def _process_lever(self, right_side_down, dev): logging.debug('(%s) clock handle lever press - right_side_down: %s', dev, right_side_down) if not self._inside_main_menu(): self.play_move = chess.Move.null() self.play_fen = None self.play_turn = None Observable.fire(Event.SWITCH_SIDES())
def on_go(self): """Engine sends GO.""" self.allow_score = True self.allow_pv = True self.allow_depth = True Observable.fire(Event.START_SEARCH()) super().on_go()
def on_go(self): """Engine sends GO.""" self.allow_score = True self.allow_pv = True self.allow_depth = True Observable.fire(Event.START_SEARCH()) super().on_go()
def _process_lever(self, right_side_down, dev): logging.debug('(%s) clock handle lever press - right_side_down: %s', dev, right_side_down) if not self._inside_main_menu(): self.play_move = chess.Move.null() self.play_fen = None self.play_turn = None Observable.fire(Event.SWITCH_SIDES())
def ponder(self): """Ponder engine.""" self.show_best = False Observable.fire(Event.START_SEARCH()) self.future = self.engine.go(ponder=True, infinite=True, async_callback=self.callback) return self.future
def go(self, time_dict: dict): """Go engine.""" self.show_best = True time_dict['async_callback'] = self.callback Observable.fire(Event.START_SEARCH()) self.future = self.engine.go(**time_dict) return self.future
def brain(self, time_dict: dict): """Permanent brain.""" self.show_best = True time_dict['ponder'] = True time_dict['async_callback'] = self.callback3 Observable.fire(Event.START_SEARCH()) self.future = self.engine.go(**time_dict) return self.future
def _out_of_time(self, time_start): """Fire an OUT_OF_TIME event.""" self.run_color = None if self.mode == TimeMode.FIXED: logging.debug('timeout - but in "MoveTime" mode, dont fire event') elif self.active_color is not None: display_color = 'WHITE' if self.active_color == chess.WHITE else 'BLACK' txt = 'current clock time (before subtracting) is %f and color is %s, out of time event started from %f' logging.debug(txt, self.internal_time[self.active_color], display_color, time_start) Observable.fire(Event.OUT_OF_TIME(color=self.active_color))
def _process_button4(self, dev): logging.debug('(%s) clock handle button 4 press', dev) if self._inside_updt_menu(): tag = self.dgtmenu.updt_down(dev) Observable.fire(Event.UPDATE_PICO(tag=tag)) else: text = self.dgtmenu.main_down() # button4 can exit the menu, so check if text: DispatchDgt.fire(text) else: Observable.fire(Event.EXIT_MENU())
def _out_of_time(self, time_start): """Fire an OUT_OF_TIME event.""" self.run_color = None if self.mode == TimeMode.FIXED: logging.debug('timeout - but in "MoveTime" mode, dont fire event') elif self.active_color is not None: display_color = 'WHITE' if self.active_color == chess.WHITE else 'BLACK' txt = 'current clock time (before subtracting) is %f and color is %s, out of time event started from %f' logging.debug(txt, self.internal_time[self.active_color], display_color, time_start) Observable.fire(Event.OUT_OF_TIME(color=self.active_color))
def _process_button4(self, dev): logging.debug('(%s) clock handle button 4 press', dev) if self._inside_updt_menu(): tag = self.dgtmenu.updt_down(dev) Observable.fire(Event.UPDATE_PICO(tag=tag)) else: text = self.dgtmenu.main_down() # button4 can exit the menu, so check if text: DispatchDgt.fire(text) else: Observable.fire(Event.EXIT_MENU())
def _process_lever(self, right_side_down, dev): logging.debug('(%s) clock handle lever press - right_side_down: %s', dev, right_side_down) self.c_time_counter = 0 ##molli if self.c_last_player == 'C' or self.c_last_player == '': ##molli self.c_last_player = 'U' else: self.c_last_player = 'C' if not self._inside_main_menu(): self.play_move = chess.Move.null() self.play_fen = None self.play_turn = None Observable.fire(Event.SWITCH_SIDES())
def _process_lever(self, right_side_down, dev): logging.debug('(%s) clock handle lever press - right_side_down: %s', dev, right_side_down) self.c_time_counter = 0 ##molli if self.c_last_player == 'C' or self.c_last_player == '': ##molli self.c_last_player = 'U' else: self.c_last_player = 'C' if not self._inside_main_menu(): self.play_move = chess.Move.null() self.play_fen = None self.play_turn = None Observable.fire(Event.SWITCH_SIDES())
def callback3(self, command): """Callback function.""" try: self.res = command.result() except chess.uci.EngineTerminatedException: logging.error('Engine terminated') # @todo find out, why this can happen! self.show_best = False logging.info('res: %s', self.res) # Observable.fire(Event.STOP_SEARCH()) if self.show_best and self.res: Observable.fire(Event.BEST_MOVE(move=self.res.bestmove, ponder=self.res.ponder, inbook=False)) else: logging.info('event best_move not fired')
def post(self): action = self.get_argument('action') if action == 'broadcast': fen = self.get_argument('fen') pgn_str = self.get_argument('pgn') result = { 'event': 'Broadcast', 'msg': 'Position from Spectators!', 'pgn': pgn_str, 'fen': fen } EventHandler.write_to_clients(result) elif action == 'move': move = chess.Move.from_uci( self.get_argument('source') + self.get_argument('target')) Observable.fire( Event.REMOTE_MOVE(move=move, fen=self.get_argument('fen'))) elif action == 'clockbutton': Observable.fire( Event.KEYBOARD_BUTTON(button=self.get_argument('button'), dev='web')) elif action == 'room': inside = self.get_argument('room') == 'inside' Observable.fire(Event.REMOTE_ROOM(inside=inside)) elif action == 'command': self.process_console_command(self.get_argument('command'))
