コード例 #1
0
ファイル: loader.py プロジェクト: 19colt87/WOTDecompiled
 def init(self):
     g_playerEvents.onAccountShowGUI += self.__pe_onAccountShowGUI
     g_playerEvents.onAvatarBecomePlayer += self.__pe_onAvatarBecomePlayer
     connectionManager.onDisconnected += self.__cm_onDisconnected
     windowsManager = GUIProxy.windowsManager()
     windowsManager.onInitBattleGUI += self.__wm_onInitBattleGUI
     windowsManager.onDestroyBattleGUI += self.__wm_onDestroyBattleGUI
コード例 #2
0
ファイル: loader.py プロジェクト: webiumsk/WoT
 def init(self):
     g_playerEvents.onGuiCacheSyncCompleted += self.__pe_onGuiCacheSyncCompleted
     g_playerEvents.onAvatarBecomePlayer += self.__pe_onAvatarBecomePlayer
     connectionManager.onDisconnected += self.__cm_onDisconnected
     windowsManager = GUIProxy.windowsManager()
     windowsManager.onInitBattleGUI += self.__wm_onInitBattleGUI
     windowsManager.onDestroyBattleGUI += self.__wm_onDestroyBattleGUI
コード例 #3
0
 def init(self):
     g_playerEvents.onAccountShowGUI += self.__pe_onAccountShowGUI
     g_playerEvents.onAvatarBecomePlayer += self.__pe_onAvatarBecomePlayer
     connectionManager.onDisconnected += self.__cm_onDisconnected
     windowsManager = GUIProxy.windowsManager()
     windowsManager.onInitBattleGUI += self.__wm_onInitBattleGUI
     windowsManager.onDestroyBattleGUI += self.__wm_onDestroyBattleGUI
コード例 #4
0
ファイル: layout.py プロジェクト: wotmods/WOTDecompiled
    def getGuiRoot(self):
        try:
            root = GUIProxy.windowsManager().battleWindow
        except AttributeError:
            LOG_CURRENT_EXCEPTION()
            root = None

        return root
コード例 #5
0
ファイル: layout.py プロジェクト: v3ss0n/WOTDecompiled
    def getGuiRoot(self):
        try:
            root = GUIProxy.windowsManager().battleWindow
        except AttributeError:
            LOG_CURRENT_EXCEPTION()
            root = None

        return root
コード例 #6
0
ファイル: __init__.py プロジェクト: wotmods/WOTDecompiled
    def _resolveGuiRoot(self):
        proxy = None
        try:
            window = GUIProxy.windowsManager().window
            self._guiRef = weakref.ref(window)
            proxy = window.proxy
        except AttributeError:
            LOG_CURRENT_EXCEPTION()

        return proxy
コード例 #7
0
    def _resolveGuiRoot(self):
        proxy = None
        try:
            window = GUIProxy.windowsManager().window
            self._guiRef = weakref.ref(window)
            proxy = window.proxy
        except AttributeError:
            LOG_CURRENT_EXCEPTION()

        return proxy
コード例 #8
0
 def fini(self):
     g_playerEvents.onAccountShowGUI -= self.__pe_onAccountShowGUI
     g_playerEvents.onAvatarBecomePlayer -= self.__pe_onAvatarBecomePlayer
     connectionManager.onDisconnected -= self.__cm_onDisconnected
     windowsManager = GUIProxy.windowsManager()
     windowsManager.onInitBattleGUI -= self.__wm_onInitBattleGUI
     windowsManager.onDestroyBattleGUI -= self.__wm_onDestroyBattleGUI
     if self.__tutorial is not None:
         self.__dispatcher.stop()
         self.__tutorial.stop()
     return
コード例 #9
0
ファイル: loader.py プロジェクト: 19colt87/WOTDecompiled
 def fini(self):
     g_playerEvents.onAccountShowGUI -= self.__pe_onAccountShowGUI
     g_playerEvents.onAvatarBecomePlayer -= self.__pe_onAvatarBecomePlayer
     connectionManager.onDisconnected -= self.__cm_onDisconnected
     windowsManager = GUIProxy.windowsManager()
     windowsManager.onInitBattleGUI -= self.__wm_onInitBattleGUI
     windowsManager.onDestroyBattleGUI -= self.__wm_onDestroyBattleGUI
     if self.__tutorial is not None:
         self.__dispatcher.stop()
         self.__tutorial.stop()
     return
コード例 #10
0
ファイル: loader.py プロジェクト: webiumsk/WoT
 def fini(self):
     g_playerEvents.onGuiCacheSyncCompleted -= self.__pe_onGuiCacheSyncCompleted
     g_playerEvents.onAvatarBecomePlayer -= self.__pe_onAvatarBecomePlayer
     connectionManager.onDisconnected -= self.__cm_onDisconnected
     windowsManager = GUIProxy.windowsManager()
     windowsManager.onInitBattleGUI -= self.__wm_onInitBattleGUI
     windowsManager.onDestroyBattleGUI -= self.__wm_onDestroyBattleGUI
     if self.__tutorial is not None:
         self.__dispatcher.stop()
         self.__tutorial.stop()
     self.__loggedDBIDs.clear()
     return
コード例 #11
0
ファイル: layout.py プロジェクト: wotmods/WOTDecompiled
    def _resolveGuiRoot(self):
        proxy = None
        try:
            window = GUIProxy.windowsManager().battleWindow
            self._guiRef = weakref.ref(window)
            proxy = window.proxy
            dispatcher = self.getDispatcher()
            if dispatcher is not None and proxy is not None:
                dispatcher.populateUI(proxy)
        except AttributeError:
            LOG_CURRENT_EXCEPTION()

        return proxy
コード例 #12
0
ファイル: layout.py プロジェクト: v3ss0n/WOTDecompiled
    def _resolveGuiRoot(self):
        proxy = None
        try:
            window = GUIProxy.windowsManager().battleWindow
            self._guiRef = weakref.ref(window)
            proxy = window.proxy
            dispatcher = self.getDispatcher()
            if dispatcher is not None and proxy is not None:
                dispatcher.populateUI(proxy)
        except AttributeError:
            LOG_CURRENT_EXCEPTION()

        return proxy