コード例 #1
0
ファイル: pomapp.py プロジェクト: andrayantelo/stopwatch-py
 def reset(self):
     """resets the selected countdown"""
     print self.countdown_label[self.pomodoro.active_countdown][0].get()
     print uf.sec_to_clockface(self.pomodoro.active_countdown.countdowntime)[0]
     
     #if what's currently displayed on the gui is equal to the countdown time
     #then you reset to zero, so we increment the reset counter by 1
     if self.countdown_label[self.pomodoro.active_countdown][0].get() == uf.sec_to_clockface(self.pomodoro.active_countdown.countdowntime)[0]:
         #print "it worked, increment reset counter"
         self.reset_counter[self.pomodoro.active_countdown] = 1
         
     #if reset has been clicked twice, everything gets fully reset to 0
     if self.reset_counter[self.pomodoro.active_countdown] >= 1:
         self.reset_counter[self.pomodoro.active_countdown] = 0
         self.pomodoro.active_countdown.countdowntime = (0,0,0,0)
     
     #when reset is clicked, timer is no longer in stop mode
     self.stop_state = False
     
     #reset the callback counter
     self.callback_counter[self.pomodoro.active_countdown] = 0
     
     #so that the time_remaining is not < 0
     self.pomodoro.reset_pomodoro()
     
     self.reset_counter[self.pomodoro.active_countdown] += 1
     
     #have the gui display the countdown's countdowntime obtained from the countdown object
     #if reset was hit once, it will be the original countdowntime, if twice, it will be zero
     self.countdown_label[self.pomodoro.active_countdown][0].set(uf.sec_to_clockface(self.pomodoro.active_countdown.countdowntime)[0])
     self.countdown_label[self.pomodoro.active_countdown][1].set("000")
     
     #the gui will display whatever the countdown time has been reset to
     self.actual_output[self.pomodoro.active_countdown] = uf.sec_to_list(self.pomodoro.active_countdown.countdowntime)
コード例 #2
0
ファイル: pomapp.py プロジェクト: andrayantelo/stopwatch-py
 def print_to_countdown(self):
     """prints how much time is left in the countdown"""
     
     if self.pomodoro.active_countdown.timer.running:
         output = uf.sec_to_clockface(self.pomodoro.time_remaining())
         self.countdown_label[self.pomodoro.active_countdown][0].set(output[0])
         self.countdown_label[self.pomodoro.active_countdown][1].set(output[1])
         
         #when the time is up
         if self.pomodoro.active_countdown.time_remaining() < 0:
             self.play_alert()
             self.manual_stop()
             
             #count a round every time a work_countdown ends, you are
             #counting the number of times someone has done the work portion
             if self.pomodoro.is_work:
                 self.rounds_counter += 1
                 if self.rounds_counter == 1:
                     self.rounds_label_text.set(str(self.rounds_counter) + " round")
                 else:
                     self.rounds_label_text.set(str(self.rounds_counter) + " rounds")
                 
             
             #the following two lines are done so that you don't end up with negative
             #numbers on the number display on the gui
         
             self.countdown_label[self.pomodoro.active_countdown][0].set(uf.sec_to_clockface(self.pomodoro.active_countdown.countdowntime)[0])
             self.countdown_label[self.pomodoro.active_countdown][1].set("000")
             
             self.toggle_countdown()
             
         
         self.master.after(50, self.print_to_countdown)
コード例 #3
0
ファイル: pomapp.py プロジェクト: andrayantelo/stopwatch-py
 def clear(self):
     """resets both countdowns after they are stopped."""
     
     #change stop button text from "CLEAR" to "STOP"
     self.stop_button.config(text = "STOP")
     self.stop_state = False
     
     #reset both countdowns
     self.pomodoro.reset_pomodoro()
     
     #set the countdown times equal to 0, because reset_pomodoro() does not do that
     self.pomodoro.input_times((0,0,0,0), (0,0,0,0))
     
     #change the display back to 0's
     self.countdown_label[self.pomodoro.break_countdown][0].set(uf.sec_to_clockface(self.pomodoro.break_countdown.countdowntime)[0])
     self.countdown_label[self.pomodoro.break_countdown][1].set("000")
     self.countdown_label[self.pomodoro.work_countdown][0].set(uf.sec_to_clockface(self.pomodoro.work_countdown.countdowntime)[0])
     self.countdown_label[self.pomodoro.work_countdown][1].set("000")
     
     #change the self.actual_outputs back to 0
     self.actual_output[self.pomodoro.break_countdown] = uf.sec_to_list(self.pomodoro.break_countdown.countdowntime)
     self.actual_output[self.pomodoro.work_countdown] = uf.sec_to_list(self.pomodoro.work_countdown.countdowntime)
     
     #make sure both break and work time buttons are raised
     self.work_button.config(relief="raised")
     self.break_button.config(relief="raised")
     
     #make neither countdown be the active countdown
     self.pomodoro.active_countdown = None
     
     #have to reset callback counter
     self.callback_counter[self.pomodoro.work_countdown] = 0
     self.callback_counter[self.pomodoro.break_countdown] = 0
     
     #reset the rounds counter
     self.rounds_counter = 0
     
     #reset the rounds counter on the gui
     self.rounds_label_text.set(str(self.rounds_counter) + " rounds")