コード例 #1
0
 def __init__(self, name, onchange):
     self.name = name
     self.last = False
     self.onchange = onchange
     pin = getattr(board, name)
     self.touch = TouchIn(pin)
     self.touch.threshold += self.THRESHOLD_ADJUSTMENT
コード例 #2
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ファイル: cpgame.py プロジェクト: jreese/cpgame
def on(*buttons, fn=None, action=DOWN):
    # type: (Any, Callable, int) -> Callable
    global GAMEPAD

    for button in buttons:
        if button not in BUTTONS:
            if button in DIGITALIO:
                dio = DigitalInOut(button)
                dio.direction = Direction.INPUT
                dio.pull = Pull.DOWN
            elif button in TOUCHIO:
                dio = TouchIn(button)
            else:
                print("unknown button {}".format(button))
            BUTTONS.append(button)
            DIOS.append(dio)

    value = tuple(buttons)

    def wrapper(fn):
        PRESSES.append((fn, buttons, action))
        return fn

    if fn:
        return wrapper(fn)

    return wrapper
コード例 #3
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ファイル: main.py プロジェクト: thatch/objectsinpython
        def wrapper(fn):
            # type: (Callable) -> Callable
            btn_id = id(button)
            if btn_id not in self.inputs:
                if touch:
                    dio = TouchIn(button)
                else:
                    dio = DigitalInOut(button)
                    dio.direction = Direction.INPUT
                    dio.pull = Pull.DOWN
                self.inputs[btn_id] = (dio, False, 0)

            if btn_id not in self.input_hooks:
                self.input_hooks[btn_id] = [fn]
            else:
                self.input_hooks[btn_id].append(fn)
            return fn
コード例 #4
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ファイル: fadeGemma.py プロジェクト: fpgirard/Wearables
def main():
    touch2 = TouchIn(board.A2)  # stretch goal of switching by touch
    delay = 0.02  # let's have fun with this
    while True:
        if touch2.value:
            print("A2 touched!")
            delay = delay / 2
            dot[0] = (0xFF, 0x14, 0x93)
        fade(LOW, HIGH, 1, delay)  # up
        fade(HIGH, LOW, -1, delay)  # down
コード例 #5
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def main():
    led_on = dot_on = True
    touch0 = TouchIn(board.A0)
    touch2 = TouchIn(board.A2)
    while True:
        if touch0.value:
            if led_on:
                print("Turn Off")
                led_on = False
            else:
                print("Turn On")
                led_on = True
        led.value = led_on
        if touch2.value:
            if dot_on:
                print("Turn Off")
                dot_on = False
                dot[0] = (0,0,0)
            else:
                print("Turn On")
                dot_on = True
                dot[0] = (0xFF,0x14,0x93)
        sleep(0.2)
コード例 #6
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ファイル: morsecode.py プロジェクト: katlings/adafruit
from digitalio import DigitalInOut, Direction
from touchio import TouchIn
import adafruit_dotstar as dotstar
import board
import time

# One pixel connected internally!
dot = dotstar.DotStar(board.APA102_SCK, board.APA102_MOSI, 1)
dot.brightness = 0

# Built in red LED
led = DigitalInOut(board.D13)
led.direction = Direction.OUTPUT

# Capacitive touch
touch0 = TouchIn(board.A0)
touch1 = TouchIn(board.A1)
touch2 = TouchIn(board.A2)

# based on experimentation. anything less than 500 loops is a 'dit', anything more is a 'dah'
dash_length = 500

morse_code_dict = {
    '.-': 'a',
    '-...': 'b',
    '-.-.': 'c',
    '-..': 'd',
    '.': 'e',
    '..-.': 'f',
    '--.': 'g',
    '....': 'h',
コード例 #7
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brightNess = {  # Brightness on LEDs isn't linear, nor is the human eye.
    0: 0.017,
    1: 0.078,
    2: 0.36,
    3: 1.00
}

dot = dotstar.DotStar(board.APA102_SCK, board.APA102_MOSI, 1, brightness=1)

# Built-in red LED
led = DigitalInOut(board.D13)
led.direction = Direction.OUTPUT

# Capacitive touch
changePulse = TouchIn(board.A0)
changeBrightness = TouchIn(board.A2)


def updateDelay():
    # Get the chip temperature
    temp = microcontroller.cpu.temperature
    # Convert to F
    temp = temp * 9.0 / 5.0 + 32.0
    print("Temp: %0.1f" % temp)

