コード例 #1
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 def apply_transposed_matrix(self, transposed_matrix, **kwargs):
     func = self.get_transposed_matrix_transformation(transposed_matrix)
     if "path_arc" not in kwargs:
         net_rotation = np.mean([
             angle_of_vector(func(RIGHT)),
             angle_of_vector(func(UP)) - np.pi / 2
         ])
         kwargs["path_arc"] = net_rotation
     self.apply_function(func, **kwargs)
コード例 #2
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 def apply_transposed_matrix(self, transposed_matrix, **kwargs):
     func = self.get_matrix_transformation(transposed_matrix)
     if "path_arc" not in kwargs:
         net_rotation = np.mean([
             angle_of_vector(func(RIGHT)),
             angle_of_vector(func(UP)) - np.pi / 2
         ])
         kwargs["path_arc"] = net_rotation
     self.apply_function(func, **kwargs)
コード例 #3
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ファイル: mobject.py プロジェクト: kurobaneHITOMI/manim
 def position_endpoints_on(self, start, end):
     curr_vect = self.points[-1] - self.points[0]
     if np.all(curr_vect == 0):
         raise Exception("Cannot position endpoints of closed loop")
     target_vect = end - start
     self.scale(np.linalg.norm(target_vect) / np.linalg.norm(curr_vect))
     self.rotate(angle_of_vector(target_vect) - angle_of_vector(curr_vect))
     self.shift(start - self.points[0])
     return self
コード例 #4
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ファイル: mobject.py プロジェクト: PCabralSoftware/reuleaux
 def position_endpoints_on(self, start, end):
     curr_vect = self.points[-1] - self.points[0]
     if np.all(curr_vect == 0):
         raise Exception("Cannot position endpoints of closed loop")
     target_vect = end - start
     self.scale(np.linalg.norm(target_vect) / np.linalg.norm(curr_vect))
     self.rotate(
         angle_of_vector(target_vect) -
         angle_of_vector(curr_vect)
     )
     self.shift(start - self.points[0])
     return self
コード例 #5
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 def position_endpoints_on(self, start, end):
     if any(self.points[:, 2]):
         raise RuntimeError("Mobject.position_endpoints_on() does not work "
                            "with Mobjects that have depth")
     curr_vect = self.points[-1] - self.points[0]
     if np.all(curr_vect == 0):
         raise Exception("Cannot position endpoints of closed loop")
     target_vect = end - start
     self.scale(get_norm(target_vect) / get_norm(curr_vect))
     self.rotate(
         angle_of_vector(target_vect) -
         angle_of_vector(curr_vect)
     )
     self.shift(start - self.points[0])
     return self
コード例 #6
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    def __init__(self, **kwargs):
        Axes.__init__(self, **kwargs)
        z_axis = self.z_axis = self.get_axis(self.z_min, self.z_max,
                                             self.z_axis_config)
        z_axis.rotate(-np.pi / 2, UP, about_point=ORIGIN)
        z_axis.rotate(angle_of_vector(self.z_normal), OUT, about_point=ORIGIN)
        self.add(z_axis)

        self.add_3d_pieces()
        self.set_axis_shading()
コード例 #7
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 def __init__(self, **kwargs):
     VGroup.__init__(self, **kwargs)
     self.x_axis = self.get_axis(self.x_min, self.x_max, self.x_axis_config)
     self.y_axis = self.get_axis(self.y_min, self.y_max, self.y_axis_config)
     self.y_axis.rotate(np.pi / 2, about_point=ORIGIN)
     self.add(self.x_axis, self.y_axis)
     if self.three_d:
         self.z_axis = self.get_axis(self.z_min, self.z_max,
                                     self.z_axis_config)
         self.z_axis.rotate(-np.pi / 2, UP, about_point=ORIGIN)
         self.z_axis.rotate(angle_of_vector(self.z_normal),
                            OUT,
                            about_point=ORIGIN)
         self.add(self.z_axis)
コード例 #8
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 def __init__(self, **kwargs):
     VGroup.__init__(self, **kwargs)
     self.x_axis = self.get_axis(self.x_min, self.x_max, self.x_axis_config)
     self.y_axis = self.get_axis(self.y_min, self.y_max, self.y_axis_config)
     self.y_axis.rotate(np.pi / 2, about_point=ORIGIN)
     self.add(self.x_axis, self.y_axis)
     if self.three_d:
         self.z_axis = self.get_axis(
             self.z_min, self.z_max, self.z_axis_config)
         self.z_axis.rotate(-np.pi / 2, UP, about_point=ORIGIN)
         self.z_axis.rotate(
             angle_of_vector(self.z_normal), OUT,
             about_point=ORIGIN
         )
         self.add(self.z_axis)
コード例 #9
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ファイル: camera.py プロジェクト: PCabralSoftware/reuleaux
    def display_image_mobject(self, image_mobject):
        corner_coords = self.points_to_pixel_coords(image_mobject.points)
        ul_coords, ur_coords, dl_coords = corner_coords
        right_vect = ur_coords - ul_coords
        down_vect = dl_coords - ul_coords
        center_coords = ul_coords + (right_vect + down_vect) / 2

        sub_image = Image.fromarray(
            image_mobject.get_pixel_array(),
            mode="RGBA"
        )