def post(self): action = self.get_argument('action') if action == 'broadcast': fen = self.get_argument('fen') pgn_str = self.get_argument('pgn') result = {'event': 'Broadcast', 'msg': 'Position from Spectators!', 'pgn': pgn_str, 'fen': fen} EventHandler.write_to_clients(result) elif action == 'move': move = chess.Move.from_uci(self.get_argument('source') + self.get_argument('target')) Observable.fire(Event.REMOTE_MOVE(move=move, fen=self.get_argument('fen'))) elif action == 'clockbutton': Observable.fire(Event.KEYBOARD_BUTTON(button=self.get_argument('button'), dev='web')) elif action == 'room': inside = self.get_argument('room') == 'inside' Observable.fire(Event.REMOTE_ROOM(inside=inside)) elif action == 'command': self.process_console_command(self.get_argument('command'))
def _process_button2(self, dev): logging.debug('(%s) clock handle button 2 press', dev) if self._inside_main_menu() or self.dgtmenu.inside_picochess_time(dev): text = self.dgtmenu.main_middle(dev) # button2 can exit the menu (if in "position"), so check if text: DispatchDgt.fire(text) else: Observable.fire(Event.EXIT_MENU()) else: if self.dgtmenu.get_mode() in (Mode.ANALYSIS, Mode.KIBITZ, Mode.PONDER): DispatchDgt.fire(self.dgttranslate.text('B00_nofunction')) else: if self.play_move: self.play_move = chess.Move.null() self.play_fen = None self.play_turn = None Observable.fire(Event.ALTERNATIVE_MOVE()) else: Observable.fire(Event.PAUSE_RESUME())
def _process_button2(self, dev): logging.debug('(%s) clock handle button 2 press', dev) if self._inside_main_menu() or self.dgtmenu.inside_picochess_time(dev): text = self.dgtmenu.main_middle(dev) # button2 can exit the menu (if in "position"), so check if text: DispatchDgt.fire(text) else: Observable.fire(Event.EXIT_MENU()) else: if self.dgtmenu.get_mode() in (Mode.ANALYSIS, Mode.KIBITZ, Mode.PONDER): DispatchDgt.fire(self.dgttranslate.text('B00_nofunction')) else: if self.play_move: self.play_move = chess.Move.null() self.play_fen = None self.play_turn = None Observable.fire(Event.ALTERNATIVE_MOVE()) else: Observable.fire(Event.PAUSE_RESUME())
def process_console_command(self, raw): cmd = raw.lower() try: # Here starts the simulation of a dgt-board! # Let the user send events like the board would do if cmd.startswith('fen:'): fen = raw.split(':')[1].strip() # dgt board only sends the basic fen => be sure it's same no matter what fen the user entered fen = fen.split(' ')[0] bit_board = chess.Board() # valid the fen bit_board.set_board_fen(fen) Observable.fire(Event.KEYBOARD_FEN(fen=fen)) # end simulation code elif cmd.startswith('go'): if 'last_dgt_move_msg' in self.shared: fen = self.shared['last_dgt_move_msg']['fen'].split(' ')[0] Observable.fire(Event.KEYBOARD_FEN(fen=fen)) else: # Event.KEYBOARD_MOVE tranfers "move" to "fen" and then continues with "Message.DGT_FEN" move = chess.Move.from_uci(cmd) Observable.fire(Event.KEYBOARD_MOVE(move=move)) except (ValueError, IndexError): logging.warning('Invalid user input [%s]', raw)
def process_console_command(self, raw): cmd = raw.lower() try: # Here starts the simulation of a dgt-board! # Let the user send events like the board would do if cmd.startswith('fen:'): fen = raw.split(':')[1].strip() # dgt board only sends the basic fen => be sure it's same no matter what fen the user entered fen = fen.split(' ')[0] bit_board = chess.Board() # valid the fen bit_board.set_board_fen(fen) Observable.fire(Event.KEYBOARD_FEN(fen=fen)) # end simulation code elif cmd.startswith('go'): if 'last_dgt_move_msg' in self.shared: fen = self.shared['last_dgt_move_msg']['fen'].split(' ')[0] Observable.fire(Event.KEYBOARD_FEN(fen=fen)) else: # Event.KEYBOARD_MOVE tranfers "move" to "fen" and then continues with "Message.DGT_FEN" move = chess.Move.from_uci(cmd) Observable.fire(Event.KEYBOARD_MOVE(move=move)) except (ValueError, IndexError): logging.warning('Invalid user input [%s]', raw)
def on_bestmove(self, bestmove, ponder): Observable.fire(Event.STOP_SEARCH()) super().on_bestmove(bestmove, ponder)
def on_bestmove(self, bestmove, ponder): Observable.fire(Event.STOP_SEARCH()) super().on_bestmove(bestmove, ponder)
def score(self, cp, mate, lowerbound, upperbound): """Engine sends SCORE.""" if self._allow_fire_score(): Observable.fire(Event.NEW_SCORE(score=cp, mate=mate)) super().score(cp, mate, lowerbound, upperbound)
def _reboot(self, dev='web'): DispatchDgt.fire(self.dgttranslate.text('Y15_pleasewait')) self.dgtmenu.set_engine_restart(True) Observable.fire(Event.REBOOT(dev=dev))