    # Calculate our delay function
    newDelay = (80 - temp) + 15
    if newDelay < 5:
        return 5
    if newDelay > 25:
コード例 #8
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ファイル: eyepatch.py プロジェクト: Drew-Friend/HobbyPy
import adafruit_dotstar as dotstar
import microcontroller
import board
import time
import busio
import array

# One pixel connected internally!
dot = dotstar.DotStar(board.APA102_SCK, board.APA102_MOSI, 1, brightness=0.2)

# Built in red LED
led = DigitalInOut(board.D13)
led.direction = Direction.OUTPUT

# Capacitive touch on A2
touch_in = TouchIn(board.A0)
uart = busio.UART(board.TX, board.RX, baudrate=9600, timeout=10)
arr_on = bytes("Y", ascii)
arr_off = bytes("N", ascii)

time.sleep(1)  # Sleep for a bit to avoid a race condition on some systems

######################### HELPERS ##############################

# Helper to convert analog input to voltage


# Helper to give us a nice color swirl
def wheel(pos):
    # Input a value 0 to 255 to get a color value.
    # The colours are a transition r - g - b - back to r.
コード例 #9
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ファイル: main.py プロジェクト: elle-johnnie/liteup
import microcontroller
import board
import time
import random
import math
from perlin import gen_perlin
# One pixel connected internally!
dot = dotstar.DotStar(board.APA102_SCK, board.APA102_MOSI, 1, brightness=0.3)

# Built in red LED
led = DigitalInOut(board.D13)
led.direction = Direction.OUTPUT


# Capacitive touch on A2
touch2 = TouchIn(board.A2)

# Used if we do HID output, see below
kbd = Keyboard()
REG_BRIGHTNESS = 0.05
FLASH_BRIGHTNESS = 0.2

######################### HELPERS ##############################


def hue_to_rgb(hue):
    """
    Convert float hue value to a rgb color value. Probably doesn't match
    actual hsv conversion, but good for rainbows.
    """
    return wheel(hue * 255)
コード例 #10
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from touchio import TouchIn
import adafruit_dotstar as dotstar
import board
import time

dot = dotstar.DotStar(board.APA102_SCK, board.APA102_MOSI, 1, brightness=0.5)
colors = [0,0,0]

a0 = TouchIn(board.A0)
a1 = TouchIn(board.A1)
a2 = TouchIn(board.A2)

while True:
    if a0.value:
        colors[0] = 255
    else:
        colors[0] = 0

    if a1.value:
        colors[1] = 255
    else:
        colors[1] = 0

    if a2.value:
        colors[2] = 255
    else:
        colors[2] = 0

    dot[0] = colors
    dot.show()
コード例 #11
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ファイル: touch.py プロジェクト: cbickler/cpe-322
pixels = neopixel.NeoPixel(pixel_pin,
                           num_pixels,
                           brightness=0.3,
                           auto_write=False)
# One pixel connected internally!
dot = dotstar.DotStar(board.APA102_SCK, board.APA102_MOSI, 1, brightness=0.2)

# Built in red LED
led = DigitalInOut(board.D13)
led.direction = Direction.OUTPUT

# Analog input on A1
analog1in = AnalogIn(board.A1)

# Capacitive touch on A2
touch = TouchIn(board.A2)


# Helper to convert analog input to voltage
def getVal():
    Valpot = analog1in.value / 256
    if Valpot > 255:
        Valpot = 255
    if Valpot < 0:
        Valpot = 0
    Valpot = int(Valpot)
    return (Valpot)


ValR = 0
ValG = 0
コード例 #12
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ファイル: main.py プロジェクト: chris-schmitz/gemma-jacket
from touchio import TouchIn
import adafruit_dotstar as dotstar
import time
import board
import neopixel

jewel = neopixel.NeoPixel(board.A1, 7, brightness=0.1, auto_write=True)
dot = dotstar.DotStar(board.APA102_SCK, board.APA102_MOSI, 1, brightness=0.2)

touch = TouchIn(board.A0)
# touch.threshold = touch.raw_value - 50
touch.threshold = touch.raw_value + 100

count = 0


def handleColor(count, jewel):
    red = (255, 0, 0)
    magenta = (255, 0, 255)
    purple = (149, 66, 244)
    color4 = (0, 255, 255)
    color5 = (0, 0, 255)
    color6 = (0, 255, 0)
    color7 = (0, 255, 50)

    colorPositions = [red, magenta, purple, color4, color5, color6, color7]
    count += 1

    if count > 6:
        count = 0
コード例 #13
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from adafruit_circuitplayground.express import cpx
from time import sleep

