コード例 #1
0
ファイル: mister.py プロジェクト: Newsdee/ExoDOSConverter
def locateMountedFiles(path, gGator):
    if platform.system() == 'Windows':
        path = path.replace('/', '\\')

    localPath = util.localOSPath(
        os.path.join(gGator.getLocalGameOutputDir(), path))
    if not os.path.exists(localPath):
        localPath = util.localOSPath(
            os.path.join(gGator.getLocalGameDataOutputDir(), path))
    if not os.path.exists(localPath):
        localPath = util.localOSPath(os.path.join(gGator.outputDir, path))
    # TODO Same as the first two ifs but without genre ? used ?
    # if not os.path.exists(localPath):
    #     localPath = util.localOutputPath(os.path.join(gGator.outputDir, gGator.game + '.pc', path))
    # if not os.path.exists(localPath):
    #     localPath = util.localOutputPath(os.path.join(gGator.outputDir, gGator.game + '.pc', gGator.game, path))
    return localPath
コード例 #2
0
    def cleanCDname(self, path, cdCount=None, gameInternalBatFile=False):
        if self.gGator.isWin3x():
            # Find first game sub path and replace it
            gameSubPathIndex = path.lower().find('\\'+self.gGator.game.lower())
            gameSubPathLength = len('\\'+self.gGator.game)
            path = path[:gameSubPathIndex] + path[gameSubPathIndex + gameSubPathLength:]

        cdFileFullPath = os.path.join(self.gGator.getLocalGameOutputDir(), path) \
            if not gameInternalBatFile else os.path.join(self.gGator.getLocalGameDataOutputDir(), path)
        if os.path.exists(util.localOSPath(cdFileFullPath)):
            if os.path.isdir(util.localOSPath(cdFileFullPath)):
                return path
            else:
                pathList = path.split('\\')
                cdFile = pathList[-1]
                oldCdFilename = os.path.splitext(cdFile)[0].lower()
                cdFileExt = os.path.splitext(cdFile)[-1].lower()

                # Root path of CDs
                cdsPath = "\\".join(cdFileFullPath.split('\\')[:-1])

                # Rename file to dos compatible name                
                cdFilename = self.dosRename(cdsPath, cdFile, oldCdFilename, cdFileExt, cdCount)
                self.logger.log("      renamed %s to %s" % (cdFile, cdFilename + cdFileExt))

                if cdFileExt == ".cue":
                    self.cleanCue(cdsPath, cdFilename, cdCount)

                # Clean remaining ccd and sub file which might have the same name as the cue file
                otherCdFiles = [file for file in os.listdir(util.localOSPath(cdsPath)) if
                                os.path.splitext(file)[0].lower() == oldCdFilename and os.path.splitext(file)[
                                    -1].lower() in ['.ccd', '.sub']]
                for otherCdFile in otherCdFiles:
                    otherCdFileExt = os.path.splitext(otherCdFile)[-1].lower()
                    otherCdFilename = self.dosRename(cdsPath, otherCdFile, cdFilename, otherCdFileExt, cdCount)
                    self.logger.log("      renamed %s to %s" % (otherCdFile, otherCdFilename + otherCdFileExt))

