コード例 #1
0
ファイル: Characters.py プロジェクト: Toshibane/SingularityA
 def __init__(self, posX, posY, characteristics, terrain, inventory, level=1, xp=0, usable=True):
     super().__init__(posX, posY, characteristics, (0, 0, 0), terrain, Classe.Saber, inventory, level, xp, False, False, usable)
     self.name = "Lugalbanda"
     self.specialAttack = "Ninsun Strike"
     self.mapImage = utils.loadBattleMapImage(self.name)
     self.portrait = utils.loadBattlePortrait(self.name)
コード例 #2
0
ファイル: Characters.py プロジェクト: Toshibane/SingularityA
 def __init__(self, posX, posY, characteristics, terrain, inventory, level=1, xp=0, usable=True):
     super().__init__(posX, posY, characteristics, (0, 0, 0), terrain, Classe.Caster, inventory, level, xp, False, False, usable)
     self.name = "Shura"
     self.specialAttack = "Ère Glaciaire"
     self.mapImage = utils.loadBattleMapImage(self.name)
     self.portrait = utils.loadBattlePortrait(self.name)
コード例 #3
0
ファイル: Characters.py プロジェクト: Toshibane/SingularityA
 def __init__(self, posX, posY, characteristics, terrain, inventory, level=1, xp=0, usable=True):
     super().__init__(posX, posY, characteristics, (0, 0, 0), terrain, Classe.Archer, inventory, level, xp, False, False, usable)
     self.name = "Inanna"
     self.specialAttack = "An Gal Tā Kigal Shē"
     self.mapImage = utils.loadBattleMapImage(self.name)
     self.portrait = utils.loadBattlePortrait(self.name)
コード例 #4
0
ファイル: Characters.py プロジェクト: Toshibane/SingularityA
 def __init__(self, posX, posY, characteristics, terrain, inventory, level=1, xp=0, boss=False):
     super().__init__(posX, posY, characteristics, (0, 0, 0), terrain, Classe.Archer, inventory, level, xp, True, boss, False)
     self.name = "Archer"
     self.specialAttack = "Attaque"
     self.mapImage = utils.loadBattleMapImage(self.name)
     self.portrait = utils.loadBattlePortrait(self.name)
コード例 #5
0
ファイル: Characters.py プロジェクト: Toshibane/SingularityA
 def __init__(self, posX, posY, characteristics, terrain, inventory, level=1, xp=0, usable=True):
     super().__init__(posX, posY, characteristics, (0, 0, 0), terrain, Classe.Gilgamesh, inventory, level, xp, False, False, usable)
     self.name = "Goldy"
     self.specialAttack = "Enuma Elish"
     self.mapImage = utils.loadBattleMapImage(self.name)
     self.portrait = utils.loadBattlePortrait(self.name)
コード例 #6
0
ファイル: Characters.py プロジェクト: Toshibane/SingularityA
 def __init__(self, posX, posY, characteristics, terrain, inventory, level=1, xp=0, enemy=False, boss=False, usable=True):
     super().__init__(posX, posY, characteristics, (0, 0, 0), terrain, Classe.Berserker, inventory, level, xp, enemy, boss, usable)
     self.name = "Frédégonde"
     self.specialAttack = "Pour mon roi"
     self.mapImage = utils.loadBattleMapImage(self.name)
     self.portrait = utils.loadBattlePortrait(self.name)
コード例 #7
0
ファイル: Characters.py プロジェクト: Toshibane/SingularityA
 def __init__(self, posX, posY, characteristics, terrain, inventory, level=1, xp=0, usable=True):
     super().__init__(posX, posY, characteristics, (0, 0, 0), terrain, Classe.Faker, inventory, level, xp, False, False, usable)
     self.name = "Ur-Nungal"
     self.specialAttack = "Gate Of Babylon"
     self.mapImage = utils.loadBattleMapImage(self.name)
     self.portrait = utils.loadBattlePortrait(self.name)