コード例 #1
0
ファイル: app.py プロジェクト: Kebin-Lin/STP
def joinRoom(roomInfo):
    if len(roomInfo) == 0:
        return
    if request.sid in rooms:  #Checks if the user is already in a room
        if rooms[request.sid] == roomInfo:
            return
        leave_room(rooms[request.sid])
        send("<b> " + names[request.sid] + " has left the room<b>",
             room=rooms[request.sid])
        winner = Game.removeUser(games[rooms[request.sid]], request.sid)
        if len(games[rooms[request.sid]]
               ['users']) == 0:  #Deletes game room if no-one is in it
            games.pop(rooms[request.sid])
        elif winner != None:
            send("<b>" + names[games[rooms[request.sid]][winner]] +
                 " has won the game!</b>",
                 room=rooms[request.sid])
    join_room(roomInfo)  #Places user in a room
    if roomInfo not in games:  #Create new game
        games[roomInfo] = Game.newGame()
    Game.addUser(games[roomInfo], request.sid)
    rooms[request.
          sid] = roomInfo  #Sets room of user in a dictionary for later use
    emit('joinRoom', roomInfo)
    emit('gameUpdate', games[roomInfo]['board'])
    send("<b> " + names[request.sid] + " joined " + roomInfo + "<b>",
         room=roomInfo)
コード例 #2
0
ファイル: app.py プロジェクト: Kebin-Lin/STP
def disconn():  #Executed when a client disconnects from the server
    try:
        send("<b> " + names[request.sid] + " has left the room<b>",
             room=rooms[request.sid])
        winner = Game.removeUser(games[rooms[request.sid]], request.sid)
        if len(games[rooms[request.sid]]
               ['users']) == 0:  #Deletes game room if no-one is in it
            games.pop(rooms[request.sid])
        elif winner != None:
            send("<b>" + names[games[rooms[request.sid]][winner]] +
                 " has won the game!</b>",
                 room=rooms[request.sid])
        rooms.pop(request.sid)
    except:  #Fallback in case user leaves before joining a room
        pass
    names.pop(request.sid)
コード例 #3
0
def disconn():  #Executed when a client disconnects from the server
    if request.sid in rooms:
        currGame = games[rooms[request.sid]]
        #dbu.rgame(session['username'])
        currDrawerRemoved = Game.removeUser(games[rooms[request.sid]],
                                            request.sid)
        if len(currGame['players']
               ) == 0:  #Deletes game room if no-one is in it
            games.pop(rooms[request.sid])
        elif currDrawerRemoved and len(
                currGame['order']) > currGame['currDrawer']:
            socketio.emit('yourturn',
                          currGame['offeredWords'],
                          room=currGame['order'][currGame['currDrawer']])
            emit('highlightDrawer',
                 names[currGame['order'][currGame['currDrawer']]],
                 broadcast=True,
                 room=rooms[request.sid])
        socketio.send('<b>' + names[request.sid] + ' has left the room</b>')
        emit('playerLeave',
             names[request.sid],
             broadcast=True,
             room=rooms[request.sid])
        rooms.pop(request.sid)
    elif request.sid in lobbyrooms:
        currLobby = lobbies[lobbyrooms[request.sid]]
        currLobby.remove(request.sid)
        if len(currLobby) == 0:
            lobbies.pop(lobbyrooms[request.sid])
        else:
            emit('playerLeave',
                 names[request.sid],
                 broadcast=True,
                 room=lobbyrooms[request.sid],
                 namespace='/lobby')
            if request.sid == lobbyLeaders[lobbyrooms[request.sid]]:
                lobbyLeaders[lobbyrooms[request.sid]] = random.sample(
                    currLobby, 1)[0]
                emit('newLeader',
                     names[lobbyLeaders[lobbyrooms[request.sid]]],
                     broadcast=True,
                     room=lobbyrooms[request.sid],
                     namespace='/lobby')