def __init__(self): super(GameWindow, self).__init__() self.game = Game() self.ui = Ui_GameWindow() self.ui.setupUi(self) layoutHuman = QHBoxLayout(self.ui.humanFrame) self.humanBoard = BoardView(self.game.human, True) layoutHuman.addWidget(self.humanBoard) layoutComputer = QHBoxLayout(self.ui.computerFrame) self.computerBoard = BoardView(self.game.computer, False) layoutComputer.addWidget(self.computerBoard) self.ui.actionNewGame.triggered.connect(self.restart) self.ui.actionQuit.triggered.connect(self.close) self.ui.startButton.clicked.connect(self.startGame) self.humanBoard.message.connect(self.status) self.computerBoard.computerMove.connect(self.computerMove)
class GameWindow(QMainWindow): DELAY = 3000 def __init__(self): super(GameWindow, self).__init__() self.game = Game() self.ui = Ui_GameWindow() self.ui.setupUi(self) layoutHuman = QHBoxLayout(self.ui.humanFrame) self.humanBoard = BoardView(self.game.human, True) layoutHuman.addWidget(self.humanBoard) layoutComputer = QHBoxLayout(self.ui.computerFrame) self.computerBoard = BoardView(self.game.computer, False) layoutComputer.addWidget(self.computerBoard) self.ui.actionNewGame.triggered.connect(self.restart) self.ui.actionQuit.triggered.connect(self.close) self.ui.startButton.clicked.connect(self.startGame) self.humanBoard.message.connect(self.status) self.computerBoard.computerMove.connect(self.computerMove) def restart(self): self.game = Game() self.humanBoard.setBoard(self.game.getHuman()) self.computerBoard.setBoard(self.game.getComputer()) self.ui.startButton.setEnabled(True) def startGame(self): self.game.setPlacing(False) self.ui.startButton.setEnabled(False) def computerMove(self): if self.game.computerDefeated(): self.status("HUMAN WINS!!!") else: self.game.computerMove() self.humanBoard.update() if self.game.humanDefeated(): self.status("COMPUTER WINS!!!") def status(self, text): self.statusBar().showMessage(text, self.DELAY)
class GameWindow(QMainWindow): DELAY = 3000 def __init__(self): super(GameWindow, self).__init__() self.game = Game() self.ui = Ui_GameWindow() self.ui.setupUi(self) layoutHuman = QHBoxLayout(self.ui.humanFrame) self.humanBoard = BoardView(self.game.human, True) layoutHuman.addWidget(self.humanBoard) layoutComputer = QHBoxLayout(self.ui.computerFrame) self.computerBoard = BoardView(self.game.computer, False) layoutComputer.addWidget(self.computerBoard) self.ui.actionNewGame.triggered.connect(self.restart) self.ui.actionQuit.triggered.connect(self.close) self.ui.startButton.clicked.connect(self.startGame) self.humanBoard.message.connect(self.status) self.computerBoard.computerMove.connect(self.computerMove) def restart(self): self.game = Game() self.humanBoard.setBoard(self.game.getHuman()) self.computerBoard.setBoard(self.game.getComputer()) self.ui.startButton.setEnabled(True) def startGame(self): self.game.setPlacing(False) self.ui.startButton.setEnabled(False) def computerMove(self): if self.game.computerDefeated(): self.status("HUMAN WINS!!!") else: self.game.computerMove() self.humanBoard.update() if self.game.humanDefeated(): self.status("COMPUTER WINS!!!") def status(self, text): self.statusBar().showMessage(text, self.DELAY)
def __init__(self): super(GameWindow, self).__init__() self.game = Game() self.ui = Ui_GameWindow() self.ui.setupUi(self) layoutHuman = QHBoxLayout(self.ui.humanFrame) self.humanBoard = BoardView(self.game.human, True) layoutHuman.addWidget(self.humanBoard) layoutComputer = QHBoxLayout(self.ui.computerFrame) self.computerBoard = BoardView(self.game.computer, False) layoutComputer.addWidget(self.computerBoard) self.ui.actionNewGame.triggered.connect(self.restart) self.ui.actionQuit.triggered.connect(self.close) self.ui.startButton.clicked.connect(self.startGame) self.humanBoard.message.connect(self.status) self.computerBoard.computerMove.connect(self.computerMove)