start()
コード例 #5
0
 def startInvasion(self, suitName, skel, waiter, startTime, duration):            
     self.startTime = globalClockDelta.networkToLocalTime(startTime, bits = 32)
     
     self.notify.info("New invasion! Duration: %s" % duration)
     
     self._name, msgs = self.formatInvasionMessage(suitName, skel, waiter, self.__formatBegin)
     self.displayMsgs(msgs)
     
     mult = ToontownBattleGlobals.getInvasionMultiplier(duration == 1)
     base.localAvatar.inventory.setInvasionCreditMultiplier(mult)
コード例 #6
0
    def startInvasion(self, suitName, skel, waiter, startTime, duration):
        self.startTime = globalClockDelta.networkToLocalTime(startTime,
                                                             bits=32)

        self.notify.info("New invasion! Duration: %s" % duration)

        self._name, msgs = self.formatInvasionMessage(suitName, skel, waiter,
                                                      self.__formatBegin)
        self.displayMsgs(msgs)

        mult = ToontownBattleGlobals.getInvasionMultiplier(duration == 1)
        base.localAvatar.inventory.setInvasionCreditMultiplier(mult)
コード例 #7
0
 def setInvasionStatus(self, msgType, cogType, numRemaining, specialSuit):
     self.notify.info(
         'setInvasionStatus: msgType: %s cogType: %s, numRemaining: %s, specialSuit: %s'
         % (msgType, cogType, numRemaining, specialSuit))
     # Determine if we are spawning a special type of suit. 1 is Skelecog, 2 is v2.0.
     # If they are a Skelecog or v2.0 cog, we need to change the Cog name.
     if specialSuit == 1:
         cogName = TTLocalizer.Skeleton
         cogNameP = TTLocalizer.SkeletonP
     elif specialSuit == 2:
         cogName = TTLocalizer.SkeleReviveCogName % {
             'cog_name': SuitBattleGlobals.SuitAttributes[cogType]['name']
         }
         cogNameP = TTLocalizer.SkeleReviveCogName % {
             'cog_name':
             SuitBattleGlobals.SuitAttributes[cogType]['pluralname']
         }
     else:
         cogName = SuitBattleGlobals.SuitAttributes[cogType]['name']
         cogNameP = SuitBattleGlobals.SuitAttributes[cogType]['pluralname']
     # Figure out the message type to send
     if msgType == ToontownGlobals.SuitInvasionBegin:
         msg1 = TTLocalizer.SuitInvasionBegin1
         msg2 = TTLocalizer.SuitInvasionBegin2 % cogNameP
         self.invading = 1
     elif msgType == ToontownGlobals.SuitInvasionUpdate:
         msg1 = TTLocalizer.SuitInvasionUpdate1 % numRemaining
         msg2 = TTLocalizer.SuitInvasionUpdate2 % cogNameP
         self.invading = 1
     elif msgType == ToontownGlobals.SuitInvasionEnd:
         msg1 = TTLocalizer.SuitInvasionEnd1 % cogName
         msg2 = TTLocalizer.SuitInvasionEnd2
         self.invading = 0
     elif msgType == ToontownGlobals.SuitInvasionBulletin:
         msg1 = TTLocalizer.SuitInvasionBulletin1
         msg2 = TTLocalizer.SuitInvasionBulletin2 % cogNameP
         self.invading = 1
     else:
         self.notify.warning('setInvasionStatus: invalid msgType: %s' %
                             msgType)
         return
     if self.invading:
         mult = ToontownBattleGlobals.getInvasionMultiplier()
     else:
         mult = 1
     base.localAvatar.inventory.setInvasionCreditMultiplier(mult)
     Sequence(Wait(1.0),
              Func(base.localAvatar.setSystemMessage, 0, msg1),
              Wait(5.0),
              Func(base.localAvatar.setSystemMessage, 0, msg2),
              name='newsManagerWait',
              autoPause=1).start()
コード例 #8
0
 def setCurrentInvasion(self, suitName, skel, waiter, startTime, duration):
     if duration == 0:
         self.notify.info('duration 0')
         return
         