                cleanedPath = "\\".join(pathList[:-1]) + "\\" + cdFilename + cdFileExt
                #                self.logger.log("    modify dosbox.bat : %s -> %s" %(path,cleanedPath))
                return cleanedPath
        else:
            if not os.path.exists(os.path.join(self.gGator.getLocalGameDataOutputDir(), util.localOSPath(path))):
                self.logger.log("      <ERROR> path %s doesn't exist" % util.localOSPath(cdFileFullPath),
                                self.logger.ERROR)
            return path
コード例 #3
0
 def dosRename(self, path, originalFile, fileName, fileExt, cdCount):
     fileName = fileName.replace(" ", "").replace("[", "").replace("]", "")
     if len(fileName) > 8:
         if cdCount is None:
             fileName = fileName[0:7]
         else:
             fileName = fileName[0:5] + str(cdCount)
     # TESTCASE : Ripper (1996) / ripper shouldn't enter here
     if os.path.exists(os.path.join(path, fileName + fileExt)) and (
             fileName + fileExt) != originalFile.lower() and cdCount is None:
         fileName = fileName[0:6] + "1"
     # Double rename file to avoid trouble with case on Windows
     source = os.path.join(path, originalFile)
     targetTemp = os.path.join(path, fileName + "1" + fileExt)
     target = os.path.join(path, fileName + fileExt)
     os.rename(util.localOSPath(source), util.localOSPath(targetTemp))
     os.rename(util.localOSPath(targetTemp), util.localOSPath(target))
     return fileName
コード例 #4
0
    def parseXmlMetadata(self):
        xmlPath = os.path.join(
            self.exoCollectionDir, 'xml',
            util.getCollectionMetadataID(self.collectionVersion) + '.xml')
        metadatas = dict()
        if os.path.exists(xmlPath):
            parser = etree.XMLParser(encoding="utf-8")
            games = etree.parse(xmlPath, parser=parser).findall(".//Game")
            for g in games:
                name = self.__getNode__(g, 'Title')
                if name not in list(
                        map(lambda x: util.exoCollectionsDirs[x]['gamesDir'],
                            list(util.exoCollectionsDirs.keys()))):
                    try:
                        path = self.__getNode__(g,
                                                'ApplicationPath').split("\\")
                        dosname = path[-2]
                        metadataname = os.path.splitext(path[-1])[0]
                        #                    print("%s %s %s" %(dosname, name, metadataname))
                        desc = self.__getNode__(
                            g, 'Notes') if self.__getNode__(
                                g, 'Notes') is not None else ''
                        releasedate = self.__getNode__(
                            g, 'ReleaseDate')[:4] if self.__getNode__(
                                g, 'ReleaseDate') is not None else None
                        developer = self.__getNode__(g, 'Developer')
                        publisher = self.__getNode__(g, 'Publisher')
                        genres = self.__getNode__(
                            g, 'Genre').split(';') if self.__getNode__(
                                g, 'Genre') is not None else []
                        manual = self.__getNode__(g, 'ManualPath')
                        manualpath = util.localOSPath(
                            os.path.join(
                                self.exoCollectionDir,
                                manual)) if manual is not None else None
                        frontPic = util.findPics(name, self.cache)
                        metadata = DosGame(dosname, metadataname, name, genres,
                                           publisher, developer, releasedate,
                                           frontPic, manualpath, desc)
                        metadatas[metadata.dosname.lower()] = metadata

                    except:
                        self.logger.log(
                            '  Error %s while getting metadata for %s\n' %
                            (sys.exc_info()[0], self.__getNode__(g, 'Title')),
                            self.logger.ERROR)
        self.logger.log('Loaded %i metadatas' % len(metadatas.keys()))
        self.metadatas = metadatas
        return metadatas
コード例 #5
0
    def cleanCue(self, path, fileName, cdCount):
        oldFile = open(os.path.join(util.localOSPath(path), fileName + ".cue"), 'r')
        newFile = open(os.path.join(util.localOSPath(path), fileName + "-fix.cue"), 'w')
        modifiedFirstLine = False
        for line in oldFile.readlines():
            if line.startswith("FILE"):
                if not modifiedFirstLine:  # Handle first line: img, iso, bin, etc
                    params = line.split('"')
                    isobin = os.path.splitext(params[1].lower())
                    fixedIsoBinName = self.dosRename(path, params[1], isobin[0], isobin[1], cdCount)
                    self.logger.log("      renamed %s to %s" % (params[1], fixedIsoBinName + isobin[1]))
                    # TESTCASE: Pinball Arcade (1994) / PBArc94:
                    params[1] = fixedIsoBinName + isobin[-1]
                    line = '"'.join(params)
                    self.logger.log("      convert cue content -> " + line.rstrip('\n\r '))
                    # Only do it for the first Line
                    modifiedFirstLine = True
                else:  # Move music files in subfolders to cd folder
                    params = line.split('"')
                    if '\\' in params[1]:
                        musicParams = params[1].split('\\')  # Assume there are only two music file path components
                        shutil.move(os.path.join(util.localOSPath(path), musicParams[0], musicParams[1]),
                                    os.path.join(util.localOSPath(path), musicParams[1]))
                        self.logger.log("      move music %s from %s to . -> " % (musicParams[1], musicParams[0]))
                        params[1] = musicParams[1]
                        line = '"'.join(params)
                        self.logger.log("      convert cue content -> " + line.rstrip('\n\r '))

