コード例 #1
0
class Line:
    pen = turtle.RawPen(g)
    pen.color("white")
    pen.hideturtle()
    pen.speed(0)

    def __init__(self, begin, end):
        #begin and end should be tuples
        self.begin = begin
        self.end = end

        self.slope = (end[1] - begin[1]) / (end[0] - begin[0])
        self.yint = begin[1] - self.slope * begin[0]

    def intersect(self, line):
        1

    def draw(self):
        self.pen.up()
        self.pen.goto(scalingFactor * self.begin[0],
                      scalingFactor * self.begin[1] + yOffset)
        self.pen.down()
        self.pen.goto(scalingFactor * self.end[0],
                      scalingFactor * self.end[1] + yOffset)
        self.pen.up()
コード例 #2
0
 def write_score(self):
     self.pen = turtle.RawPen(self.turt_screen)
     self.pen.speed(0)
     self.pen.color("black")
     self.pen.penup()
     self.pen.hideturtle()
     self.pen.goto(0, 300)
コード例 #3
0
class Point:
    pen = turtle.RawPen(g)
    pen.color("white")
    pen.hideturtle()
    pen.speed(0)

    def __init__(self, x, y, flag=None, date=0):
        self.x = x
        self.y = y
        self.flag = flag
        self.date = date

    def draw(self):
        x = self.x * scalingFactor
        y = self.y * scalingFactor + yOffset

        if self.flag == "close":
            self.pen.color("red")
        elif self.flag == "open":
            self.pen.color("green")

        width = 4
        self.pen.up()
        self.pen.goto(x - width / 2, y + width / 2)
        self.pen.down()
        self.pen.goto(x + width / 2, y + width / 2)
        self.pen.goto(x + width / 2, y - width / 2)
        self.pen.goto(x - width / 2, y - width / 2)
        self.pen.goto(x - width / 2, y + width / 2)
        self.pen.up()
コード例 #4
0
class Box:
    pen = turtle.RawPen(g)
    pen.color("orange")
    pen.hideturtle()
    pen.speed(0)

    def __init__(self, high, low, leftSide, rightSide):
        self.high = high
        self.low = low
        self.leftSide = leftSide
        self.rightSide = rightSide

        self.line = BoxLine((leftSide, low), (rightSide, high))

    def draw(self):

        high = self.high * scalingFactor + yOffset
        low = self.low * scalingFactor + yOffset
        leftSide = self.leftSide * scalingFactor
        rightSide = self.rightSide * scalingFactor

        self.pen.up()
        self.pen.goto(leftSide, high)
        self.pen.down()
        self.pen.goto(rightSide, high)
        self.pen.goto(rightSide, low)
        self.pen.goto(leftSide, low)
        self.pen.goto(leftSide, high)
        self.pen.up()

