コード例 #1
0
ファイル: intro2.py プロジェクト: Voder/PBE
def move2(dir, n):
    global loc2
    track2[loc2].remove(char)

    loc2 = loc2 + dir*n
    loc2 = envelope(loc2, 0, lastind(track2))
    track2[loc2].append(char)
コード例 #2
0
def move2(dir, n):
    global loc2
    track2[loc2].remove(char)

    loc2 = loc2 + dir * n
    loc2 = envelope(loc2, 0, lastind(track2))
    track2[loc2].append(char)
コード例 #3
0
ファイル: intro2.py プロジェクト: Voder/PBE
def move(dir, n):
    """Move `n` times in `dir` direction."""
    global loc
    track[loc] = blank

    loc = envelope(loc + dir*n, 0, lastind(track))
    track[loc] = char
コード例 #4
0
def move(dir, n):
    """Move `n` times in `dir` direction."""
    global loc
    track[loc] = blank

    loc = envelope(loc + dir * n, 0, lastind(track))
    track[loc] = char
コード例 #5
0
    def move(self, loc):
        """Move to location `loc`, if moved past the end, set `done` property."""
        track[self.loc] = blank

        if loc > lastind(track):
            self.done = True
        else:
            if track[loc] is not blank:
                track[loc].loc = -1     # bump enemy piece back to start
            track[loc] = self

        self.loc = loc
コード例 #6
0
 def valid(self, piece, loc):
     """Valid move: any move that does not land on your other piece (beyond track is ok)."""
     if loc > lastind(track): return True
     return bool(track[loc] == blank or track[loc].char != piece.char)