class C27218_Gamelist_Ready_Reconnect(TestCase): ''' 玩家已准备游戏未开始,网络波动 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 30 def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.game_page = Game_Page() self.yuepai_page = Yuepai_Page() self.sign_page = Sign_Page() self.start_step("初始化driver") capabilities = {} capabilities['newCommandTimeout'] = 60 * 3 self.luadriver = self.common.setupdriver(capabilities) self.common.closeactivity(self.luadriver) def noready_lock_longtime(self, is_next=False): game_list = self.game_page.get_game_list() for i in range(len(game_list)): self.start_step("进入子游戏:%s" % game_list[i].get_attribute("name")) game_list[i].click() if (self.game_page.game_is_download() == False): self.log_info("下载游戏ID:%s 失败" % game_list[i]) self.game_page.screenshot("%s_downfail.png" % game_list[i].get_attribute("name")) try: self.hall_page.wait_element("关闭对话框").click() except: print "关闭弹框" continue self.game_page.wait_element("同步标志", 20) try: self.log_info("进入游戏ID:%s 的第一个玩法" % game_list[i].get_attribute("name")) elements = self.game_page.game_play_way() elements[0][1].click() except: self.log_info("当前子游戏初级场") self.log_info("进入游戏ID:%s 的房间" % game_list[i].get_attribute("name")) self.game_page.screenshot("%s_1.png" % game_list[i].get_attribute("name")) self.game_page.wait_element("房间场次").click() time.sleep(30) try: self.game_page.wait_element("准备").click() except: self.log_info("当前已准备") self.start_step("判断当前游戏是否准备,如果是,则继续玩游戏,否则,退出房间") self.yuepai_page.play_game() self.game_page.screenshot("%s_before.png" % game_list[i].get_attribute("name")) # self.start_step("锁屏") # self.luadriver.keyevent(26) # 锁屏 try: self.hall_page.wait_element("测试按钮").click() self.game_page.wait_element("重连").click() except: self.common.switchnetwork(self.luadriver, u"无网络") time.sleep(3) self.common.switchnetwork(self.luadriver, u"WIFI模式") self.common.network_connect() time.sleep(3) self.game_page.screenshot("%s_being.png" % game_list[i].get_attribute("name")) # time.sleep(2*60) # self.start_step("解锁") # self.common.unlock() time.sleep(4) self.game_page.screenshot("%s_after.png" % game_list[i].get_attribute("name")) self.yuepai_page.wait_element("换桌") try: self.start_step("退出房间") self.yuepai_page.is_exist_yuepairoom() self.game_page.wait_element("返回1").click() if is_next == True: self.log_info("is_next为True则表示遍历的是第二页的子游戏") try: self.game_page.wait_element("右三角标").click() except: self.log_info("当前为第二页") except: self.log_info("退出房间失败") def run_test(self): ''' 测试用例 ''' self.start_step("等待页面加载完成") self.hall_page.wait_element("同步标志") self.start_step("查看首屏子游戏列表") self.noready_lock_longtime() self.start_step("点击大厅第二页") if (self.game_page.element_is_exist("右三角标") == True): self.game_page.wait_element("右三角标").click() else: self.game_page.wait_element("左三角标").click() self.start_step("查看第二屏子游戏列表") self.noready_lock_longtime(is_next=True) def post_test(self): ''' 测试用例执行完后,清理测试环境 ''' self.common.closedriver()
class C27215_Gamelist_Noready_Lock(TestCase): ''' 玩家进入房间准备,短时间锁屏 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.game_page = Game_Page() self.yuepai_page = Yuepai_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.start_step("关闭活动页面") self.common.closeactivity(self.luadriver) def noready_lock(self, is_next=False): game_list = self.game_page.get_game_list() for i in range(len(game_list)): self.start_step("进入子游戏:%s" % game_list[i].get_attribute("name")) game_list[i].click() if (self.game_page.game_is_download() == False): self.log_info("下载游戏ID:%s 失败" % game_list[i].get_attribute("name")) self.game_page.screenshot( "%s_downfail.png" % game_list[i].get_attribute("name")) try: self.hall_page.wait_element("关闭对话框").click() except: print "关闭弹框" continue self.game_page.wait_element("同步标志", 20) try: self.log_info("进入游戏ID:%s 的第一个玩法" % game_list[i].get_attribute("name")) elements = self.game_page.game_play_way() elements[0][1].click() except: self.log_info("当前子游戏初级场") self.log_info("进入游戏ID:%s 的房间" % game_list[i].get_attribute("name")) self.game_page.screenshot("%s_1.png" % game_list[i].get_attribute("name")) self.game_page.wait_element("房间场次").click() time.sleep(30) try: self.game_page.wait_element("准备").click() except: self.log_info("当前已准备") self.start_step("判断当前游戏是否准备,如果是,则继续玩游戏,否则,退出房间") self.yuepai_page.play_game() self.game_page.screenshot("%s_before.png" % game_list[i].get_attribute("name")) self.start_step("锁屏") self.luadriver.keyevent(26) # 锁屏 self.game_page.screenshot("%s_being.png" % game_list[i].get_attribute("name")) time.sleep(2) self.start_step("解锁") self.common.unlock() time.sleep(4) self.game_page.screenshot("%s_after.png" % game_list[i].get_attribute("name")) self.start_step("读配置,拉起游戏") self.yuepai_page.wait_element("换桌") try: self.start_step("退出房间") self.yuepai_page.is_exist_yuepairoom() self.game_page.wait_element("返回1").click() if is_next == True: self.log_info("is_next为True则表示遍历的是第二页的子游戏") try: self.game_page.wait_element("右三角标").click() except: self.log_info("当前为第二页") except: self.log_info("退出房间失败") def run_test(self): ''' 测试用例 ''' self.start_step("等待页面加载完成") self.hall_page.wait_element("同步标志") self.start_step("查看首屏子游戏列表") self.noready_lock() while (self.hall_page.element_is_exist("同步标志") == False): self.game_page.wait_element("返回1").click() self.start_step("点击大厅第二页") if (self.game_page.element_is_exist("右三角标") == True): self.game_page.wait_element("右三角标").click() else: self.game_page.wait_element("左三角标").click() self.start_step("查看第二屏子游戏列表") self.noready_lock(is_next=True) def post_test(self): ''' 测试用例执行完后,清理测试环境 ''' self.common.closedriver()