        self.line.draw()
コード例 #5
0
ファイル: TurtleDrawer.py プロジェクト: Umangvaghela/Python
 def __init__(self, canvas):
     self.pencilBox = ["black", "red", "green", "blue"]
     self.canvas = canvas
     self.yurtle = turtle.RawPen(self.canvas)
     self.yurtle.degrees()
     self.selectPen(0)
     self.penUp()
コード例 #6
0
ファイル: Graph.py プロジェクト: AgentEnder/EnderGraph
    def display(self, spread=200, node_size=20):
        '''(spread, nodeSize) where spread is the radius of the inner circle, and nodeSize is the radius of node's'''
        screen = turtle.Screen()  # Create a screen
        turtle.TurtleScreen._RUNNING = True
        pen = turtle.RawPen(screen)  # Create a turtle
        pen.speed(10000)  # Fast moving
        screen.tracer(0, 0)  # Don't update until told.
        node_coordinates = {}  # FORMAT: {node = Vec2}
        num_nodes = len(self.__nodes)
        for i, node in enumerate(self.__nodes):
            # DRAWING
            pen.pu()  # Pick up pen
            pen.home()  # Move to center of screen
            current_node_percent = i / num_nodes  # Percentage of way through nodes at i index
            pen.left(current_node_percent * 360)  # Rotate that percent through the circle
            pen.forward(spread)  # Move spread px out from center
            pen.seth(0)  # Reset angle
            pen.pd()  # Start Drawing
            pen.circle(node_size)  # Draw circle with radius nodeSize
            # SAVE INFORMATION
            pen.pu()  # Stop drawing
            pen.sety(pen.ycor() + node_size)  # Move to center of circle
            node_coordinates[node] = pen.position()  # save coordinates
            if self.__debug:
                print(node_coordinates[node])  # Print for debugging
            pen.sety(pen.ycor() - 4)
            pen.write(node, align="center")  # Write contents of node to string.
        for edge in self.__edges:
            if self.__debug:
                print(edge)  # Print for debugging
            pen.pu()  # Stop Drawing
            pen.setpos(node_coordinates[edge[0]])  # Go to center of node_a
            pen.seth(pen.towards(node_coordinates[edge[1]]))  # Look at node_b
            pen.forward(node_size)  # Move to edge of node_a's circle
            pen.pd()  # Start Drawing
            # Move towards node_b, stopping 10 px before you reach coordinates
            if not self.__isWeighted:
                pen.forward(math.sqrt(
                    (pen.position() - node_coordinates[edge[1]])[0] ** 2 + (pen.position() - node_coordinates[edge[1]])[
                        1] ** 2) - node_size)
            else:
                pen.forward((math.sqrt(
                    (pen.position() - node_coordinates[edge[1]])[0] ** 2 + (pen.position() - node_coordinates[edge[1]])[
                        1] ** 2) - node_size) / 2)  # Move halfway
                pen.write(edge[2])  # Display edge weight
                pen.forward(math.sqrt(
                    (pen.position() - node_coordinates[edge[1]])[0] ** 2 + (pen.position() - node_coordinates[edge[1]])[
                        1] ** 2) - node_size)

            pen.pu()  # Stop drawing
        pen.ht()  # Hide turtle
        screen.update()  # Display results
        screen.exitonclick()
        screen = None
        del pen
コード例 #7
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 def __create_new_line(self, type, str=None):
     if len(self.infomation_bars) == 0:
         self.__information_point = LEFT_BUTTON.copy()
     else:
         self.__information_point[1] += WORD_SIZE
     if str is None:
         str = 'None'
     self.infomation_bars[type] = turtle.RawPen(turtle.getcanvas())
     self.infomation_bars[type].ht()
     self.infomation_bars[type].pu()
     self.infomation_bars[type].speed(0)
     self.infomation_bars[type].goto(self.__information_point[0],
                                     self.__information_point[1])
     self.infomation_bars[type].write(type + ': ' + str)
コード例 #8
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 def __get_step(self):
     global line_turtle, line
     line = 0
     turtle.listen()
     line_turtle = turtle.RawPen(turtle.getcanvas())
     line_turtle.pu()
     line_turtle.speed(0)
     line_turtle.ht()
     line_turtle.goto(-440, 400)
     line_turtle.write('Now is line 0')
     self.command_iter = Iter(self.command_list)
     self.parameters_iter = Iter(self.parameters_list)
     turtle.onkeypress(self.__undo, 'Down')
     turtle.onkeypress(self.__run_step, 'Up')
コード例 #9
0
def menu():
    global turtle, window, entry
    window = Tk()
    window.resizable(0, 0)
    window.title('Polygons')
    window.wm_attributes('-topmost', 1)
    entry = Entry(window, relief='solid', width=15, font=('Arial', 20))
    entry.pack()
    start_button = Button(window,
                          text='POLYGON',
                          font=('Arial', 20, 'bold'),
                          foreground='blue',
                          background='white',
                          relief='solid',
                          width=10,
                          activebackground='white',
                          activeforeground='blue')
    button_exit = Button(window,
                         text='EXIT',
                         font=('Arial', 20, 'bold'),
                         foreground='red',
                         background='white',
                         relief='solid',
                         width=10,
                         activebackground='white',
                         activeforeground='red')
    button_star = Button(window,
                         text='STAR',
                         font=('Arial', 20, 'bold'),
                         foreground='yellow',
                         background='white',
                         relief='solid',
                         width=10,
                         activebackground='white',
                         activeforeground='yellow')
    start_button.pack()
    start_button.bind('<Button-1>', draw)
    button_exit.bind_all('<Escape>', close_window)
    button_star.pack()
    button_exit.bind('<Button-1>', close_window)
    button_exit.pack()
    button_star.bind('<Button-1>', draw_star)
    canvas = Canvas(window, width=400, height=400)
    canvas.pack()
    turtle = turtle.RawPen(canvas)
    window.mainloop()
コード例 #10
0
ファイル: showmaze.py プロジェクト: Rob-M-F/Micromouse_3_6
 def __init__(self, display_maze, shape="turtle", color="black", fill="green"):
     # Capture information from display_maze function needed to position robot
     self.window = display_maze
     self.cell_size = self.window.get_cell_size()
     self.origin = self.window.get_origin() + (self.cell_size // 2)
     
