コード例 #1
0
 def listRooms(self):
     request = {"state": "main menu", "ask": "list games"}
     self.skt.sendto(json.dumps(request).encode(), self.server)
     response = self.skt.recvfrom(512)[0].decode()
     response = json.loads(response)
     if not response:
         logf("Client: (FAIL) not recing date.", True)
     else:
         print(" -Rooms List-")
         for gameName in response["value"]["result"]:
             print(gameName + " (?/?)")
         print(" - " + str(len(response["value"]["result"])) + " rooms found -")
         print('')
コード例 #2
0
ファイル: Game.py プロジェクト: SamuelNata/onemore
 def updateFromServer(self):
     while len(self.serverData):
         response = self.serverData.pop(0)
         if response["state"] != "gaming":
             logf("Client: Locks like you are not inside a game")
             self.crashed = True
         else:
             value = response["value"]
             p = self.getPlayer(value["addr"])
             if not p:
                 logf(
                     "Client: There is IP that is not gaming, but a recive data about he. Lets create he"
                 )
                 p = Player(WHITE)
                 p.prepare()
             p.pos = value["pos"]
コード例 #3
0
ファイル: Server.py プロジェクト: SamuelNata/onemore
    def run(self):
        global requestQueue
        global clients
        global sktSend
        global portSend
        sktSend.bind((host, portSend))
        while True:
            existsRequest.acquire()
            if not requestQueue:
                existsRequest.wait()
            client, request = requestQueue.pop(0)
            logf("Handling " + str(client.addr), True)

            if request["state"] == "main menu":
                self.mainMenuHandle(client, request)
            elif request["state"] == "gaming":
                self.gamingHandle(client, request)
            existsRequest.release()
コード例 #4
0
ファイル: Server.py プロジェクト: SamuelNata/onemore
 def run(self):
     global sktRecive
     global host
     global portRecive
     global clients
     sktRecive = socket.socket(socket.AF_INET6, socket.SOCK_DGRAM, socket.IPPROTO_UDP)
     sktRecive.bind((host, portRecive))
     global clients
     global requestQueue
     while True:
         data, addr = sktRecive.recvfrom(1024)
         data = data.decode()
         logf("Server: Request Reciver: Recive new Data from " + str(addr), True)
         existsRequest.acquire()
         if not data:
             logf("Server: Client " + str(addr) + " is not sending information.", True)
         else:
             client = getClient(addr[0])
             if not client:
                 client = Client(addr[0], addr[1])
             clients.append(client)
             requestQueue.append((client, json.loads(data)))
             logf("Server: Appended new request.", True)
         existsRequest.notify()
         existsRequest.release()
コード例 #5
0
 def getInGame(self):
     name = input("Tell me the room name (press ENTER and chose 3 to list all rooms): ")
     request = {"state":"main menu", "ask":"get in game", "value": {"name": name}}
     self.skt.sendto(json.dumps(request).encode(), self.server)
     response = json.loads(self.skt.recvfrom(1024)[0].decode())
     logf("Client: Response recived for get in game " + str(response), True)
     if not response:
         logf("Client: (FAIL) not recing date.", True)
     elif response["value"]["result"] == "Fail":
         logf("Client: (Fail) server msg = " + str(response["value"]["reason"]))
     elif response["value"]["result"] == "Success":
         self.play(name, 0, response["value"]["id"])
     else:
         logf("Client: Some thing wrong in getInGame", True)
コード例 #6
0
ファイル: Server.py プロジェクト: SamuelNata/onemore
    def gamingHandle(self, client, request):
        global games
        logf("Server: Hendling " + str(request), True)
        data = request["value"]
        game = games.getById(data["gameId"])
        p = game.getPlayer(client)
        value = {"addr": p.client.addr}

        for act in data["actions"]:
            if act["name"] == "exit game":
                game.removePlayer(client)
                return
            #  other IF cases, to implement

        if "pos" in data:
            p.pos = data["pos"]
            value["pos"] = p.pos
            logf("Recive from client " + str(client.addr) + " pos " + str(data["pos"]))

        response = {"state": "gaming", "value": value}
        global sktSend
        for player in game.players:
            if player.client.addr != p.client.addr:
                sktSend.sentto(json.dumps(response).encode(), (player.client.addr, player.client.port))
コード例 #7
0
 def createGame(self):
     name = input("Tell me the room name: ")
     map = input("Tell me the map number (betwen 1 and 1): ")
     request = {"state": "main menu", "ask": "create game", "value": {"name": name, "map": map}}
     self.skt.sendto(json.dumps(request).encode(), self.server)
     response = json.loads(self.skt.recvfrom(1024)[0].decode())
     if not response:
         logf("Client: (FAIL) not recing date.", True)
     elif response["value"]["result"] == "Fail":
         logf("Client: (Fail) server msg = " + str(response["value"]["reason"]))
     elif response["value"]["result"] == "Success":
         self.play(name, 0, response["value"]["id"])
     else:
         logf("Client: Some thing wrong in createGame", True)
コード例 #8
0
ファイル: Server.py プロジェクト: SamuelNata/onemore
 def mainMenuHandle(self, client, request):
     global games
     logf("Server: Request " + str(request), True)
     if request["ask"] == "get in game":  # GET IN GAME
         logf("Server: User request to get in game", True)
         name = request["value"]["name"]
         logf('Server: Adding player of client ' + str(client.addr) + " to game " + name, True)
         player = Player(client)
         game = games.getByName(name)
         if not game:
             logf("Server: FAIL: There is not game with name " + name, True)
             response = {"state": "main menu", "value": {"result": "Fail", "reason": "Chose game dosen't exists"}}
         else:
             game.addPlayer(player)
             logf("Server: Sucess", True)
             response = {"state": "main menu", "value": {"result": "Success", "name": game.name, "map": game.map, "id": game.id}}
     elif request["ask"] == "create game":  # CREATE GAME
         logf("Server: User request to create game", True)
         if "maxNumPlayers" in request["value"]:
             g = Game(request["value"]["name"], request["value"]["map"], request["value"]["maxNumPlayers"])
         else:
             g = Game(request["value"]["name"], request["value"]["map"])
         gameId = games.newGame(g)
         if gameId != -1:
             logf('Server: Created new game with id ' + str(gameId), True)
             logf('Server: Adding player of client ' + str(client.addr) + " to game " + str(gameId), True)
             player = Player(client)
             games.getById(gameId).addPlayer(player)
             response = {"state": "main menu", "value": {"result": "Success", "name": games.getById(gameId).name,
                                                         "map": games.getById(gameId).map, "id": gameId}}
         else:
             response = {"state": "main menu", "value": {"result": "Fail", "reason": "Can't create game"}}
     elif request["ask"] == "list games":  # LIST GAMES
         logf("Server: User request to list all games", True)
         response = {"state": "main menu", "value": {"result": games.listAll()}}
     else:  # EXIT
         logf("Server: User exit", True)
         removeClient(client)
         return
         # response = {"state": "main menu", "value": {"result": "Success"}}
     global sktSend
     logf("Server: Responding client", True)
     sktSend.sendto(json.dumps(response).encode(), (client.addr, 5002))
コード例 #9
0
from serverSide.Server import RequestHandler, RequestReciver
from utils.Utils import logf

rr = RequestReciver()
rh = RequestHandler()

logf("Start Handler", True)
rh.start()
logf("Start Reciver", True)
rr.start()

rr.join()
rh.join()