     self.startTime = globalClockDelta.networkToLocalTime(startTime, bits = 32)
     elapsed = globalClock.getRealTime() - self.startTime
     remaining = duration - elapsed
     
     self.notify.info("Invasion in progress! Remaining time: %s" % remaining)
     
     mult = ToontownBattleGlobals.getInvasionMultiplier(duration == 1)
     base.localAvatar.inventory.setInvasionCreditMultiplier(mult)
     
     if not self.__announced:
         self._name, msgs = self.formatInvasionMessage(suitName, skel, False, self.__formatProgress)
         self.displayMsgs(msgs)
コード例 #9
0
 def setInvasionStatus(self, msgType, cogType, numRemaining, specialSuit):
     self.notify.info('setInvasionStatus: msgType: %s cogType: %s, numRemaining: %s, specialSuit: %s' % (msgType,
      cogType,
      numRemaining,
      specialSuit))
     # Determine if we are spawning a special type of suit. 1 is Skelecog, 2 is v2.0.
     # If they are a Skelecog or v2.0 cog, we need to change the Cog name.
     if specialSuit == 1:
         cogName = TTLocalizer.Skeleton
         cogNameP = TTLocalizer.SkeletonP
     elif specialSuit == 2:
         cogName = TTLocalizer.SkeleReviveCogName % {'cog_name':SuitBattleGlobals.SuitAttributes[cogType]['name']}
         cogNameP = TTLocalizer.SkeleReviveCogName % {'cog_name':SuitBattleGlobals.SuitAttributes[cogType]['pluralname']}
     else:
         cogName = SuitBattleGlobals.SuitAttributes[cogType]['name']
         cogNameP = SuitBattleGlobals.SuitAttributes[cogType]['pluralname']
     # Figure out the message type to send
     if msgType == ToontownGlobals.SuitInvasionBegin:
         msg1 = TTLocalizer.SuitInvasionBegin1
         msg2 = TTLocalizer.SuitInvasionBegin2 % cogNameP
         self.invading = 1
     elif msgType == ToontownGlobals.SuitInvasionUpdate:
         msg1 = TTLocalizer.SuitInvasionUpdate1 % numRemaining
         msg2 = TTLocalizer.SuitInvasionUpdate2 % cogNameP
         self.invading = 1
     elif msgType == ToontownGlobals.SuitInvasionEnd:
         msg1 = TTLocalizer.SuitInvasionEnd1 % cogName
         msg2 = TTLocalizer.SuitInvasionEnd2
         self.invading = 0
     elif msgType == ToontownGlobals.SuitInvasionBulletin:
         msg1 = TTLocalizer.SuitInvasionBulletin1
         msg2 = TTLocalizer.SuitInvasionBulletin2 % cogNameP
         self.invading = 1
     else:
         self.notify.warning('setInvasionStatus: invalid msgType: %s' % msgType)
         return
     if self.invading:
         mult = ToontownBattleGlobals.getInvasionMultiplier()
     else:
         mult = 1
     base.localAvatar.inventory.setInvasionCreditMultiplier(mult)
     Sequence(Wait(1.0), Func(base.localAvatar.setSystemMessage, 0, msg1), Wait(5.0), Func(base.localAvatar.setSystemMessage, 0, msg2), name='newsManagerWait', autoPause=1).start()
コード例 #10
0
    def setCurrentInvasion(self, suitName, skel, waiter, startTime, duration):
        if duration == 0:
            self.notify.info('duration 0')
            return

        self.startTime = globalClockDelta.networkToLocalTime(startTime,
                                                             bits=32)
        elapsed = globalClock.getRealTime() - self.startTime
        remaining = duration - elapsed

        self.notify.info("Invasion in progress! Remaining time: %s" %
                         remaining)

        mult = ToontownBattleGlobals.getInvasionMultiplier(duration == 1)
        base.localAvatar.inventory.setInvasionCreditMultiplier(mult)

