コード例 #1
0
    def setUp(self):
        surface1 = Surface(HemisphereGM(2.),
                           opt.perfect_mirror,
                           rotation=general_axis_rotation(
                               N.r_[1, 0, 0], N.pi / 2.))
        surface2 = Surface(HemisphereGM(2.),
                           opt.perfect_mirror,
                           location=N.array([0, -2, 0]),
                           rotation=general_axis_rotation(
                               N.r_[1, 0, 0], -N.pi / 2.))

        self._bund = RayBundle()
        self._bund.set_directions(N.c_[[0, 1, 0]])
        self._bund.set_vertices(N.c_[[0, -1, 0]])
        self._bund.set_energy(N.r_[[1]])
        self._bund.set_ref_index(N.r_[[1]])

        assembly = Assembly()
        object1 = AssembledObject()
        object2 = AssembledObject()
        object1.add_surface(surface1)
        object2.add_surface(surface2)
        assembly.add_object(object1)
        assembly.add_object(object2)

        self.engine = TracerEngine(assembly)
コード例 #2
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def edge_rays_bundle(num_rays,
                     center,
                     direction,
                     radius,
                     ang_range,
                     flux=None,
                     radius_in=0.):

    radius = float(radius)
    radius_in = float(radius_in)
    a = edge_rays_directions(num_rays, ang_range)

    # Rotate to a frame in which <direction> is Z:
    perp_rot = rotation_to_z(direction)
    directions = N.sum(perp_rot[..., None] * a[None, ...], axis=1)
    # Locations:
    # See [1]
    xi1 = random.uniform(size=num_rays)
    thetas = random.uniform(high=2. * N.pi, size=num_rays)
    rs = N.sqrt(radius_in**2. + xi1 * (radius**2. - radius_in**2.))
    xs = rs * N.cos(thetas)
    ys = rs * N.sin(thetas)

    # Rotate locations to the plane defined by <direction>:
    vertices_local = N.vstack((xs, ys, N.zeros(num_rays)))
    vertices_global = N.dot(perp_rot, vertices_local)

    rayb = RayBundle(vertices=vertices_global + center, directions=directions)
    if flux != None:
        rayb.set_energy(N.pi * (radius**2. - radius_in**2.) / num_rays * flux *
                        N.ones(num_rays))
    return rayb
コード例 #3
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    def setUp(self):
        self._surf = Surface(FlatGeometryManager(), perfect_mirror)

        dir = N.array([[1, 1, -1], [-1, 1, -1], [-1, -1, -1], [1, -1, -1]
                       ]).T / math.sqrt(3)
        position = c_[[0, 0, 1], [1, -1, 1], [1, 1, 1], [-1, 1, 1]]
        self._bund = RayBundle(position, dir, energy=N.ones(4) * 100)
コード例 #4
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def regular_square_bundle(num_rays, center, direction, width):
    """
	Generate a ray bundles whose rays are equally spaced along a square grid,
	and all pointing in the same direction.
	
	Arguments:
	num_rays - number of rays to generate.
	center - a column 3-array with the 3D coordinate of the disk's center
	direction - a 1D 3-array with the unit direction vector for the bundle.
	width - of the square of starting points.
	
	Returns: 
	A RayBundle object with the above charachteristics set.
	"""
    rot = rotation_to_z(direction)
    directions = N.tile(direction[:, None], (1, num_rays))
    range = N.s_[-width:width:float(2 * width) / N.sqrt(num_rays)]
    xs, ys = N.mgrid[range, range]
    vertices_local = N.array(
        [xs.flatten(), ys.flatten(),
         N.zeros(len(xs.flatten()))])
    vertices_global = N.dot(rot, vertices_local)

    rayb = RayBundle()
    rayb.set_vertices(vertices_global + center)
    rayb.set_directions(directions)
    return rayb
コード例 #5
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ファイル: tower_gui.py プロジェクト: pcacunar/Tracer
 def gen_rays(self):
     sun_vec = solar_vector(self.sun_az*degree, self.sun_elev*degree)
     rpos = (self.pos + sun_vec).T
     direct = N.tile(-sun_vec, (self.pos.shape[0], 1)).T
     rays = RayBundle(rpos, direct, energy=N.ones(self.pos.shape[0]))
     
