def run(self): global FirstTime, Times logger.info('zengzanThread start') if Delay_Time > 0: logger.info('I will start zengzan at ' + util.next_time(Delay_Time)) time.sleep(Delay_Time) while True: ni = self.getNpcInfo() remain_times = ni.getNumber() if remain_times > 0: time.sleep(2) res = self.zengzan(Npc_String, remain_times + 100) if res.has_key('exception'): msg = res['exception']['message'] logger.info('zengzan exception: %s'%(msg)) if msg == 'waittingOrder': gi = GeneralInfo() sp = util.get_sleep_time(gi.get_mobility_CDTime(), gi.get_localTime()-gi.get_serverTime()) logger.info('I will sleep for mobility CD to %s'%(util.next_time(sp))) time.sleep(sp) FirstTime = True continue elif msg == 'lessMobility': return else: time.sleep(2) FirstTime = True continue nrt = util.get_next_refresh_time(ni.getServerTime()) sp = util.get_sleep_time(nrt, ni.getLocalTime()-ni.getServerTime()) + 1 logger.info('I will sleep till time %s'%(util.next_time(sp))) time.sleep(sp)
def run(self): global g_previous_armyid logger.info('pozen Thread start, will pozen campaign %s'%(str(Campaign))) if Delay_Time > 0: logger.info('I will start pozen at ' + util.next_time(Delay_Time)) time.sleep(Delay_Time) #self.bianzhen('yanxing') time.sleep(2) for campaignid in Campaign: while True: try: #res = self.get_pozen_info(2) #print json.dumps(res, sort_keys = False, indent = 4) #return armyid = self.get_next_id(campaignid) if armyid is None: logger.info('pozen network error') time.sleep(2) continue elif armyid == -1: logger.info('pozen %d finished'%(campaignid)) break elif armyid == g_previous_armyid: logger.info('pozen %d falied, %d lose'%(campaignid, armyid)) return g_previous_armyid = armyid time.sleep(2) logger.info('pozen army %d'%(armyid)) res = self.do_pozen(armyid) if res.has_key('exception'): logger.error('Got Exception "%s"'%(res['exception']['message'])) if 'waittingOrder' == res['exception']['message']: gi = GeneralInfo() sp = util.get_sleep_time(gi.get_mobility_CDTime(), gi.get_localTime()-gi.get_serverTime()) logger.info('I will sleep for mobility CD to %s'%(util.next_time(sp))) time.sleep(sp) g_previous_armyid = 0 continue return time.sleep(2) except: logger.info(traceback.format_exc()) time.sleep(10)
def run(self): logger.info('BossThread start') if Delay_Time > 0: logger.info('I will start attack at ' + util.next_time(Delay_Time)) time.sleep(Delay_Time) gi = GeneralInfo() start_time = util.get_xiongsou_refresh_time(gi.get_serverTime()) ls_diff = gi.get_localTime() - gi.get_serverTime() sp = util.get_sleep_time(start_time, ls_diff) + 1 if sp > 0: logger.info('I will sleep till start time, will attack at %s'%(util.next_time(sp))) time.sleep(sp) else: time.sleep(2) times = 0 while True: times += 1 if times > Times: logger.info('already attack %d times, exit'%(Times)) break res = self.do_attack() if res.has_key('exception'): logger.error('Got Exception "%s"'%(res['exception']['message'])) if 'attackCoolTime' == res['exception']['message']: times -= 1 else: break logger.info('attacked %d times'%(times)) gi = GeneralInfo() cd = gi.get_xiongsou_CDTime() stime = gi.get_serverTime() if cd > stime: sp = cd - stime + 1 logger.info('I will sleep CD, will attack at %s'%(util.next_time(sp))) time.sleep(sp) else: time.sleep(2)
def run(self): global Max_Level logger.info('TrainingThread start, Max_Level is %d'%(Max_Level)) logger.info('I will training heroes: ' + ' '.join(Hero_List)) if Delay_Time > 0: logger.info('I will start training at ' + util.next_time(Delay_Time)) time.sleep(Delay_Time) inteval = 100 sp = 7200 - (len(Hero_List)-1) * inteval + 2 * len(Hero_List) cnt = 1 while True: tpsp = sp for i in range(len(Hero_List)): self.do_training(Hero_List[i]) try: # get hero info hid = UID[Hero_List[i]] hi = HeroInfo() level = int(hi.get_level_by_id(hid)) next_rebirth_level = int(hi.get_nextrebirthlevel_by_id(hid)) name = hi.get_name_by_id(hid) trainingEndTime = int(hi.get_trainingEndTime_by_id(hid)) nextUpgrade = int(hi.get_nextUpgrade_by_id(hid)) serverTime = int(hi.data['serverTime']) localTime = hi.local_time max_level = Max_Level if max_level <= 0 : max_level = next_rebirth_level if level >= int(hi.get_maxLevel_by_id(hid)): msg = 'Hero %s already reach maxLevel %d, will exit'%(name, level) logger.info(msg) util.notify(msg) return if level >= max_level: if Auto_Rebirth: self.rebirth(Hero_List[i]) msg = 'Hero %s already reach maxLevel %d, will rebirth'%(name, level) logger.info(msg) util.notify(msg) else: msg = 'Hero %s already reach maxLevel %d, will exit'%(name, level) logger.info(msg) util.notify(msg) return else: total_exp = 0 for l in range(level, max_level): total_exp += get_time_by_level(l) total_exp -= hi.calc_cur_exp_by_id(hid) exp_speed = hi.get_exp_speed_by_id(hid) army = int(hi.get_currUnit_by_id(hid)) t = total_exp / float(exp_speed) msg = 'Hero %s current level %d, army %d, max level %d, '%(name, level, army, max_level) if t > 24: d = int(t / 24) h = t - 24 * d msg = msg + 'still need %d days %.1f hours'%(d, h) else: msg = msg + 'still need %.1f hours'%(t) logger.info(msg) if level == max_level - 1: if trainingEndTime > nextUpgrade: logger.info('Hero %s will reach level %d in the end of this round'%(name, max_level)) sp = util.get_sleep_time(nextUpgrade, localTime-serverTime) time.sleep(sp) if Auto_Rebirth: self.rebirth(Hero_List[i]) msg = 'Hero %s already reach maxLevel %d, do rebirth'%(name, level+1) logger.info(msg) util.notify(msg) else: msg = 'Hero %s already reach maxLevel %d'%(name, level+1) logger.info(msg) util.notify(msg) tpsp = trainingEndTime - nextUpgrade + 1 continue tpsp = trainingEndTime - serverTime + 1 except: logger.error(traceback.format_exc()) if i < len(Hero_List) - 1: time.sleep(inteval) logger.info('sleeping %d seconds in %d time'%(tpsp, cnt)) logger.info('next round will start at ' + util.next_time(tpsp)) cnt += 1 time.sleep(max(tpsp, 0))