コード例 #1
0
    def draw_signal(self, full_signal=False):
        gv_legend = self.ui.gvLegend
        gv_legend.ysep = -self.signal.qad_center

        self.scene_manager.scene_type = self.ui.cbSignalView.currentIndex()
        self.scene_manager.init_scene()
        if full_signal:
            self.ui.gvSignal.show_full_scene()
        else:
            self.ui.gvSignal.redraw_view()

        legend = LegendScene()
        legend.setBackgroundBrush(constants.BGCOLOR)
        legend.setSceneRect(0, self.scene_manager.scene.sceneRect().y(), gv_legend.width(),
                            self.scene_manager.scene.sceneRect().height())
        legend.draw_one_zero_arrows(-self.signal.qad_center)
        gv_legend.setScene(legend)

        num_samples = self.signal.num_samples
        self.ui.spinBoxSelectionStart.setMaximum(num_samples)
        self.ui.spinBoxSelectionEnd.setMaximum(num_samples)
        self.ui.gvSignal.nsamples = num_samples

        self.ui.gvSignal.sel_area_active = True
        self.ui.gvSignal.y_sep = -self.signal.qad_center
コード例 #2
0
ファイル: SignalFrameController.py プロジェクト: wuyasec/urh
    def draw_signal(self, full_signal=False):
        gv_legend = self.ui.gvLegend
        gv_legend.y_sep = -self.signal.qad_center

        self.scene_manager.scene_type = self.ui.cbSignalView.currentIndex()
        self.scene_manager.init_scene()
        if full_signal:
            self.ui.gvSignal.show_full_scene()
        else:
            self.ui.gvSignal.redraw_view()

        legend = LegendScene()
        legend.setBackgroundBrush(constants.BGCOLOR)
        legend.setSceneRect(0,
                            self.scene_manager.scene.sceneRect().y(),
                            gv_legend.width(),
                            self.scene_manager.scene.sceneRect().height())
        legend.draw_one_zero_arrows(-self.signal.qad_center)
        gv_legend.setScene(legend)

        num_samples = self.signal.num_samples
        self.ui.spinBoxSelectionStart.setMaximum(num_samples)
        self.ui.spinBoxSelectionEnd.setMaximum(num_samples)
        self.ui.gvSignal.nsamples = num_samples

        self.ui.gvSignal.sel_area_active = True
        self.ui.gvSignal.y_sep = -self.signal.qad_center
コード例 #3
0
    def draw_signal(self, full_signal=False):
        gv_legend = self.ui.gvLegend
        gv_legend.ysep = -self.signal.qad_center

        # Save current visible region for restoring it after drawing
        y, h = self.ui.gvSignal.sceneRect().y(), self.ui.gvSignal.sceneRect(
        ).height()
        vr = self.ui.gvSignal.view_rect()
        x, w = vr.x(), vr.width()

        self.scene_manager.scene_type = self.ui.cbSignalView.currentIndex()
        self.scene_manager.init_scene()
        if full_signal:
            self.ui.gvSignal.show_full_scene()
        else:
            self.ui.gvSignal.redraw_view()

        legend = LegendScene()
        legend.setBackgroundBrush(constants.BGCOLOR)
        legend.setSceneRect(0,
                            self.scene_manager.scene.sceneRect().y(),
                            gv_legend.width(),
                            self.scene_manager.scene.sceneRect().height())
        legend.draw_one_zero_arrows(-self.signal.qad_center)
        gv_legend.setScene(legend)

        num_samples = self.signal.num_samples
        self.ui.spinBoxSelectionStart.setMaximum(num_samples)
        self.ui.spinBoxSelectionEnd.setMaximum(num_samples)
        self.ui.gvSignal.nsamples = num_samples

        self.ui.gvSignal.sel_area_active = True
        self.ui.gvSignal.y_sep = -self.signal.qad_center

        if not full_signal:
            # Restore Zoom
            w = w if w < self.signal.num_samples else self.signal.num_samples
            self.ui.gvSignal.fitInView(QRectF(x, y, w, h))
            self.ui.gvSignal.centerOn(x + w / 2, self.ui.gvSignal.y_center)