        if not self.__announced:
            self._name, msgs = self.formatInvasionMessage(
                suitName, skel, False, self.__formatProgress)
            self.displayMsgs(msgs)
コード例 #11
0
    def setInvasionStatus(self, msgType, suitType, remaining, flags):
        if suitType in SuitDNA.suitHeadTypes:
            suitName = SuitBattleGlobals.SuitAttributes[suitType]['name']
            suitNamePlural = SuitBattleGlobals.SuitAttributes[suitType][
                'pluralname']
        elif suitType in SuitDNA.suitDepts:
            suitName = SuitDNA.getDeptFullname(suitType)
            suitNamePlural = SuitDNA.getDeptFullnameP(suitType)

        messages = []

        if msgType == ToontownGlobals.SuitInvasionBegin:
            messages.append(TTLocalizer.SuitInvasionBegin1)
            messages.append(TTLocalizer.SuitInvasionBegin2 % suitNamePlural)
            self.invading = 1
        elif msgType == ToontownGlobals.SuitInvasionEnd:
            messages.append(TTLocalizer.SuitInvasionEnd1 % suitName)
            messages.append(TTLocalizer.SuitInvasionEnd2)
            self.invading = 0
        elif msgType == ToontownGlobals.SuitInvasionUpdate:
            messages.append(TTLocalizer.SuitInvasionUpdate1)
            messages.append(TTLocalizer.SuitInvasionUpdate2)
            self.invading = 1
        elif msgType == ToontownGlobals.SuitInvasionBulletin:
            messages.append(TTLocalizer.SuitInvasionBulletin1)
            messages.append(TTLocalizer.SuitInvasionBulletin2 % suitNamePlural)
            self.invading = 1
        elif msgType == ToontownGlobals.SkelecogInvasionBegin:
            messages.append(TTLocalizer.SkelecogInvasionBegin1)
            messages.append(TTLocalizer.SkelecogInvasionBegin2)
            messages.append(TTLocalizer.SkelecogInvasionBegin3)
            self.invading = 1
        elif msgType == ToontownGlobals.SkelecogInvasionEnd:
            messages.append(TTLocalizer.SkelecogInvasionEnd1)
            messages.append(TTLocalizer.SkelecogInvasionEnd2)
            self.invading = 0
        elif msgType == ToontownGlobals.SkelecogInvasionBulletin:
            messages.append(TTLocalizer.SkelecogInvasionBulletin1)
            messages.append(TTLocalizer.SkelecogInvasionBulletin2)
            messages.append(TTLocalizer.SkelecogInvasionBulletin3)
            self.invading = 1
        elif msgType == ToontownGlobals.WaiterInvasionBegin:
            messages.append(TTLocalizer.WaiterInvasionBegin1)
            messages.append(TTLocalizer.WaiterInvasionBegin2)
            self.invading = 1
        elif msgType == ToontownGlobals.WaiterInvasionEnd:
            messages.append(TTLocalizer.WaiterInvasionEnd1)
            messages.append(TTLocalizer.WaiterInvasionEnd2)
