def create_session(cls, slug, mode=None): """ Returns application settings for local. """ game = get_game_by_slug(slug) if not game: response.status_int = 404 return {'ok': False, 'msg': 'Game does not exist: %s' % slug} if 'canvas' == mode: prefix = 'play/%s/' % slug else: prefix = '' mapping_table = 'mapping_table.json' if game: mapping_table = str(game.mapping_table) user = get_current_user() game_session_list = GameSessionList.get_instance() game_session_id = game_session_list.create_session(user, game) StoreList.reset() DataShareList.reset() GameNotificationKeysList.reset() return { 'ok': True, 'mappingTable': { 'mappingTableURL': prefix + mapping_table, 'mappingTablePrefix': prefix + 'staticmax/', 'assetPrefix': 'missing/' }, 'gameSessionId': game_session_id }
def create_session(cls, slug, mode=None): """ Returns application settings for local. """ game = get_game_by_slug(slug) if not game: response.status_int = 404 return {'ok': False, 'msg': 'Game does not exist: %s' % slug} if 'canvas' == mode: prefix = 'play/%s/' % slug else: prefix = '' mapping_table = 'mapping_table.json' if game: mapping_table = str(game.mapping_table) user = get_current_user() game_session_list = GameSessionList.get_instance() if asbool(request.params.get('closeExistingSessions', False)): game_session_list.remove_game_sessions(user, game) game_session = game_session_list.create_session(user, game) # Reset API's (so YAML files are reloaded on a page refresh) StoreList.reset() DataShareList.reset() GameNotificationKeysList.reset() return { 'ok': True, 'mappingTable': { 'mappingTableURL': prefix + mapping_table, 'mappingTablePrefix': prefix + 'staticmax/', 'assetPrefix': 'missing/' }, 'gameSessionId': game_session.gamesession_id }
def create_session(cls, slug, mode=None): """ Returns application settings for local. """ game = get_game_by_slug(slug) if not game: response.status_int = 404 return {'ok': False, 'msg': 'Game does not exist: %s' % slug} if 'canvas' == mode: prefix = 'play/%s/' % slug else: prefix = '' mapping_table = 'mapping_table.json' if game: mapping_table = str(game.mapping_table) user = get_current_user() game_session_list = GameSessionList.get_instance() if (asbool(request.params.get('closeExistingSessions', False))): game_session_list.remove_game_sessions(user, game) game_session = game_session_list.create_session(user, game) # Reset API's (so YAML files are reloaded on a page refresh) StoreList.reset() DataShareList.reset() GameNotificationKeysList.reset() return { 'ok': True, 'mappingTable': { 'mappingTableURL': prefix + mapping_table, 'mappingTablePrefix': prefix + 'staticmax/', 'assetPrefix': 'missing/' }, 'gameSessionId': game_session.gamesession_id }