def _process_message(self, message): if False: # switch-case pass elif isinstance(message, Message.ENGINE_READY): self._process_engine_ready(message) elif isinstance(message, Message.ENGINE_STARTUP): self._process_engine_startup(message) elif isinstance(message, Message.ENGINE_FAIL): DispatchDgt.fire(self.dgttranslate.text('Y10_erroreng')) self.dgtmenu.set_engine_restart(False) elif isinstance(message, Message.COMPUTER_MOVE): self._process_computer_move(message) elif isinstance(message, Message.START_NEW_GAME): self._process_start_new_game(message) elif isinstance(message, Message.COMPUTER_MOVE_DONE): self._process_computer_move_done() elif isinstance(message, Message.USER_MOVE_DONE): self._process_user_move_done(message) elif isinstance(message, Message.REVIEW_MOVE_DONE): self._process_review_move_done(message) elif isinstance(message, Message.ALTERNATIVE_MOVE): self.force_leds_off() self.play_mode = message.play_mode DispatchDgt.fire(self.dgttranslate.text('B05_altmove')) elif isinstance(message, Message.LEVEL): if not self.dgtmenu.get_engine_restart(): DispatchDgt.fire(message.level_text) elif isinstance(message, Message.TIME_CONTROL): self._process_time_control(message) elif isinstance(message, Message.OPENING_BOOK): if not self.dgtmenu.get_confirm() or not message.show_ok: DispatchDgt.fire(message.book_text) elif isinstance(message, Message.TAKE_BACK): self.force_leds_off() self._reset_moves_and_score() DispatchDgt.fire(self.dgttranslate.text('C10_takeback')) DispatchDgt.fire(Dgt.DISPLAY_TIME(force=True, wait=True, devs={'ser', 'i2c', 'web'})) elif isinstance(message, Message.GAME_ENDS): if not self.dgtmenu.get_engine_restart(): # filter out the shutdown/reboot process text = self.dgttranslate.text(message.result.value) text.beep = self.dgttranslate.bl(BeepLevel.CONFIG) text.maxtime = 0.5 DispatchDgt.fire(text) elif isinstance(message, Message.INTERACTION_MODE): if not self.dgtmenu.get_confirm() or not message.show_ok: DispatchDgt.fire(message.mode_text) elif isinstance(message, Message.PLAY_MODE): self.play_mode = message.play_mode DispatchDgt.fire(message.play_mode_text) elif isinstance(message, Message.NEW_SCORE): self._process_new_score(message) elif isinstance(message, Message.BOOK_MOVE): self.score = self.dgttranslate.text('N10_score', None) DispatchDgt.fire(self.dgttranslate.text('N10_bookmove')) elif isinstance(message, Message.NEW_PV): self._process_new_pv(message) elif isinstance(message, Message.NEW_DEPTH): self.depth = message.depth elif isinstance(message, Message.IP_INFO): self.dgtmenu.int_ip = message.info['int_ip'] self.dgtmenu.ext_ip = message.info['ext_ip'] elif isinstance(message, Message.STARTUP_INFO): self._process_startup_info(message) elif isinstance(message, Message.SEARCH_STARTED): logging.debug('search started') elif isinstance(message, Message.SEARCH_STOPPED): logging.debug('search stopped') elif isinstance(message, Message.CLOCK_START): self._process_clock_start(message) elif isinstance(message, Message.CLOCK_STOP): DispatchDgt.fire(Dgt.CLOCK_STOP(devs=message.devs, wait=True)) elif isinstance(message, Message.DGT_BUTTON): self._process_button(message) elif isinstance(message, Message.DGT_FEN): if self.dgtmenu.inside_updt_menu(): logging.debug('inside update menu => ignore fen %s', message.fen) else: self._process_fen(message.fen, message.raw) elif isinstance(message, Message.DGT_CLOCK_VERSION): DispatchDgt.fire(Dgt.CLOCK_VERSION(main=message.main, sub=message.sub, devs={message.dev})) text = self.dgttranslate.text('Y21_picochess', devs={message.dev}) text.rd = ClockIcons.DOT DispatchDgt.fire(text) if message.dev == 'ser': # send the "board connected message" to serial clock DispatchDgt.fire(message.text) self._set_clock(devs={message.dev}) elif isinstance(message, Message.DGT_CLOCK_TIME): time_white = message.time_left time_black = message.time_right if self.dgtmenu.get_flip_board(): time_white, time_black = time_black, time_white Observable.fire(Event.CLOCK_TIME(time_white=time_white, time_black=time_black, connect=message.connect, dev=message.dev)) elif isinstance(message, Message.CLOCK_TIME): time_u = message.time_white time_c = message.time_black if self.play_mode == PlayMode.USER_BLACK: time_u, time_c = time_c, time_u self.low_time = time_u < 60 if self.low_time: logging.debug('time too low, disable confirm - u: %i, c: %i', time_u, time_c) elif isinstance(message, Message.DGT_SERIAL_NR): self._process_dgt_serial_nr() elif isinstance(message, Message.DGT_JACK_CONNECTED_ERROR): # only working in case of 2 clocks connected! DispatchDgt.fire(self.dgttranslate.text('Y00_errorjack')) elif isinstance(message, Message.DGT_EBOARD_VERSION): if self.dgtmenu.inside_updt_menu(): logging.debug('inside update menu => board channel not displayed') else: DispatchDgt.fire(message.text) DispatchDgt.fire(Dgt.DISPLAY_TIME(force=True, wait=True, devs={'i2c'})) elif isinstance(message, Message.DGT_NO_EBOARD_ERROR): if self.dgtmenu.inside_updt_menu() or self.dgtmenu.inside_main_menu(): logging.debug('inside menu => board error not displayed') else: DispatchDgt.fire(message.text) elif isinstance(message, Message.DGT_NO_CLOCK_ERROR): pass elif isinstance(message, Message.SWITCH_SIDES): self.play_move = chess.Move.null() self.play_fen = None self.play_turn = None self.hint_move = chess.Move.null() self.hint_fen = None self.hint_turn = None self.force_leds_off() logging.debug('user ignored move %s', message.move) elif isinstance(message, Message.EXIT_MENU): self._exit_display() elif isinstance(message, Message.WRONG_FEN): DispatchDgt.fire(self.dgttranslate.text('C10_setpieces')) elif isinstance(message, Message.UPDATE_PICO): DispatchDgt.fire(self.dgttranslate.text('Y00_update')) elif isinstance(message, Message.BATTERY): if message.percent == 0x7f: percent = ' NA' elif message.percent > 99: percent = ' 99' else: percent = str(message.percent) self.dgtmenu.battery = percent elif isinstance(message, Message.REMOTE_ROOM): self.dgtmenu.inside_room = message.inside else: # Default pass
