コード例 #1
0
def run_regressions(logDirectoryPath):
    start = time.time()
    games = 0
    profile = Profile()
    profile.__enter__()
    # Look for all .log files in the directory
    files = sorted(Path(logDirectoryPath).iterdir(), key=os.path.getmtime)
    logfiles = [f for f in files if f.suffix == '.log']
    logfiles = logfiles[-30:]

    # For each log file, see if there is a csv file
    for file in logfiles:
        # If there is a matching csv file, read it for results
        log_path = logDirectoryPath + file.stem + file.suffix
        csv_path = logDirectoryPath + file.stem + ".csv"
        csv_exists = os.path.exists(csv_path)

        if csv_exists:
            known_results = read_game_results(csv_path)
            #with Profile():
            try:
                simulated_results = simulate_game_from_log(log_path)
                print(
                    f"{file.stem} results, {compare_results(known_results, simulated_results)}"
                )
            except Exception as e:
                print(f"{file.stem} exception {e}")

            games += 1
    end_time = time.time() - start
    print(
        f"Elapsed Time: {end_time}\nGames: {games}\nTime per game: {end_time / games}"
    )
    profile.__exit__()
コード例 #2
0
ファイル: main.py プロジェクト: thaumaturgic/Ghastcoiler
def main():
    logPath = "C:/Users/scott/Desktop/hearthstone_games/Recorded_games/Power_game_15.log"
    #logPath = "C:/Program Files (x86)/Hearthstone/Logs/Power_old.log"

    #logging.basicConfig(level=logging.DEBUG, format="%(message)s")

    print("Reading Log: ", logPath)
    logreader = LogReader(logPath)
    turns = 0

    profile = Profile()
    profile.__enter__()

    while True:
        print(
            "------------------------------------------------------------------------"
        )
        board_state = logreader.watch_log_file_for_combat_state()

        if not board_state:
            print("\n*** Game Over ***")
            profile.__exit__()
            continue

        player_board_0 = PlayerBoard(
            player_id=0,
            hero=board_state.friendlyHero,
            life_total=board_state.friendlyPlayerHealth,
            rank=board_state.friendlyTechLevel,
            minions=board_state.friendlyBoard,
            enemy_is_deathwing=board_state.enemyHero is HeroType.DEATHWING)

        player_board_1 = PlayerBoard(
            player_id=1,
            hero=board_state.enemyHero,
            life_total=board_state.enemyPlayerHealth,
            rank=board_state.enemyTechLevel,
            minions=board_state.enemyBoard,
            enemy_is_deathwing=board_state.friendlyHero is HeroType.DEATHWING)

        print("Enemy board")
        print(player_board_1)

        print("Friendly board")
        print(player_board_0)

        # turns += 1
        # if turns < 9:
        #     continue

        try:
            single_threaded = True
            games = 10_000
            game_state = (player_board_0, player_board_1)
            pickled_state = pickle.dumps(game_state)

            if single_threaded:
                results = []
                start = time.time()
                for _ in range(games):
                    results.append(Simulator.Simulate(pickled_state))
            else:
                start = time.time()
                pool = Pool()
                results = pool.map(Simulator.Simulate,
                                   repeat(pickled_state, games))
                pool.close()
                pool.join()

            counter = Counter(results)
            results = sorted(counter.items(), key=lambda x: x[0])

            wins, losses, ties, enemy_lethal, friendly_lethal = 0.0, 0.0, 0.0, 0.0, 0.0
            for result in results:
                damage = result[0]
                game_count = result[1]

                if damage > 0:
                    wins += game_count
                    if damage > player_board_1.life_total:
                        enemy_lethal += game_count
                elif damage < 0:
                    losses += game_count
                    if (damage * -1) > player_board_0.life_total:
                        friendly_lethal += game_count
                else:
                    ties += game_count
            end = time.time()

            print("Win", 100 * wins / games, "Tie", 100 * ties / games, "Loss",
                  100 * losses / games, "Elapsed:", end - start)
            print("We kill enemy:", 100 * enemy_lethal / games,
                  "Enemy kills us:", 100 * friendly_lethal / games)
            print(
                "------------------------------------------------------------------------\n"
            )
        except Exception as e:
            print(e)