コード例 #1
0
 def __init__(self, parent=None):
     super(Uci_worker, self).__init__(parent)
     self.command_queue = queue.Queue()
     self.process = QProcess()
     self.go_infinite = False
     self.current_fen = ""
     self.engine_info = EngineInfo()
コード例 #2
0
ファイル: mode_mnu_ctr.py プロジェクト: jasiegel4/jerry
 def on_set_engines(self):
     user_settings = self.model.user_settings
     dialog = DialogEngines(user_settings=user_settings)
     self.on_enter_moves_mode()
     if dialog.exec_() == QDialog.Accepted:
         user_settings.engines = dialog.engines
         user_settings.active_engine = dialog.active_engine
         info = EngineInfo()
         info.id = user_settings.active_engine.name
         self.mainAppWindow.gamestateController.receive_engine_info(info)
コード例 #3
0
ファイル: mode_mnu_ctr.py プロジェクト: prvn16/jerry
 def on_set_engines(self):
     user_settings = self.model.user_settings
     dialog = DialogEngines(user_settings=user_settings)
     self.on_enter_moves_mode()
     if dialog.exec_() == QDialog.Accepted:
         user_settings.engines = dialog.engines
         user_settings.active_engine = dialog.active_engine
         info = EngineInfo()
         info.id = user_settings.active_engine.name
         self.mainAppWindow.gamestateController.receive_engine_info(info)
         #todo update views, i.e. label above engine window
コード例 #4
0
ファイル: uci_worker.py プロジェクト: prvn16/jerry
 def __init__(self,parent=None):
     super(Uci_worker,self).__init__(parent)
     self.command_queue = queue.Queue()
     self.process = QProcess()
     self.go_infinite = False
     self.current_fen = ""
     self.engine_info = EngineInfo()
コード例 #5
0
ファイル: gamestate.py プロジェクト: jasiegel4/jerry
    def __init__(self):
        super(GameState, self).__init__()
        #self.game = chess.pgn.Game()
        #self.root = self.game
        #self.current = self.game
        self.current = chess.pgn.Game()
        self.mode = MODE_ENTER_MOVES
        self.printer = GUIPrinter()
        self.computer_think_time = 3000
        self.display_engine_info = True
        self.score = 0
        self.position_bad = 0
        self.position_draw = 0
        self.pv = []
        self.analysis_threshold = 0.5

        self.engine_info = EngineInfo()

        self.mate_threat = None
        self.next_mate_threat = None

        self.best_score = None
        self.best_pv = []

        self.timed_game = False
        self.time_white = 0
        self.time_black = 0
        self.add_secs_per_move = 0
        self.strength_level = 3
        self.initialize_headers()

        self.pgn_filename = None

        self.last_save_dir = None
        self.last_open_dir = None

        self.unsaved_changes = False
        self.game_analysis_white = False
        self.game_analysis_black = False
コード例 #6
0
class Uci_worker(QObject):

    MOVES = re.compile('\s[a-z]\d[a-z]\d([a-z]{0,1})')
    BESTMOVE = re.compile('bestmove\s[a-z]\d[a-z]\d[a-z]{0,1}')
    STRENGTH = re.compile('Skill Level value \d+')

    def __init__(self, parent=None):
        super(Uci_worker, self).__init__(parent)
        self.command_queue = queue.Queue()
        self.process = QProcess()
        self.go_infinite = False
        self.current_fen = ""
        self.engine_info = EngineInfo()