            self.invading = 0
        elif msgType == ToontownGlobals.WaiterInvasionBulletin:
            messages.append(TTLocalizer.WaiterInvasionBulletin1)
            messages.append(TTLocalizer.WaiterInvasionBulletin2)
            messages.append(TTLocalizer.WaiterInvasionBulletin3)
            self.invading = 1
        elif msgType == ToontownGlobals.V2InvasionBegin:
            messages.append(TTLocalizer.V2InvasionBegin1)
            messages.append(TTLocalizer.V2InvasionBegin2)
            messages.append(TTLocalizer.V2InvasionBegin3)
            self.invading = 1
        elif msgType == ToontownGlobals.V2InvasionEnd:
            messages.append(TTLocalizer.V2InvasionEnd1)
            messages.append(TTLocalizer.V2InvasionEnd2)
            self.invading = 0
        elif msgType == ToontownGlobals.V2InvasionBulletin:
            messages.append(TTLocalizer.V2InvasionBulletin1)
            messages.append(TTLocalizer.V2InvasionBulletin2)
            messages.append(TTLocalizer.V2InvasionBulletin3)
            self.invading = 1
        elif msgType == ToontownGlobals.VirtualInvasionBegin:
            messages.append(TTLocalizer.VirtualInvasionBegin1)
            messages.append(TTLocalizer.VirtualInvasionBegin2)
            messages.append(TTLocalizer.VirtualInvasionBegin3)
            self.invading = 1
        elif msgType == ToontownGlobals.VirtualInvasionEnd:
            messages.append(TTLocalizer.VirtualInvasionEnd1)
            messages.append(TTLocalizer.VirtualInvasionEnd2)
            self.invading = 0
        elif msgType == ToontownGlobals.VirtualInvasionBulletin:
            messages.append(TTLocalizer.VirtualInvasionBulletin1)
            messages.append(TTLocalizer.VirtualInvasionBulletin2)
            messages.append(TTLocalizer.VirtualInvasionBulletin3)
            self.invading = 1
        elif msgType == ToontownGlobals.RentalInvasionBegin:
            messages.append(TTLocalizer.RentalInvasionBegin1)
            messages.append(TTLocalizer.RentalInvasionBegin2)
            messages.append(TTLocalizer.RentalInvasionBegin3)
            self.invading = 1
        elif msgType == ToontownGlobals.RentalInvasionEnd:
            messages.append(TTLocalizer.RentalInvasionEnd1)
            messages.append(TTLocalizer.RentalInvasionEnd2)
            self.invading = 0
        elif msgType == ToontownGlobals.RentalInvasionBulletin:
            messages.append(TTLocalizer.RentalInvasionBulletin1)
            messages.append(TTLocalizer.RentalInvasionBulletin2)
            messages.append(TTLocalizer.RentalInvasionBulletin3)
            self.invading = 1
        else:
            self.notify.warning('setInvasionStatus: invalid msgType: %s' %
                                msgType)
            return

