コード例 #1
0
ファイル: save.py プロジェクト: ckod3/LiqueTool
def version():

    filename = mc.file(q=True, sn=True)

    charvalue = filename.split('/')

    # Verifier que l'on est dans le projet

    if not project_name in charvalue:

        sys.exit('You are not working in the Project !!')

    # fait un thumbnail

    create.thumbnail()

    # Sortir l'emplacement du dossier de version seulement

    file_path = charvalue[:-2]
    filepath = '/'.join(file_path)
    path_versions = os.listdir(filepath)

    file_path = '/'.join(charvalue)

    filevalue = path_versions[-1]

    indexing = filevalue.split('V')
    indexing = int(indexing[-1])

    indexing += 1

    indexing = padding_numbers.padder(indexing, pad)

    filevalue = 'V' + str(indexing)

    file_type, extension = ext.get_ext(charvalue[-1])

    charvalue.pop(-1)
    charvalue.pop(-1)
    charvalue.append(filevalue)
    charvalue = '/'.join(charvalue)

    os.mkdir(charvalue)

    charvalue = charvalue + '/' + file_type

    new_name = charvalue + '.' + extension

    mc.file(rename=new_name)
    mc.file(save=True, type='mayaAscii')

    print('version number ' + str(indexing) + ' created !')
    mc.warning('version number ' + str(indexing) + ' created !')

    return new_name
コード例 #2
0
ファイル: save.py プロジェクト: ckod3/LiqueTool
def version():

    fm = mc.FileManager

    filename = fm.GetFileNameAndPath()

    charvalue = filename.split('\\')

    # Verifier que l'on est dans le projet

    if not project_name in charvalue:

        sys.exit('You are not working in the Project !!')

    # Sortir l'emplacement du dossier de version seulement

    file_path = charvalue[:-2]
    filepath = '\\'.join(file_path)
    path_versions = os.listdir(filepath)

    file_path = '\\'.join(charvalue)

    filevalue = path_versions[-1]

    indexing = filevalue.split('V')
    indexing = int(indexing[-1])

    indexing += 1

    indexing = padding_numbers.padder(indexing, pad)

    filevalue = 'V' + str(indexing)

    file_type, extension = ext.get_ext(charvalue[-1])

    charvalue.pop(-1)
    charvalue.pop(-1)
    charvalue.append(filevalue)
    charvalue = '\\'.join(charvalue)

    os.mkdir(charvalue)

    charvalue = charvalue + '\\' + file_type + '.' + extension

    print(charvalue)
    fm.Save(charvalue)

    print('version number ' + str(indexing) + ' created !')
    return charvalue
コード例 #3
0
ファイル: obj_export.py プロジェクト: ckod3/LiqueTool
def export():

    mx = pymxs.runtime
    fm = mc.FileManager

    asset_name = fm.GetFileNameAndPath()
    charvalue = asset_name.split('\\')
    asset_name, extension = ext.get_ext(charvalue[-1])

    print(asset_name)
    print(charvalue)
    print(charvalue[-4])

    if not project_name in charvalue:

        sys.exit('You are not working in the Project !!')

    go_on = mx.queryBox("You are about to export the asset " + charvalue[-4] +
                        " to Maya. Continue ?",
                        title='Exporting to Maya : ' + charvalue[-4])

    if go_on == False:

        sys.exit('Export of the asset : ' + charvalue[-4] + ' aborted.')

    current_asset = save.folder_only()
    print(current_asset)

    temp_dir = project_dir + '\\utils\\export\\' + asset_name
    print(temp_dir)
    with open(temp_dir + '.txt', "w") as f:
        f.write(current_asset + '\\')
        f.close()

    temp_dir = temp_dir + '.obj'

    exp_maxscript = 'exportFile ("' + temp_dir + '")using:theClasses[13]'
    print(exp_maxscript)
    mc.Core.EvalMAXScript("theClasses = exporterPlugin.classes")
    mc.Core.EvalMAXScript(exp_maxscript)

    print('export still in progress...')

    run_maya = "Y:\\Liquefacteur\\utils\\scripts\\max\\maya_export.bat"
    max_maya = 'ShellLaunch "' + run_maya + '" ""'
    print(max_maya)
    mc.Core.EvalMAXScript(max_maya)
コード例 #4
0
ファイル: anim.py プロジェクト: ckod3/LiqueTool
def make_playblast(hd=False, master=False):

    pb_wh = [1280, 720]
    qual = 70
    overwrite = False
    # get folder location

    # verifier la sauvegarde avant de faire la creation d'un shot...

    filename = mc.file(q=True, sn=True)
    charvalue = filename.split('/')

    # Verifier que l'on est dans le projet

    if not project_name in charvalue:
        sys.exit('You are not working in the Project !!')

    if not 'seq' in charvalue:
        sys.exit('This is not a sequence...')

