コード例 #1
0
def challenge(args):
    room = args.get('room')
    user = args.get('user')
    target_user = args.get('target_user')
    word = args.get('word')
    game_state = get_game_by_name(room)
    if target_user != user:
        game_state.create_challenge(target_user, word)
        update_game_state(room, game_state)
        print_log_line('room %s: %s is challenging %s\'s word - %s' %
                       (room, user, target_user, word))
        status_msg = '%s is challenging %s\'s word: %s' % (user, target_user,
                                                           word)
        socketio.emit('challenge', {'status': status_msg}, room=room)
    else:
        game_state.rollback(user, word)
        new_state = game_state.generate_game_state()
        update_game_state(room, game_state)
        status_msg = '%s Has self challenged: %s' % (user, word)
        socketio.emit('game_state_update', {
            'status': status_msg,
            'event': 'self_challenge',
            'game_state': new_state
        },
                      room=room)
コード例 #2
0
def flip_tile(args):
    user = args.get('user')
    game = args.get('room')
    cur = cursor()
    game_state = get_game_by_name(game)
    if game_state is None:
        print_log_line('user %s attempted to access missing room %s' %
                       (user, game))
        return

    flipped_tile = game_state.flip_tile()
    new_state = game_state.generate_game_state()
    update_game_state(game, game_state)
    state_update = 'No more letters'
    if flipped_tile is not None:
        article = 'an' if flipped_tile in 'ERIOASFHLXNM' else 'a'
        state_update = '%s flipped %s "%s"' % (user, article, flipped_tile)
        print_log_line('room %s: %s flipped %s "%s"' %
                       (game, user, article, flipped_tile))

    socketio.emit('game_state_update', {
        'status': state_update,
        'event': 'flip',
        'game_state': new_state
    },
                  room=game)
コード例 #3
0
    def steal_word(self, user, word, typing_time):
        steal_time = time.time() - typing_time
        if self.challenge is not None:
            return None
        #Steal from person
        stealing_dict_keys = sorted(self.active_users,
                                    key=self.calculate_score)
        stealing_dict = collections.OrderedDict()
        for dict_user in stealing_dict_keys:
            stealing_dict[dict_user] = sorted(self.active_users[dict_user],
                                              key=neg_len)
        our_tmp = stealing_dict[user]
        del stealing_dict[user]
        stealing_dict[user] = our_tmp
        multi_result = self.multi_word_recurse(user, word, stealing_dict, 0)
        if multi_result is not None:
            print_log_line(str(multi_result))
            still_needed = multi_result[0]
            words_stolen = multi_result[1:]
            self.active_users[user].append(word)
            for username, word_stolen in words_stolen:
                self.active_users[username].remove(word_stolen)
            self.prev_source.append(
                (user, word, still_needed, words_stolen, steal_time))
            return True

        for username, words in stealing_dict.items():
            for stealable_word in words:
                still_needed = list_subtraction(list(word),
                                                list(stealable_word))
                if still_needed is None or still_needed == []:
                    continue
                new_middle = list_subtraction(self.middle, still_needed)
                if new_middle is None:
                    continue
                self.middle = new_middle
                if username == user:
                    overwrite_index = self.active_users[username].index(
                        stealable_word)
                    self.active_users[username][overwrite_index] = word
                else:
                    self.active_users[user].append(word)
                    self.active_users[username].remove(stealable_word)
                ##Sort words
                self.prev_source.append((user, word, list(still_needed), [
                    (username, stealable_word)
                ], steal_time))
                return True

        #Steal from middle
        new_middle = list_subtraction(self.middle, list(word))
        if len(word) < 3 or new_middle is None:
            return False
        else:
            self.middle = new_middle
            self.active_users[user].append(word)
            self.prev_source.append((user, word, list(word), [], steal_time))
            return True
コード例 #4
0
def send_message(args):
    user = args.get('user')
    message = args.get('message')
    room = args.get('room')
    print_log_line('Message sent in %s' % (room, ))
    socketio.emit('message_sent', {
        'user': user,
        'message': message
    },
                  room=room)
コード例 #5
0
def user_disc():
    sid = request.sid
    cur = cursor()
    cur.execute('SELECT NAME, GAME FROM USERS WHERE SID = %s', (sid, ))
    user_data = cur.fetchone()
    if user_data is None:
        print_log_line('Unknown user with SID = %s disconnected' % (sid, ))
        return
    username, game = user_data
    print_log_line('%s (%s) disconnected' % (username, sid))
    cur.execute('UPDATE USERS SET SID = NULL WHERE SID = %s', (sid, ))
    cur.execute('SELECT NAME FROM USERS WHERE GAME = %s AND SID IS NOT NULL',
                (game, ))
    if cur.fetchone() is None:
        cur.execute('DELETE FROM GAMES WHERE NAME = %s', (game, ))
コード例 #6
0
def vote(args):
    room = args.get('room')
    user = args.get('user')
    vote = args.get('vote')
    print_log_line('room %s: %s votes to %s the word' % (room, user, vote))
    game_state = get_game_by_name(room)
    game_state.set_vote(user, vote)