            newFile.write(line)
        oldFile.close()
        newFile.close()
        # Remove readonly attribute if present before deleting
        os.chmod(os.path.join(util.localOSPath(path), fileName + ".cue"), stat.S_IWRITE)
        os.remove(os.path.join(util.localOSPath(path), fileName + ".cue"))
        os.rename(os.path.join(util.localOSPath(path), fileName + "-fix.cue"),
                  os.path.join(util.localOSPath(path), fileName + ".cue"))
コード例 #6
0
ファイル: mister.py プロジェクト: Newsdee/ExoDOSConverter
def removeUnusedCds(game, localGameDataOutputDir, logger):
    unusedCds = {
        'heromm2d': '.\\CD\\Heroes of Might and Magic 2.cue',
        'VirtSqua': '.\\cd\\V_SQUAD.CUE',
        'SSN21Se': '.\\cd\\SEAWOLF___.cue',
        'FIFAInte': '.\\CD\\FIFA.International.Soccer.cue',
        'vengexca': '..\\spirexc\\CD\\SPIRIT.cue',
        'whalvoy2': '..\\whalvoy1\\cd\\whalvoy1.cue',
        'WC2DLX': '..\\WC\\cd\\WC.cue'
    }
    if game in unusedCds:
        cue = os.path.join(localGameDataOutputDir,
                           util.localOSPath(unusedCds[game]))
        cueDir = os.path.dirname(cue)
        cdFiles = [
            file for file in os.listdir(cueDir)
            if os.path.splitext(ntpath.basename(cue))[0] == os.path.splitext(
                file)[0] and os.path.splitext(file)[-1].lower() in
            ['.ccd', '.sub', '.cue', '.iso', '.img', '.bin']
        ]
        for cdFile in cdFiles:
            logger.log("      remove unused cd file %s" % cdFile)
            os.remove(os.path.join(cueDir, cdFile))
コード例 #7
0
    def handleBoot(self, line):
        bootPath = line.replace('boot ', '').replace('BOOT ', '').rstrip(' \n\r')
        if bootPath != '-l c' and bootPath != '-l c>null':
            # reduce except for boot -l c
            paths = bootPath.split(' ')
            cleanedPath = []
            if paths[0].startswith('"') and (
                    paths[-1].lower().endswith('.ima"') or paths[-1].lower().endswith('.img"')):
                # TEST CASE : Grand Prix Tennis 87 (GPTen87)
                paths = [" ".join(paths)]
                path = paths[0].replace('"', '')
                path = self.reducePath(path)
                imgPath = os.path.dirname(util.localOSPath(path))
                imgFullLocalPath = os.path.join(self.gGator.getLocalGameOutputDir(), util.localOSPath(imgPath))
                imgFile = ntpath.basename(util.localOSPath(path))
                oldImgFilename = os.path.splitext(imgFile)[0]
                imgFileExt = os.path.splitext(imgFile)[-1]
                newImgFilename = self.dosRename(imgFullLocalPath, imgFile, oldImgFilename, imgFileExt, None)
                self.logger.log("      renamed %s to %s" % (imgFile, newImgFilename + imgFileExt))
                path = '"' + imgPath + '\\' + newImgFilename + imgFileExt + '"'
                cleanedPath.append(path)
            else:
                for path in paths:
                    if path not in ['-l', 'a', 'a:']:
                        path = self.reducePath(path.replace('"', ""))
                        # Verify path
                        postfix = path.find('-l')
                        chkPath = path[:postfix].rstrip(' ') if postfix != -1 else path
                        if not os.path.exists(
                                os.path.join(self.gGator.getLocalGameOutputDir(), util.localOSPath(chkPath))):
                            if not os.path.exists(
                                    os.path.join(self.gGator.getLocalGameDataOutputDir(),
                                                 util.localOSPath(chkPath))):
                                self.logger.log("      <ERROR> path %s doesn't exist"
                                                % os.path.join(self.gGator.getLocalGameOutputDir(),
                                                               util.localOSPath(chkPath)),
                                                self.logger.ERROR)
                    cleanedPath.append(path)