    # get sequence/shot location
    current_shot = None
    current_seq = charvalue[5]
    shot_path = project_dir + '/prod/seq/' + current_seq

    if 'shots' in charvalue:
        current_shot = charvalue[7]
        shot_path += '/shots/' + current_shot

    # playblast location

    pb_path = shot_path + '/playblasts/'
    print(pb_path)
    sh_name = None
    # renaming the playblast file

    path_versions = os.listdir(pb_path)
    print(path_versions)
    if not path_versions:
        print('lol')
    else:
        pb_name = path_versions[-1]

    if 'shots' in charvalue:
        if not path_versions:
            pb_name = 'pb_000.mov'
        else:
            indexing = pb_name.split('_')
            filename, extension = ext.get_ext(indexing[-1])
            indexing = int(filename)
            indexing += 1
            indexing = padding_numbers.padder(indexing, pad)
            pb_name = 'pb_' + str(indexing) + '.' + extension
            sh_name = 'seq' + current_seq + '_' + 'shot' + current_shot + '.' + extension

    # select camera in the scene

    current_panel = mc.getPanel(wf=True)
    panel_types = mc.getPanel(typ='modelPanel')
    if current_panel not in panel_types:
        raise ValueError(
            'Make a Right Click on the Viewport after you have the cam selected !'
        )

    if 'shots' in charvalue:

        pb_cam = mc.ls('render__cam')
        current_cam = mc.lookThru(q=True)
        mc.lookThru(pb_cam)

    else:

        pb_cam = mc.ls(sl=True)
        if len(pb_cam) != 1:
            raise ValueError('Select one camera only !')

        current_shot = pb_cam[0].split('_')
        current_shot = current_shot[-1]
        child = mc.listRelatives(pb_cam[0], c=True)
        grand_child = mc.listRelatives(pb_cam[0] + '|' + child[0], c=True)
        last_child = mc.listRelatives(pb_cam[0] + '|' + child[0] + '|' +
                                      grand_child[0],
                                      c=True)
        pb_cam = mc.ls(pb_cam[0] + '|' + child[0] + '|' + grand_child[0] +
                       '|' + last_child[0])

        print(pb_cam)

        test_cam_name = pb_cam[0].split('|')

        if test_cam_name[-1] != 'render__cam':
            raise NameError('The Camera selected is not a Render Cam !')

        current_cam = mc.lookThru(q=True)
        mc.lookThru(pb_cam)

        if not path_versions:
            pb_name = 'pb__000.mov'

        indexing = pb_name.split('__')
        filename, extension = ext.get_ext(indexing[-1])
        indexing = int(filename)
        indexing += 1
        indexing = padding_numbers.padder(indexing, pad)
        pb_name = '__' + str(indexing) + '.' + extension
        pb_name = 'seq' + current_seq + '_' + 'shot' + current_shot + pb_name
        sh_name = 'seq' + current_seq + '_' + 'shot' + current_shot + '.' + extension

    if master == True:

        go_on = mc.confirmDialog(
            title='MASTERSHOT',
            message='Are you sure you want to make a mastershot ?',
            button=['Yes', 'No'],
            defaultButton='Yes',
            cancelButton='No',
            dismissString='No')
        if go_on == 'Yes':

            pb_name = sh_name
            pb_path = project_dir + '/preprod/animatic/shotlist/'
            hd = True
            overwrite = True
        else:
            raise NameError('Master Shot creation aborted !')

