コード例 #1
0
ファイル: main.py プロジェクト: kitchenbudapest/vr
 def select_vertex(direction, prefix):
     index = index_of_vertex(vertex.name)
     # If the opponent user is not grabbing the vertex already
     try:
         surface.select(vertex.name)
         vertex.color = COLOR_GEOMETRY_LITE
         self.text.write(
             '{PREFIX}Vertex #{INDEX} selected'.format(
                 PREFIX = prefix,
                 INDEX  = index))
     # If the opponent user is grabbing the vertex
     except VertexLocked:
         self.text.write(
             '{PREFIX}Vertex #{INDEX} is locked'.format(
                 PREFIX = prefix,
                 INDEX  = index))
     # If vertex is already selected
     except VertexAlreadySelected:
         # If first call
         if direction == History.NONE:
             raise VertexAlreadySelected
         # If unod or redo
         self.text.write(
             '{PREFIX}Vertex #{INDEX} selected'.format(
                 PREFIX = prefix,
                 INDEX  = index))
コード例 #2
0
ファイル: main.py プロジェクト: kitchenbudapest/vr
    def on_communication(self, states):
        # Local reference
        surface = self.surface
        # Prepare and send data
        data = []
        for identifier, vertex in surface.selected():
            vertex_position = vertex.localPosition
            data.append((index_of_vertex(vertex.name),
                         vertex_position[0],
                         vertex_position[1],
                         vertex_position[2]))

        # Receive data and act based on it
        for vertex in surface.unlock_all():
            vertex.color = COLOR_UNLOCKED
        try:
            received_data = self._connection.transfer(data)
            for i, x, y, z in received_data:
                vertex_name = name_of_vertex(i)
                surface[vertex_name].localPosition = x, y, z
                surface.lock(vertex_name).color = COLOR_LOCKED
            surface.update()
        # If 'NoneType|int' object is not iterable
        except TypeError:
            if received_data == COMM_RESTART:
                raise RestartApplication
コード例 #3
0
 def deselect_vertex(direction, prefix):
     index = index_of_vertex(vertex.name)
     try:
         surface.deselect(vertex.name)
         vertex.color = COLOR_GEOMETRY_DARK
     except VertexLocked:
         pass
     self.text.write(
         '{PREFIX}Vertex #{INDEX} deselected'.format(
             PREFIX=prefix, INDEX=index))
コード例 #4
0
ファイル: main.py プロジェクト: kitchenbudapest/vr
 def deselect_vertex(direction, prefix):
     index = index_of_vertex(vertex.name)
     try:
         surface.deselect(vertex.name)
         vertex.color = COLOR_GEOMETRY_DARK
     except VertexLocked:
         pass
     self.text.write(
         '{PREFIX}Vertex #{INDEX} deselected'.format(
             PREFIX = prefix,
             INDEX  = index))
コード例 #5
0
 def select_vertex(direction, prefix):
     index = index_of_vertex(vertex.name)
     # If the opponent user is not grabbing the vertex already
     try:
         surface.select(vertex.name)
         vertex.color = COLOR_GEOMETRY_LITE
         self.text.write(
             '{PREFIX}Vertex #{INDEX} selected'.format(
                 PREFIX=prefix, INDEX=index))
     # If the opponent user is grabbing the vertex
     except VertexLocked:
         self.text.write(
             '{PREFIX}Vertex #{INDEX} is locked'.format(
                 PREFIX=prefix, INDEX=index))
     # If vertex is already selected
     except VertexAlreadySelected:
         # If first call
         if direction == History.NONE:
             raise VertexAlreadySelected
         # If unod or redo
         self.text.write(
             '{PREFIX}Vertex #{INDEX} selected'.format(
                 PREFIX=prefix, INDEX=index))
コード例 #6
0
    def on_communication(self, states):
        # Local reference
        surface = self.surface
        # Prepare and send data
        data = []
        for identifier, vertex in surface.selected():
            vertex_position = vertex.localPosition
            data.append((index_of_vertex(vertex.name), vertex_position[0],
                         vertex_position[1], vertex_position[2]))

        # Receive data and act based on it
        for vertex in surface.unlock_all():
            vertex.color = COLOR_UNLOCKED
        try:
            received_data = self._connection.transfer(data)
            for i, x, y, z in received_data:
                vertex_name = name_of_vertex(i)
                surface[vertex_name].localPosition = x, y, z
                surface.lock(vertex_name).color = COLOR_LOCKED
            surface.update()
        # If 'NoneType|int' object is not iterable
        except TypeError:
            if received_data == COMM_RESTART:
                raise RestartApplication