     return rays
コード例 #6
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    def trace(self):
        """Generate a flux map using much more rays than drawn"""
        # Generate a large ray bundle using a radial stagger much denser
        # than the field.
        sun_vec = solar_vector(self.sun_az * degree, self.sun_elev * degree)

        hstat_rays = 20
        num_rays = hstat_rays * len(self.field.get_heliostats())
        rot_sun = rotation_to_z(-sun_vec)
        direct = N.dot(rot_sun, pillbox_sunshape_directions(num_rays, 0.00465))

        xy = N.random.uniform(low=-0.25, high=0.25, size=(2, num_rays))
        base_pos = N.tile(self.pos, (hstat_rays, 1)).T
        base_pos += N.dot(rot_sun[:, :2], xy)

        base_pos -= direct
        rays = RayBundle(base_pos, direct, energy=N.ones(num_rays))

        # Perform the trace:
        e = TracerEngine(self.plant)
        e.ray_tracer(rays, 100, 0.05, tree=True)
        e.minener = 1e-5

        # Render:
        trace_scene = Renderer(e)
        trace_scene.show_rays()
コード例 #7
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ファイル: test_objects.py プロジェクト: pcacunar/Tracer
    def setUp(self):
        self.assembly = Assembly()

        surface1 = Surface(flat_surface.FlatGeometryManager(),
                           optics_callables.RefractiveHomogenous(1., 1.5),
                           location=N.array([0, 0, -1.]))
        surface2 = Surface(flat_surface.FlatGeometryManager(),
                           optics_callables.RefractiveHomogenous(1., 1.5),
                           location=N.array([0, 0, 1.]))

        self.object1 = AssembledObject()
        self.object1.add_surface(surface1)
        self.object1.add_surface(surface2)

        boundary = BoundarySphere(location=N.r_[0, 0., 3], radius=3.)
        surface3 = Surface(CutSphereGM(2., boundary),
                           optics_callables.perfect_mirror)
        self.object2 = AssembledObject()
        self.object2.add_surface(surface3)

        self.transform = generate_transform(N.r_[1, 0., 0], 0.,
                                            N.c_[[0., 0, 2]])
        self.assembly.add_object(self.object1)
        self.assembly.add_object(self.object2, self.transform)

        x = 1. / (math.sqrt(2))
        dir = N.c_[[0, 1., 0.], [0, x, x], [0, 0, 1.]]
        position = N.c_[[0, 0, 2.], [0, 0, 2.], [0, 0., 2.]]
        self._bund = RayBundle(position,
                               dir,
                               energy=N.ones(3),
                               ref_index=N.ones(3))
コード例 #8
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    def test_tetrahedron(self):
        """Triangular mesh with oblique triangles"""
        # Face set:
        theta = np.arange(np.pi / 2., np.pi * 2, 2 * np.pi / 3)
        base_verts = np.vstack((np.cos(theta), np.sin(theta), np.ones(3))).T
        verts = np.vstack((np.zeros(3), base_verts))

        faces = np.array([[0, 1, 2], [0, 1, 3], [0, 2, 3], [1, 2, 3]])
        fset = TriangulatedSurface(verts, faces, perfect_mirror)

        # Flat floor:
        floor = rect_one_sided_mirror(5., 5., 1.)
        floor.set_location(np.r_[0., 0., 1.])
        assembly = Assembly(objects=[fset, floor])

        # Ray bundle of 3 rays starting at equal angles around the tetrahedron:
        theta -= np.pi / 3.
        pos = np.vstack((np.cos(theta), np.sin(theta), np.ones(3) * 0.2)) * 0.2
        direct = np.vstack((np.zeros((2, 3)), np.ones(3)))
        rayb = RayBundle(pos, direct, energy=np.ones(6))

