コード例 #1
0
ファイル: old_scenes.py プロジェクト: ziranjuanchow/Pytracer
def add_solar_system():
    sphere = ray_tracer.create_sphere()
    table = ray_tracer.create_square_with_picture('sky.jpg', Materials.cloth, (-20, -10, -20), 150, (0, 1, 0))
    # table = ray_tracer.create_square_with_picture('table2.jpg', Materials.cloth, (-20, 200, -20), 150, (0, -1, 0))
    global sun
    sun = ray_tracer.create_object(sphere, Materials.sun, (-200, 100, -80), 40)


    ray_tracer.rotate_view_port((0, 1, 0), 0.5)
    ray_tracer.rotate_view_port((1, 0, 0), 0.6)
    ray_tracer.move_view_port((-11, 0, 0))

    ray_tracer.move_view_port((0, 4, 0))

    ray_tracer.c_color_gamma = 1.0 / 2.2
    ray_tracer.c_apertureRadius = 3.5
    ray_tracer.c_focus = (0, -10, 0)

    ray_tracer.c_viewPortRatio = 7.5
    ray_tracer.move_view_port((-3, 1, 100))
    ray_tracer.move_view_port((-3.7, 14, 0))


    ray_tracer.create_object(sphere, Materials.sun_weak, (0, 0, 0), 3)
    planets = []
    planets.append(ray_tracer.create_object(sphere, Materials.silver, (8, 0, 0), 1.5))
    planets.append(ray_tracer.create_object(sphere, Materials.gold, (11, 0, 0), 0.4))
    planets.append(ray_tracer.create_object(sphere, Materials.ice, (14, 0, 0), 1.8))
    planets.append(ray_tracer.create_object(sphere, Materials.green, (18, 0, 0), 0.9))
    return planets
コード例 #2
0
def init():
    ray_tracer.c_screenWidth, ray_tracer.c_screenHeight = tracer.screen_width, tracer.screen_height
    ray_tracer.c_maxDepth = 8
    ray_tracer.c_numThreads = 8
    ray_tracer.c_ambient_strength = 0.0
    ray_tracer.c_specular_index = 50
    ray_tracer.c_super_sample_threshold = 0.0
    ray_tracer.c_smooth_normal = 0
    ray_tracer.c_fixed_sample = 0

    ray_tracer.initialize()

    ray_tracer.c_viewPortRatio = 2.5
    ray_tracer.move_view_port((0, 0, 40))
コード例 #3
0
ファイル: render.py プロジェクト: IteratorAdvance/Pytracer
def init():
    ray_tracer.c_screenWidth, ray_tracer.c_screenHeight = tracer.screen_width, tracer.screen_height
    ray_tracer.c_maxDepth = 8
    ray_tracer.c_numThreads = 8
    ray_tracer.c_ambient_strength = 0.0
    ray_tracer.c_specular_index = 50
    ray_tracer.c_super_sample_threshold = 0.0
    ray_tracer.c_smooth_normal = 0
    ray_tracer.c_fixed_sample = 0

    ray_tracer.initialize()

    ray_tracer.c_viewPortRatio = 2.5
    ray_tracer.move_view_port((0, 0, 40))
コード例 #4
0
ファイル: scenes.py プロジェクト: ziranjuanchow/Pytracer
def test_bias():
    sphere = ray_tracer.create_sphere()
    plane = ray_tracer.create_plane()

    ray_tracer.create_object(plane, Materials.wall, (6, 0, 0), 1, (-1, 0, 1))
    ray_tracer.create_object(plane, Materials.wall, (0, 0, -10), 1, (0, 0, 1))

    ray_tracer.create_object(sphere, Materials.strong_sun, (-8, 0, 4), 1)

    mesh = ray_tracer.create_mesh(filename='meshes/shape.obj', compress=1)
    tri = ray_tracer.create_object(mesh, Materials.brick, (-1, 0, 4), 3)
    ray_tracer.rotate(tri, (1, 0, 0), math.pi / 2)
    ray_tracer.rotate(tri, (0, 0, 1), 1.6)

    ray_tracer.c_global_decay = 0.0
    ray_tracer.c_color_gamma = 1.0 / 2.2
    ray_tracer.c_apertureRadius = 0.0
    ray_tracer.c_viewPortRatio = 7.5
    ray_tracer.move_view_port((5, 0, 0))
コード例 #5
0
ファイル: scenes.py プロジェクト: IteratorAdvance/Pytracer
def test_bias():
    sphere = ray_tracer.create_sphere()
    plane = ray_tracer.create_plane()

    ray_tracer.create_object(plane, Materials.wall, (6, 0, 0), 1, (-1, 0, 1))
    ray_tracer.create_object(plane, Materials.wall, (0, 0, -10), 1, (0, 0, 1))

    ray_tracer.create_object(sphere, Materials.strong_sun, (-8, 0, 4), 1)

