def setUpClass(cls): if not cls.pluginsLoaded: cls.pluginsLoaded = mayaUtils.isMayaUsdPluginLoaded() # Open top_layer.ma scene in test-samples mayaUtils.openTopLayerScene() random.seed()
def setUpClass(cls): if not cls.pluginsLoaded: cls.pluginsLoaded = mayaUtils.isMayaUsdPluginLoaded()