     # Configure pen
     self.pen = turtle.RawPen(self.window.get_window())
     self.pen.hideturtle()
     self.pen.penup()
     self.pen.setheading(90)
     self.pen.goto(self.origin, self.origin)
     self.pen.shape(shape)
     self.pen.color(color)
     self.pen.fillcolor(fill)
     self.pen.showturtle()
     self.stamp = self.pen.stamp()
コード例 #11
0
    def draw_maze(self):
        '''
        This function uses Python's turtle library to draw a picture of the maze
        given as an argument when running the script.
        '''
        # configure turtle for maze drawing
        wally = turtle.RawPen(self.window)
        wally.speed(0)
        wally.hideturtle()
        wally.penup()

        # iterate through squares one by one to decide where to draw walls
        for x in range(self.maze.dim):
            for y in range(self.maze.dim):
                if not self.maze.is_permissible([x, y], 'up'):
                    wally.goto(self.origin + self.sq_size * x,
                               self.origin + self.sq_size * (y + 1))
                    wally.setheading(0)
                    wally.pendown()
                    wally.forward(self.sq_size)
                    wally.penup()

                if not self.maze.is_permissible([x, y], 'right'):
                    wally.goto(self.origin + self.sq_size * (x + 1),
                               self.origin + self.sq_size * y)
                    wally.setheading(90)
                    wally.pendown()
                    wally.forward(self.sq_size)
                    wally.penup()

                # only check bottom wall if on lowest row
                if y == 0 and not self.maze.is_permissible([x, y], 'down'):
                    wally.goto(self.origin + self.sq_size * x, self.origin)
                    wally.setheading(0)
                    wally.pendown()
                    wally.forward(self.sq_size)
                    wally.penup()

                # only check left wall if on leftmost column
                if x == 0 and not self.maze.is_permissible([x, y], 'left'):
                    wally.goto(self.origin, self.origin + self.sq_size * y)
                    wally.setheading(90)
                    wally.pendown()
                    wally.forward(self.sq_size)
                    wally.penup()
コード例 #12
0
    t.circle(4*i)
  File "C:\Python37\lib\turtle.py", line 1990, in circle
    self.speed(speed)
  File "C:\Python37\lib\turtle.py", line 2174, in speed
    self.pen(speed=speed)
  File "C:\Python37\lib\turtle.py", line 2459, in pen
    self._update()
  File "C:\Python37\lib\turtle.py", line 2663, in _update
    screen._delay(screen._delayvalue) # TurtleScreenBase
  File "C:\Python37\lib\turtle.py", line 566, in _delay
    self.cv.after(delay)
  File "C:\Python37\lib\tkinter\__init__.py", line 744, in after
    self.tk.call('after', ms)
KeyboardInterrupt
>>> t.reset()
>>> turtle.RawPen()
Traceback (most recent call last):
  File "<pyshell#32>", line 1, in <module>
    turtle.RawPen()
  File "C:\Python37\lib\turtle.py", line 2538, in __init__
    raise TurtleGraphicsError("bad canvas argument %s" % canvas)
turtle.TurtleGraphicsError: bad canvas argument None
>>> import turtle
>>> turtle.RawPen()
Traceback (most recent call last):
  File "<pyshell#34>", line 1, in <module>
    turtle.RawPen()
  File "C:\Python37\lib\turtle.py", line 2538, in __init__
    raise TurtleGraphicsError("bad canvas argument %s" % canvas)
turtle.TurtleGraphicsError: bad canvas argument None
>>> 
コード例 #13
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 def __init__(self, set_width=1000, set_height=1000):
     self.window = Tk()
     canvas = Canvas(self.window, width=set_width, height=set_height)
     canvas.pack()
     self.cursor = turtle.RawPen(canvas)
     self.cursor.speed(1)
コード例 #14
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 def __init__(self, canvas):
     super().__init__(canvas)
     self.my_turtle = turtle.RawPen(self.canvas)
     self.my_turtle.degrees()
     self.selectPen(0)
     self.penUp()
コード例 #15
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 def __init__(self, canvas):
     super().__init__(canvas)
     self.test_string = ""
     self.cursor = turtle.RawPen(self._canvas)
     self.penIsDown = False
     self.cursor.speed(1)
コード例 #16
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class BoxLine(Line):
    pen = turtle.RawPen(g)
    pen.color("orange")
    pen.hideturtle()
    pen.speed(0)
コード例 #17
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        t2.pendown()
    elif splited[0] == 'up':
        t2.penup()
    elif splited[0] == 'clear':
        t2.clear()
    else:
        es.msgbox("NameError: name " + splited[0] + "' is not defined",
                  'Error')