def _process_fen(self, fen, raw): level_map = ('rnbqkbnr/pppppppp/8/q7/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/1q6/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/2q5/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/3q4/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/4q3/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/5q2/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/6q1/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/7q/8/8/PPPPPPPP/RNBQKBNR') book_map = ('rnbqkbnr/pppppppp/8/8/8/q7/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/8/1q6/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/8/2q5/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/8/3q4/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/8/4q3/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/8/5q2/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/8/6q1/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/8/7q/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/q7/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/1q6/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/2q5/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/3q4/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/4q3/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/5q2/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/6q1/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/7q/8/PPPPPPPP/RNBQKBNR') engine_map = ('rnbqkbnr/pppppppp/q7/8/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/1q6/8/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/2q5/8/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/3q4/8/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/4q3/8/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/5q2/8/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/6q1/8/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/7q/8/8/8/PPPPPPPP/RNBQKBNR') shutdown_map = ('rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQQBNR', 'RNBQQBNR/PPPPPPPP/8/8/8/8/pppppppp/rnbkqbnr', '8/8/8/8/8/8/8/3QQ3', '3QQ3/8/8/8/8/8/8/8') reboot_map = ('rnbqqbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR', 'RNBKQBNR/PPPPPPPP/8/8/8/8/pppppppp/rnbqqbnr', '8/8/8/8/8/8/8/3qq3', '3qq3/8/8/8/8/8/8/8') mode_map = {'rnbqkbnr/pppppppp/8/Q7/8/8/PPPPPPPP/RNBQKBNR': Mode.NORMAL, 'rnbqkbnr/pppppppp/8/1Q6/8/8/PPPPPPPP/RNBQKBNR': Mode.BRAIN, 'rnbqkbnr/pppppppp/8/2Q5/8/8/PPPPPPPP/RNBQKBNR': Mode.ANALYSIS, 'rnbqkbnr/pppppppp/8/3Q4/8/8/PPPPPPPP/RNBQKBNR': Mode.KIBITZ, 'rnbqkbnr/pppppppp/8/4Q3/8/8/PPPPPPPP/RNBQKBNR': Mode.OBSERVE, 'rnbqkbnr/pppppppp/8/5Q2/8/8/PPPPPPPP/RNBQKBNR': Mode.PONDER, 'rnbqkbnr/pppppppp/8/6Q1/8/8/PPPPPPPP/RNBQKBNR': Mode.TRAINING, # WD 'rnbqkbnr/pppppppp/8/7Q/8/8/PPPPPPPP/RNBQKBNR': Mode.REMOTE} drawresign_map = {'8/8/8/3k4/4K3/8/8/8': GameResult.WIN_WHITE, '8/8/8/3K4/4k3/8/8/8': GameResult.WIN_WHITE, '8/8/8/4k3/3K4/8/8/8': GameResult.WIN_BLACK, '8/8/8/4K3/3k4/8/8/8': GameResult.WIN_BLACK, '8/8/8/3kK3/8/8/8/8': GameResult.DRAW, '8/8/8/3Kk3/8/8/8/8': GameResult.DRAW, '8/8/8/8/3kK3/8/8/8': GameResult.DRAW, '8/8/8/8/3Kk3/8/8/8': GameResult.DRAW} bit_board = chess.Board(fen + ' w - - 0 1') # try a standard board and check for any starting pos if bit_board.chess960_pos(ignore_castling=True): logging.debug('flipping the board - W infront') self.dgtmenu.set_position_reverse_flipboard(False) bit_board = chess.Board(fen[::-1] + ' w - - 0 1') # try a revered board and check for any starting pos if bit_board.chess960_pos(ignore_castling=True): logging.debug('flipping the board - B infront') self.dgtmenu.set_position_reverse_flipboard(True) if self.dgtmenu.get_flip_board() and raw: # Flip the board if needed fen = fen[::-1] logging.debug('DGT-Fen [%s]', fen) if fen == self.dgtmenu.get_dgt_fen(): logging.debug('ignore same fen') return self.dgtmenu.set_dgt_fen(fen) self.drawresign_fen = self._drawresign() # Fire the appropriate event if fen in level_map: eng = self.dgtmenu.get_engine() level_dict = eng['level_dict'] if level_dict: inc = len(level_dict) / 7 level = min(floor(inc * level_map.index(fen)), len(level_dict) - 1) # type: int self.dgtmenu.set_engine_level(level) msg = sorted(level_dict)[level] text = self.dgttranslate.text('M10_level', msg) text.wait = self._exit_menu() logging.debug('map: New level %s', msg) if not self.dgtmenu.remote_engine: write_picochess_ini('engine-level', msg) Observable.fire(Event.LEVEL(options=level_dict[msg], level_text=text, level_name=msg)) else: logging.debug('engine doesnt support levels') elif fen in book_map: book_index = book_map.index(fen) try: book = self.dgtmenu.all_books[book_index] self.dgtmenu.set_book(book_index) logging.debug('map: Opening book [%s]', book['file']) text = book['text'] text.beep = self.dgttranslate.bl(BeepLevel.MAP) text.maxtime = 1 text.wait = self._exit_menu() Observable.fire(Event.SET_OPENING_BOOK(book=book, book_text=text, show_ok=False)) except IndexError: pass elif fen in engine_map: if self.dgtmenu.installed_engines: try: self.dgtmenu.set_engine_index(engine_map.index(fen)) eng = self.dgtmenu.get_engine() level_dict = eng['level_dict'] logging.debug('map: Engine name [%s]', eng['name']) eng_text = eng['text'] eng_text.beep = self.dgttranslate.bl(BeepLevel.MAP) eng_text.maxtime = 1 eng_text.wait = self._exit_menu() if level_dict: len_level = len(level_dict) if self.dgtmenu.get_engine_level() is None or len_level <= self.dgtmenu.get_engine_level(): self.dgtmenu.set_engine_level(len_level - 1) msg = sorted(level_dict)[self.dgtmenu.get_engine_level()] options = level_dict[msg] # cause of "new-engine", send options lateron - now only {} Observable.fire(Event.LEVEL(options={}, level_text=self.dgttranslate.text('M10_level', msg), level_name=msg)) else: msg = None options = {} if not self.dgtmenu.remote_engine: write_picochess_ini('engine-level', msg) Observable.fire(Event.NEW_ENGINE(eng=eng, eng_text=eng_text, options=options, show_ok=False)) self.dgtmenu.set_engine_restart(True) except IndexError: pass else: DispatchDgt.fire(self.dgttranslate.text('Y10_erroreng')) elif fen in mode_map: logging.debug('map: Interaction mode [%s]', mode_map[fen]) if mode_map[fen] == Mode.REMOTE and not self.dgtmenu.inside_room: DispatchDgt.fire(self.dgttranslate.text('Y10_errorroom')) elif mode_map[fen] == Mode.BRAIN and not self.dgtmenu.get_engine_has_ponder(): DispatchDgt.fire(self.dgttranslate.text('Y10_erroreng')) else: self.dgtmenu.set_mode(mode_map[fen]) text = self.dgttranslate.text(mode_map[fen].value) text.beep = self.dgttranslate.bl(BeepLevel.MAP) text.maxtime = 1 # wait 1sec not forever text.wait = self._exit_menu() Observable.fire(Event.SET_INTERACTION_MODE(mode=mode_map[fen], mode_text=text, show_ok=False)) elif fen in self.dgtmenu.tc_fixed_map: logging.debug('map: Time control fixed') self.dgtmenu.set_time_mode(TimeMode.FIXED) self.dgtmenu.set_time_fixed(list(self.dgtmenu.tc_fixed_map.keys()).index(fen)) text = self.dgttranslate.text('M10_tc_fixed', self.dgtmenu.tc_fixed_list[self.dgtmenu.get_time_fixed()]) text.wait = self._exit_menu() timectrl = self.dgtmenu.tc_fixed_map[fen] # type: TimeControl Observable.fire(Event.SET_TIME_CONTROL(tc_init=timectrl.get_parameters(), time_text=text, show_ok=False)) elif fen in self.dgtmenu.tc_blitz_map: logging.debug('map: Time control blitz') self.dgtmenu.set_time_mode(TimeMode.BLITZ) self.dgtmenu.set_time_blitz(list(self.dgtmenu.tc_blitz_map.keys()).index(fen)) text = self.dgttranslate.text('M10_tc_blitz', self.dgtmenu.tc_blitz_list[self.dgtmenu.get_time_blitz()]) text.wait = self._exit_menu() timectrl = self.dgtmenu.tc_blitz_map[fen] # type: TimeControl Observable.fire(Event.SET_TIME_CONTROL(tc_init=timectrl.get_parameters(), time_text=text, show_ok=False)) elif fen in self.dgtmenu.tc_fisch_map: logging.debug('map: Time control fischer') self.dgtmenu.set_time_mode(TimeMode.FISCHER) self.dgtmenu.set_time_fisch(list(self.dgtmenu.tc_fisch_map.keys()).index(fen)) text = self.dgttranslate.text('M10_tc_fisch', self.dgtmenu.tc_fisch_list[self.dgtmenu.get_time_fisch()]) text.wait = self._exit_menu() timectrl = self.dgtmenu.tc_fisch_map[fen] # type: TimeControl Observable.fire(Event.SET_TIME_CONTROL(tc_init=timectrl.get_parameters(), time_text=text, show_ok=False)) elif fen in shutdown_map: logging.debug('map: shutdown') self._power_off() elif fen in reboot_map: logging.debug('map: reboot') self._reboot() elif self.drawresign_fen in drawresign_map: if not self._inside_main_menu(): logging.debug('map: drawresign') Observable.fire(Event.DRAWRESIGN(result=drawresign_map[self.drawresign_fen])) else: bit_board = chess.Board(fen + ' w - - 0 1') pos960 = bit_board.chess960_pos(ignore_castling=True) if pos960 is not None: if pos960 == 518 or self.dgtmenu.get_engine_has_960(): logging.debug('map: New game') Observable.fire(Event.NEW_GAME(pos960=pos960)) else: # self._reset_moves_and_score() DispatchDgt.fire(self.dgttranslate.text('Y10_error960')) else: Observable.fire(Event.FEN(fen=fen))
def pv(self, moves): """Call when engine sends PV.""" if self._allow_fire_pv() and moves: Observable.fire(Event.NEW_PV(pv=moves)) super().pv(moves)
def depth(self, dep): """Engine sends DEPTH.""" if self._allow_fire_depth(): Observable.fire(Event.NEW_DEPTH(depth=dep)) super().depth(dep)
def depth(self, dep): """Engine sends DEPTH.""" if self._allow_fire_depth(): Observable.fire(Event.NEW_DEPTH(depth=dep)) super().depth(dep)
def score(self, cp, mate, lowerbound, upperbound): """Engine sends SCORE.""" if self._allow_fire_score(): Observable.fire(Event.NEW_SCORE(score=cp, mate=mate)) super().score(cp, mate, lowerbound, upperbound)