    def process_command(self):
        if (self.process.state() == QProcess.NotRunning
                and not self.command_queue.empty()):
            msg = self.command_queue.get()
            if (msg.startswith("start_engine?")):
                path = msg.split("?")[1]
                self.process.start(path + "\n")
                self.engine_info.strength = None
        elif (self.process.state() == QProcess.Running):
            output = str(self.process.readAllStandardOutput(), "utf-8")
            if (not output == ""):
                self.engine_info.update_from_string(output, self.current_fen)
                self.emit(SIGNAL("info(PyQt_PyObject)"),
                          deepcopy(self.engine_info))
                lines = output.splitlines()
                for line in lines:
                    bm = self.BESTMOVE.search(line)
                    if (bm):
                        move = bm.group()[9:]
                        self.emit(SIGNAL("bestmove(QString)"), move)
            if (not self.command_queue.empty()):
                # first check if we are in go infinite mode
                # then first send a stop command to engine
                # before processing further commands
                if (self.go_infinite):
                    self.process.write(bytes(("stop\n"), "utf-8"))
                    self.process.waitForBytesWritten()
                msg = self.command_queue.get()
                self.go_infinite = False
                # if command is position fen moves, first count the
                # numbers of moves so far to generate move numbers in engine info
                if (msg.startswith("position")):
                    match = self.MOVES.findall(msg)
                    if (len(match) > 0):
                        self.engine_info.no_game_halfmoves = len(match)
                if (msg.startswith("quit")):
                    self.process.write(bytes(("quit\n"), "utf-8"))
                    self.process.waitForBytesWritten()
                    self.process.waitForFinished()
                elif (msg.startswith("go infinite")):
                    self.go_infinite = True
                    self.process.write(bytes(("go infinite\n"), "utf-8"))
                    self.process.waitForBytesWritten()
                elif (msg.startswith("setoption name Skill Level")):
                    m = self.STRENGTH.search(msg)
                    if (m):
                        self.engine_info.strength = 1200 + int(
                            m.group()[18:]) * 100
                    self.process.write(bytes(msg + "\n", "utf-8"))
                    self.process.waitForBytesWritten()
                else:
                    self.process.write(bytes(msg + "\n", "utf-8"))
                    self.process.waitForBytesWritten()

    def add_command(self, command):
        self.command_queue.put(command)

    def update_fen(self, fen_string):
        self.current_fen = fen_string
コード例 #7
0
ファイル: uci_worker.py プロジェクト: prvn16/jerry
class Uci_worker(QObject):

    MOVES = re.compile('\s[a-z]\d[a-z]\d([a-z]{0,1})')
    BESTMOVE = re.compile('bestmove\s[a-z]\d[a-z]\d[a-z]{0,1}')
    STRENGTH = re.compile('Skill Level value \d+')


    def __init__(self,parent=None):
        super(Uci_worker,self).__init__(parent)
        self.command_queue = queue.Queue()
        self.process = QProcess()
        self.go_infinite = False
        self.current_fen = ""
        self.engine_info = EngineInfo()

    def process_command(self):
        if(self.process.state() == QProcess.NotRunning and not self.command_queue.empty()):
            msg = self.command_queue.get()
            if(msg.startswith("start_engine?")):
                path = msg.split("?")[1]
                self.process.start(path+"\n")
                self.engine_info.strength = None
        elif(self.process.state() == QProcess.Running):
            output = str(self.process.readAllStandardOutput(),"utf-8")
            self.engine_info.update_from_string(output,self.current_fen)
            self.emit(SIGNAL("info(PyQt_PyObject)"),deepcopy(self.engine_info))
            lines = output.splitlines()
            for line in lines:
                bm = self.BESTMOVE.search(line)
                if(bm):
                    move = bm.group()[9:]
                    self.emit(SIGNAL("bestmove(QString)"),move)
            if(not self.command_queue.empty()):
                # first check if we are in go infinite mode
                # then first send a stop command to engine
                # before processing further commands
                if(self.go_infinite):
                    self.process.write(bytes(("stop\n"),"utf-8"))
                    self.process.waitForBytesWritten()
                msg = self.command_queue.get()
                self.go_infinite = False
                # if command is position fen moves, first count the
                # numbers of moves so far to generate move numbers in engine info
                if(msg.startswith("position")):
                    match = self.MOVES.findall(msg)
                    if(len(match) > 0):
                        self.engine_info.no_game_halfmoves = len(match)
                if(msg.startswith("quit")):
                    self.process.write(bytes(("quit\n"),"utf-8"))
                    self.process.waitForBytesWritten()
                    self.process.waitForFinished()
                elif(msg.startswith("go infinite")):
                    self.go_infinite = True
                    self.process.write(bytes(("go infinite\n"),"utf-8"))
                    self.process.waitForBytesWritten()
                elif(msg.startswith("setoption name Skill Level")):
                    m = self.STRENGTH.search(msg)
                    if(m):
                        #print(str(m.group()[18:]))
                        self.engine_info.strength = 1200+int(m.group()[18:])*100
                    self.process.write(bytes(msg+"\n","utf-8"))
                    self.process.waitForBytesWritten()
                else:
                    self.process.write(bytes(msg+"\n","utf-8"))
                    self.process.waitForBytesWritten()


    def add_command(self,command):
        self.command_queue.put(command)

    def update_fen(self,fen_string):
        self.current_fen = fen_string
コード例 #8
0
ファイル: uci_worker.py プロジェクト: liggettla/jerry
class Uci_worker(QObject):