    if game_state.all_votes_in():
        finish_challenge(game_state, room)
    else:
        update_game_state(room, game_state)
        status_msg = '%s has voted: %s' % (user, vote)
        socketio.emit('vote_cast', {
            'status': status_msg,
            'votes': game_state.get_votes()
        },
                      room=room)
コード例 #7
0
def steal_word(args):
    user = args.get('user')
    word = args.get('word')
    room = args.get('room')
    typing_time = args.get('typing_time')
    typing_time = typing_time / 1000
    if typing_time > MAX_TYPING_TIME:
        typing_time = MAX_TYPING_TIME
    word = game_data.char_strip(word)
    game_state = get_game_by_name(room)
    steal_result = game_state.steal_word(user, word, typing_time)

    while steal_result == False:
        prev_time = game_state.prev_time()
        if prev_time > time.time() - typing_time:
            game_state.rollback()
            steal_result = game_state.steal_word(user, word, typing_time)
        else:
            break

    old_game_state = get_game_by_name(room)
    truncate = game_state.hist_len()
    tail = old_game_state.hist_tail(truncate)
    for steal_record in tail:
        game_state.steal_word(steal_record[0], steal_record[1],
                              time.time() - stail_record[4])

    new_state = game_state.generate_game_state()
    status_msg = '%s stole the word "%s"' % (user, word)
    if steal_result == False:
        status_msg = '%s tried to steal the word "%s"' % (user, word)
        game_state = old_game_state
    else:
        print_log_line('room %s: %s stole the word "%s"' % (room, user, word))
        update_game_state(room, game_state)

    socketio.emit('game_state_update', {
        'status': status_msg,
        'event': 'steal',
        'game_state': new_state
    },
                  room=room)
コード例 #8
0
def user_rem():
    sid = request.sid
    cur = cursor()
    cur.execute('SELECT NAME, GAME FROM USERS WHERE SID = %s', (sid, ))
    user_data = cur.fetchone()
    if user_data is None:
        print_log_line('Phantom sid tried to disconnect: %s' % (sid, ))
        return
    username = user_data[0]
    game = user_data[1]
    print_log_line('User %s (%s) leaving %s' % (username, sid, game))
    game_state = get_game_by_name(game)
    if game_state is None:
        print_log_line('Missing game data: %s' % (game, ))
        return
    game_state.remove_user(username)
    if game_state.num_users() == 0:
        cur.execute('DELETE FROM GAMES WHERE NAME = %s', (game, ))
    else:
        update_game_state(game, game_state)

    cur.execute('DELETE FROM USERS WHERE SID = %s', (sid, ))
    new_state = game_state.generate_game_state()
    update_message = 'User %s has left' % (username, )
    socketio.emit('game_state_update', {
        'game_state': new_state,
        'event': 'leave',
        'status': update_message
    },
                  room=game)
コード例 #9
0
def join_game(data):
    sid = request.sid
    username = data['username']
    game_name = data['game_name']
    cur = cursor()
    game_state = get_game_by_name(game_name)
    cur.execute('DELETE FROM USERS WHERE NAME = %s', (username, ))
    cur.execute('INSERT INTO USERS (NAME, SID, GAME) VALUES (%s, %s, %s)',
                (username, sid, game_name))
    flask_socketio.join_room(game_name)
    if game_state is None:
        ##create the game:
        cur.execute('INSERT INTO GAMES (NAME) VALUES (%s)', (game_name, ))
        game_state = game_data.game_room(username)
    else:
        if game_state.has_user(username):
            print_log_line('%s updating sid to %s' % (username, sid))
            send_challenge_updates(sid, game_state)
            return
        game_state.add_user(username)

    print_log_line('user %s (%s) joining game %s' % (username, sid, game_name))
    update_game_state(game_name, game_state)

    cur.execute('UPDATE GAMES SET STATE = %s WHERE NAME = %s',
                (json.dumps(game_state.generate_game_state()), game_name))

    new_state = game_state.generate_game_state()
    update_message = 'User %s has joined' % (username, )
    socketio.emit('game_state_update', {
        'game_state': new_state,
        'event': 'join',
        'status': update_message
    },
                  room=game_name)
    send_challenge_updates(sid, game_state)