    # virer ornements camera

    if not 'shots' in charvalue:
        pb_cam = [pb_cam[0] + '|render__cam']
        print('NIQUEMOUK')
    mc.setAttr(pb_cam[0] + 'Shape' + '.displayGateMaskColor', 0, 0, 0)
    mc.setAttr(pb_cam[0] + 'Shape' + '.displayGateMaskOpacity', 1)
    cam_overscan = mc.getAttr(pb_cam[0] + 'Shape' + '.overscan')
    mc.setAttr(pb_cam[0] + 'Shape' + '.overscan', 1.0)

    # virer tout ce qui ne sert a rien...
    curves_visibility = mc.modelEditor(current_panel, q=True, nurbsCurves=True)
    cams_visibility = mc.modelEditor(current_panel, q=True, cameras=True)
    loc_visibility = mc.modelEditor(current_panel, q=True, locators=True)

    if curves_visibility == True:
        try:
            mc.modelEditor(current_panel, e=True, nurbsCurves=False)
        except:
            pass

    if cams_visibility == True:
        try:
            mc.modelEditor(current_panel, e=True, cameras=False)
        except:
            pass

    if loc_visibility == True:
        try:
            mc.modelEditor(current_panel, e=True, locators=False)
        except:
            pass

    current_sel = mc.ls(sl=True)
    mc.select(cl=True)
    # make playblast

    if hd == True:
        pb_wh = [1920, 1080]
        qual = 100

    mc.playblast(f=pb_path + pb_name,
                 fmt='qt',
                 c='H.264',
                 p=100,
                 wh=pb_wh,
                 orn=False,
                 qlt=qual,
                 fo=overwrite)
    mc.lookThru(current_cam)
    mc.setAttr(pb_cam[0] + 'Shape' + '.overscan', cam_overscan)

    if curves_visibility == True:
        try:
            mc.modelEditor(current_panel, e=True, nurbsCurves=True)
        except:
            pass
    if cams_visibility == True:
        try:
            mc.modelEditor(current_panel, e=True, cameras=True)
        except:
            pass

    if loc_visibility == True:
        try:
            mc.modelEditor(current_panel, e=True, locators=True)
        except:
            pass
    mc.select(current_sel)
コード例 #5
0
ファイル: build_asset_scene.py プロジェクト: ckod3/LiqueTool
try:

	file_path = open(temp_dir + '.txt', 'r')
	asset_path = file_path.read()
	file_path.close()

	
	asset_path = asset_path.split(';')
	asset_type = asset_path[-1]
	asset_path = asset_path[0]

	asset_name = asset_path.split('/')
	asset_name = asset_name[-1]

	asset_name, asset_ext = ext.get_ext(asset_name)

	write_path = project_dir + '/prod/assets/' + asset_type + '/' + asset_name + '/lookdev/guerilla/'

	a = dict({'prefixnodes':False,'containschildren':False})

	rPass = pynode('RenderPass')

	# add a reference

	with Modifier() as mod:

		refNode, topNodes = mod.createref(asset_name + '__ref', asset_path, parent=None, options=a)
		refNode.setinheritedattr('Referenceable',False, False)

		refNode, topNodes = mod.createref('cyclo', cyclo_dir, parent=None, options=a)
コード例 #6
0
ファイル: create.py プロジェクト: ckod3/LiqueTool
def ref(asset='', nspace=':'):

    project_path = project_path_base + '/' + project_name + '/prod/assets'

    if asset == '':
        sys.exit('Nothing written !')

    asset_type = asset.split(' ')
    print(asset_type)
    for each in asset_type:

        each = each.lower()

    print('lower ?? ' + str(asset_type))

    asset = asset_type[1]
    asset_state = asset_type[2]

    if not asset_type[0] in ('chars', 'props', 'sets'):

        sys.exit('asset type is not good. it is "chars","props" or "sets"')

    if len(asset_type) < 4:

        # lister dossiers pour chercher "master"
        asset_path = os.listdir(project_path + '/' + asset_type[0] + '/' +
                                asset + '/' + asset_state)
        # master trouve ? demander ouverture
        if 'master' in asset_path:

            go_on = mc.confirmDialog(
                title='Master found for ' + asset,
                message='a Master file has been found for ' + asset +
                ', reference it ?',
                button=['Yes', 'No'],
                defaultButton='Yes',
                cancelButton='No',
                dismissString='No')

            if go_on == 'No':

                sys.exit('Reference aborted')

            asset_type.append('master')
        # master non trouve? demander si reference de version.
        # dans l'ideal faire une fenetre avec liste deroulante

        else:

            result = mc.promptDialog(
                title='No Master file',
                message='No Master file found. Reference a version instead ?',
                button=['OK', 'Cancel'],
                defaultButton='OK',
                cancelButton='Cancel',
                dismissString='Cancel')

            if result == 'OK':
                txt = mc.promptDialog(query=True, text=True)
                asset_type.append(txt)
            else:
                sys.exit('Reference aborted')

    print(asset_type)
    asset_version = asset_type[3]
    asset_type = asset_type[0]