    mesh = ray_tracer.create_mesh(filename='meshes/shape.obj', compress=1)
    tri = ray_tracer.create_object(mesh, Materials.brick, (-1, 0, 4), 3)
    ray_tracer.rotate(tri, (1, 0, 0), math.pi / 2)
    ray_tracer.rotate(tri, (0, 0, 1), 1.6)

    ray_tracer.c_global_decay = 0.0
    ray_tracer.c_color_gamma = 1.0 / 2.2
    ray_tracer.c_apertureRadius = 0.0
    ray_tracer.c_viewPortRatio = 7.5
    ray_tracer.move_view_port((5, 0, 0))
コード例 #6
0
ファイル: old_scenes.py プロジェクト: ziranjuanchow/Pytracer
def add_table():
    sphere = ray_tracer.create_sphere()
    global sun
    sun = ray_tracer.create_object(sphere, Materials.sun, (-300, 200, -100), 100)

    ray_tracer.create_square_with_picture('sky.jpg', Materials.picture, (0, 400, 0), 3000, (0, -1, 0))
    table = ray_tracer.create_square_with_picture('table2.jpg', Materials.cloth, (-20, -10, -20), 150, (0, 1, 0))
    ray_tracer.move(table, (40, 0, -5))

    mesh = ray_tracer.create_mesh(filename='meshes/Espresso_Cup.obj', compress=1)
    ray_tracer.create_object(mesh, Materials.china, (0, -10, 0), 2.3)

    mesh = ray_tracer.create_mesh(filename='meshes/spoon/spoon.obj', compress=1)
    spoon = ray_tracer.create_object(mesh, Materials.ice, (10, -10.2, 20), .15)
    ray_tracer.rotate(spoon, (0, 0, 1), 0.04)
    ray_tracer.rotate(spoon, (0, 1, 0), 0.2)

    ray_tracer.move(spoon, (1, 0, 0))


    ray_tracer.rotate_view_port((0, 1, 0), 0.5)
    ray_tracer.rotate_view_port((1, 0, 0), 0.3)
    ray_tracer.move_view_port((-11, 0, 0))

    ray_tracer.move_view_port((0, 4, 0))

    ray_tracer.c_color_gamma = 1.0 / 2.2
    ray_tracer.c_apertureRadius = 2.5
    ray_tracer.c_focus = (0, -10, 0)

    ray_tracer.c_viewPortRatio = 7.5
    ray_tracer.move_view_port((-3, 1, 100))
コード例 #7
0
ファイル: render.py プロジェクト: IteratorAdvance/Pytracer
def add_mesh_table():
    sphere = ray_tracer.create_sphere()
    ray_tracer.create_object(sphere, Materials.sun, (-50, 100, -100), 55)

    plane = ray_tracer.create_plane()
    ray_tracer.create_object(plane, Materials.wall, (-1000, 0, 0), 1, (1, 0, 0))
    ray_tracer.create_object(plane, Materials.wall, (1000, 0, 0), 1, (-1, 0, 0))
    ray_tracer.create_object(plane, Materials.wall, (0, 0, -1000), 1, (0, 0, 1))
    # ray_tracer.create_object(plane, Materials.wall, (0, 0, 4000000), 1, (0, 0, -1))

    ray_tracer.create_square_with_picture('sky.jpg', Materials.picture, (0, 400, 0), 3000, (0, -1, 0))
    table = ray_tracer.create_square_with_picture('sea.jpg', Materials.cloth, (20, -10, -20), 150, (0, 1, 0))
    ray_tracer.set_velocity(table, (10, 0, 0))

    ray_tracer.move(table, (-5, 0, -5))
    mesh = ray_tracer.create_mesh(filename='meshes/fixed.perfect.dragon.100K.0.07.obj', compress=1)
    dragon = ray_tracer.create_object(mesh, Materials.red_ice, (6, 0, 6), 14)

    ray_tracer.c_global_decay = 0.0

    # exit()

    ray_tracer.rotate_view_port((0, 1, 0), 0.5)
    ray_tracer.rotate_view_port((1, 0, 0), 0.4)
    ray_tracer.move_view_port((-11, 0, 0))

    ray_tracer.move_view_port((0, 4, 0))

    ray_tracer.c_color_gamma = 1.0 / 2.2
    ray_tracer.c_apertureRadius = 0.5
    ray_tracer.c_focus = (1, 7, 11)

    ray_tracer.c_viewPortRatio = 11.5
    ray_tracer.move_view_port((0, 2, 100))
コード例 #8
0
ファイル: old_scenes.py プロジェクト: ziranjuanchow/Pytracer
def add_mesh_table():
    sphere = ray_tracer.create_sphere()
    ray_tracer.create_object(sphere, Materials.sun, (-50, 100, -100), 55)

