class CDotsSceneControler(CSceneControler): # test can we put a camera at the point def __init__(self, mxScene, conf): ''' Constructor ''' self.scene = mxScene self.conf = conf self.pointsList, self.facesList, self.namesList = MXS.getObjectGeometris(mxScene) distance = conf.dotsDistributeBox[0]/2 + conf.minFocalDistance depth = conf.dotsDistributeBox[0] * 1.5 width = conf.dotsDistributeBox[1] * 1.5 height = conf.dotsDistributeBox[2] * 1.5 origin = [distance, -width/2, -height/2 ] u = [depth, 0, 0] v = [0, width, 0] w = [0, 0, height] self.box = CBox(origin, u, v, w) def isLegalCameraPosition(self, point): return True def randPickPoint(self): u = random() v = random() w = random() return self.box.getWorldCoord((u, v, w)) def getZAxis(self): return array([0.0, 0.0, 1.0])
def __init__(self, mxScene, conf): ''' Constructor ''' self.scene = mxScene self.conf = conf self.pointsList, self.facesList, self.namesList = MXS.getObjectGeometris(mxScene) distance = conf.dotsDistributeBox[0]/2 + conf.minFocalDistance depth = conf.dotsDistributeBox[0] * 1.5 width = conf.dotsDistributeBox[1] * 1.5 height = conf.dotsDistributeBox[2] * 1.5 origin = [distance, -width/2, -height/2 ] u = [depth, 0, 0] v = [0, width, 0] w = [0, 0, height] self.box = CBox(origin, u, v, w)