            bootPath = " ".join(cleanedPath)

        fullString = "boot " + bootPath.replace('/', '\\') + "\n"
        self.logger.log("    boot path: " + line.rstrip('\n\r ') + " --> " + fullString.rstrip('\n\r '))
        return fullString
コード例 #8
0
    def handleMount(self, line):
        startTokens = ['a', 'b', 'd', 'e', 'f', 'g','h', 'i', 'j', 'k']
        endTokens = ['-t']
        paths, command, startIndex, endIndex = self.pathListInCommandLine(line, startTokens, endTokens)

        prString = ""
        if len(paths) == 1:
            # TESTCASE: Sidewalk (1987) / Sidewalk
            path = self.reducePath(paths[0].replace('"', ""))
            if self.gGator.isWin3x():
                # Find first game sub path and replace it
                gameSubPathIndex = path.lower().find('\\' + self.gGator.game.lower())
                gameSubPathLength = len('\\' + self.gGator.game)
                path = path[:gameSubPathIndex] + path[gameSubPathIndex + gameSubPathLength:]

            if not os.path.exists(os.path.join(self.gGator.getLocalGameOutputDir(), util.localOSPath(path))):
                self.logger.log("    <ERROR> path %s doesn't exist"
                                % os.path.join(os.path.join(self.gGator.getLocalGameOutputDir(), util.localOSPath(path))),
                                self.logger.ERROR)
            prString = prString + " " + path
        else:
            # See if path contains ""
            redoPath = " ".join(paths)
            countChar = redoPath.count('"')
            if countChar == 2:
                path = self.reducePath(paths[0].replace('"', ""))
                if self.gGator.isWin3x():
                    # Find first game sub path and replace it
                    gameSubPathIndex = path.lower().find('\\' + self.gGator.game.lower())
                    gameSubPathLength = len('\\' + self.gGator.game)
                    path = path[:gameSubPathIndex] + path[gameSubPathIndex + gameSubPathLength:]

                if not os.path.exists(os.path.join(self.gGator.getLocalGameOutputDir(), util.localOSPath(path))):
                    self.logger.log("    <ERROR> path %s doesn't exist"
                                    % os.path.join(os.path.join(self.gGator.getLocalGameOutputDir(), util.localOSPath(path))),
                                    self.logger.ERROR)
                prString = prString + " " + path
            else:
                self.logger.log("    <ERROR> MULTIPATH/MULTISPACE", self.logger.ERROR)
                self.logger.logList("    paths", paths)
                for path in paths:
                    path = self.reducePath(path.replace('"', ""))
                    if self.gGator.isWin3x():
                        # Find first game sub path and replace it
                        gameSubPathIndex = path.lower().find('\\' + self.gGator.game.lower())
                        gameSubPathLength = len('\\' + self.gGator.game)
                        path = path[:gameSubPathIndex] + path[gameSubPathIndex + gameSubPathLength:]

                    if not os.path.exists(os.path.join(self.gGator.getLocalGameOutputDir(), util.localOSPath(path))):
                        self.logger.log("    <ERROR> path %s doesn't exist"
                                        % os.path.join(os.path.join(self.gGator.getLocalGameOutputDir(), util.localOSPath(path))),
                                        self.logger.ERROR)
                    prString = prString + " " + path

        # Mount command needs to be absolute linux path
        if prString.strip().startswith('.'):
            prString = prString.strip()[1:]
        gameString = "/" + self.gGator.genre + "/" + self.gGator.game + ".pc" if self.gGator.useGenreSubFolders else "/" + self.gGator.game + ".pc"
        prString = util.getRomsFolderPrefix(self.gGator.conversionType,
                                            self.gGator.conversionConf) + gameString + prString.strip()
        prString = ' "' + prString.replace("\\", "/") + '"'
        # Needs windows absolute path for retrobat
        if self.gGator.conversionType == util.retrobat:
            prString = prString.replace("/", "\\")

        fullString = " ".join(command[0:startIndex + 1]) + prString + " " + " ".join(command[endIndex:])
        self.logger.log("    mount path: " + line.rstrip('\n\r ') + " --> " + fullString.rstrip('\n\r '))
        return fullString