def setUp(self): self.assembly = Assembly() surface1 = Surface(FlatGeometryManager(), opt.RefractiveHomogenous(1., 1.5), location=N.array([0, 0, -1.])) surface2 = Surface(FlatGeometryManager(), opt.RefractiveHomogenous(1., 1.5), location=N.array([0, 0, 1.])) object1 = AssembledObject(surfs=[surface1, surface2]) boundary = BoundarySphere(location=N.r_[0, 0., 3], radius=3.) surface3 = Surface(CutSphereGM(2., boundary), opt.perfect_mirror) object2 = AssembledObject(surfs=[surface3], transform=translate(0., 0., 2.)) self.assembly = Assembly(objects=[object1, object2]) x = 1. / (math.sqrt(2)) dir = N.c_[[0, 1., 0.], [0, x, x], [0, 0, 1.]] position = N.c_[[0, 0, 2.], [0, 0, 2.], [0, 0., 2.]] self._bund = RayBundle(position, dir, ref_index=N.ones(3), energy=N.ones(3)) self.engine = TracerEngine(self.assembly)
def test_up_down(self): """Rays coming from below are absorbed, from above reflected""" going_down = N.c_[[1, 1, -1], [-1, 1, -1], [-1, -1, -1], [1, -1, -1]] / N.sqrt(3) going_up = going_down.copy() going_up[2] = 1 / N.sqrt(3) pos_up = N.c_[[0,0,1], [1,-1,1], [1,1,1], [-1,1,1]] pos_down = pos_up.copy() pos_down[2] = -1 bund = RayBundle() bund.set_directions(N.hstack((going_down, going_up))) bund.set_vertices(N.hstack((pos_up, pos_down))) bund.set_energy(N.tile(100, 8)) bund.set_ref_index(N.tile(1, 8)) gm = FlatGeometryManager() prm = gm.find_intersections(N.eye(4), bund) absref = optics_callables.AbsorberReflector(0.) selector = N.arange(8) gm.select_rays(selector) outg = absref(gm, bund, selector) e = outg.get_energy() N.testing.assert_array_equal(e[:4], 100) N.testing.assert_array_equal(e[4:], 0)
def test_all_refracted(self): dir = N.c_[[1, 1, -1], [-1, 1, -1], [-1, -1, -1], [1, -1, -1]] / N.sqrt(3) position = N.c_[[0,0,1], [1,-1,1], [1,1,1], [-1,1,1]] en = N.r_[100, 200, 300, 400] bund = RayBundle(position, dir, energy=en, ref_index=N.ones(4)) gm = FlatGeometryManager() prm = gm.find_intersections(N.eye(4), bund) refractive = optics_callables.RefractiveHomogenous(1,1.5) selector = N.array([0, 1, 3]) gm.select_rays(selector) outg = refractive(gm, bund, selector) correct_pts = N.zeros((3,4)) correct_pts[:2,0] = 1 correct_pts = N.hstack((correct_pts[:,selector], correct_pts[:,selector])) N.testing.assert_array_equal(outg.get_vertices(), correct_pts) norm = N.c_[gm.get_normals()[:,0]] correct_refl_cos = -(dir*norm).sum(axis=0)[selector] correct_refr_cos = -N.sqrt(1 - (1./1.5)**2*(1 - correct_refl_cos**2)) outg_cos = (outg.get_directions()*norm).sum(axis=0) N.testing.assert_array_equal(outg_cos, N.r_[correct_refl_cos, correct_refr_cos]) N.testing.assert_array_equal(outg.get_energy().reshape(2,-1).sum(axis=0), \ N.r_[100, 200, 400]) # reflection and refraction sum to 100% N.testing.assert_array_equal(outg.get_parents(), N.tile(selector, 2))
def setUp(self): self._surf = Surface(FlatGeometryManager(), perfect_mirror) dir = N.array([[1, 1, -1], [-1, 1, -1], [-1, -1, -1], [1, -1, -1] ]).T / math.sqrt(3) position = c_[[0, 0, 1], [1, -1, 1], [1, 1, 1], [-1, 1, 1]] self._bund = RayBundle(position, dir, energy=N.ones(4) * 100)
def setUp(self): dir = N.c_[[1, 1, 1], [-1, 1, 1], [-1, -1, 1], [1, -1, 1]] / math.sqrt(3) position = N.c_[[0, 0, -1], [1, -1, -1], [1, 1, -1], [-1, 1, -1]] self._bund = RayBundle(position, dir) self.gm = FlatGeometryManager() self.prm = self.gm.find_intersections(N.eye(4), self._bund)
def setUp(self): dir = N.c_[[1, 1, -1], [-1, 1, -1], [-1, -1, -1], [1, -1, -1]] / math.sqrt(3) position = N.c_[[0, 0, 1], [1, -1, 1], [1, 1, 1], [-1, 1, 1]] self._bund = RayBundle(position, dir) self.gm = FlatGeometryManager() frame = SP.translate(1., 0., 0.) self.prm = self.gm.find_intersections(frame, self._bund)
def setUp(self): """Set up the ray bundle and geometry""" dir = N.c_[[1, 1, -1], [-1, 1, -1], [-1, -1, -1], [1, -1, -1]] / N.sqrt(3) position = N.c_[[0,0,1], [1,-1,1], [1,1,1], [-1,1,1]] en = N.r_[100, 200, 300, 400] self._bund = RayBundle(position, dir, energy=en) self.gm = FlatGeometryManager() self.prm = self.gm.find_intersections(N.eye(4), self._bund)
def setUp(self): self.x = 1 / (math.sqrt(2)) dir = N.c_[[0, -self.x, self.x], [0, 0, -1]] position = N.c_[[0, 2, 1], [0, 2, 1]] self._bund = RayBundle(position, dir, energy=N.ones(2)) rot1 = general_axis_rotation([1, 0, 0], N.pi / 4) surf1 = Surface(FlatGeometryManager(), opt.perfect_mirror, rotation=rot1) surf2 = Surface(FlatGeometryManager(), opt.perfect_mirror) assembly = Assembly() object = AssembledObject() object.add_surface(surf1) object.add_surface(surf2) assembly.add_object(object) self.engine = TracerEngine(assembly)