    asset_path = project_path + '/' + asset_type + '/' + asset + '/' + asset_state + '/' + asset_version
    print(asset_path)
    get_assets = os.listdir(asset_path)
    print('listdir => ' + str(get_assets))
    for each in get_assets:
        print(each)
        if each == 'thumbnail.png':
            get_assets.remove(each)
        if each == 'infos.txt':
            get_assets.remove(each)
        if each == 'Thumbs.db':
            get_assets.remove(each)
    print('new get_assets => ' + str(get_assets))
    asset_ext = get_assets[0]
    asset_name, asset_ext = extension.get_ext(asset_ext)

    print('test asset name et ext ===>   ' + asset_name + '     ' + asset_ext)

    asset_path = asset_path + '/' + asset_name + '.' + asset_ext

    mc.file(asset_path,
            r=True,
            mergeNamespacesOnClash=True,
            options='v=0',
            namespace=nspace)
コード例 #7
0
ファイル: export_to_guerilla.py プロジェクト: ckod3/LiqueTool
def g_abc_export(mode='currentframe', qst=0, qend=0):

    filename = mc.file(q=True, sn=True)
    charvalue = filename.split('/')

    # Verifier que l'on est dans le projet

    if not project_name in charvalue:
        sys.exit('You are not working in the Project !!')

    # Verifier asset/sequence
    # Definir options pour asset sequence

    if 'seq' in charvalue:

        # sequences options/variables
        check_name = ['chars', 'props', 'sets', 'cams', 'building']

    else:

        # asset options/variables
        check_name = charvalue[-4]

    # Sortir l'emplacement du fichier seulement

    file_path = charvalue[:-1]

    filevalue = charvalue[-1]

    print('filevalue => ' + filevalue)

    filevalue, extension = ext.get_ext(filevalue)

    filevalue = charvalue[-4]

    file_path.pop(-1)
    file_path.pop(-1)
    print(charvalue)

    file_path = '/'.join(file_path)
    print('file_path => ' + file_path)
    print(filevalue)

    extension = '.abc'
    charvalue = file_path + '/' + 'export/' + filevalue + extension
    print(charvalue)

    mc.SelectAll()
    sel = mc.ls(sl=True)
    check.transforms(sel)
    sel = pmc.ls(sl=True)
    mc.select(cl=True)
    print(sel)

    # check export asset / sequence
    if not len(sel) == 1:
        print('sel > 1')
        # asset export checks
        if not 'seq' in charvalue:
            print('asset type')
            sys.exit(
                'One group only must be selected, with the asset name. Use the Asset Group Builder command to do that.'
            )

        #sequence export checks
        else:
            print('seq type')
            if not sel == check_name:
                sys.exit(
                    'You need to select the 5 groups that are in the asset => chars, props, sets, cams and building. Nothing else should be present.'
                )

    # asset export checks
    elif not sel[0] == check_name:
        sys.exit(
            'One group only must be selected, with the asset name. Use the Asset Group Builder command to do that.'
        )

    if os.path.exists(charvalue):

        go_on = mc.confirmDialog(title='Exporting Alembic !!',
                                 message='An ABC already exists for : ' +
                                 filevalue + ', do you want to overwrite it ?',
                                 button=['Yes', 'No'],
                                 defaultButton='Yes',
                                 cancelButton='No',
                                 dismissString='No')

        if go_on == 'No':

            sys.exit('Alembic Export Aborted')

    abc_custom_export(framemode=mode,
                      qstart=qst,
                      qend=qend,
                      preroll=False,
                      path=charvalue,
                      preframe=0,
                      nodes=sel)

    print('Alembic : ' + filevalue + ' successfully created !')
コード例 #8
0
ファイル: export_to_guerilla.py プロジェクト: ckod3/LiqueTool
def g_abc_seq_export(mode='currentframe',
                     qst=0,
                     qend=0,
                     check_name=['chars', 'props', 'sets', 'cams',
                                 'building']):

    filename = mc.file(q=True, sn=True)
    charvalue = filename.split('/')

    # Verifier que l'on est dans le projet

    if not project_name in charvalue:
        sys.exit('You are not working in the Project !!')

