コード例 #1
0
 def scatter(self, r_in: Ray, rec: HitRecord) \
         -> Optional[Tuple[Ray, Color]]:
     reflected: Vec3 = r_in.direction().unit_vector().reflect(rec.normal) \
         + Vec3.random_in_unit_sphere() * self.fuzz
     scattered = Ray(rec.p, reflected)
     attenuation = self.albedo
     if scattered.direction() @ rec.normal > 0:
         return scattered, attenuation
     return None
コード例 #2
0
 def scatter(self, r_in: Ray, rec: HitRecord) \
         -> Optional[Tuple[Ray, Color]]:
     scattered = Ray(rec.p, Vec3.random_in_unit_sphere(), r_in.time())
     attenuation = self.albedo.value(rec.u, rec.v, rec.p)
     return scattered, attenuation