コード例 #1
0
ファイル: grasping.py プロジェクト: davidlavy88/NAOProject
 def close_and_check_hand(value):
     self.logger.debug('call close_and_check_hand')
     if not self.run:
         return
     utils.nearly_close_hand(self, 'RHand')
     signal = utils.start_monitoring_grasp_status(self.sesh, 'moving')
     signal.connect(grasp_status_changed)
コード例 #2
0
ファイル: grasping.py プロジェクト: davidlavy88/NAOProject
    def look_at_object(self):
        """Look at the object in Nao's hand.
        If we lose the object while we're inspecting it...
        - new grasp_status is 'absent'
        - we stop the animation and say something about losing it
        - restart the grasp demo
        Otherwise wait for the animation to finish (fut.wait)
        """
        self.logger.debug('call look_at_object')
        if not self.run:
            return
        object_dropped = qi.Promise()
        self.thinking_sound_fut_1 = None
        self.thinking_sound_fut_2 = None

        def handle_object_dropped(object_dropped, stat):
            """Handle the object being dropped."""
            self.logger.debug('call handle_object_dropped: {}'.format(stat))
            if not self.run:
                return
            if stat == 'absent':
                self.logger.warning('grasped object was dropped!')
                object_dropped.setValue(1)

        utils.nearly_close_hand(self, 'RHand')
        signal = utils.start_monitoring_grasp_status(self.sesh, 'present')
        signal.connect(partial(handle_object_dropped, object_dropped))
        self.anim = random.randint(1, 3)

        def inspect_object(object_dropped):
            """Observe the object with ooohs and ahhhs."""
            if not self.run:
                return
            self.thinking_sound_fut_1 = utils.play_rand_thinking_sound(self, 1.5)
            self.thinking_sound_fut_2 = utils.play_rand_thinking_sound(self, 5)
            self.run_anim('ObserveObject{}'.format(self.anim))
            try:
                object_dropped.setValue(0)
            except RuntimeError:
                self.logger.warning('"ObserveObject" animation was canceled ' +
                                    'because object was dropped.')

        qi.async(inspect_object, object_dropped)

        if object_dropped.future().value() == 1:  # dropped the object
            self.thinking_sound_fut_1.cancel()
            self.thinking_sound_fut_2.cancel()
            self.stop_anim('ObserveObject{}'.format(self.anim))
            self.say_and_animate('ohno', 'Grasping', 'LostIt')
            return False
        else:  # done looking at the object
            utils.stop_monitoring_grasp_status()
            return True
コード例 #3
0
ファイル: grasping.py プロジェクト: davidlavy88/NAOProject
    def return_object(self):
        """Hand the object back to the user.

        Extend the arm out toward the user and (A) wait for the arm to move and
        (B) close the fingers and detect no object. Whichever happens first
        stops the other task. Finally open the hand and then joke.
        """
        self.logger.debug('call return_object')
        if not self.run:
            return
        self.say_and_animate('done', 'Grasping', 'ReturnObject')  # offer object
        time.sleep(1)  # try to ensure that arm monitoring doesn't false positive...
        object_dropped = qi.Promise()
        fut = object_dropped.future()

        # 1. Register a callback to arm movement and start detecting arm movement
        def handle_arm_moved(object_dropped, value):
            self.logger.debug('call handle_arm_moved')
            if not self.run:
                return
            utils.stop_monitoring_grasp_status()
            object_dropped.setValue(1)

        signal = utils.start_monitoring_arm_move(self.sesh, 'R')
        signal.connect(partial(handle_arm_moved, object_dropped))

        # 2. asynchronously close the hand and keep checking if its empty
        def grasp_status_changed(object_dropped, stat):
            self.logger.debug('call grasp_status_changed: {}'.format(stat))
            if not self.run:
                return
            utils.nearly_close_hand(self, 'RHand')
            if stat == 'absent':
                utils.stop_monitoring_arm_move()
                object_dropped.setValue(1)

        signal = utils.start_monitoring_grasp_status(self.sesh, 'present')
        signal.connect(partial(grasp_status_changed, object_dropped))

        # proceed when one of the above two has finished
        try:
            fut.value(self.return_duration)
            self.run_anim('OpenHand')
            time.sleep(1)  # for continuity
            self.say_and_animate('giveback', 'Grasping', 'DontForget')
            time.sleep(1)  # for continuity
        except RuntimeError:
            self.logger.warning("give up on returning the grasped object!")
            self.run_anim('OpenHand')
            self.box.onStopped(1)