    MOVES = re.compile('\s[a-z]\d[a-z]\d([a-z]{0,1})')
    BESTMOVE = re.compile('bestmove\s[a-z]\d[a-z]\d[a-z]{0,1}')
    STRENGTH = re.compile('Skill Level value \d+')


    def __init__(self,parent=None):
        super(Uci_worker,self).__init__(parent)
        self.command_queue = queue.Queue()
        self.process = QProcess()
        self.go_infinite = False
        self.current_fen = ""
        self.engine_info = EngineInfo()

    def process_command(self):
        if(self.process.state() == QProcess.NotRunning and not self.command_queue.empty()):
            msg = self.command_queue.get()
            if(msg.startswith("start_engine?")):
                print("engine start command received, starting engine")
                path = msg.split("?")[1]
                self.process.start(path+"\n")
                self.engine_info.strength = None
                print("process started")
        elif(self.process.state() == QProcess.Running):
            #time.sleep(0.001)
            output = str(self.process.readAllStandardOutput(),"utf-8")
            self.engine_info.update_from_string(output,self.current_fen)
            self.emit(SIGNAL("info(PyQt_PyObject)"),deepcopy(self.engine_info))
            lines = output.splitlines()
            for line in lines:
                bm = self.BESTMOVE.search(line)
                if(bm):
                    move = bm.group()[9:]
                    self.emit(SIGNAL("bestmove(QString)"),move)
            if(not self.command_queue.empty()):
                print("processing queue")
                # first check if we are in go infinite mode
                # then first send a stop command to engine
                # before processing further commands
                if(self.go_infinite):
                    self.process.write(bytes(("stop\n"),"utf-8"))
                    self.process.waitForBytesWritten()
                msg = self.command_queue.get()
                self.go_infinite = False
                # if command is position fen moves, first count the
                # numbers of moves so far to generate move numbers in engine info
                if(msg.startswith("position")):
                    # there could be a lot of position + go infinite commands in the queue
                    # if the user clicks very quickly through the game. then
                    # check for the most _recent_ go infinite command in the
                    # queue and forget about previous ones in order to get
                    # quicker responses in the GUI for the user
                    finish = False
                    while(not finish):
                        print("msg is: "+msg)
                        next_msg = None
                        next_next_msg = None
                        try:
                            next_msg = self.command_queue.get(timeout=0.01)
                        except queue.Empty:
                            finish = True
                        if not finish:
                            try:
                                next_next_msg = self.command_queue.get(timeout=0.01)
                            except queue.Empty:
                                finish = True
                                self.command_queue.put(next_msg)
                        if not finish:
                            if next_msg.startswith("go infinite") and next_next_msg.startswith("position"):
                                # just skip current position command and associated go infinite
                                # and go to the last go infinite command
                                print("prev skipping, now: "+next_next_msg)
                                msg = next_next_msg
                            else:
                                self.command_queue.put(next_next_msg)
                                self.command_queue.put(next_msg)
                        else:
                            finish = True
                    match = self.MOVES.findall(msg)
                    if(len(match) > 0):
                        self.engine_info.no_game_halfmoves = len(match)
                if(msg.startswith("quit")):
                    self.process.write(bytes(("quit\n"),"utf-8"))
                    self.process.waitForBytesWritten()
                    self.process.waitForFinished()
                elif(msg.startswith("go infinite")):
                    self.go_infinite = True
                    self.process.write(bytes(("go infinite\n"),"utf-8"))
                    self.process.waitForBytesWritten()
                elif(msg.startswith("setoption name Skill Level")):
                    m = self.STRENGTH.search(msg)
                    if(m):
                        #print(str(m.group()[18:]))
                        self.engine_info.strength = 1200+int(m.group()[18:])*100
                    self.process.write(bytes(msg+"\n","utf-8"))
                    self.process.waitForBytesWritten()
                else:
                    self.process.write(bytes(msg+"\n","utf-8"))
                    self.process.waitForBytesWritten()


    def add_command(self,command):
        self.command_queue.put(command)

    def update_fen(self,fen_string):
        self.current_fen = fen_string