コード例 #1
0
    def __init__(self, event_controller, env):

        # Save event_controller to use later
        self.event_controller = event_controller
        self.env = env

        #set some value for head
        self.number_of_enemy = NUM_SPRITES.NUMBER_OF_ENEMY
        self.time_to_create_new = DURATION.TIME_CREATE_NEW
        self.max_of_current_enemy = NUM_SPRITES.MAX_OF_CURRENT_ENEMY
        self.totalCreatedEnemy = 0

        # Constructor of base class
        Observer.__init__(self)
        # Register to receive some special events
        self.register(event_controller, 'special')

        Waiter.__init__(self)

        # Attribute declare
        self.quit_game = False
        self.player = None

        #self.drawable_components = []
        self.heads = []
        self.head_timer = None

        # Init pygame
        pygame.init()
        pygame.mixer.init()
        self.screen = pygame.display.set_mode(self.env.screen_size)
        pygame.mouse.set_visible(False)    # Hide default mouse cursor
コード例 #2
0
    def __init__(self, event_controller, env):

        # Init pygame
        pygame.init()
        pygame.mixer.init()

        # Save event_controller to use later
        self.event_controller = event_controller
        self.env = env

        # Set some value for head
        self.number_of_enemy = NUM_SPRITES.NUMBER_OF_ENEMY
        self.time_to_create_new = DURATION.TIME_CREATE_NEW
        self.max_of_current_enemy = NUM_SPRITES.MAX_OF_CURRENT_ENEMY
        self.totalCreatedEnemy = 0

        # Constructor of base class
        Observer.__init__(self)
        # Register to receive some special events
        self.register(event_controller, 'special')

        Waiter.__init__(self)

        # Attribute declare
        self.quit_game = False
        self.player = None

        self.heads = []
        self.head_timer = None
        self.interval_section = 3
        self.appear_delay = 3
        self.stick_time = 0.12
        self.is_first_blood = True

        self.sound_prepare4battle = Factory.get_sound('prepare4battle')
        if self.sound_prepare4battle is None:
            raise NotImplementedError
        self.sound_prepare4battle_playing = False
        self.sound_first_blood = Factory.get_sound('first_blood')
        if self.sound_first_blood is None:
            raise NotImplementedError
        self.sound_double_kill = Factory.get_sound('double_kill')
        if self.sound_double_kill is None:
            raise NotImplementedError
        self.sound_triple_kill = Factory.get_sound('triple_kill')
        if self.sound_triple_kill is None:
            raise NotImplementedError
        self.sound_ultra_kill = Factory.get_sound('ultra_kill')
        if self.sound_ultra_kill is None:
            raise NotImplementedError
        self.sound_rampage_kill = Factory.get_sound('rampage')
        if self.sound_rampage_kill is None:
            raise NotImplementedError

        self.screen = pygame.display.set_mode(self.env.screen_size)
        pygame.mouse.set_visible(False)    # Hide default mouse cursor

        self.timer_counter = None
        self.stage = None
        self.id = 0
        self.finish = False
        self.num_head_kill_in_section = 0