コード例 #1
0
 def _add_contents(self, file):
     instance = LangStrings(file.replace(TRANSLATION_PATH, "")[1:~3])
     for key, value in instance.items():
         if key in self:
             warn('Translation key "{translation_key}" ' "already registered.".format(translation_key=key))
             continue
         self[key] = value
コード例 #2
0
    def __init__(self):
        """Retrieve all core translations and store them in the dictionary."""
        # Initialize the dictionary
        super().__init__()

        # Create base dictionaries to store message hooks
        self._hooked_messages = defaultdict(list)
        self._hooked_prefixes = defaultdict(list)

        # Loop through all message translation files
        message_path = GUNGAME_TRANSLATION_PATH / 'messages'
        for file in message_path.walkfiles('*.ini'):
            # Skip all server-specific files
            if file.namebase.endswith('_server'):
                continue

            # Get the current translations
            instance = LangStrings(
                file.replace(TRANSLATION_PATH, '')[1:~3]
            )

            # Loop through all translations in the current file
            for key, value in instance.items():

                # Verify that the name is unique
                if key in self:
                    warn(f'Translation key "{key}" already registered.')
                    continue

                # Add the translations to the dictionary
                self[key] = value
コード例 #3
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 def _add_contents(self, file):
     instance = LangStrings(
         file.replace(TRANSLATION_PATH, '')[1:~3]
     )
     for key, value in instance.items():
         if key in self:
             warn(f'Translation key "{key}" already registered.')
             continue
         self[key] = value
コード例 #4
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ファイル: strings.py プロジェクト: bbblitz/Warcraft-GO
def _get_messages(translation_file, message_cls):
    """Get a dict of messages from a translation file."""
    lang_strings = LangStrings(info.basename + '/' + translation_file)
    return {key: message_cls(value) for key, value in lang_strings.items()}
コード例 #5
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# Source.Python
from messages import SayText2
from paths import TRANSLATION_PATH
from translations.strings import LangStrings

# Plugin
from ..info import info

# =============================================================================
# >> ALL DECLARATION
# =============================================================================
__all__ = ('punishment_messages', )

# =============================================================================
# >> GLOBAL VARIABLES
# =============================================================================
punishment_messages = {}

_punishment_path = TRANSLATION_PATH / info.name / 'punishments'
for _ini_file in _punishment_path.files('*.ini'):
    if _ini_file.namebase.endswith('_server'):
        continue
    _instance = LangStrings(_ini_file.replace(TRANSLATION_PATH, '')[1:~3])
    for _key, _value in _instance.items():
        if _key in punishment_messages:
            warn('Translation key "{key}" is already registered.'.format(
                key=_key, ))
            continue
        punishment_messages[_key] = SayText2(_value)
コード例 #6
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# Get the message instances
most_damage_messages = {
    1: HintText(most_damage_strings[info.name]),
    2: TextMsg(most_damage_strings[info.name], HudDestination.CENTER),
    4: KeyHintText(most_damage_strings[info.name]),
}

# Create the user settings
user_settings = PlayerSettings(info.name, 'md')

# Get the human player index iterator
_human_players = PlayerIter('human')

# Store the possible options
_options = {int(
    item.split(':')[1]): value for item, value in most_damage_strings.items(
        ) if item.startswith('Option:')}


# =============================================================================
# >> CONFIGURATION
# =============================================================================
# Create the most_damage.cfg file and execute it upon __exit__
with ConfigManager(info.basename) as config:

    # Create the default location convar
    default_location = config.cvar(
        'md_default_location', 1, most_damage_strings['Default Location'])

    # Loop through the possible location options
    for _item, _value in sorted(_options.items()):
コード例 #7
0
most_damage_messages = {
    1: HintText(most_damage_strings[info.name]),
    2: TextMsg(most_damage_strings[info.name], HudDestination.CENTER),
    4: KeyHintText(most_damage_strings[info.name]),
}

# Create the user settings
user_settings = PlayerSettings(info.name, 'md')

# Get the human player index iterator
_human_players = PlayerIter('human')

# Store the possible options
_options = {
    int(item.split(':')[1]): value
    for item, value in most_damage_strings.items()
    if item.startswith('Option:')
}

# =============================================================================
# >> CONFIGURATION
# =============================================================================
# Create the most_damage.cfg file and execute it upon __exit__
with ConfigManager(info.basename) as config:

    # Create the default location convar
    default_location = config.cvar('md_default_location', 1,
                                   most_damage_strings['Default Location'])

    # Loop through the possible location options
    for _item, _value in sorted(_options.items()):