def GetScrollListFromTypeList(invTypeIDs, sublevel, onDropDataFunc): subList = [] for invTypeID in invTypeIDs: data = KeyVal() data.label = evetypes.GetName(invTypeID) data.sublevel = sublevel + 1 data.ignoreRightClick = 1 data.showinfo = 1 data.typeID = invTypeID data.OnDropData = onDropDataFunc data.OnDblClick = (TryFitModule, invTypeID) subList.append((evetypes.GetName(invTypeID), listentry.Get('GenericMarketItem', data=data))) subList = [ item[1] for item in Sort(subList, key=lambda x: x[0]) ] return subList
def GetScrollListFromTypeList(invTypeIDs, sublevel, onDropDataFunc): subList = [] for invTypeID in invTypeIDs: data = KeyVal() data.label = evetypes.GetName(invTypeID) data.sublevel = sublevel + 1 data.ignoreRightClick = 1 data.showinfo = 1 data.typeID = invTypeID data.OnDropData = onDropDataFunc data.OnDblClick = (TryFitModule, invTypeID) subList.append((evetypes.GetName(invTypeID), listentry.Get('GenericMarketItem', data=data))) subList = [item[1] for item in Sort(subList, key=lambda x: x[0])] return subList
def GetCombatEntries(recent, filterText=''): showAsCondensed = settings.user.ui.Get('charsheet_condensedcombatlog', 0) if showAsCondensed: headers = [ GetByLabel('UI/Common/Date'), GetByLabel('UI/Common/Type'), GetByLabel('UI/Common/Name'), GetByLabel('UI/Common/Corporation'), GetByLabel('UI/Common/Alliance'), GetByLabel('UI/Common/Faction') ] else: headers = [] primeEveOwners = set() primeEveLocations = set() primeCorps = set() primeAlliances = set() ret = [] unknownShipLabel = GetByLabel( 'UI/CharacterSheet/CharacterSheetWindow/KillsTabs/UnknownShip') unknownNameLabel = GetByLabel( 'UI/CharacterSheet/CharacterSheetWindow/KillsTabs/UnknownName') unknownCorporationLabel = GetByLabel( 'UI/CharacterSheet/CharacterSheetWindow/KillsTabs/UnknownCorporation') unknownAllianceLabel = GetByLabel( 'UI/CharacterSheet/CharacterSheetWindow/KillsTabs/UnknownAlliance') unknownFactionLabel = GetByLabel( 'UI/CharacterSheet/CharacterSheetWindow/KillsTabs/UnknownFaction') for kill in recent: primeEveLocations.add(kill.solarSystemID) primeEveLocations.add(kill.moonID) primeEveOwners.add(kill.victimCharacterID) primeEveOwners.add(kill.victimCorporationID) primeCorps.add(kill.victimCorporationID) primeEveOwners.add(kill.victimAllianceID) primeAlliances.add(kill.victimAllianceID) primeEveOwners.add(kill.victimFactionID) primeEveOwners.add(kill.finalCharacterID) primeEveOwners.add(kill.finalCorporationID) primeCorps.add(kill.finalCorporationID) primeEveOwners.add(kill.finalAllianceID) primeAlliances.add(kill.finalAllianceID) primeEveOwners.add(kill.finalFactionID) cfg.eveowners.Prime(filter(None, primeEveOwners)) cfg.evelocations.Prime(filter(None, primeEveLocations)) cfg.corptickernames.Prime(filter(None, primeCorps)) cfg.allianceshortnames.Prime(filter(None, primeAlliances)) def GetOwnerName(ownerID): owner = cfg.eveowners.GetIfExists(ownerID) return getattr(owner, 'name', '') def GetTypeName(typeID): try: return evetypes.GetName(typeID) except evetypes.TypeNotFoundException: return '' def FilterOut(kill): if not filterText: return False if GetTypeName(kill.victimShipTypeID).lower().find(filterText) >= 0: return False for ownerID in [ kill.victimCharacterID, kill.victimCorporationID, kill.victimAllianceID ]: ownerName = GetOwnerName(ownerID) if ownerName.lower().find(filterText) >= 0: return False return True