コード例 #1
0
    def enter(self, player):

        print(
            dedent("""
        You stride boldly towards the cave. As you approach, two GOBLIN GUARDS
        emerge from the darkness. They are chittering in a language that you do not understand,
        but you have seen enough combat to understand the cruel gleam in their eyes.
        You must FIGHT!
        Press ENTER to begin the combat.
        """))

        self.choose(player)
        self.combat(units.Unit('GOBLIN GUARD', 5, 4), 2, player)

        print(
            dedent("""
        Victory over the GOBLIN GUARDS is yours! You take a moment to
        examine their belongings. Their arms and armor are crude and worthless, but you
        find 1 GOLD and a COPPER KEY. You decide that you have found everything of value
        that these lowly guards have to offer and head deeper into the cave.\n
        Press ENTER to continue.
        """))

        player.stats['gold'] += 1
        player.stats['items'].append('a copper key')

        self.choose(player)

        return 'first_fork'
コード例 #2
0
ファイル: game.py プロジェクト: shamshod7/Middle-age-wars
    def createunit(self, unit):
        try:
            unit['fighter'] += ''
            if unit['fighter'] == 'bear':
                x = units.Bear()
                x.controller = 'ai'
                x.name = 'Медведь'
        except:
            if unit['fighter']['type'] == 'basic':
                x = units.Unit()
            elif unit['fighter']['type'] == 'warrior':
                x = units.Warrior()
            x.name = unit['name']
            x.controller = 'player'
            x.id = unit['fighter']['id']

        x.team = unit['team']

        return {unit['id']: x}
コード例 #3
0
    def place_unit(self, pos):
        x, y = pos
        # Check if the cell is free to place here
        if self._field[x][y] is None:
            self._winner_checker.register_move(pos, self._current_player)

            # Logical placing of unit
            self._field[x][y] = self._current_player

            # Add unit to corresponding sprite group
            group = self._crosses \
                if self._current_player == units.Cross \
                else self._noughts
            group.add(units.Unit(self._current_player, pos, self._unit_size))

            # Check winner
            try:
                self._winner_checker.check_winner(self._field,
                                                  self._current_player)
            finally:
                self.update()

            # Switch player
            self._current_player ^= units.Cross  # using xor properties
コード例 #4
0
    # create numpy array for units
    m.board = np.zeros((3, m.height, m.width), dtype=np.int32)
    for (row, col), unit_code in np.ndenumerate(np.array(splitted_units)):
        if unit_code != ".":
            unit_id = units.id_from_code(unit_code[0:2])
            unit_color = unit_code[2]
            unit_health = int(unit_code[3]) if len(unit_code) > 3 else 10

            color_id = colors.id_from_code(unit_color)

            m.board[0, row, col] = unit_id
            m.board[1, row, col] = color_id
            m.board[2, row, col] = unit_health

    m.board = np.array(
        [hexlib.oddr_to_axial_array(m.board[x]) for x in range(3)])

    ## create units dict from numpy array
    for row, col in np.transpose(np.nonzero(m.board[0] > 0)):
        unit_id, unit_color, unit_health = m.board[:, row, col]
        if unit_color not in m.units:
            m.units[unit_color] = []
        u = units.Unit(unit_id, unit_color, unit_health, row, col)
        m.units[unit_color].append(u)

for m in maps:
    pprint(vars(m))

#print hexlib.rings(maps[0].terrain.shape, 5, 5, 2)
コード例 #5
0
ファイル: player.py プロジェクト: zalefin/BeeRTS
    def __init__(self, gameWidth, gameHeight):

        self.selected = []
        self.dbbee = units.Unit(gameWidth, gameHeight)
コード例 #6
0
ファイル: gamestates.py プロジェクト: HansLemurson/Crude-Civ
 def addUnitAt(self,unit_type,col,row): #Make sure to update this for nations
   """Adds a new unit to the Game State at specified location.  Assigns to proper lists."""
   target_tile = self.world.getTile(col,row)
   unit = units.Unit(target_tile,unit_type)
   target_tile.units.append(unit)
   self.units.append(unit)
コード例 #7
0
 def addUnit(self, unit_type, col, row):
     """Adds a new unit to the grid at specified location.  Assigns to proper lists."""
     target_coords = self.tiles[row][col]
     unit = units.Unit(target_coords, unit_type)
     target_coords.units.append(unit)
     self.units.append(unit)