def setUp(self): dir = N.array([[1, 1, -1], [-1, 1, -1], [-1, -1, -1], [1, -1, -1] ]).T / math.sqrt(3) position = N.c_[[0, 0, 1], [1, -1, 1], [1, 1, 1], [-1, 1, 1]] self._bund = RayBundle(position, dir, energy=N.ones(4)) self.assembly = Assembly() object = AssembledObject() object.add_surface(Surface(FlatGeometryManager(), opt.perfect_mirror)) self.assembly.add_object(object) self.engine = TracerEngine(self.assembly)
def setUp(self): s2 = math.sqrt(2) dir = N.c_[[1, 0, -s2], [-1, 0, -s2], [-1, -s2, 0], [1, -s2, 0]] / math.sqrt(3) position = N.c_[[0, 1 / s2, 1 / s2], [1, 0, s2], [1, s2, 0], [-1, s2, 0]] self._bund = RayBundle(position, dir) self.gm = FlatGeometryManager() frame = SP.generate_transform(N.r_[1., 0, 0], -N.pi / 4., N.zeros((3, 1))) self.prm = self.gm.find_intersections(frame, self._bund)
def setUp(self): """ Prepare an assembly with two subassemblies: one assembly representing a spherical lens behind a flat screen, and one asssembly representing a perfect mirror. The mirror will be placed at the two subassemblies' focus, so a paraxial ray will come back on the other side of the optical axis. Reference: In [1], the lensmaker equation """ # focal length = 1, thickness = 1/6 R = 1. / 6. back_surf = Surface(HemisphereGM(R), opt.RefractiveHomogenous(1., 1.5), location=N.r_[0., 0., -R / 2.]) front_surf = Surface(HemisphereGM(R), opt.RefractiveHomogenous(1., 1.5), location=N.r_[0., 0., R / 2.], rotation=rotx(N.pi / 2.)[:3, :3]) front_lens = AssembledObject(surfs=[back_surf, front_surf]) back_surf = Surface(FlatGeometryManager(), opt.RefractiveHomogenous(1., 1.5), location=N.r_[0., 0., -0.01]) front_surf = Surface(FlatGeometryManager(), opt.RefractiveHomogenous(1., 1.5), location=N.r_[0., 0., 0.01]) glass_screen = AssembledObject(surfs=[back_surf, front_surf], transform=translate(0., 0., 0.5)) lens_assembly = Assembly(objects=[glass_screen, front_lens]) lens_assembly.set_transform(translate(0., 0., 1.)) full_assembly = Assembly(objects=[rect_one_sided_mirror(1., 1., 0.)], subassemblies=[lens_assembly]) self.engine = TracerEngine(full_assembly)
def setUp(self): self.assembly = Assembly() surface1 = Surface(FlatGeometryManager(), opt.perfect_mirror) self.object1 = AssembledObject() self.object1.add_surface(surface1) boundary = BoundarySphere(location=N.r_[0, 0., 3], radius=3.) surface3 = Surface(CutSphereGM(2., boundary), opt.perfect_mirror) self.object2 = AssembledObject() self.object2.add_surface(surface3) self.transform1 = generate_transform(N.r_[1., 0, 0], N.pi / 4, N.c_[[0, 0, -1.]]) self.transform2 = translate(0., 0., 2.) self.assembly.add_object(self.object1, self.transform1) self.assembly.add_object(self.object2, self.transform2)
def test_TIR(self): dir = N.c_[[0, N.cos(N.pi/180), -N.sin(N.pi/180)]] position = N.c_[[0,0,1]] en = N.r_[100] bund = RayBundle(position, dir, energy=en, ref_index=N.r_[1.5]) gm = FlatGeometryManager() prm = gm.find_intersections(N.eye(4), bund) refractive = optics_callables.RefractiveHomogenous(1.,1.5) selector = N.r_[0] gm.select_rays(selector) outg = refractive(gm, bund, selector) self.failUnlessEqual(outg.get_vertices().shape, (3,1)) N.testing.assert_array_equal(outg.get_directions(), N.c_[[0, N.cos(N.pi/180), N.sin(N.pi/180)]]) N.testing.assert_array_equal(outg.get_energy(), N.r_[100]) N.testing.assert_array_equal(outg.get_parents(), N.r_[0])
def test_intersect_ray2(self): rot = general_axis_rotation([1, 0, 0], N.pi / 4) surface = Surface(FlatGeometryManager(), opt.perfect_mirror, rotation=rot) assembly = Assembly() object = AssembledObject() object.add_surface(surface) assembly.add_object(object) engine = TracerEngine(assembly) surfaces = assembly.get_surfaces() objects = assembly.get_objects() surfs_per_obj = [len(obj.get_surfaces()) for obj in objects] surf_ownership = N.repeat(N.arange(len(objects)), surfs_per_obj) ray_ownership = -1 * N.ones(self._bund.get_num_rays()) surfs_relevancy = N.ones((len(surfaces), self._bund.get_num_rays()), dtype=N.bool) params = engine.intersect_ray(self._bund, surfaces, objects, \ surf_ownership, ray_ownership, surfs_relevancy)[0] correct_params = N.array([[False, True, False]]) N.testing.assert_array_almost_equal(params, correct_params)