        # Check that the points on the floor describe an isosceles.
        engine = TracerEngine(assembly)
        engine.ray_tracer(rayb, 2, .05)[0]
        verts = engine.tree[-1].get_vertices()
        sizes = np.sqrt(np.sum((verts - np.roll(verts, 1, axis=1))**2, axis=0))

        self.assertAlmostEqual(sizes[0], sizes[1])
        self.assertAlmostEqual(sizes[2], sizes[1])
コード例 #9
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def oblique_solar_rect_bundle(num_rays,
                              center,
                              source_direction,
                              rays_direction,
                              x,
                              y,
                              ang_range,
                              flux=None,
                              procs=1):
    a = pillbox_sunshape_directions(num_rays, ang_range)
    # Rotate to a frame in which <direction> is Z:
    perp_rot = rotation_to_z(rays_direction)
    directions = N.sum(perp_rot[..., None] * a[None, ...], axis=1)

    xs = random.uniform(low=-x / 2., high=x / 2., size=num_rays)
    ys = random.uniform(low=-y / 2., high=y / 2., size=num_rays)

    if (source_direction == N.array([0, 0, -1])).all():
        xs, ys = ys, xs

    # Rotate locations to the plane defined by <direction>:
    vertices_local = N.vstack((ys, xs, N.zeros(num_rays)))
    perp_rot = rotation_to_z(source_direction)
    vertices_global = N.dot(perp_rot, vertices_local)

    rayb = RayBundle(vertices=vertices_global + center, directions=directions)
    if flux != None:
        cosangle = 2. * N.sin(
            N.sqrt(N.sum((rays_direction - source_direction)**2)) / 2.)
        rayb.set_energy(x * y / num_rays * flux * N.ones(num_rays) *
                        N.cos(cosangle))
    else:
        rayb.set_energy(N.ones(num_rays) / float(num_rays) / procs)
    return rayb
コード例 #10
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    def test_pyramid(self):
        """A simple right-pyramid triangular mesh"""
        # Face set:
        verts = np.vstack(
            (np.zeros(3), np.eye(3)))  # origin + unit along each axis
        faces = np.array([[0, 1, 2], [0, 1, 3], [0, 2, 3], [1, 2, 3]])
        assembly = Assembly(
            objects=[TriangulatedSurface(verts, faces, perfect_mirror)])

        # Ray bundle:
        pos = np.c_[[1.5, 0.5, 0.5], [-0.5, 0.5, 0.5], [0.5, 1.5, 0.5],
                    [0.5, -0.5, 0.5], [0.5, 0.5, -0.5], [0.5, 0.5, 1.5]]
        direct = np.c_[[-1., 0., 0.], [1., 0., 0.], [0., -1., 0.],
                       [0., 1., 0.], [0., 0., 1.], [0., 0., -1.]]
        rayb = RayBundle(pos, direct, energy=np.ones(6))

        engine = TracerEngine(assembly)
        verts = engine.ray_tracer(rayb, 1, .05)[0]

        p = engine.tree[-1].get_parents()
        zrays = (p >= 4)
        np.testing.assert_array_equal(verts[:, zrays],
                                      np.tile(np.c_[[0.5, 0.5, 0.]], (1, 4)))
        yrays = (p == 2) | (p == 3
                            )  # Only 2 rays here. Edge degeneracy? maybe.
        np.testing.assert_array_equal(verts[:, yrays],
                                      np.tile(np.c_[[0.5, 0., 0.5]], (1, 4)))
        xrays = (p < 2)
        np.testing.assert_array_equal(verts[:, xrays],
                                      np.tile(np.c_[[0., 0.5, 0.5]], (1, 4)))
コード例 #11
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ファイル: test_tracer_tree.py プロジェクト: kraken22/Tracer
    def setUp(self):
        self.assembly = Assembly()

        surface1 = Surface(FlatGeometryManager(),
                           opt.RefractiveHomogenous(1., 1.5),
                           location=N.array([0, 0, -1.]))
        surface2 = Surface(FlatGeometryManager(),
                           opt.RefractiveHomogenous(1., 1.5),
                           location=N.array([0, 0, 1.]))
        object1 = AssembledObject(surfs=[surface1, surface2])

        boundary = BoundarySphere(location=N.r_[0, 0., 3], radius=3.)
        surface3 = Surface(CutSphereGM(2., boundary), opt.perfect_mirror)
        object2 = AssembledObject(surfs=[surface3],
                                  transform=translate(0., 0., 2.))