r = tu._Root()
r.set_geometry(800, 800, 0, 0)
cv2 = tu.ScrolledCanvas(r)
cv2.pack(expand=True, fill=tk.BOTH)
cv2.reset(400, 4000)
t1 = tu.RawPen(cv2)
cv3 = tu.ScrolledCanvas(r)
cv3.pack(expand=True, fill=tk.BOTH)
cv3.reset(400, 400)
t2 = tu.RawPen(cv3)
t2.shape('turtle')
t1.hideturtle()
t1.penup()
t1.goto(-350, 100)
t1.color('green')
t1.write('''
  _____        __                  
 |  __ \      / _|                 
 | |__) |   _| |_ __ _ _ __   __ _ 
 |  ___/ | | |  _/ _` | '_ \ / _` |
 | |   | |_| | || (_| | | | | (_| |
コード例 #18
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 def __init__(self):
     self.this_canvas = GuiInterface.canvas
     self.cursor = turtle.RawPen(self.this_canvas)
     self.cursor.speed(1)
コード例 #19
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import turtle
from tkinter import *

tk = Tk()
tk.resizable(0, 0)
tk.title('Wielokaty')
tk.wm_attributes('-topmost', 1)
canvas = Canvas(tk, width=400, height=400)
canvas.pack()
turtle = turtle.RawPen(canvas)
tk.mainloop()
コード例 #20
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    Date.append(each[0])
    Open.append(float(each[1]))
    High.append(float(each[2]))
    Low.append(float(each[3]))
    Close.append(float(each[4]))

g = turtle.Screen()
g.title("Indicator E")
g.bgcolor("black")
g.setup(width=1000, height=700)
g.screensize(2000, 20000)

scalingFactor = .2
yOffset = -5000

pen = turtle.RawPen(g)
pen.color("white")
pen.hideturtle()
pen.speed(0)

pen.up()
pen.goto(-990, 340)
pen.down()
pen.goto(-990, -330)
pen.goto(-990, 0)
#pen.goto(990,0)

pen.up()

############################################
コード例 #21
0
    x, y = ob.position()
    ob.down()
    ob.goto(obs[dis_list[0][0]].position())
    ob.goto(x, y)
    ob.up()
    ob.clear()
    return


root = tk.Tk()
root.title("Turtle")
root.geometry('800x640')
cv = tk.Canvas(root, bg='white', height=800, width=640)
cv.pack()

a = turtle.RawPen(cv)
b = turtle.RawPen(cv)
c = turtle.RawPen(cv)
d = turtle.RawPen(cv)

i = [a, b, c, d]
for ob in i:
    ob.up()
    ob.setpos(getRandomPos())  # 随机放置多个海龟在画布上
'''
向中心随机移动 
'''
while True:
    towardPoint(0, 0, a, b, c, d)  #朝向共同点
    #随机前进和后退
    if randomstat:
コード例 #22
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    5: 'body',
    4: 'arm',
    3: 'arm',
    2: 'leg',
    1: 'leg'
}

# Tell players how many letters the host_word has and new blank lines so the other players can't see the answer
for i in range(20):
    print('\n')
print('The host has chosen a word with ' + str(len(host_word)) +
      ' letters in it')

# Show screen and define "pen"
screen = turtle.Screen()
drawing_pen = turtle.RawPen(screen)
drawing_pen.hideturtle()

# For 100 times, if there isn't a clear winner or loser continue asking for letters and running turns
for i in range(100):
    if not player_won(correct_guesses) and not player_lost(n_pieces_left):
        guess = input(
            'Please type the letter you think is in the hosts word: ')