        multiplier = 1
        if self.invading:
            multiplier = ToontownBattleGlobals.getInvasionMultiplier()
        base.localAvatar.inventory.setInvasionCreditMultiplier(multiplier)

        track = Sequence(name='newsManagerWait', autoPause=1)
        for i, message in enumerate(messages):
            if i == 0:
                track.append(Wait(1))
            else:
                track.append(Wait(5))
            track.append(Func(base.localAvatar.setSystemMessage, 0, message))
        track.start()
コード例 #12
0
ファイル: NewsManager.py プロジェクト: v1tal/Toontown-Pulse
    def setInvasionStatus(self, msgType, suitType, remaining, flags):
        if suitType in SuitDNA.suitHeadTypes:
            suitName = SuitBattleGlobals.SuitAttributes[suitType]['name']
            suitNamePlural = SuitBattleGlobals.SuitAttributes[suitType]['pluralname']
        elif suitType in SuitDNA.suitDepts:
            suitName = SuitDNA.getDeptFullname(suitType)
            suitNamePlural = SuitDNA.getDeptFullnameP(suitType)

        messages = []

        if msgType == ToontownGlobals.SuitInvasionBegin:
            messages.append(TTLocalizer.SuitInvasionBegin1)
            messages.append(TTLocalizer.SuitInvasionBegin2 % suitNamePlural)
            self.invading = 1
        elif msgType == ToontownGlobals.SuitInvasionEnd:
            messages.append(TTLocalizer.SuitInvasionEnd1 % suitName)
            messages.append(TTLocalizer.SuitInvasionEnd2)
            self.invading = 0
        elif msgType == ToontownGlobals.SuitInvasionUpdate:
            messages.append(TTLocalizer.SuitInvasionUpdate1)
            messages.append(TTLocalizer.SuitInvasionUpdate2)
            self.invading = 1
        elif msgType == ToontownGlobals.SuitInvasionBulletin:
            messages.append(TTLocalizer.SuitInvasionBulletin1)
            messages.append(TTLocalizer.SuitInvasionBulletin2 % suitNamePlural)
            self.invading = 1
        elif msgType == ToontownGlobals.SkelecogInvasionBegin:
            messages.append(TTLocalizer.SkelecogInvasionBegin1)
            messages.append(TTLocalizer.SkelecogInvasionBegin2)
            messages.append(TTLocalizer.SkelecogInvasionBegin3)
            self.invading = 1
        elif msgType == ToontownGlobals.SkelecogInvasionEnd:
            messages.append(TTLocalizer.SkelecogInvasionEnd1)
            messages.append(TTLocalizer.SkelecogInvasionEnd2)
            self.invading = 0
        elif msgType == ToontownGlobals.SkelecogInvasionBulletin:
            messages.append(TTLocalizer.SkelecogInvasionBulletin1)
            messages.append(TTLocalizer.SkelecogInvasionBulletin2)
            messages.append(TTLocalizer.SkelecogInvasionBulletin3)
            self.invading = 1
        elif msgType == ToontownGlobals.WaiterInvasionBegin:
            messages.append(TTLocalizer.WaiterInvasionBegin1)
            messages.append(TTLocalizer.WaiterInvasionBegin2)
            self.invading = 1
        elif msgType == ToontownGlobals.WaiterInvasionEnd:
            messages.append(TTLocalizer.WaiterInvasionEnd1)
            messages.append(TTLocalizer.WaiterInvasionEnd2)
            self.invading = 0
        elif msgType == ToontownGlobals.WaiterInvasionBulletin:
            messages.append(TTLocalizer.WaiterInvasionBulletin1)
            messages.append(TTLocalizer.WaiterInvasionBulletin2)
            messages.append(TTLocalizer.WaiterInvasionBulletin3)
            self.invading = 1
        elif msgType == ToontownGlobals.V2InvasionBegin:
            messages.append(TTLocalizer.V2InvasionBegin1)
            messages.append(TTLocalizer.V2InvasionBegin2)
            messages.append(TTLocalizer.V2InvasionBegin3)
            self.invading = 1
        elif msgType == ToontownGlobals.V2InvasionEnd:
            messages.append(TTLocalizer.V2InvasionEnd1)
            messages.append(TTLocalizer.V2InvasionEnd2)
            self.invading = 0
        elif msgType == ToontownGlobals.V2InvasionBulletin:
            messages.append(TTLocalizer.V2InvasionBulletin1)
            messages.append(TTLocalizer.V2InvasionBulletin2)
            messages.append(TTLocalizer.V2InvasionBulletin3)
            self.invading = 1
        else:
            self.notify.warning('setInvasionStatus: invalid msgType: %s' % msgType)
            return

        multiplier = 1
        if self.invading:
            multiplier = ToontownBattleGlobals.getInvasionMultiplier()
        base.localAvatar.inventory.setInvasionCreditMultiplier(multiplier)