        self.assembly = Assembly(objects=[object1, object2])

        x = 1. / (math.sqrt(2))
        dir = N.c_[[0, 1., 0.], [0, x, x], [0, 0, 1.]]
        position = N.c_[[0, 0, 2.], [0, 0, 2.], [0, 0., 2.]]
        self._bund = RayBundle(position,
                               dir,
                               ref_index=N.ones(3),
                               energy=N.ones(3))

        self.engine = TracerEngine(self.assembly)
コード例 #12
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ファイル: sources.py プロジェクト: casselineau/Tracer
def rect_buie_sunshape(num_rays,
                       center,
                       direction,
                       width,
                       height,
                       CSR,
                       flux=None,
                       pre_process_CSR=True,
                       rays_direction=None):
    '''
	Generate a ray bundle according to Buie et al.: "Sunshape distributions for terrestrial simulations." Solar Energy 74 (2003) 113-122 (DOI: 10.1016/S0038-092X(03)00125-7).

	Arguments:
	num_rays - number of rays in the bundle
	center - position of the source center
	direction - direction of the normal to the source disc.
	radius - radius of the source disc
	CSR - Circumsolar ratio, fraction of the incoming solar energy which incident angle is greater than the angle subtended by the solar disc.
	flux - horizontal radiation density in W/m2
	pre_process_CSR=True - Use or not the polynomial pre-processing to get better I/O match using the Buie sunshape
	rays_direction=None - If the general direction of propagation of the source is different from the source normal.

	Returns:
	A raybundle object with the above characteristics set.
	'''

    # Rays vertices (start positions):
    xs = width * (random.uniform(size=num_rays) - 0.5)
    ys = height * (random.uniform(size=num_rays) - 0.5)

    # Source surface area:
    S = width * height

    # Rays escaping direction setup:
    if rays_direction == None:
        rays_direction = direction

    # Uniform ray energy:
    cosangle = 2. * N.sin(N.sqrt(N.sum((rays_direction - direction)**2)) / 2.)
    energy = N.ones(num_rays) * flux * S / num_rays * N.cos(cosangle)

    # Buie sunshape directions:
    a = buie_distribution(num_rays, CSR, pre_process_CSR)

    # Rotate to a frame in which <rays_direction> is Z:
    perp_rot = rotation_to_z(rays_direction)
    directions = N.sum(perp_rot[..., None] * a[None, ...], axis=1)

    # Rotate to a frame in which <direction> is Z:
    perp_rot = rotation_to_z(direction)

    # Rotate locations to the plane defined by <direction>:
    vertices_local = N.vstack((xs, ys, N.zeros(num_rays)))
    vertices_global = N.dot(perp_rot, vertices_local)

    rayb = RayBundle(vertices=vertices_global + center,
                     directions=directions,
                     energy=energy)

    return rayb
コード例 #13
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ファイル: test_opt_callable.py プロジェクト: pcacunar/Tracer
 def test_all_refracted(self):
     dir = N.c_[[1, 1, -1], [-1, 1, -1], [-1, -1, -1], [1, -1, -1]] / N.sqrt(3)
     position = N.c_[[0,0,1], [1,-1,1], [1,1,1], [-1,1,1]]
     en = N.r_[100, 200, 300, 400]
     bund = RayBundle(position, dir, energy=en, ref_index=N.ones(4))
     