        # Checks if input is in alphabet and only one character (one letter) for 100 times,
        # then exits program if user persists
        for ii in range(100):
            if not guess.isalpha() or len(guess) > 1 or len(guess) == 0:
                guess = input(
                    'Please remember to only type 1 letter. '
                    'Not a number, not a phrase, just a letter. Try again! ')
コード例 #23
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def send_letter(event=None):
    global text_prompt
    global input_win
    global sub_button
    global out_win
    global guess_letter
    global f_letter
    global empty_guess2
    global rand_word
    global fill_guess
    global num
    global level
    global counter
    global binned
    global bins
    global guessed
    f_letter = guess_letter.get()
    while True:
        if len(f_letter) != 1:
            input_win.delete(0, END)
            text_prompt.grid_forget()
            out_win.grid_forget()
            text_prompt = Label(root, text="Max 1 letter.", width=30)
            text_prompt.grid(row=0, column=0, padx=15)
            input_win.grid_forget()
            input_win = Entry(root, textvariable=guess_letter, width=30, justify=CENTER)
            input_win.grid(row=1, column=0, padx=15)
            input_win.focus_set()
            input_win.bind('<Return>', send_letter)
            sub_button = Button(root, text="Submit", command=send_letter)
            sub_button.grid(row=2, column=0, padx=15)
            out_win = Label(root, relief=SUNKEN, text=fill_guess, width=30)
            out_win.grid(row=3, column=0, padx=15)
            break
        if f_letter in rand_word:
            for i in rand_word:
                lst = [i for i, n in enumerate(rand_word) if n == f_letter]
                for e in lst:
                    empty_guess2[e] = f_letter
                    input_win.delete(0, END)
                if list(rand_word) == empty_guess2:
                    fill_guess = "".join(empty_guess2)
                    again = messagebox.askyesno("New game?", "Correct, answer is " + fill_guess + "\nDo you wish to play again??")
                    if again == 1:
                        loop()
                        return False
                    if again == 0:
                        raise SystemExit
            fill_guess = "".join(empty_guess2)
            input_win.delete(0, END)
            text_prompt.grid_forget()
            out_win.grid_forget()
            text_prompt = Label(root, text="Guess a letter.", width=30)
            text_prompt.grid(row=0, column=0, padx=15)
            input_win.grid_forget()
            input_win = Entry(root, textvariable=guess_letter, width=30, justify=CENTER)
            input_win.grid(row=1, column=0, padx=15)
            input_win.focus_set()
            input_win.bind('<Return>', send_letter)
            sub_button = Button(root, text="Submit", command=send_letter)
            sub_button.grid(row=2, column=0, padx=15)
            out_win = Label(root, relief=SUNKEN, text=fill_guess, width=30)
            out_win.grid(row=3, column=0, padx=15)
            break
        else:
            if f_letter.upper() not in bins:
                bins.append(guess_letter.get())
                bins = [b.capitalize() for b in bins]
                binned = " ".join(bins)
            fill_guess = "".join(empty_guess2)
            input_win.delete(0, END)
            text_prompt.grid_forget()
            out_win.grid_forget()
            guessed.grid_forget()
            text_prompt = Label(root, text="Wrong guess. Guess a letter.", width=30)
            text_prompt.grid(row=0, column=0, padx=15)
            input_win.grid_forget()
            input_win = Entry(root, textvariable=guess_letter, width=30, justify=CENTER)
            input_win.focus_set()
            input_win.bind('<Return>', send_letter)
            input_win.grid(row=1, column=0, padx=15)
            sub_button = Button(root, text="Submit", command=send_letter)
            sub_button.grid(row=2, column=0, padx=15)
            out_win = Label(root, relief=SUNKEN, text=fill_guess, width=30)
            out_win.grid(row=3, column=0, padx=15)
            counter += 1
            guessed = Label(root, width=30, text=binned)
            guessed.grid(row=4, column=0, padx=15)

            if counter == 1:
                shape1 = turtle.RawPen(canvas)
                shape1.speed(0)
                shape1.shape("square")
                shape1.color("black")
                shape1.shapesize(stretch_wid=1, stretch_len=7)
                shape1.penup()
                shape1.goto(-30, -180)