        track = Sequence(name='newsManagerWait', autoPause=1)
        for i, message in enumerate(messages):
            if i == 0:
                track.append(Wait(1))
            else:
                track.append(Wait(5))
            track.append(Func(base.localAvatar.setSystemMessage, 0, message))
        track.start()
コード例 #13
0
 def setInvasionStatus(self, msgType, cogType, numRemaining, skeleton):
     self.notify.info(
         'setInvasionStatus: msgType: %s cogType: %s, numRemaining: %s, skeleton: %s'
         % (msgType, cogType, numRemaining, skeleton))
     if msgType < ToontownGlobals.DepartmentInvasionBegin:
         cogName = SuitBattleGlobals.SuitAttributes[cogType]['name']
         cogNameP = SuitBattleGlobals.SuitAttributes[cogType]['pluralname']
     messages = 2
     if skeleton:
         cogName = TTLocalizer.Skeleton
         cogNameP = TTLocalizer.SkeletonP
     if msgType == ToontownGlobals.SuitInvasionBegin:
         msg1 = TTLocalizer.SuitInvasionBegin1
         msg2 = TTLocalizer.SuitInvasionBegin2 % cogNameP
         self.invading = 1
     elif msgType == ToontownGlobals.SuitInvasionUpdate:
         msg1 = TTLocalizer.SuitInvasionUpdate1 % numRemaining
         msg2 = TTLocalizer.SuitInvasionUpdate2 % cogNameP
         self.invading = 1
     elif msgType == ToontownGlobals.SuitInvasionEnd:
         msg1 = TTLocalizer.SuitInvasionEnd1 % cogName
         msg2 = TTLocalizer.SuitInvasionEnd2
         self.invading = 0
     elif msgType == ToontownGlobals.SuitInvasionBulletin:
         msg1 = TTLocalizer.SuitInvasionBulletin1
         msg2 = TTLocalizer.SuitInvasionBulletin2 % cogNameP
         self.invading = 1
     elif msgType == ToontownGlobals.SkelecogInvasionBegin:
         msg1 = TTLocalizer.SkelecogInvasionBegin1
         msg2 = TTLocalizer.SkelecogInvasionBegin2
         msg3 = TTLocalizer.SkelecogInvasionBegin3
         messages = 3
     elif msgType == ToontownGlobals.SkelecogInvasionEnd:
         msg1 = TTLocalizer.SkelecogInvasionEnd1
         msg2 = TTLocalizer.SkelecogInvasionEnd2
     elif msgType == ToontownGlobals.V2InvasionBegin:
         msg1 = TTLocalizer.V2InvasionBegin1
         msg2 = TTLocalizer.V2InvasionBegin2
         msg3 = TTLocalizer.V2InvasionBegin3
         messages = 3
     elif msgType == ToontownGlobals.V2InvasionEnd:
         msg1 = TTLocalizer.V2InvasionEnd1
         msg2 = TTLocalizer.V2InvasionEnd2
     elif msgType == ToontownGlobals.DepartmentInvasionBegin:
         deptNameP = SuitDNA.getDeptFullnameP(cogType)
         msg1 = TTLocalizer.SuitInvasionBegin1
         msg2 = TTLocalizer.DepartmentInvasionBegin1 % deptNameP
     elif msgType == ToontownGlobals.DepartmentInvasionEnd:
         deptName = SuitDNA.getDeptFullname(cogType)
         msg1 = TTLocalizer.DepartmentInvasionEnd1 % deptName
         msg2 = TTLocalizer.SuitInvasionEnd2
     else:
         self.notify.warning('setInvasionStatus: invalid msgType: %s' %
                             msgType)
         return
     if self.invading:
         mult = ToontownBattleGlobals.getInvasionMultiplier()
     else:
         mult = 1
     base.localAvatar.inventory.setInvasionCreditMultiplier(mult)
     if messages == 2:
         Sequence(Wait(1.0),
                  Func(base.localAvatar.setSystemMessage, 0, msg1),
                  Wait(5.0),
                  Func(base.localAvatar.setSystemMessage, 0, msg2),
                  name='newsManagerWait',
                  autoPause=1).start()
     elif messages == 3:
         Sequence(Wait(1.0),
                  Func(base.localAvatar.setSystemMessage, 0, msg1),
                  Wait(5.0),
                  Func(base.localAvatar.setSystemMessage, 0, msg2),
                  Wait(5.0),
                  Func(base.localAvatar.setSystemMessage, 0, msg3),
                  name='newsManagerWait',
                  autoPause=1).start()
コード例 #14
0
    def setInvasionStatus(self, msgType, suitType, remaining, flags):
        if msgType not in ToontownGlobals.SuitInvasions:
            return

        if suitType in SuitDNA.suitHeadTypes:
            attributes = SuitBattleGlobals.SuitAttributes[suitType]
            suitNames = {'singular': attributes['name'], 'plural': attributes['pluralname']}
        elif suitType in SuitDNA.suitDepts:
            suitNames = {'singular': SuitDNA.getDeptFullname(suitType), 'plural': SuitDNA.getDeptFullnameP(suitType)}
        else:
            return

        track = Sequence()
        base.localAvatar.inventory.setInvasionCreditMultiplier(1 if msgType in ToontownGlobals.EndingInvasions else ToontownBattleGlobals.getInvasionMultiplier())

        for i, message in enumerate(ToontownGlobals.SuitInvasions[msgType]):
            track.append(Wait(5 if i else 1))
            track.append(Func(base.localAvatar.setSystemMessage, 0, (TTLocalizer.SuitInvasionPrefix + message) % suitNames))

        track.start()