コード例 #1
0
ファイル: blackjack.py プロジェクト: jrhau/100DaysOfCode
    def decision(hand: list, bet: int, screenshot: str = None) -> str:
        """Display and capture a player's decision for a specific hand"""
        points, _ = hand_points(hand)

        if points < 21:

            choices = {}
            choices["hit"] = True
            choices["stand"] = True
            choices["double"] = False
            choices["split"] = False

            if len(hand) == 2 and bet <= player["bank"]:
                choices["double"] = True

                possibility = ["10", "J", "Q", "K"]
                choices["split"] = hand[0]["value"] == hand[1]["value"] or all(
                    card in possibility for card in hand)

            msg = ""
            if choices["hit"]:
                msg += "[H] Hit\n"
            if choices["double"]:
                msg += "[D] Double\n"
            if choices["split"]:
                msg += "[S] Split\n"
            if choices["stand"]:
                msg += "[Return Key] to Stand"

            while (True):
                choice = validated_input(
                    input_msg="What will you do? Select from the above: ",
                    error_msg="'{}' is an invalid option",
                    validator=validate_decision,
                    screenshot=popup(msg, screenshot, output=False))

                # Player must choose among the presented option
                if choices[choice]:
                    return choice
                else:
                    reset_screen()
                    popup(f"'{choice}' is not among your possible option.",
                          screenshot)
                    input("Continue...")
        else:
            # If player has a BlackJack or has busted
            return "stand"
コード例 #2
0
 def remove_row(self, row=None):
     if row is None:
         return
     msg = "Delete %s '%s'?" % (self.tablename, row.name)
     if wx.ID_YES == popup(self, msg, msg,
                           style=wx.YES_NO|wx.NO_DEFAULT|wx.ICON_QUESTION):
         self.db.session.delete(row)
         self.db.commit()
コード例 #3
0
ファイル: browser.py プロジェクト: samwebb10/XASDataLibrary
 def onClose(self, evt=None):
     "quit application"
     ret = popup(self, "Really Quit?", "Exit XAS Data Library?",
                 style=wx.YES_NO|wx.ICON_QUESTION)
     if ret == wx.ID_YES:
         if self.xasdb is not None:
             self.xasdb.close()
         self.Destroy()
コード例 #4
0
 def remove_row(self, row=None):
     if row is None:
         return
     msg = "Delete %s '%s'?" % (self.tablename, row.name)
     if wx.ID_YES == popup(self,
                           msg,
                           msg,
                           style=wx.YES_NO | wx.NO_DEFAULT
                           | wx.ICON_QUESTION):
         self.db.session.delete(row)
         self.db.commit()
コード例 #5
0
ファイル: blackjack.py プロジェクト: jrhau/100DaysOfCode
def blackjack_engine():
    ######################## Internal variable init ################################

    game = {}
    game["settings"] = {}
    game["settings"]["bank"] = {}
    game["settings"]["bank"]["min"] = 50
    game["settings"]["bank"]["max"] = 100000
    game["settings"]["bank"]["init"] = 1000

    game["settings"]["shoe"] = {}
    game["settings"]["shoe"]["min"] = 1
    game["settings"]["shoe"]["max"] = 6
    game["settings"]["shoe"]["size"] = 1

    game["settings"]["display"] = {}
    game["settings"]["display"]["points"] = True

    game["deck"] = []

    player = {}
    dealer = {}
    player["header"] = "Your hand:"
    player["hand_name"] = [
        "first", "second", "third", "forth", "fifth", "sixth"
    ]
    dealer["header"] = "Dealer's hand:"