def _process_fen(self, fen, raw): level_map = ('rnbqkbnr/pppppppp/8/q7/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/1q6/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/2q5/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/3q4/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/4q3/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/5q2/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/6q1/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/7q/8/8/PPPPPPPP/RNBQKBNR') book_map = ('rnbqkbnr/pppppppp/8/8/8/q7/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/8/1q6/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/8/2q5/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/8/3q4/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/8/4q3/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/8/5q2/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/8/6q1/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/8/7q/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/q7/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/1q6/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/2q5/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/3q4/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/4q3/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/5q2/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/6q1/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/8/8/7q/8/PPPPPPPP/RNBQKBNR') engine_map = ('rnbqkbnr/pppppppp/q7/8/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/1q6/8/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/2q5/8/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/3q4/8/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/4q3/8/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/5q2/8/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/6q1/8/8/8/PPPPPPPP/RNBQKBNR', 'rnbqkbnr/pppppppp/7q/8/8/8/PPPPPPPP/RNBQKBNR') shutdown_map = ('rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQQBNR', 'RNBQQBNR/PPPPPPPP/8/8/8/8/pppppppp/rnbkqbnr', '8/8/8/8/8/8/8/3QQ3', '3QQ3/8/8/8/8/8/8/8') reboot_map = ('rnbqqbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR', 'RNBKQBNR/PPPPPPPP/8/8/8/8/pppppppp/rnbqqbnr', '8/8/8/8/8/8/8/3qq3', '3qq3/8/8/8/8/8/8/8') mode_map = {'rnbqkbnr/pppppppp/8/Q7/8/8/PPPPPPPP/RNBQKBNR': Mode.NORMAL, 'rnbqkbnr/pppppppp/8/1Q6/8/8/PPPPPPPP/RNBQKBNR': Mode.BRAIN, 'rnbqkbnr/pppppppp/8/2Q5/8/8/PPPPPPPP/RNBQKBNR': Mode.ANALYSIS, 'rnbqkbnr/pppppppp/8/3Q4/8/8/PPPPPPPP/RNBQKBNR': Mode.KIBITZ, 'rnbqkbnr/pppppppp/8/4Q3/8/8/PPPPPPPP/RNBQKBNR': Mode.OBSERVE, 'rnbqkbnr/pppppppp/8/5Q2/8/8/PPPPPPPP/RNBQKBNR': Mode.PONDER, 'rnbqkbnr/pppppppp/8/7Q/8/8/PPPPPPPP/RNBQKBNR': Mode.REMOTE} drawresign_map = {'8/8/8/3k4/4K3/8/8/8': GameResult.WIN_WHITE, '8/8/8/3K4/4k3/8/8/8': GameResult.WIN_WHITE, '8/8/8/4k3/3K4/8/8/8': GameResult.WIN_BLACK, '8/8/8/4K3/3k4/8/8/8': GameResult.WIN_BLACK, '8/8/8/3kK3/8/8/8/8': GameResult.DRAW, '8/8/8/3Kk3/8/8/8/8': GameResult.DRAW, '8/8/8/8/3kK3/8/8/8': GameResult.DRAW, '8/8/8/8/3Kk3/8/8/8': GameResult.DRAW} bit_board = chess.Board(fen + ' w - - 0 1') # try a standard board and check for any starting pos if bit_board.chess960_pos(ignore_castling=True): logging.debug('flipping the board - W infront') self.dgtmenu.set_position_reverse_flipboard(False) bit_board = chess.Board(fen[::-1] + ' w - - 0 1') # try a revered board and check for any starting pos if bit_board.chess960_pos(ignore_castling=True): logging.debug('flipping the board - B infront') self.dgtmenu.set_position_reverse_flipboard(True) if self.dgtmenu.get_flip_board() and raw: # Flip the board if needed fen = fen[::-1] logging.debug('DGT-Fen [%s]', fen) if fen == self.dgtmenu.get_dgt_fen(): logging.debug('ignore same fen') return self.dgtmenu.set_dgt_fen(fen) self.drawresign_fen = self._drawresign() # Fire the appropriate event if fen in level_map: eng = self.dgtmenu.get_engine() level_dict = eng['level_dict'] if level_dict: inc = len(level_dict) / 7 level = min(floor(inc * level_map.index(fen)), len(level_dict) - 1) # type: int self.dgtmenu.set_engine_level(level) msg = sorted(level_dict)[level] text = self.dgttranslate.text('M10_level', msg) text.wait = self._exit_menu() logging.debug('map: New level %s', msg) write_picochess_ini('engine-level', msg) Observable.fire(Event.LEVEL(options=level_dict[msg], level_text=text, level_name=msg)) else: logging.debug('engine doesnt support levels') elif fen in book_map: book_index = book_map.index(fen) try: book = self.dgtmenu.all_books[book_index] self.dgtmenu.set_book(book_index) logging.debug('map: Opening book [%s]', book['file']) text = book['text'] text.beep = self.dgttranslate.bl(BeepLevel.MAP) text.maxtime = 1 text.wait = self._exit_menu() Observable.fire(Event.SET_OPENING_BOOK(book=book, book_text=text, show_ok=False)) except IndexError: pass elif fen in engine_map: if self.dgtmenu.installed_engines: try: self.dgtmenu.set_engine_index(engine_map.index(fen)) eng = self.dgtmenu.get_engine() level_dict = eng['level_dict'] logging.debug('map: Engine name [%s]', eng['name']) eng_text = eng['text'] eng_text.beep = self.dgttranslate.bl(BeepLevel.MAP) eng_text.maxtime = 1 eng_text.wait = self._exit_menu() if level_dict: len_level = len(level_dict) if self.dgtmenu.get_engine_level() is None or len_level <= self.dgtmenu.get_engine_level(): self.dgtmenu.set_engine_level(len_level - 1) msg = sorted(level_dict)[self.dgtmenu.get_engine_level()] options = level_dict[msg] # cause of "new-engine", send options lateron - now only {} Observable.fire(Event.LEVEL(options={}, level_text=self.dgttranslate.text('M10_level', msg), level_name=msg)) else: msg = None options = {} write_picochess_ini('engine-level', msg) Observable.fire(Event.NEW_ENGINE(eng=eng, eng_text=eng_text, options=options, show_ok=False)) self.dgtmenu.set_engine_restart(True) except IndexError: pass else: DispatchDgt.fire(self.dgttranslate.text('Y10_erroreng')) elif fen in mode_map: logging.debug('map: Interaction mode [%s]', mode_map[fen]) if mode_map[fen] == Mode.REMOTE and not self.dgtmenu.inside_room: DispatchDgt.fire(self.dgttranslate.text('Y10_errorroom')) elif mode_map[fen] == Mode.NORMAL or self.dgtmenu.get_engine_has_ponder(): self.dgtmenu.set_mode(mode_map[fen]) text = self.dgttranslate.text(mode_map[fen].value) text.beep = self.dgttranslate.bl(BeepLevel.MAP) text.maxtime = 1 # wait 1sec not forever text.wait = self._exit_menu() Observable.fire(Event.SET_INTERACTION_MODE(mode=mode_map[fen], mode_text=text, show_ok=False)) else: # only allow a pondering mode if engine supports that DispatchDgt.fire(self.dgttranslate.text('Y10_erroreng')) elif fen in self.dgtmenu.tc_fixed_map: logging.debug('map: Time control fixed') self.dgtmenu.set_time_mode(TimeMode.FIXED) self.dgtmenu.set_time_fixed(list(self.dgtmenu.tc_fixed_map.keys()).index(fen)) text = self.dgttranslate.text('M10_tc_fixed', self.dgtmenu.tc_fixed_list[self.dgtmenu.get_time_fixed()]) text.wait = self._exit_menu() timectrl = self.dgtmenu.tc_fixed_map[fen] # type: TimeControl Observable.fire(Event.SET_TIME_CONTROL(tc_init=timectrl.get_parameters(), time_text=text, show_ok=False)) elif fen in self.dgtmenu.tc_blitz_map: logging.debug('map: Time control blitz') self.dgtmenu.set_time_mode(TimeMode.BLITZ) self.dgtmenu.set_time_blitz(list(self.dgtmenu.tc_blitz_map.keys()).index(fen)) text = self.dgttranslate.text('M10_tc_blitz', self.dgtmenu.tc_blitz_list[self.dgtmenu.get_time_blitz()]) text.wait = self._exit_menu() timectrl = self.dgtmenu.tc_blitz_map[fen] # type: TimeControl Observable.fire(Event.SET_TIME_CONTROL(tc_init=timectrl.get_parameters(), time_text=text, show_ok=False)) elif fen in self.dgtmenu.tc_fisch_map: logging.debug('map: Time control fischer') self.dgtmenu.set_time_mode(TimeMode.FISCHER) self.dgtmenu.set_time_fisch(list(self.dgtmenu.tc_fisch_map.keys()).index(fen)) text = self.dgttranslate.text('M10_tc_fisch', self.dgtmenu.tc_fisch_list[self.dgtmenu.get_time_fisch()]) text.wait = self._exit_menu() timectrl = self.dgtmenu.tc_fisch_map[fen] # type: TimeControl Observable.fire(Event.SET_TIME_CONTROL(tc_init=timectrl.get_parameters(), time_text=text, show_ok=False)) elif fen in shutdown_map: logging.debug('map: shutdown') self._power_off() elif fen in reboot_map: logging.debug('map: reboot') self._reboot() elif self.drawresign_fen in drawresign_map: if not self._inside_main_menu(): logging.debug('map: drawresign') Observable.fire(Event.DRAWRESIGN(result=drawresign_map[self.drawresign_fen])) else: bit_board = chess.Board(fen + ' w - - 0 1') pos960 = bit_board.chess960_pos(ignore_castling=True) if pos960 is not None: if pos960 == 518 or self.dgtmenu.get_engine_has_960(): logging.debug('map: New game') Observable.fire(Event.NEW_GAME(pos960=pos960)) else: # self._reset_moves_and_score() DispatchDgt.fire(self.dgttranslate.text('Y10_error960')) else: Observable.fire(Event.FEN(fen=fen))
def _power_off(self, dev='web'): DispatchDgt.fire(self.dgttranslate.text('Y15_goodbye')) self.dgtmenu.set_engine_restart(True) Observable.fire(Event.SHUTDOWN(dev=dev))
def _power_off(self, dev='web'): DispatchDgt.fire(self.dgttranslate.text('Y15_goodbye')) self.dgtmenu.set_engine_restart(True) Observable.fire(Event.SHUTDOWN(dev=dev))
def _reboot(self, dev='web'): DispatchDgt.fire(self.dgttranslate.text('Y15_pleasewait')) self.dgtmenu.set_engine_restart(True) self.c_last_player = '' ##molli self.c_time_counter = 0 ##molli Observable.fire(Event.REBOOT(dev=dev))
def _reboot(self, dev='web'): DispatchDgt.fire(self.dgttranslate.text('Y15_pleasewait')) self.dgtmenu.set_engine_restart(True) Observable.fire(Event.REBOOT(dev=dev))
def _process_message(self, message): if False: # switch-case pass elif isinstance(message, Message.ENGINE_READY): self._process_engine_ready(message) elif isinstance(message, Message.ENGINE_STARTUP): self._process_engine_startup(message) elif isinstance(message, Message.ENGINE_FAIL): DispatchDgt.fire(self.dgttranslate.text('Y10_erroreng')) self.dgtmenu.set_engine_restart(False) elif isinstance(message, Message.COMPUTER_MOVE): self._process_computer_move(message) elif isinstance(message, Message.START_NEW_GAME): self._process_start_new_game(message) elif isinstance(message, Message.COMPUTER_MOVE_DONE): self._process_computer_move_done() elif isinstance(message, Message.USER_MOVE_DONE): self._process_user_move_done(message) elif isinstance(message, Message.REVIEW_MOVE_DONE): self._process_review_move_done(message) elif isinstance(message, Message.ALTERNATIVE_MOVE): self.force_leds_off() self.play_mode = message.play_mode DispatchDgt.fire(self.dgttranslate.text('B05_altmove')) elif isinstance(message, Message.LEVEL): if not self.dgtmenu.get_engine_restart(): DispatchDgt.fire(message.level_text) elif isinstance(message, Message.TIME_CONTROL): self._process_time_control(message) elif isinstance(message, Message.OPENING_BOOK): if not self.dgtmenu.get_confirm() or not message.show_ok: DispatchDgt.fire(message.book_text) elif isinstance(message, Message.TAKE_BACK): self.force_leds_off() self._reset_moves_and_score() DispatchDgt.fire(self.dgttranslate.text('C10_takeback')) DispatchDgt.fire(Dgt.DISPLAY_TIME(force=True, wait=True, devs={'ser', 'i2c', 'web'})) self.c_time_counter = 0 ##molli