    plane = ray_tracer.create_plane()
    ray_tracer.create_object(plane, Materials.wall, (-1000, 0, 0), 1, (1, 0, 0))
    ray_tracer.create_object(plane, Materials.wall, (1000, 0, 0), 1, (-1, 0, 0))
    ray_tracer.create_object(plane, Materials.wall, (0, 0, -1000), 1, (0, 0, 1))
    # ray_tracer.create_object(plane, Materials.wall, (0, 0, 4000000), 1, (0, 0, -1))

    ray_tracer.create_square_with_picture('sky.jpg', Materials.picture, (0, 400, 0), 3000, (0, -1, 0))
    table = ray_tracer.create_square_with_picture('sea.jpg', Materials.cloth, (20, -10, -20), 150, (0, 1, 0))
    ray_tracer.set_velocity(table, (10, 0, 0))

    ray_tracer.move(table, (-5, 0, -5))
    import random
    for i in range(0):
        # ball = ray_tracer.create_object(sphere, Materials.china, (6, 1 + 2 * random.random(), 6 + 2 * random.random()),
        #                                 1 * (1.0 + random.random()))
        ball = ray_tracer.create_object(sphere, Materials.silver, (6 + 30 * random.random(), 1 + 10 * random.random(), 4 + 30 * random.random()),
                                        0.5 * (1.0 + random.random()))

        ray_tracer.set_velocity(ball, (5, 0, 0))
    mesh = ray_tracer.create_mesh(filename='meshes/fixed.perfect.dragon.100K.0.07.obj', compress=1)
    dragon = ray_tracer.create_object(mesh, Materials.red_ice, (6, 0, 6), 14)
# ray_tracer.move(mesh, (6, 0, 6))
    # spoon = ray_tracer.create_object(mesh, Materials.red_ice, (1, 0.3, 12), 14.2)

    # spoon = ray_tracer.create_object(sphere, Materials.red_ice, (0, 0, 0), 4)

    # mesh = ray_tracer.create_mesh(nilename='meshes/fixed.perfect.dragon.100K.0.07.obj')
    # spoon = ray_tracer.create_object(sphere, Materials.blue_ice, (6, 0, 6), 6)

    # ray_tracer.rotate(spoon, (0, 0, 1), 0.04)
    # ray_tracer.rotate(spoon, (0, 1, 0), 0.2)

    ray_tracer.c_global_decay = 0.0

    # exit()

    ray_tracer.rotate_view_port((0, 1, 0), 0.5)
    ray_tracer.rotate_view_port((1, 0, 0), 0.3)
    ray_tracer.move_view_port((-11, 0, 0))

    ray_tracer.move_view_port((0, 4, 0))

    ray_tracer.c_color_gamma = 1.0 / 2.2
    ray_tracer.c_apertureRadius = 0.5
    ray_tracer.c_focus = (1, 7, 11)

    ray_tracer.c_viewPortRatio = 7.5
    ray_tracer.move_view_port((0, 2, 100))
コード例 #9
0
def add_mesh_table():
    sphere = ray_tracer.create_sphere()
    ray_tracer.create_object(sphere, Materials.sun, (-50, 100, -100), 55)

    plane = ray_tracer.create_plane()
    ray_tracer.create_object(plane, Materials.wall, (-1000, 0, 0), 1,
                             (1, 0, 0))
    ray_tracer.create_object(plane, Materials.wall, (1000, 0, 0), 1,
                             (-1, 0, 0))
    ray_tracer.create_object(plane, Materials.wall, (0, 0, -1000), 1,
                             (0, 0, 1))
    # ray_tracer.create_object(plane, Materials.wall, (0, 0, 4000000), 1, (0, 0, -1))

    ray_tracer.create_square_with_picture('sky.jpg', Materials.picture,
                                          (0, 400, 0), 3000, (0, -1, 0))
    table = ray_tracer.create_square_with_picture('sea.jpg', Materials.cloth,
                                                  (20, -10, -20), 150,
                                                  (0, 1, 0))
    ray_tracer.set_velocity(table, (10, 0, 0))

    ray_tracer.move(table, (-5, 0, -5))
    mesh = ray_tracer.create_mesh(
        filename='meshes/fixed.perfect.dragon.100K.0.07.obj', compress=1)
    dragon = ray_tracer.create_object(mesh, Materials.red_ice, (6, 0, 6), 14)

    ray_tracer.c_global_decay = 0.0

    # exit()

    ray_tracer.rotate_view_port((0, 1, 0), 0.5)
    ray_tracer.rotate_view_port((1, 0, 0), 0.4)
    ray_tracer.move_view_port((-11, 0, 0))

    ray_tracer.move_view_port((0, 4, 0))

    ray_tracer.c_color_gamma = 1.0 / 2.2
    ray_tracer.c_apertureRadius = 0.5
    ray_tracer.c_focus = (1, 7, 11)

    ray_tracer.c_viewPortRatio = 11.5
    ray_tracer.move_view_port((0, 2, 100))