     gm = FlatGeometryManager()
     prm = gm.find_intersections(N.eye(4), bund)
     refractive = optics_callables.RefractiveHomogenous(1,1.5)
     selector = N.array([0, 1, 3])
     gm.select_rays(selector)
     outg = refractive(gm, bund, selector)
     
     correct_pts = N.zeros((3,4))
     correct_pts[:2,0] = 1
     correct_pts = N.hstack((correct_pts[:,selector], correct_pts[:,selector]))
     N.testing.assert_array_equal(outg.get_vertices(), correct_pts)
     
     norm = N.c_[gm.get_normals()[:,0]]
     correct_refl_cos = -(dir*norm).sum(axis=0)[selector]
     correct_refr_cos = -N.sqrt(1 - (1./1.5)**2*(1 - correct_refl_cos**2))
     outg_cos = (outg.get_directions()*norm).sum(axis=0)
     N.testing.assert_array_equal(outg_cos, N.r_[correct_refl_cos, correct_refr_cos])
     
     N.testing.assert_array_equal(outg.get_energy().reshape(2,-1).sum(axis=0), \
         N.r_[100, 200, 400]) # reflection and refraction sum to 100%
     N.testing.assert_array_equal(outg.get_parents(), N.tile(selector, 2))
コード例 #14
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ファイル: test_opt_callable.py プロジェクト: pcacunar/Tracer
    def test_up_down(self):
        """Rays coming from below are absorbed, from above reflected"""
        going_down = N.c_[[1, 1, -1], [-1, 1, -1], [-1, -1, -1], [1, -1, -1]] / N.sqrt(3)
        going_up = going_down.copy()
        going_up[2] = 1 / N.sqrt(3)
        
        pos_up = N.c_[[0,0,1], [1,-1,1], [1,1,1], [-1,1,1]]
        pos_down = pos_up.copy()
        pos_down[2] = -1

        bund = RayBundle()
        bund.set_directions(N.hstack((going_down, going_up)))
        bund.set_vertices(N.hstack((pos_up, pos_down)))
        bund.set_energy(N.tile(100, 8))
        bund.set_ref_index(N.tile(1, 8))
        
        gm = FlatGeometryManager()
        prm = gm.find_intersections(N.eye(4), bund)
        absref = optics_callables.AbsorberReflector(0.)
        selector = N.arange(8)
        gm.select_rays(selector)
        outg = absref(gm, bund, selector)
        
        e = outg.get_energy()
        N.testing.assert_array_equal(e[:4], 100)
        N.testing.assert_array_equal(e[4:], 0)
コード例 #15
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    def setUp(self):
        dir = N.c_[[1, 1, 1], [-1, 1, 1], [-1, -1, 1],
                   [1, -1, 1]] / math.sqrt(3)
        position = N.c_[[0, 0, -1], [1, -1, -1], [1, 1, -1], [-1, 1, -1]]
        self._bund = RayBundle(position, dir)

        self.gm = FlatGeometryManager()
        self.prm = self.gm.find_intersections(N.eye(4), self._bund)
コード例 #16
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ファイル: test_cylinder.py プロジェクト: pcacunar/Tracer
    def setUp(self):
        # Two rays inside, two outside; two horizontal, two slanted.
        pos = N.c_[[0., 0., 0.], [0., 0., 0.], [0., 1., 0.], [0., 1., 0.]]
        dir = N.c_[[0., 1., 0.], [0., 1., 1.], [0., -1., 0.], [0., -1., 1.]]
        dir /= N.sqrt(N.sum(dir**2, axis=0))

        self.bund = RayBundle(pos, dir)
        self.gm = InfiniteCylinder(diameter=1.)
コード例 #17
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ファイル: sources.py プロジェクト: anustg/Tracer
def rect_ray_bundle(num_rays,
                    center,
                    direction,
                    x,
                    y,
                    sunshape,
                    ang_rang,
                    flux=None,
                    BUIE=None):
    '''
    generate a rectancular ray bundle for different sunshape options