    ########################### Internal functions #################################

    # Validator functions are pluggins for the validated_input function.
    # If validation fails, the validator functions must raise an error

    def validate_bank_init_amount(data):
        if data == "":
            return game["settings"]["bank"]["init"]

        data = int(data)

        if game["settings"]["bank"]["min"] <= data <= game["settings"]["bank"][
                "max"]:
            return data
        else:
            raise Exception(f"'{data}' not in the range settings-bank-min/max")

    def validate_shoe_size(data):
        if data == "":
            return game["settings"]["shoe"]["size"]

        data = int(data)
        if game["settings"]["shoe"]["min"] <= data <= game["settings"]["shoe"][
                "max"]:
            return data
        else:
            raise Exception(f"'{data}' not in the range settings-shoe-min/max")

    def validate_show_points(data):
        if data == "":
            return game["settings"]["display"]["points"]

        data = data.lower()

        if data in ["y", "n"]:
            return data == "y"
        else:
            raise Exception("Must be 'y' or 'n' or ''.")

    def validate_decision(data):
        data = data.lower()
        choice = {"h": "hit", "s": "split", "d": "double", "": "stand"}

        if data in ["h", "s", "d", ""]:
            return choice[data]
        else:
            raise Exception("Must be 'h', 's', 'd', or ''")

    def validate_bet(data):
        if data == "":
            return data
        data = int(data)
        if 1 <= data <= player["bank"]:
            return data
        else:
            raise Exception(f"Must be between 1 and {player['bank']}")

    # ------------------------------------------------------------------------ #

    def print_status_line(msg: str, status: str, output: bool = True) -> str:
        """Print msg on the left and status on the right"""
        status_line = msg + " " * (80 - len(msg) - len(status)) + status
        if output:
            print(status_line)
        return status_line + "\n"

    def print_screen(hand_number: int = None, output: bool = True) -> str:
        """Print Dealer's and Player's hand"""
        reset_screen()
        screen = print_status_line(msg="",
                                   status=f"Cards left: {len(game['deck'])}",
                                   output=False)
        screen += dealer["header"] + "\n"
        for hand in dealer["hand"]:
            if game["settings"]["display"]["points"]:
                points, adjective = hand_points(hand)
                screen += f"    POINTS: {points} {adjective if adjective else ''}\n"
            screen += print_hand(hand, output=False)

        screen += "\n" + " " * 20 + "-" * 40 + " " * 20 + "\n"

        if hand_number is None:
            for idx, (hand,
                      bet) in enumerate(zip(player["hand"], player["bet"])):
                header = player["header"] if len(
                    player["hand"]
                ) == 1 else f"Your {player['hand_name'][idx]} hand:"
                bank_info = f"BANK: ${player['bank']}" if idx == 0 else ""

                screen += print_status_line(msg=header,
                                            status=bank_info,
                                            output=False)

                if game["settings"]["display"]["points"]:
                    points, adjective = hand_points(hand)
                    screen += f"    POINTS: {points} {adjective if adjective else ''}\n"
                screen += f"    BET: ${bet}\n"
                screen += print_hand(hand, output=False)
        else:
            hand, bet = player["hand"][hand_number], player["bet"][hand_number]
            header = player["header"] if len(
                player["hand"]
            ) == 1 else f"Your {player['hand_name'][hand_number]} hand:"
            screen += print_status_line(msg=header,
                                        status=f"BANK: ${player['bank']}",
                                        output=False)
            if game["settings"]["display"]["points"]:
                points, adjective = hand_points(hand)
                screen += f"    POINTS: {points} {adjective if adjective else ''}\n"
            screen += f"    BET: ${bet}\n"
            screen += print_hand(hand, output=False)

        if output:
            print(screen)

        return screen

    def decision(hand: list, bet: int, screenshot: str = None) -> str:
        """Display and capture a player's decision for a specific hand"""
        points, _ = hand_points(hand)

        if points < 21:

            choices = {}
            choices["hit"] = True
            choices["stand"] = True
            choices["double"] = False
            choices["split"] = False

            if len(hand) == 2 and bet <= player["bank"]:
                choices["double"] = True

                possibility = ["10", "J", "Q", "K"]
                choices["split"] = hand[0]["value"] == hand[1]["value"] or all(
                    card in possibility for card in hand)

            msg = ""
            if choices["hit"]:
                msg += "[H] Hit\n"
            if choices["double"]:
                msg += "[D] Double\n"
            if choices["split"]:
                msg += "[S] Split\n"
            if choices["stand"]:
                msg += "[Return Key] to Stand"

            while (True):
                choice = validated_input(
                    input_msg="What will you do? Select from the above: ",
                    error_msg="'{}' is an invalid option",
                    validator=validate_decision,
                    screenshot=popup(msg, screenshot, output=False))