for kill in recent: if FilterOut(kill): continue if showAsCondensed: data = KeyVal() timeOfKill = FmtDate(kill.killTime) shipOfCharacterKilled = GetTypeName( kill.victimShipTypeID) or unknownShipLabel characterKilled = GetOwnerName( kill.victimCharacterID) or unknownNameLabel corporationOfCharacterKilled = GetOwnerName( kill.victimCorporationID) or unknownCorporationLabel allianceOfCharacterKilled = GetOwnerName( kill.victimAllianceID) or unknownAllianceLabel factionOfCharacterKilled = GetOwnerName( kill.victimFactionID) or unknownFactionLabel labelList = [ timeOfKill, shipOfCharacterKilled, characterKilled, corporationOfCharacterKilled, allianceOfCharacterKilled, factionOfCharacterKilled ] data.label = '<t>'.join(labelList) data.GetMenu = GetCombatMenu data.OnDblClick = (GetCombatDblClick, data) data.kill = kill data.mail = kill ret.append(entries.Get('KillMailCondensed', data=data)) else: ret.append(entries.Get('KillMail', {'mail': kill})) return (ret, headers)
def ShowMySkillHistory(self): def GetPts(lvl): return charskills.GetSPForLevelRaw(stc, lvl) self.topCont.Hide() self.scroll.sr.id = 'charsheet_skillhistory' rs = sm.GetService('skills').GetSkillHistory() scrolllist = [] actions = { const.skillEventClonePenalty: GetByLabel( 'UI/CharacterSheet/CharacterSheetWindow/SkillTabs/SkillClonePenalty' ), const.skillEventTrainingStarted: GetByLabel( 'UI/CharacterSheet/CharacterSheetWindow/SkillTabs/SkillTrainingStarted' ), const.skillEventTrainingComplete: GetByLabel( 'UI/CharacterSheet/CharacterSheetWindow/SkillTabs/SkillTrainingComplete' ), const.skillEventTrainingCancelled: GetByLabel( 'UI/CharacterSheet/CharacterSheetWindow/SkillTabs/SkillTrainingCanceled' ), const.skillEventGMGive: GetByLabel( 'UI/CharacterSheet/CharacterSheetWindow/SkillTabs/GMGiveSkill' ), const.skillEventQueueTrainingCompleted: GetByLabel( 'UI/CharacterSheet/CharacterSheetWindow/SkillTabs/SkillTrainingComplete' ), const.skillEventFreeSkillPointsUsed: GetByLabel( 'UI/CharacterSheet/CharacterSheetWindow/SkillTabs/SkillPointsApplied' ), const.skillEventSkillExtracted: GetByLabel( 'UI/CharacterSheet/CharacterSheetWindow/SkillTabs/SkillLevelExtracted' ) } for r in rs: skill = sm.GetService('skills').GetSkill(r.skillTypeID) if skill: stc = skill.skillRank levels = [ 0, GetPts(1), GetPts(2), GetPts(3), GetPts(4), GetPts(5) ] level = 5 for i in range(len(levels)): if levels[i] > r.absolutePoints: level = i - 1 break data = KeyVal() data.label = FmtDate(r.logDate, 'ls') + '<t>' data.label += evetypes.GetName(r.skillTypeID) + '<t>' data.label += actions.get( r.eventTypeID, GetByLabel('UI/Generic/Unknown')) + '<t>' data.label += FormatNumeric(level) data.Set('sort_%s' % GetByLabel('UI/Common/Date'), r.logDate) data.id = r.skillTypeID data.level = level data.GetMenu = self.GetItemMenu data.MenuFunction = self.GetItemMenu data.OnDblClick = (self.DblClickShowInfo, data) addItem = entries.Get('Generic', data=data) scrolllist.append(addItem) self.scroll.Load( contentList=scrolllist, headers=[ GetByLabel('UI/Common/Date'), GetByLabel( 'UI/CharacterSheet/CharacterSheetWindow/SkillTabs/Skill'), GetByLabel( 'UI/CharacterSheet/CharacterSheetWindow/SkillTabs/Action'), GetByLabel( 'UI/CharacterSheet/CharacterSheetWindow/SkillTabs/Level') ], noContentHint=GetByLabel( 'UI/CharacterSheet/CharacterSheetWindow/SkillTabs/NoRecordsFound' ), reversesort=True)