    Arguments:
    num_rays - number of rays to generate
    center - a column 3-array with the 3D coordinate of the ray bundle's center 
    direction - a 1D 3-array with the unit average direction vector for the bundle.
    x - width of the rectangular ray bundle
    y - height of the rectangular ray bundle
    sunshape - str, 'pillbox', 'Gaussian','Buie' or 'collimated'
    ang_rang - the angular width of the solar disk (pillbox), sigma (gaussian) or CSR (Buie sunshape)
    flux - if not None, the ray bundle's energy is set such that each ray has
        an equal amount of energy, and the total energy is flux*pi*radius**2

    Returns:
    A RayBundle object with the above characteristics set.
    '''
    if sunshape == 'pillbox':
        a = pillbox_sunshape_directions(num_rays, ang_rang)
    elif sunshape == 'gaussian':
        a = gaussian_sunshape_directions(num_rays, ang_rang)
    elif sunshape == 'buie':
        a = buie_sunshape_directions(num_rays, BUIE.sample, BUIE.FI)
    elif sunshape == 'collimated':
        a = collimated_directions(num_rays)

    # making sure the rect bundle can cover the whole region of interest
    x *= 1.2
    y *= 1.2

    # Rotate to a frame in which <direction> is Z:
    perp_rot = rotation_to_z(direction)
    directions = N.sum(perp_rot[..., None] * a[None, ...], axis=1)

    # Locations:
    # See [1]
    xs = N.random.uniform(low=-x / 2., high=x / 2., size=num_rays)
    ys = N.random.uniform(low=-y / 2., high=y / 2., size=num_rays)

    # Rotate locations to the plane defined by <direction>:
    vertices_local = N.vstack((xs, ys, N.zeros(num_rays)))
    vertices_global = N.dot(perp_rot, vertices_local)

    rayb = RayBundle(vertices=vertices_global + center, directions=directions)

    if flux != None:
        rayb.set_energy(x * y / num_rays * flux * N.ones(num_rays))

    return rayb
コード例 #18
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ファイル: test_opt_callable.py プロジェクト: pcacunar/Tracer
 def setUp(self):
     """Set up the ray bundle and geometry"""
     dir = N.c_[[1, 1, -1], [-1, 1, -1], [-1, -1, -1], [1, -1, -1]] / N.sqrt(3)
     position = N.c_[[0,0,1], [1,-1,1], [1,1,1], [-1,1,1]]
     en = N.r_[100, 200, 300, 400]
     self._bund = RayBundle(position, dir, energy=en)
     
     self.gm = FlatGeometryManager()
     self.prm = self.gm.find_intersections(N.eye(4), self._bund)
コード例 #19
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    def setUp(self):
        dir = N.c_[[1, 1, -1], [-1, 1, -1], [-1, -1, -1],
                   [1, -1, -1]] / math.sqrt(3)
        position = N.c_[[0, 0, 1], [1, -1, 1], [1, 1, 1], [-1, 1, 1]]
        self._bund = RayBundle(position, dir)

        self.gm = FlatGeometryManager()
        frame = SP.translate(1., 0., 0.)
        self.prm = self.gm.find_intersections(frame, self._bund)
コード例 #20
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def triangular_bundle(num_rays,
                      A,
                      AB,
                      AC,
                      direction,
                      ang_range=N.pi / 2.,
                      flux=None,
                      procs=1):
    """
	Triangular ray-casting surface anchored on the point A.
	Arguments:
	- num_rays: the number of rays 
	- A: The first summit of the triangle and its anchor point.
	- AB and AC the vertices of the sides of the triangle in its plane of reference.
	- direction: The direction at which the source is pointing
	- ang_range: the angular range of the rays emitted by the source

	Returns: 
	- A ray bundle object for tracing
	"""
    # Triangle ray vertices:
    # Declare random numbers:
    r1 = N.vstack(N.random.uniform(size=num_rays))
    r2 = N.vstack(N.random.uniform(size=num_rays))
    # Define points in a local referential where A is at [0,0] on a z=0 plane.
    sqrtr1 = N.sqrt(r1)
    Plocs = sqrtr1 * (1. -
                      r2) * AB + r2 * sqrtr1 * AC  # Triangle point picking

    vertices_local = N.array([Plocs[:, 0], Plocs[:, 1], N.zeros(num_rays)])