    # Verifier asset/sequence
    # Definir options pour asset sequence

    # sequences options/variables

    # Sortir l'emplacement du fichier seulement

    file_path = charvalue[:-1]

    filevalue = charvalue[-1]

    filevalue, extension = ext.get_ext(filevalue)

    filevalue = charvalue[-4]

    file_path.pop(-1)
    file_path.pop(-1)

    file_path = '/'.join(file_path)

    extension = '.abc'
    charvalue = file_path + '/' + 'export/'

    mc.select(cl=True)
    for each in check_name:
        group = mc.select(each, add=True)

    chktr = mc.ls(sl=True)
    check.transforms(chktr)

    sel = pmc.ls(sl=True)
    mc.select(cl=True)

    # create a txt file with infos for the time.
    temp_dir = charvalue + 'frames'

    with open(temp_dir + '.txt', "w") as f:
        f.write(str(qst) + ';' + str(qend))
        f.close()

    # dump "rig" folders out of the export.

    # create the folders that will be exported.

    for each in sel:

        assets = mc.listRelatives(str(each), c=True)
        print(assets)

        for asset in assets:
            folders = None
            try:
                folders = mc.listRelatives(str(asset), c=True)

            except ValueError:
                print(
                    asset +
                    ' seems to exist more than once. Full export will be performed.'
                )

            if folders == ['mod', 'rig']:

                print('asset chelou')

            else:
                print('Full export is performed.')
        print('________________________________')
        print('________________________________')

    if os.path.exists(charvalue):

        go_on = mc.confirmDialog(title='Exporting Alembic !!',
                                 message='An ABC already exists for : ' +
                                 filevalue + ', do you want to overwrite it ?',
                                 button=['Yes', 'No'],
                                 defaultButton='Yes',
                                 cancelButton='No',
                                 dismissString='No')

        if go_on == 'No':

            sys.exit('Alembic Export Aborted')

    for each in sel:
        abc_name = charvalue + each + '.abc'
        node_to_export = []
        node_to_export.append(each)
        abc_custom_export(framemode=mode,
                          qstart=qst,
                          qend=qend,
                          preroll=False,
                          path=abc_name,
                          preframe=0,
                          nodes=node_to_export)

    temp_dir = project_dir + '\\utils\\export\\clean_abc'

    with open(temp_dir + '.txt', "w") as f:
        f.write(str(charvalue))
        f.close()

    if ('chars' in check_name) or ('props' in check_name):

        # launch the ABC cleaner
        print('---------------------------------------------------')
        print('---------------------------------------------------')

        print('Launching The Alembic Cleaner... Please wait.')

        import utils.mayapy as mp
        reload(mp)
        mp.launch_mayapy()

    print('Alembic : ' + filevalue + ' successfully created !')
コード例 #9
0
ファイル: clean_alembic.py プロジェクト: ckod3/LiqueTool
    obj_path = project_dir + '\\utils\\export\\clean_abc'

    file_path = open(obj_path + '.txt', 'r')
    abc_path = file_path.read()
    file_path.close()

except ValueError:

    print('No file to read a text from.')
    sys.exit('GOODBYE DOGGIE')

print('These are the ABC files found :')
print(' ')

for each in os.listdir(abc_path):
    file, ext = gx.get_ext(each)
    if ext == 'abc':
        print(each)

try:
    abc_path = abc_path.split(';')
except IndexError:
    abc_path = [abc_path]

import maya.standalone
maya.standalone.initialize()
maya.standalone.initialize('Python')

import maya.cmds as mc
import pymel.core as pmc
import utils.save as save
コード例 #10
0
ファイル: save.py プロジェクト: ckod3/LiqueTool
def master(comments='',
           merge_refs=False,
           bin_or_ascii='mayaBinary',
           ask_version=True):

    print('Master save STARTED')

    filename = mc.file(q=True, sn=True)

    charvalue = filename.split('/')

    # Verifier que l'on est dans le projet

    if not project_name in charvalue:

        sys.exit('You are not working in the Project !!')

    # Sortir l'emplacement du fichier seulement

    file_path = charvalue[:-2]
    file_path = '/'.join(file_path)

    filevalue = charvalue[-2]
    file_type, extension = ext.get_ext(charvalue[-1])

    charvalue.pop(-1)
    charvalue.pop(-1)

    charvalue = '/'.join(charvalue)
    charvalue = charvalue + '/master'

    new_name = filename

    if ask_version == True:

        go_on = mc.confirmDialog(
            title='Save Version First ?',
            message='Do you want to save a version for the asset : ' +
            file_type.capitalize() + ' before saving a Master file ?',
            button=['Yes', 'No'],
            defaultButton='Yes',
            cancelButton='No',
            dismissString='No')

        print('charvalue ==> ' + charvalue)

        if go_on == 'Yes':