self.c_last_player = '' ##molli elif isinstance(message, Message.GAME_ENDS): if not self.dgtmenu.get_engine_restart(): # filter out the shutdown/reboot process text = self.dgttranslate.text(message.result.value) text.beep = self.dgttranslate.bl(BeepLevel.CONFIG) text.maxtime = 0.5 DispatchDgt.fire(text) if self.dgtmenu.get_mode() in (Mode.PONDER, Mode.TRAINING): # WD self._reset_moves_and_score() text.beep = False text.maxtime = 1 self.score = text self.c_last_player = '' ## molli self.c_time_counter = 0 ## molli elif isinstance(message, Message.INTERACTION_MODE): if not self.dgtmenu.get_confirm() or not message.show_ok: DispatchDgt.fire(message.mode_text) elif isinstance(message, Message.PLAY_MODE): self.play_mode = message.play_mode DispatchDgt.fire(message.play_mode_text) elif isinstance(message, Message.NEW_SCORE): self._process_new_score(message) elif isinstance(message, Message.BOOK_MOVE): self.score = self.dgttranslate.text('N10_score', None) DispatchDgt.fire(self.dgttranslate.text('N10_bookmove')) elif isinstance(message, Message.NEW_PV): self._process_new_pv(message) elif isinstance(message, Message.NEW_DEPTH): self.depth = message.depth elif isinstance(message, Message.IP_INFO): self.dgtmenu.int_ip = message.info['int_ip'] self.dgtmenu.ext_ip = message.info['ext_ip'] elif isinstance(message, Message.STARTUP_INFO): self._process_startup_info(message) elif isinstance(message, Message.SEARCH_STARTED): logging.debug('search started') elif isinstance(message, Message.SEARCH_STOPPED): logging.debug('search stopped') elif isinstance(message, Message.CLOCK_START): self._process_clock_start(message) elif isinstance(message, Message.CLOCK_STOP): DispatchDgt.fire(Dgt.CLOCK_STOP(devs=message.devs, wait=True)) elif isinstance(message, Message.DGT_BUTTON): self._process_button(message) elif isinstance(message, Message.DGT_FEN): if self.dgtmenu.inside_updt_menu(): logging.debug('inside update menu => ignore fen %s', message.fen) else: self._process_fen(message.fen, message.raw) elif isinstance(message, Message.DGT_CLOCK_VERSION): DispatchDgt.fire(Dgt.CLOCK_VERSION(main=message.main, sub=message.sub, devs={message.dev})) text = self.dgttranslate.text('Y21_picochess', devs={message.dev}) text.rd = ClockIcons.DOT DispatchDgt.fire(text) if message.dev == 'ser': # send the "board connected message" to serial clock DispatchDgt.fire(message.text) self._set_clock(devs={message.dev}) self._exit_display(devs={message.dev}) elif isinstance(message, Message.DGT_CLOCK_TIME): time_white = message.time_left time_black = message.time_right if self.dgtmenu.get_flip_board(): time_white, time_black = time_black, time_white Observable.fire(Event.CLOCK_TIME(time_white=time_white, time_black=time_black, connect=message.connect, dev=message.dev)) elif isinstance(message, Message.CLOCK_TIME): self.low_time = message.low_time if self.low_time: logging.debug('time too low, disable confirm - w: %i, b: %i', message.time_white, message.time_black) elif isinstance(message, Message.DGT_SERIAL_NR): self._process_dgt_serial_nr() elif isinstance(message, Message.DGT_JACK_CONNECTED_ERROR): # only working in case of 2 clocks connected! DispatchDgt.fire(self.dgttranslate.text('Y00_errorjack')) elif isinstance(message, Message.DGT_EBOARD_VERSION): if self.dgtmenu.inside_updt_menu(): logging.debug('inside update menu => board channel not displayed') else: DispatchDgt.fire(message.text) self._exit_display(devs={'i2c', 'web'}) # ser is done, when clock found elif isinstance(message, Message.DGT_NO_EBOARD_ERROR): if self.dgtmenu.inside_updt_menu() or self.dgtmenu.inside_main_menu(): logging.debug('inside menu => board error not displayed') else: DispatchDgt.fire(message.text) elif isinstance(message, Message.DGT_NO_CLOCK_ERROR): pass elif isinstance(message, Message.SWITCH_SIDES): self.c_time_counter = 0 ##molli if self.play_mode == PlayMode.USER_WHITE: self.play_mode == PlayMode.USER_BLACK else: self.play_mode == PlayMode.USER_WHITE self.play_move = chess.Move.null() self.play_fen = None self.play_turn = None self.hint_move = chess.Move.null() self.hint_fen = None self.hint_turn = None self.force_leds_off() logging.debug('user ignored move %s', message.move) elif isinstance(message, Message.EXIT_MENU): self._exit_display() elif isinstance(message, Message.WRONG_FEN): DispatchDgt.fire(self.dgttranslate.text('C10_setpieces')) elif isinstance(message, Message.UPDATE_PICO): DispatchDgt.fire(self.dgttranslate.text('Y00_update')) elif isinstance(message, Message.BATTERY): if message.percent == 0x7f: percent = ' NA' elif message.percent > 99: percent = ' 99' else: percent = str(message.percent) self.dgtmenu.battery = percent elif isinstance(message, Message.REMOTE_ROOM): self.dgtmenu.inside_room = message.inside elif isinstance(message, Message.RESTORE_GAME): DispatchDgt.fire(self.dgttranslate.text('C10_restoregame')) ## molli else: # Default pass
def pv(self, moves): """Call when engine sends PV.""" if self._allow_fire_pv() and moves: Observable.fire(Event.NEW_PV(pv=moves)) super().pv(moves)
def _reboot(self, dev='web'): DispatchDgt.fire(self.dgttranslate.text('Y15_pleasewait')) self.dgtmenu.set_engine_restart(True) self.c_last_player = '' ##molli self.c_time_counter = 0 ##molli Observable.fire(Event.REBOOT(dev=dev))