__C.EPOCH = 0 # Use Class Uniform Sampling to give each class proper sampling __C.CLASS_UNIFORM_PCT = 0.0 # Use class weighted loss per batch to increase loss for low pixel count classes per batch __C.BATCH_WEIGHTING = False # Border Relaxation Count __C.BORDER_WINDOW = 1 # Number of epoch to use before turn off border restriction __C.REDUCE_BORDER_EPOCH = -1 # Comma Seperated List of class id to relax __C.STRICTBORDERCLASS = None #Attribute Dictionary for Dataset __C.DATASET = AttrDict() #Cityscapes Dir Location # Set you dataset path here __C.DATASET.CITYSCAPES_DIR = './data/cityscapes' # SDC Augmented Cityscapes Dir Location, We do not use it. __C.DATASET.CITYSCAPES_AUG_DIR = '' # Mapillary Dataset Dir Location __C.DATASET.MAPILLARY_DIR = './data/mapillary' # Kitti Dataset Dir Location __C.DATASET.KITTI_DIR = './data/kitti' # SDC Augmented Kitti Dataset Dir Location, We do not use it. __C.DATASET.KITTI_AUG_DIR = '' # Camvid Dataset Dir Location __C.DATASET.CAMVID_DIR = './data/camVid' # BDD Dataset Dir Location
cfg.EPOCH = 0 # Use Class Uniform Sampling to give each class proper sampling cfg.CLASS_UNIFORM_PCT = 0.0 # Use class weighted loss per batch to increase loss for low pixel count classes per batch cfg.BATCH_WEIGHTING = False # Border Relaxation Count cfg.BORDER_WINDOW = 1 # Number of epoch to use before turn off border restriction cfg.REDUCE_BORDER_EPOCH = -1 # Comma Seperated List of class id to relax cfg.STRICTBORDERCLASS = None # Attribute Dictionary for Dataset cfg.DATASET = AttrDict() # Cityscapes Dir Location cfg.DATASET.CITYSCAPES_DIR = '/private/home/yangwangx/datasets/cityscapes' # SDC Augmented Cityscapes Dir Location cfg.DATASET.CITYSCAPES_AUG_DIR = '/private/home/yangwangx/datasets/cityscapes/cs_aug' # Mapillary Dataset Dir Location cfg.DATASET.MAPILLARY_DIR = '' # Kitti Dataset Dir Location cfg.DATASET.KITTI_DIR = '' # SDC Augmented Kitti Dataset Dir Location cfg.DATASET.KITTI_AUG_DIR = '' # Camvid Dataset Dir Location cfg.DATASET.CAMVID_DIR = '' # Number of splits to support cfg.DATASET.CV_SPLITS = 3