            new_name = version()

    if os.path.exists(charvalue):

        go_on = mc.confirmDialog(
            title='Saving Master',
            message='A MASTER file already exists for : ' +
            file_type.capitalize() + ', do you want to overwrite it ?',
            button=['Yes', 'No'],
            defaultButton='Yes',
            cancelButton='No',
            dismissString='No')

        if go_on == 'No':

            if ask_version == False:
                mc.file(new_name, open=True, force=True)
                sys.exit('Master creation aborted')
    else:
        os.mkdir(charvalue)

    date = time.strftime('%c')
    hour = time.strftime('%x')

    if not comments == '':

        comments = ' ____ ' + comments

    with open(charvalue + '/' + 'infos.txt', "a") as f:
        f.write('\r\n' + date + ' by ' + pc_name + ' : from ' + filevalue +
                comments)

    mc.file(rename=charvalue + '/' + file_type)

    # query the references in the scene

    if merge_refs == True:

        namespaces = mc.namespaceInfo(listOnlyNamespaces=True)
        namespaces.pop(0)
        namespaces.pop(-1)

        for each in namespaces:

            mc.namespace(removeNamespace=each, mnr=True)

        sel = mc.ls(references=True)

        for each in sel:

            each = mc.referenceQuery(each, filename=True)

            mc.file(each, ir=True)

    try:
        mc.file(save=True, type='mayaBinary')
    except RuntimeError:
        mc.file(save=True, type='mayaAscii')

    create.thumbnail()

    print(new_name)
    mc.file(new_name, open=True)

    mc.warning('Master created !')
コード例 #11
0
def g_asset_export(cache = 2, refs=1):

	filename = mc.file(q=True, sn=True)

	charvalue = filename.split('/')

	# Verifier que l'on est dans le projet

	if not project_name in charvalue:
		sys.exit('You are not working in the Project !!')


	# Sortir l'emplacement du fichier seulement

	file_path = charvalue[:-1]

	filevalue = charvalue[-1]

	print('filevalue => ' + filevalue)

	filevalue, extension = ext.get_ext(filevalue)

	if cache == 1:

		go_on = mc.confirmDialog(title='Creating Guerilla Project', message = 'Export Cache Only selected. Continue ?', button =['Yes','No'], defaultButton='Yes', cancelButton='No', dismissString='No')

		if go_on == 'No':

			sys.exit('Guerilla Project creation aborted')



	file_path.pop(-1)
	file_path.pop(-1)
	print(charvalue)

	file_path = '/'.join(file_path)
	print('file_path => '+ file_path)
	print(filevalue)

	if  not cache == 1:
		
		if not file_path + '/guerilla/V000':

			os.mkdir(file_path + '/guerilla/V000')




	charvalue = file_path + '/' + 'guerilla/' + 'tex'
	version_path = file_path + '/' + 'guerilla/V000/' + 'tex'
	print(charvalue)
	if not cache == 1:

		if os.path.exists(charvalue + '.gproject'):

			go_on = mc.confirmDialog(title='Creating Guerilla Project', message = 'A gproject file already exists for : ' + filevalue + '_tex, do you want to overwrite it ?', button =['Yes','No'], defaultButton='Yes', cancelButton='No', dismissString='No')

			if go_on == 'No':

				sys.exit('Guerilla Project creation aborted')



	mc.GuerillaExport(mode=cache, cgr=refs, fte=2, pf=version_path + '.gproject', cf=charvalue + '.ghostproject')

	print('Guerilla asset project : ' + filevalue + '_tex' + ' successfully created !')
コード例 #12
0
try:
    file_path = open(temp_dir + '.txt', 'r')
    seq_path = file_path.read()
    file_path.close()

    seq_path = seq_path.split(';')
    ref_list = [seq_path[2]]
    last_frame = seq_path[1]
    seq_path = seq_path[0]

    print('ref_list = ' + str(ref_list))

    seq_name = seq_path.split('/')
    seq_name = seq_name[-1]

    seq_name, asset_ext = ext.get_ext(seq_name)

    write_path = project_dir + '/prod/seq/' + seq_name + '/lookdev/guerilla/'

    a = dict({'prefixnodes': False, 'containschildren': False})

    doc.LastFrame.set(int(last_frame))
    rPass = pynode('RenderPass')

    # add a reference

    with Modifier() as mod:

        refNode, topNodes = mod.createref(seq_name + '__ref',
                                          seq_path,
                                          parent=None,