                # Player must choose among the presented option
                if choices[choice]:
                    return choice
                else:
                    reset_screen()
                    popup(f"'{choice}' is not among your possible option.",
                          screenshot)
                    input("Continue...")
        else:
            # If player has a BlackJack or has busted
            return "stand"

############################ Game Launch #######################################

    reset_screen()

    # First run messages
    play_msg = "Wanna play a game of Blackjack? Y or N: "
    setting_msg = "Wanna change the game initial settings? Y or N: "

    while (input(play_msg).lower() == "y"):
        # next run message
        play_msg = "Wanna play another game of Blackjack? Y or N: "
        reset_screen()

        msg = "               The game screen size is 80 characters large.\n\n"
        msg += "<----------- Please, adjust your terminal window accordingly. ------------>\n\n"
        msg += "                                  Enjoy!"

        popup(msg)

        ########################## Game Settings section ###############################

        if input(setting_msg).lower() == "y":
            while (True):
                msg = "Bank amount: ${}\n"
                msg += "Shoe Size:   {} Deck\n"
                msg += "Show points: {}"

                reset_screen()
                game["settings"]["bank"]["init"] = validated_input(
                    input_msg="Bank amount: $",
                    error_msg=
                    "'{}' is invalid.\nMust be a whole number\nbetwwen 50 and 100000...",
                    validator=validate_bank_init_amount,
                    screenshot=popup(
                        msg.format(
                            game["settings"]["bank"]["init"],
                            game["settings"]["shoe"]["size"], 'Y' if
                            game["settings"]["display"]["points"] else 'N')))

                reset_screen()
                game["settings"]["shoe"]["size"] = validated_input(
                    input_msg="Shoe size: ",
                    error_msg=
                    "'{}' is invalid.\nMust be a whole number\nbetwwen 1 and 6...",
                    validator=validate_shoe_size,
                    screenshot=popup(
                        msg.format(
                            game["settings"]["bank"]["init"],
                            game["settings"]["shoe"]["size"], 'Y' if
                            game["settings"]["display"]["points"] else 'N')))

                reset_screen()
                game["settings"]["display"]["points"] = validated_input(
                    input_msg="Show points? Y or N: ",
                    error_msg="'{}' is invalid.\nMust be a 'y' or 'n'.",
                    validator=validate_show_points,
                    screenshot=popup(
                        msg.format(
                            game["settings"]["bank"]["init"],
                            game["settings"]["shoe"]["size"], 'Y' if
                            game["settings"]["display"]["points"] else 'N')))

                # reset screen and show popup with updated values for confirmation
                reset_screen()
                popup(
                    msg.format(
                        game["settings"]["bank"]["init"],
                        game["settings"]["shoe"]["size"],
                        'Y' if game["settings"]["display"]["points"] else 'N'))

                if input("Are you ok with those? Y or N: ").lower() != "n":
                    # next run message
                    setting_msg = "Wanna change your previous game settings? Y or N: "
                    break

################################################################################

# Applying game init settings
        player["bank"] = game["settings"]["bank"]["init"]
        game["deck"] = new_deck(game["settings"]["shoe"]["size"])

        # Magic number to determine when the shoe should be replenish
        blank_card = random.randint(10, game["settings"]["shoe"]["size"] * 15)

