コード例 #1
0
 def __init__(self, stateManager, window, playerInfo):
     super(PlayerStatisticsState, self).__init__(stateManager)
     self.window = window
     self.playerInfo = playerInfo
     self.playerStats = utility.TextRenderer(self.window)
     self.playerStatisticsButton = utility.Button(
         pygame.image.load("resources/BrowsePlayers.png").convert(), 340,
         630)
     self.menuButton = utility.Button(
         pygame.image.load("resources/MenuButton.png").convert(), 668, 630)
コード例 #2
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 def __init__(self, stateManager, window):
     super(PlayerBrowseState, self).__init__(stateManager)
     self.window = window
     self.text = utility.TextRenderer(window)
     self.menuButton = utility.Button(
         pygame.image.load("resources/MenuButton.png").convert(), 520, 630)
     self.createPlayerButton = utility.Button(
         pygame.image.load("resources/AddPlayerButton.png").convert(), 1200,
         630)
     self.offset = 10
     self.fontSize = 24
     self.playerInput = utility.TextInput(self.window, 0, 0, 24)
     self.playerString = ""
コード例 #3
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 def __init__(self, screenSize, screen, soundnames):
     self.screen = screen
     self.screenSize = screenSize
     self.buttons = []
     for i in range(5):
         count = 0
         count += i * 3
         for j in range(3):
             count += 1
             self.buttons.append(
                 utility.Button(
                     self.screen,
                     (i * self.screenSize[0] / 5, j * screenSize[1] / 5,
                      self.screenSize[0] / 5, self.screenSize[1] / 5),
                     (random.randint(0, 255), random.randint(
                         0, 255), random.randint(0, 255)),
                     (random.randint(0, 255), random.randint(0, 255),
                      random.randint(
                          0,
                          255)),  #(0+255/(i+2),20,20),(0+255/(j+2),135,0),
                     utility.Text(self.screen, 0, 0, soundnames[count - 1],
                                  pygame.font.SysFont("comicsansms", 15),
                                  (255, 255, 255))))
     self.sliders = [
         utility.Slider(screen, screenSize,
                        (screenSize[0] / 2, screenSize[1] * 4 / 6)),
         utility.Slider(screen, screenSize,
                        (screenSize[0] / 2, screenSize[1] * 5 / 6))
     ]
コード例 #4
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 def __init__(self, stateManager, window):
     super(TeamCreationState, self).__init__(stateManager)
     self.window = window
     self.stateManager = stateManager
     self.text = utility.TextRenderer(window)
     self.teamInput = utility.TextInput(window, 0, 0, 24)
     self.menuButton = utility.Button(
         pygame.image.load("resources/MenuButton.png").convert(), 520, 630)
コード例 #5
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 def __init__(self, stateManager, window):
     super(MenuState, self).__init__(stateManager)
     self.window = window
     self.util = utility.TextRenderer(window)
     self.util.setFontSize(16)
     self.playerBrowseButton = utility.Button(
         pygame.image.load("resources/BrowsePlayers.png").convert(), 548,
         230)
     self.createMatchButton = utility.Button(
         pygame.image.load("resources/CreateMatchButton.png").convert(),
         548, 350)
     self.createTeamButton = utility.Button(
         pygame.image.load("resources/CreateTeamButton.png").convert(), 548,
         470)
     self.titleText = utility.Button(
         pygame.image.load("resources/TitleText.png").convert_alpha(), 478,
         50)
コード例 #6
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 def __init__(self, stateManager, window, winningTeam, wicketTakers,
              runScorers):
     self.stateManager = stateManager
     self.window = window
     self.winningTeam = winningTeam
     self.text = utility.TextRenderer(window)
     self.runScorers = runScorers
     self.wicketTakersDict = self.parseWicketTakers(wicketTakers)
     self.save(self.wicketTakersDict, runScorers)
     self.menuButton = utility.Button(
         pygame.image.load("resources/MenuButton.png").convert(), 520, 630)
コード例 #7
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 def __init__(self, stateManager, window):
     super(PlayerCreationState, self).__init__(stateManager)
     self.window = window
     self.text = utility.TextRenderer(window)
     self.inputBox = utility.TextInput(window, 510, 200, 24)
     self.addPlayerButton = utility.Button(
         pygame.image.load("resources/AddPlayerButton.png").convert(), 608,
         630)
     self.playerData = ''
     self.playerName = ''
     self.playerAge = ''
コード例 #8
0
    def __init__(self, stateManager, window, teamOne, teamTwo, battingFirst,
                 overs):
        super(MatchState, self).__init__(stateManager)
        #constructor & utility stuff
        self.stateManager = stateManager
        self.window = window
        self.text = utility.TextRenderer(window)
        buttonFiles = [
            "run1.png", "run2.png", "run3.png", "run4.png", "run5.png",
            "run6.png", "wicket1.png", "wicket2.png", "dot.png", "wide.png",
            "AddPlayerButton.png"
        ]
        self.buttons = []
        offset = 50
        spacing = 110
        for i in range(len(buttonFiles)):
            self.buttons.append(
                utility.Button(
                    pygame.image.load("resources/" + buttonFiles[i]).convert(),
                    offset + (i * spacing), 640))

        #important variables
        self.scoreThisBall = 0
        self.score = 0
        self.innings = 1
        self.target = 0
        self.wicketTaken = 0
        self.totalWickets = 0
        self.balls = 0
        self.totalBalls = 0
        self.ballsThisOver = 0
        self.overs = 0
        self.maxOvers = overs
        self.facingBatsman = 0
        self.nonFacingBatsman = 1
        self.askWicketTaker = False
        self.offset = 0

        #data to save at the end of the match - gets passed on to next state to save the stats for the match
        self.wicketTakers = []
        self.runScorers = []

        #team stuff
        self.teamOne = teamOne
        self.teamTwo = teamTwo
        self.battingFirst = battingFirst

        #holds teams involved
        self.teams = []
        self.battingPlayerNames = []
        self.bowlingPlayerNames = []

        #add order of teams batting first in list and add players to list
        if self.teamOne == self.battingFirst:
            self.teams.append(self.teamOne)
            self.teams.append(self.teamTwo)
            self.addPlayers(self.teamOne, self.battingPlayerNames)
            self.addPlayers(self.teamTwo, self.bowlingPlayerNames)
        else:
            self.teams.append(self.teamTwo)
            self.teams.append(self.teamOne)
            self.addPlayers(self.teamTwo, self.battingPlayerNames)
            self.addPlayers(self.teamOne, self.bowlingPlayerNames)

        #holds current batters and their scores
        self.currentBatting = [[self.battingPlayerNames[0], 0],
                               [self.battingPlayerNames[1], 0]]
        #next batter variable
        self.nextBatter = 2

        #------FOR TESTING-------#
        printList(self.currentBatting)
        printList(self.bowlingPlayerNames)
        self.found = False
        print(self.teams[0])