コード例 #1
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def set_principled_node_as_gold(principled_node: bpy.types.Node) -> None:
    utils.set_principled_node(
        principled_node=principled_node,
        base_color=(1.00, 0.71, 0.22, 1.0),
        metallic=1.0,
        specular=0.5,
        roughness=0.1,
    )
コード例 #2
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def set_principled_node_as_rough_blue(principled_node: bpy.types.Node) -> None:
    utils.set_principled_node(
        principled_node=principled_node,
        base_color=(0.1, 0.2, 0.6, 1.0),
        metallic=0.5,
        specular=0.5,
        roughness=0.9,
    )
コード例 #3
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def set_principled_node_as_glass(principled_node: bpy.types.Node) -> None:
    utils.set_principled_node(principled_node=principled_node,
                              base_color=(0.95, 0.95, 0.95, 1.0),
                              metallic=0.0,
                              specular=0.5,
                              roughness=0.0,
                              clearcoat=0.5,
                              clearcoat_roughness=0.030,
                              ior=1.45,
                              transmission=0.98)
コード例 #4
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def set_principled_node_as_ceramic(principled_node: bpy.types.Node) -> None:
    utils.set_principled_node(
        principled_node=principled_node,
        base_color=(0.8, 0.8, 0.8, 1.0),
        subsurface=0.1,
        subsurface_color=(0.9, 0.9, 0.9, 1.0),
        subsurface_radius=(1.0, 1.0, 1.0),
        metallic=0.2,
        specular=0.5,
        roughness=0.0,
    )
コード例 #5
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ファイル: human_pose.py プロジェクト: bsridatta/Blender-Pose
 def set_principled_node_skeleton(self,
                                  principled_node: bpy.types.Node) -> None:
     """sets required properites for the particular material
     """
     utils.set_principled_node(
         principled_node=principled_node,
         base_color=self.rgba,
         metallic=self.metallic,
         specular=self.specular,
         roughness=self.roughness,
     )
コード例 #6
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ファイル: human_pose.py プロジェクト: bsridatta/Blender-Pose
 def set_principled_node_floor(self,
                               principled_node: bpy.types.Node) -> None:
     utils.set_principled_node(
         principled_node=principled_node,
         # base_color=self.base_color,
         base_color=self.base_color,
         subsurface=self.subsurface,
         subsurface_color=self.subsurface_color,
         subsurface_radius=self.subsurface_radius,
         metallic=self.metallic,
         specular=self.specular,
         roughness=self.roughness)