        ############################# Game Round #######################################

        round_number = 1
        while (True):
            if player["bank"] <= 0:
                reset_screen()
                popup("You are broke! You can't play anymore")
                input("I understand...")
                break

            if len(game["deck"]) <= blank_card:
                game["deck"] = new_deck(game["settings"]["shoe"]["size"])
                blank_card = random.randint(
                    10, game["settings"]["shoe"]["size"] * 15)
                reset_screen()
                msg = "A blank card has been drawn in the previous round.\n"
                msg += "            The shoe has be replenish"
                popup(msg)
                input("Continue...")

            random.shuffle(game["deck"])

            reset_screen()
            print_status_line(f"Round # {round_number}", "Shuffling!")

            time.sleep(1)

            dealer["hand"] = [[game["deck"].pop(), game["deck"].pop()]]
            player["hand"] = [[game["deck"].pop(), game["deck"].pop()]]
            player['bet'] = [0]
            player["deal_again"] = [True]

            # Player cycle
            possible_play_left = True
            while (possible_play_left):
                possible_play_left = any(player["deal_again"])
                for idx, (hand,
                          bet) in enumerate(zip(player["hand"],
                                                player["bet"])):
                    # Allow to bet even if the 'deal_again' flag is not set
                    if not bet:
                        bet = proposed_bet = 100 if player[
                            "bank"] > 100 else player["bank"] // 2

                        bet = validated_input(
                            input_msg=f"How much will you bet? ",
                            error_msg=
                            "'{}' is not valid.\nYour bet must be between $1 and"
                            + f" ${player['bank']}",
                            validator=validate_bet,
                            screenshot=popup(f"Bet ${bet} ?",
                                             print_screen(idx, output=False),
                                             output=False))

                        if bet == "":
                            bet = proposed_bet

                        player['bank'] -= bet
                        player['bet'][idx] = bet

                    if player["deal_again"][idx]:
                        screen = print_screen(idx)

                        # Reveal one card of the dealer's hand
                        if dealer["hand"][0][0]["is_hidden"]:
                            dealer["hand"][0][0]["is_hidden"] = False
                            time.sleep(1)

                        # Reveal all the cards of the player's hand(s)
                        for card_num in range(len(player["hand"][idx])):
                            if player["hand"][idx][card_num]["is_hidden"]:
                                screen = print_screen(idx)
                                time.sleep(1)
                                player["hand"][idx][card_num][
                                    "is_hidden"] = False

                        screen = print_screen(idx)
                        time.sleep(1)

                        points, adjective = hand_points(hand)
                        if points == 21 and adjective == "BlackJack!":
                            reset_screen()
                            popup("BlackJack!", screen, y=23)
                            input("Continue...")
                        elif points > 21:
                            reset_screen()
                            popup("  Busted  ", screen, y=23)
                            input("Continue...")

                        # Making a decision
                        choice = decision(player["hand"][idx],
                                          player["bet"][idx], screen)

                        screen = print_screen(idx)

                        # Applying the decision
                        if choice == "hit":
                            player["hand"][idx].append(game["deck"].pop())
                            player["deal_again"][idx] = True
                        elif choice == "double":
                            while (True):
                                bet = player['bet'][idx]

                                popup_screen = popup(f"Add ${bet} ?",
                                                     screen,
                                                     output=False)

                                bet = validated_input(
                                    input_msg=
                                    f"How much will you add to your previous bet? $",
                                    error_msg=
                                    "'{}' is not valid.\nYour bet must be between $1 and"
                                    + f" ${player['bet'][idx]}",
                                    validator=validate_bet,
                                    screenshot=popup_screen)
                                if bet == "":
                                    bet = player['bet'][idx]

                                if bet <= player['bet'][idx]:
                                    break
                                else:
                                    reset_screen()
                                    popup(
                                        "Your bet must be between $1 and" +
                                        f" ${player['bet'][idx]}",
                                        popup_screen)
                                    input("Continue...")