    # Bring everything back to the global referential:
    rot = rotation_to_z(direction)
    vertices_global = N.dot(rot, vertices_local) + N.vstack(A)

    # Local referential directions:
    a = pillbox_sunshape_directions(num_rays, ang_range)
    # Rotate to a frame in which <direction> is Z:
    directions = N.sum(rot[..., None] * a[None, ...], axis=1)

    rayb = RayBundle()

    rayb.set_vertices(vertices_global)
    rayb.set_directions(directions)

    l1 = N.sqrt(N.sum(AB**2))
    l2 = N.sqrt(N.sum(AC**2))
    l3 = N.sqrt(N.sum((-AB + AC)**2))
    s = (l1 + l2 + l3) / 2.
    area = N.sqrt(s * (s - l1) * (s - l2) * (s - l3))
    if flux != None:
        rayb.set_energy(N.ones(num_rays) * flux * area / float(num_rays))
    else:
        rayb.set_energy(N.ones(num_rays) / float(num_rays) / procs)

    return rayb
コード例 #21
0
    def test_cylinder_height(self):
        """The bounding cylinder exists for planoconvex lens"""
        f = self.lens.focal_length()
        rb = RayBundle(N.c_[[0., 0., -0.01]], N.c_[[1., 0., 0.]],
            energy=N.r_[1.], ref_index=N.r_[1.5])

        e = TracerEngine(Assembly([self.lens]))
        verts, dirs = e.ray_tracer(rb, 1, 1e-6)

        N.testing.assert_array_equal(verts, N.array([]).reshape(3,0))
コード例 #22
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ファイル: test_hemisphere_gm.py プロジェクト: kraken22/Tracer
    def setUp(self):
        self.num_rays = 10
        dir = N.tile(N.c_[[0, 0, -1]], (1, self.num_rays))
        theta = N.linspace(0, 2 * N.pi, self.num_rays, endpoint=False)
        position = N.vstack(
            (N.cos(theta), N.sin(theta), N.ones(self.num_rays)))
        self._bund = RayBundle(position, dir)

        self.gm = HemisphereGM(radius=2.)
        self.prm = self.gm.find_intersections(N.eye(4), self._bund)
コード例 #23
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ファイル: test_paraboloid_gm.py プロジェクト: kraken22/Tracer
    def setUp(self):
        dir = N.c_[[0., 0, -1], [0, 1, -1], [0, 11, -2], [0, 1, 0]]
        dir /= N.sqrt(N.sum(dir**2, axis=0))
        position = N.c_[[0., 0, 1], [0, -1, 1], [0, -11, 2], [0, 1, 1]]

        bund = RayBundle()
        bund.set_vertices(position)
        bund.set_directions(dir)
        self.bund = bund
        self.correct = N.r_[1., N.sqrt(2), N.sqrt(11**2 + 4)]
コード例 #24
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ファイル: test_parab_dish.py プロジェクト: pcacunar/Tracer
    def runTest(self):
        pos = N.array([[0, 1.5], [0, -1.5], [1, 0], [-1, 0], [0.1, 0.1],
                       [-0.1, 0.6]])
        bund = RayBundle()
        bund.set_vertices(N.vstack((pos.T, N.ones(pos.shape[0]))))
        bund.set_directions(N.tile(N.c_[[0, 0, -1]], (1, 6)))
        surf = Surface(HexagonalParabolicDishGM(2., 1.), opt.perfect_mirror)

        misses = N.isinf(surf.register_incoming(bund))
        N.testing.assert_array_equal(
            misses, N.r_[True, True, True, True, False, False])
コード例 #25
0
ファイル: test_parab_dish.py プロジェクト: pcacunar/Tracer
    def setUp(self):
        pos = N.zeros((3, 4))
        pos[0] = N.r_[0, 0.5, 2, -2]
        pos[2] = 2.
        dir = N.tile(N.c_[[0, 0, -1]], (1, 4))