# the easy way to do touch with a CPX is just to call cpx.touch_A1, cpx.touch_A2, etc.
# you can also use the board and touchio modules
from touchio import TouchIn
import board

pinArray = [
    TouchIn(board.A1),
    TouchIn(board.A2),
    TouchIn(board.A3),
    TouchIn(board.A4),
    TouchIn(board.A5),
    TouchIn(board.A6),
    TouchIn(board.A7)
]
# these are the NeoPixels closest to teach touch pin
pixArray = [6, 8, 9, 1, 2, 3, 4]

while True:
    noTouch = True
    for num, pin in enumerate(pinArray):
        if pin.value:
            # if a pin is touched, num will be the index in the pinArray
            print(num)
            cpx.start_tone(220 * num)
            noTouch = False  # a pin was touched
            cpx.pixels[pixArray[num]] = (100, 0, 0)
    if noTouch:
        # if no pin is touched, no sound and no light
コード例 #14
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 def __init__(self, pin, name):
     self.pin = TouchIn(pin)
     self.name = name
コード例 #15
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ファイル: wildhat.py プロジェクト: alohawild/Maven
pixel_pin = board.D1  # The pin the NeoPixels are connected to

pixel_count = 4  # Number of pixels in your strip

color_change = 16  # Number to increase color change (how fast you want it)

pixels = neopixel.NeoPixel(pixel_pin,
                           pixel_count,
                           brightness=.4,
                           auto_write=False)

# One pixel connected internally!
dot = dotstar.DotStar(board.APA102_SCK, board.APA102_MOSI, 1, brightness=1.0)

# Capacitive touch on A1
touch1 = TouchIn(board.A1)

# Analog input on A2
analog1in = AnalogIn(board.A2)


def wheel(pos):
    """
    pos: place on color wheel of 0-255 values
    Helper to give us a nice color swirl
    Thank you Adafruit for the nice wheel routine!
    
    Input a value 0 to 255 to get a color value.
    The colours are a transition r - g - b - back to r.
    """
    if (pos < 0):
コード例 #16
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ファイル: main.py プロジェクト: rexredinger/gemma_fun
from analogio import AnalogIn, AnalogOut
from touchio import TouchIn
import adafruit_dotstar as dotstar
import microcontroller
import board
import time

# One pixel connected internally!
dot = dotstar.DotStar(board.APA102_SCK, board.APA102_MOSI, 1, brightness=0.3)

# Built in red LED
led = DigitalInOut(board.D13)
led.direction = Direction.OUTPUT

# Analog output on A0
aout = TouchIn(board.A0)

# Analog input on A1
analog1in = AnalogIn(board.A1)

# Capacitive touch on A2
touch2 = TouchIn(board.A2)

# Used if we do HID output, see below
kbd = Keyboard()

######################### HELPERS ##############################


# Helper to convert analog input to voltage
def getVoltage(pin):
コード例 #17
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# Gemma IO demo
# Welcome to CircuitPython 2.2.4 :)

from touchio import TouchIn
import microcontroller
import neopixel
import board
import time

num_pixels = 16
pixels = neopixel.NeoPixel(board.A1,
                           num_pixels,
                           brightness=0.02,
                           auto_write=False)

touch2 = TouchIn(board.A2)
touch0 = TouchIn(board.A0)

######################### HELPERS ##############################


# Helper to give us a nice color swirl
def wheel(pos):
    # Input a value 0 to 255 to get a color value.
    # The colours are a transition r - g - b - back to r.
    if (pos < 0):
        return [0, 0, 0]
    if (pos > 255):
        return [0, 0, 0]
    if (pos < 85):
        return [int(pos * 3), int(255 - (pos * 3)), 0]
コード例 #18
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from touchio import TouchIn
import adafruit_dotstar as dotstar
import board
import neopixel
from hoodie import Hoodie
import time

jewel = neopixel.NeoPixel(board.A1, 7, brightness=0.1, auto_write=True)
dot = dotstar.DotStar(board.APA102_SCK, board.APA102_MOSI, 1, brightness=0.2)

touchL = TouchIn(board.A0)
touchR = TouchIn(board.A2)
touchL.threshold = touchL.raw_value + 200
touchR.threshold = touchR.raw_value + 200

hoodie = Hoodie(jewel)

while True:
    # print(touchL.raw_value)

    if touchL.value and touchR.value:
        print("touched both")
        hoodie.handleColor(hoodie.HOP)

    elif touchL.value:
        print("touched left")
        dot[0] = [0, 255, 0]
        hoodie.handleColor(hoodie.WHEEL)

    elif touchR.value:
        print("touched right")