                            player["hand"][idx].append(game["deck"].pop())
                            player["bank"] -= bet
                            player["bet"][idx] += bet
                            player["deal_again"][idx] = True
                        elif choice == "split":
                            # Remove the duplicated card from the current hand
                            card = player["hand"][idx].pop()
                            print_screen()
                            time.sleep(1)

                            # Add the duplicated card to a new hand and a corresponding bet
                            player["hand"].append([card])
                            player["bet"].append(bet)
                            player["bank"] -= player["bet"][idx]
                            print_screen()
                            time.sleep(1)

                            # Add a new card to the current hand
                            player["hand"][idx].append(game["deck"].pop())
                            print_screen()
                            time.sleep(1)

                            # Add a new card to the new hand
                            player["hand"][-1].append(game["deck"].pop())
                            screen = print_screen()
                            time.sleep(1)

                            # If the duplicated cards were Aces, not allow to deal more
                            player["deal_again"][idx] = card["value"] != "A"
                            player["deal_again"].append(card["value"] != "A")

                            if card["value"] == "A":
                                popup(
                                    "   When slipping a pair of Aces\nYou are not allowed to hit again.",
                                    screen,
                                    y=20 + 10 * (len(player["hand"]) - 1))
                            input("Continue with one hand at time...")
                            break  #So we can restart the for loop with the updated hand list
                        elif choice == "stand":
                            player["deal_again"][idx] = False

                        screen = print_screen(idx)
                        time.sleep(1)

            # Reveal all the cards of the player's hand(s) if left hidden
            for idx in range(len(player["hand"])):
                for card_num in range(len(player["hand"][idx])):
                    if player["hand"][idx][card_num]["is_hidden"]:
                        print_screen()
                        time.sleep(1)
                        player["hand"][idx][card_num]["is_hidden"] = False

            print_screen()
            input("End of your plays. Continue...")

            # Dealer's cycle
            print_screen(0)
            time.sleep(1)
            dealer["hand"][0][1]["is_hidden"] = False
            print_screen(0)
            time.sleep(1)

            while (hand_points(dealer["hand"][0])[0] < 17):
                dealer["hand"][0].append(game["deck"].pop())
                print_screen(0)
                time.sleep(1)
                dealer["hand"][0][-1]["is_hidden"] = False
                print_screen(0)
                time.sleep(1)

            dealer_points = hand_points(dealer["hand"][0])[0]

            # Win or Loss cycle
            for idx, (hand,
                      bet) in enumerate(zip(player["hand"], player["bet"])):
                print_screen(idx)
                time.sleep(1)

                player_points = hand_points(hand)[0]

                if player_points > 21:
                    # Showing two popup
                    screen = print_screen(idx, output=False)
                    screen = popup(f"You lost ${bet}",
                                   screen,
                                   y=23,
                                   output=False)
                    popup("Dealer Win", screen, y=8)
                elif player_points == dealer_points:
                    # Returning the bet into player's bank
                    player["bank"] += bet
                    popup("Draw", print_screen(idx, output=False), y=15)
                elif player_points == 21 and len(hand) == 2:
                    # Win 150%. Using x + x//2 instead of x*1.5 to avoid fractions
                    player["bank"] += bet + bet + bet // 2

                    # Showing two popup
                    screen = print_screen(idx, output=False)
                    screen = popup(f"BlackJack!: You win ${bet+bet//2}!",
                                   screen,
                                   y=23,
                                   output=False)
                    popup("Dealer Lost", screen, y=8)
                elif player_points > dealer_points or dealer_points > 21:
                    player["bank"] += bet * 2

                    # Showing two popup
                    screen = print_screen(idx, output=False)
                    screen = popup(f"You Win ${bet}",
                                   screen,
                                   y=23,
                                   output=False)
                    popup("Dealer Lost", screen, y=8)
                else:
                    # Showing two popup
                    screen = print_screen(idx, output=False)
                    screen = popup(f"You lost ${bet}",
                                   screen,
                                   y=23,
                                   output=False)
                    popup("Dealer Win", screen, y=8)

                # Pause for player analysis
                input("Continue...")

            print_screen()
            if input("Wanna play another round? Y or N: ").lower() == "n":
                break

            round_number += 1

    reset_screen()
    print("See you next time!")