        self.bund = RayBundle()
        self.bund.set_vertices(pos)
        self.bund.set_directions(dir)

        self.surf = Surface(ParabolicDishGM(2., 1.), opt.perfect_mirror)
コード例 #26
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    def setUp(self):
        dir = N.array([[1, 1, -1], [-1, 1, -1], [-1, -1, -1], [1, -1, -1]
                       ]).T / math.sqrt(3)
        position = N.c_[[0, 0, 1], [1, -1, 1], [1, 1, 1], [-1, 1, 1]]
        self._bund = RayBundle(position, dir, energy=N.ones(4))

        self.assembly = Assembly()
        object = AssembledObject()
        object.add_surface(Surface(FlatGeometryManager(), opt.perfect_mirror))
        self.assembly.add_object(object)
        self.engine = TracerEngine(self.assembly)
コード例 #27
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ファイル: test_rect_plate.py プロジェクト: kraken22/Tracer
	def test_selection(self):
		pos = N.zeros((3,4))
		pos[0] = N.r_[0, 0.05, 0.2, -0.3]
		pos[2] = 1.
		dir = N.tile(N.c_[[0,0,-1]], (1,4))
		bund = RayBundle(pos, dir)
		
		surf = Surface(ExtrudedRectPlateGM(width=1, height=1, extr_center=N.vstack([0.2,0.1]), extr_width=0.2, extr_height=0.4), opt.perfect_mirror)
		misses = N.isinf(surf.register_incoming(bund))

		N.testing.assert_array_equal(misses, N.r_[False, False, True, False])
コード例 #28
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ファイル: test_round_plate.py プロジェクト: pcacunar/Tracer
 def test_selection(self):
     pos = N.zeros((3,4))
     pos[0] = N.r_[0, 0.5, 2, -2]
     pos[2] = 1.
     dir = N.tile(N.c_[[0,0,-1]], (1,4))
     bund = RayBundle(pos, dir)
     
     surf = Surface(RoundPlateGM(1), opt.perfect_mirror)
     misses = N.isinf(surf.register_incoming(bund))
     
     N.testing.assert_array_equal(misses, N.r_[False, False, True, True])
コード例 #29
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    def test_cylinder(self):
        """The bounding cylinder exists for biconcave lens"""
        f = self.lens.focal_length()
        rb = RayBundle(N.c_[[0., 0., 0.08]], N.c_[[1., 0., 0.]],
            energy=N.r_[1.], ref_index=N.r_[1.5])
        
        e = TracerEngine(Assembly([self.lens]))
        verts, dirs = e.ray_tracer(rb, 1, 1e-6)

        N.testing.assert_array_equal(verts, N.tile(N.c_[[0.5, 0., 0.08]], (1,2)))
        N.testing.assert_array_equal(dirs, N.c_[[-1., 0., 0.], [1., 0., 0.]])
コード例 #30
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    def setUp(self):
        pos = N.c_[[-1.,0,0], [2,0,0], [1,0,2], [4,0,0],[2,0,1]]
        dir = N.c_[[0.,0,1], [-1,0,1], [-1,2,0], [0,0,1],[-1,0,0]]
        self.prm = N.r_[1,N.sqrt(2),N.sqrt(5),N.inf,1]
        self.pts = N.c_[[-1.,0,1],[1,0,1],[0,2,2],[1,0,1]]
        self.nrm = N.c_[[-1.,0,-1],[1,0,-1],[0,-1,1],[1,0,-1]]

        dir /= N.sqrt(N.sum(dir**2, axis=0)) # normalise dir
        self.nrm /= N.sqrt(N.sum(self.nrm**2, axis=0)) # normalise nrm

        self.bund = RayBundle(vertices=pos, directions=dir)
        self.gm = FiniteCone(r = 3., h = 3.)