コード例 #1
0
ファイル: terrain.py プロジェクト: slobberchops/rop
class Art(ArtBaseClass):

    description = "Traverse procedurally generated terrain"

    def __init__(self, matrix, config):
        self.width = matrix.width*SCALE
        self.height = matrix.height*SCALE

        self.matrix = OPCMatrix(self.width, self.height, None)
        self.diamond = DiamondSquareAlgorithm(self.matrix.width,
                                              self.matrix.height,
                                              (self.matrix.width +
                                               self.matrix.height) / 4)
        self.colormap = Colormap(palette=OrderedDict([
            (rgb["NavyBlue"], 20),
            (rgb["blue"], 15),
            (rgb["yellow3"], 5),
            (rgb["LawnGreen"], 10),
            (rgb["ForestGreen"], 20),
            (rgb["gray50"], 15),
            (rgb["snow1"], 5),
            ]))

        self.diamond.generate()
        self.diamond.translate(self.matrix, colormap=self.colormap)
        self.matrix.blur()

        self.theta = 0
        self.radius = 0

    def start(self, matrix):
        matrix.setFirmwareConfig(nointerp=True)

    def refresh(self, matrix):
        # XXX:
        # The change in angle per frame increases as we get closer to the
        # center of the matrix:
        #  - when radius is max, then deltatheta is about .005 radians.
        #  - when radius is min, then deltatheta is about .1 radians.
        deltatheta = 0.01
        self.theta += deltatheta
        self.radius -= 0.05

        if self.radius < CENTERZONE:
            self.radius = (self.width+self.height)/4

        x = self.width/2 + self.radius * sin(self.theta)
        y = self.height/2 + self.radius * cos(self.theta)

        matrix.copy(self.matrix, x, y)

    def interval(self):
        return 60
コード例 #2
0
ファイル: terrain.py プロジェクト: slobberchops/rop
class Art(ArtBaseClass):

    description = "Traverse procedurally generated terrain"

    def __init__(self, matrix, config):
        self.width = matrix.width * SCALE
        self.height = matrix.height * SCALE

        self.matrix = OPCMatrix(self.width, self.height, None)
        self.diamond = DiamondSquareAlgorithm(
            self.matrix.width, self.matrix.height,
            (self.matrix.width + self.matrix.height) / 4)
        self.colormap = Colormap(palette=OrderedDict([
            (rgb["NavyBlue"], 20),
            (rgb["blue"], 15),
            (rgb["yellow3"], 5),
            (rgb["LawnGreen"], 10),
            (rgb["ForestGreen"], 20),
            (rgb["gray50"], 15),
            (rgb["snow1"], 5),
        ]))

        self.diamond.generate()
        self.diamond.translate(self.matrix, colormap=self.colormap)
        self.matrix.blur()

        self.theta = 0
        self.radius = 0

    def start(self, matrix):
        matrix.setFirmwareConfig(nointerp=True)

    def refresh(self, matrix):
        # XXX:
        # The change in angle per frame increases as we get closer to the
        # center of the matrix:
        #  - when radius is max, then deltatheta is about .005 radians.
        #  - when radius is min, then deltatheta is about .1 radians.
        deltatheta = 0.01
        self.theta += deltatheta
        self.radius -= 0.05

        if self.radius < CENTERZONE:
            self.radius = (self.width + self.height) / 4

        x = self.width / 2 + self.radius * sin(self.theta)
        y = self.height / 2 + self.radius * cos(self.theta)

        matrix.copy(self.matrix, x, y)

    def interval(self):
        return 60
コード例 #3
0
ファイル: terrain.py プロジェクト: slobberchops/rop
    def __init__(self, matrix, config):
        self.width = matrix.width*SCALE
        self.height = matrix.height*SCALE

        self.matrix = OPCMatrix(self.width, self.height, None)
        self.diamond = DiamondSquareAlgorithm(self.matrix.width,
                                              self.matrix.height,
                                              (self.matrix.width +
                                               self.matrix.height) / 4)
        self.colormap = Colormap(palette=OrderedDict([
            (rgb["NavyBlue"], 20),
            (rgb["blue"], 15),
            (rgb["yellow3"], 5),
            (rgb["LawnGreen"], 10),
            (rgb["ForestGreen"], 20),
            (rgb["gray50"], 15),
            (rgb["snow1"], 5),
            ]))

        self.diamond.generate()
        self.diamond.translate(self.matrix, colormap=self.colormap)
        self.matrix.blur()

        self.theta = 0
        self.radius = 0
コード例 #4
0
ファイル: terrain.py プロジェクト: slobberchops/rop
    def __init__(self, matrix, config):
        self.width = matrix.width * SCALE
        self.height = matrix.height * SCALE

        self.matrix = OPCMatrix(self.width, self.height, None)
        self.diamond = DiamondSquareAlgorithm(
            self.matrix.width, self.matrix.height,
            (self.matrix.width + self.matrix.height) / 4)
        self.colormap = Colormap(palette=OrderedDict([
            (rgb["NavyBlue"], 20),
            (rgb["blue"], 15),
            (rgb["yellow3"], 5),
            (rgb["LawnGreen"], 10),
            (rgb["ForestGreen"], 20),
            (rgb["gray50"], 15),
            (rgb["snow1"], 5),
        ]))

        self.diamond.generate()
        self.diamond.translate(self.matrix, colormap=self.colormap)
        self.matrix.blur()

        self.theta = 0
        self.radius = 0