            if counter == 2:
                shape2 = turtle.RawPen(canvas)
                shape2.speed(0)
                shape2.shape("square")
                shape2.color("black")
                shape2.shapesize(stretch_wid=15, stretch_len=1)
                shape2.penup()
                shape2.goto(-80, -20)

            if counter == 3:
                shape3 = turtle.RawPen(canvas)
                shape3.speed(0)
                shape3.shape("square")
                shape3.color("black")
                shape3.shapesize(stretch_wid=1, stretch_len=9)
                shape3.penup()
                shape3.goto(0, 140)

            if counter == 4:
                shape4 = turtle.RawPen(canvas)
                shape4.speed(0)
                shape4.left(45)
                shape4.shape("square")
                shape4.color("black")
                shape4.shapesize(stretch_wid=1, stretch_len=3)
                shape4.penup()
                shape4.goto(-55, 115)

            if counter == 5:
                shape5 = turtle.RawPen(canvas)
                shape5.speed(0)
                shape5.shape("square")
                shape5.color("black")
                shape5.shapesize(stretch_wid=4, stretch_len=1)
                shape5.penup()
                shape5.goto(40, 105)

            if counter == 6:
                shape6 = turtle.RawPen(canvas)
                shape6.speed(0)
                shape6.shape("circle")
                shape6.color("black")
                shape6.shapesize(stretch_wid=2, stretch_len=2)
                shape6.penup()
                shape6.goto(40, 60)

            if counter == 7:
                shape7 = turtle.RawPen(canvas)
                shape7.speed(0)
                shape7.shape("square")
                shape7.color("black")
                shape7.shapesize(stretch_wid=4, stretch_len=1)
                shape7.penup()
                shape7.goto(40, 0)

            if counter == 8:
                shape8 = turtle.RawPen(canvas)
                shape8.left(45)
                shape8.speed(0)
                shape8.shape("square")
                shape8.color("black")
                shape8.shapesize(stretch_wid=3, stretch_len=1)
                shape8.penup()
                shape8.goto(65, 10)

            if counter == 9:
                shape9 = turtle.RawPen(canvas)
                shape9.right(45)
                shape9.speed(0)
                shape9.shape("square")
                shape9.color("black")
                shape9.shapesize(stretch_wid=3, stretch_len=1)
                shape9.penup()
                shape9.goto(15, 10)

            if counter == 10:
                shape10 = turtle.RawPen(canvas)
                shape10.left(30)
                shape10.speed(0)
                shape10.shape("square")
                shape10.color("black")
                shape10.shapesize(stretch_wid=4, stretch_len=1)
                shape10.penup()
                shape10.goto(60, -70)

            if counter == 11:
                shape11 = turtle.RawPen(canvas)
                shape11.right(30)
                shape11.speed(0)
                shape11.shape("square")
                shape11.color("black")
                shape11.shapesize(stretch_wid=4, stretch_len=1)
                shape11.penup()
                shape11.goto(20, -70)

            if counter == 12:
                again = messagebox.askyesno("New game?",
                                            "Correct, answer is " + rand_word + "\nDo you wish to play again??")
                if again == 1:
                    loop()
                    counter = 0
                    canvas.delete("all")
                    return False
                if again == 0:
                    raise SystemExit
            break
コード例 #24
0
 def __init__(self):
     self.pen = turtle.RawPen(get_canvas())
     self.pen.degrees()
     self._all_turtles.append(weakref.ref(self))
     self._count = self._turtle_count
     self.__class__._turtle_count += 1
コード例 #25
0
# -*- coding: utf-8 -*-
"""
Created on Sun Sep 11 07:21:17 2016

@author: Backup
"""

p = (180 - 135)
i = (100)

import turtle

turtle.RawPen(turtle.Screen())
turtle.color("red", "blue")
turtle.pu()
turtle.setpos(-i / 2, i + 20)
turtle.pd()

turtle.fill(True)
for b in range(0, 8, 1):
    turtle.fd(i)
    turtle.right(p)

turtle.fill(False)

turtle.pu()
turtle.setpos(-70, 20)
turtle.right(p - 45)
turtle.pd()
turtle.write("Timmy is a Teacher now", True, "left",
             ("Times New Roman", 12, "normal"))
コード例 #26
0
 def __init__(self, ):
     self.test_string = ''
     self.cursor = turtle.RawPen(self.this_canvas)
     self.cursor.speed(1)