        # Reshape
        pixel_width = int(pdist([ul_coords, ur_coords]))
        pixel_height = int(pdist([ul_coords, dl_coords]))
        sub_image = sub_image.resize(
            (pixel_width, pixel_height), resample=Image.BICUBIC
        )

        # Rotate
        angle = angle_of_vector(right_vect)
        adjusted_angle = -int(360 * angle / TAU)
        if adjusted_angle != 0:
            sub_image = sub_image.rotate(
                adjusted_angle, resample=Image.BICUBIC, expand=1
            )

        # TODO, there is no accounting for a shear...

        # Paste into an image as large as the camear's pixel array
        full_image = Image.fromarray(
            np.zeros((self.get_pixel_height(), self.get_pixel_width())),
            mode="RGBA"
        )
        new_ul_coords = center_coords - np.array(sub_image.size) / 2
        full_image.paste(
            sub_image,
            box=(
                new_ul_coords[0],
                new_ul_coords[1],
                new_ul_coords[0] + sub_image.size[0],
                new_ul_coords[1] + sub_image.size[1],
            )
        )

        # Paint on top of existing pixel array
        self.overlay_PIL_image(full_image)
コード例 #10
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    def display_image_mobject(self, image_mobject, pixel_array):
        corner_coords = self.points_to_pixel_coords(image_mobject,
                                                    image_mobject.points)
        ul_coords, ur_coords, dl_coords = corner_coords
        right_vect = ur_coords - ul_coords
        down_vect = dl_coords - ul_coords
        center_coords = ul_coords + (right_vect + down_vect) / 2

        sub_image = Image.fromarray(image_mobject.get_pixel_array(),
                                    mode="RGBA")

        # Reshape
        pixel_width = max(int(pdist([ul_coords, ur_coords])), 1)
        pixel_height = max(int(pdist([ul_coords, dl_coords])), 1)
        sub_image = sub_image.resize((pixel_width, pixel_height),
                                     resample=Image.BICUBIC)

        # Rotate
        angle = angle_of_vector(right_vect)
        adjusted_angle = -int(360 * angle / TAU)
        if adjusted_angle != 0:
            sub_image = sub_image.rotate(adjusted_angle,
                                         resample=Image.BICUBIC,
                                         expand=1)

        # TODO, there is no accounting for a shear...

        # Paste into an image as large as the camear's pixel array
        full_image = Image.fromarray(np.zeros(
            (self.get_pixel_height(), self.get_pixel_width())),
                                     mode="RGBA")
        new_ul_coords = center_coords - np.array(sub_image.size) / 2
        new_ul_coords = new_ul_coords.astype(int)
        full_image.paste(sub_image,
                         box=(
                             new_ul_coords[0],
                             new_ul_coords[1],
                             new_ul_coords[0] + sub_image.size[0],
                             new_ul_coords[1] + sub_image.size[1],
                         ))
        # Paint on top of existing pixel array
        self.overlay_PIL_image(pixel_array, full_image)
コード例 #11
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ファイル: geometry.py プロジェクト: zimmermant/manim
 def get_angle(self):
     start, end = self.get_start_and_end()
     return angle_of_vector(end - start)
コード例 #12
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ファイル: graph_scene.py プロジェクト: mosincos/manim
 def angle_of_tangent(self, x, graph, dx=0.01):
     vect = self.input_to_graph_point(
         x + dx, graph) - self.input_to_graph_point(x, graph)
     return angle_of_vector(vect)
コード例 #13
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 def get_needle_angle(self):
     return angle_of_vector(
         self.get_needle_tip() - self.get_center()
     )
コード例 #14
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ファイル: drawings.py プロジェクト: PCabralSoftware/reuleaux
 def get_needle_angle(self):
     return angle_of_vector(
         self.get_needle_tip() - self.get_center()
     )
コード例 #15
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ファイル: geometry.py プロジェクト: PCabralSoftware/reuleaux
 def get_angle(self):
     start, end = self.get_start_and_end()
     return angle_of_vector(end - start)