async def on_message(self, message): logger.debug(message.content) if message.author == self.bot.user: return if self.game_mode: invalid_input_flag = False try: if message.content[:2].lower() == "up" and int( message.content[-1]) <= 5: for i in range(int(message.content[-1])): await self.keyboard.send_keyboard_input(GAMEBOY_UP) elif message.content[:4].lower() == "down" and int( message.content[-1]) <= 5: for i in range(int(message.content[-1])): await self.keyboard.send_keyboard_input(GAMEBOY_DOWN) elif message.content[:4].lower() == "left" and int( message.content[-1]) <= 5: for i in range(int(message.content[-1])): await self.keyboard.send_keyboard_input(GAMEBOY_LEFT) elif message.content[:5].lower() == "right" and int( message.content[-1]) <= 5: for i in range(int(message.content[-1])): await self.keyboard.send_keyboard_input(GAMEBOY_RIGHT) elif message.content.lower() == "a": await self.keyboard.send_keyboard_input(GAMEBOY_A) elif message.content.lower() == "b": await self.keyboard.send_keyboard_input(GAMEBOY_B) elif message.content.lower() == "l": await self.keyboard.send_keyboard_input(GAMEBOY_L) elif message.content.lower() == "r": await self.keyboard.send_keyboard_input(GAMEBOY_R) elif message.content.lower() == "select": await self.keyboard.send_keyboard_input(GAMEBOY_SELECT) elif message.content.lower() == "start": await self.keyboard.send_keyboard_input(GAMEBOY_START) else: logger.debug("Invalid game input!") invalid_input_flag = True await asyncio.sleep(0.4) # m +c - exit if not invalid_input_flag: take_screenshot("gb.png") await message.channel.send(file=discord.File('gb.png')) # game_channel = self.bot.get_channel(GAMEBOY_TEST_CHANNEL_ID) # await game_channel.send(file=discord.File('gb.png')) except ValueError as vale: logger.exception(vale) await message.channel.send("```Empty/Invalid entry```") except Exception as e: logger.exception(e)
def poll(self): self.bmp = take_screenshot() self.controller_data = self.controller.read() self.update_plot() if self.recording == True: self.save_data()
def do_GET(self): ### determine manual override manual_override = real_controller.manual_override() if (not manual_override): ## Look bmp = take_screenshot() vec = prepare_image(bmp) ## Think joystick = model.y.eval(session=sess, feed_dict={ model.x: [vec], model.keep_prob: 1.0 })[0] else: joystick = real_controller.read() joystick[ 1] *= -1 # flip y (this is in the config when it runs normally) ## Act ### calibration output = [ int(joystick[0] * 80), int(joystick[1] * 80), int(round(joystick[2])), int(round(joystick[3])), int(round(joystick[4])), ] ### print to console if (manual_override): cprint("Manual: " + str(output), 'yellow') else: cprint("AI: " + str(output), 'green') ### respond with action self.send_response(200) self.send_header("Content-type", "text/plain") self.end_headers() self.wfile.write(output) return
def do_GET(self): global gas ### determine manual override manual_override = real_controller.manual_override() if (not manual_override): ## Look image = take_screenshot() vec = prepare_image(image) ## Think joystick = model.y.eval(session=sess, feed_dict={model.x: [vec], model.keep_prob: 1.0})[0] steer = joystick[0] print steer gas = 1 - gas # gas = 1 # joystick[1] = gas # slow down a bit ####### amplification # steer = amp(int(steer * 80)) steer = int(steer * 80) # print steer Y_axis = 0 else: joystick = real_controller.read() joystick[1] *= -1 # flip y (this is in the config when it runs normally) steer = int(joystick[0] * 80) gas = int(joystick[2]) Y_axis = int(joystick[1] * 80) # joystick[1] = 0 # Y axis # joystick[3] = 0 # X button # joystick[4] = 0 # RB button ## Act output = [ steer, gas, Y_axis # joystick[0], # LEFT RIGHT ANALOG # joystick[1], # UP DOWN ANALOG # joystick[2], # A # joystick[3], # X # joystick[4], # RB ] ### print to console if (manual_override): cprint("Manual: " + str(output), 'yellow') else: cprint("AI: " + str(output), 'green') # TODO: include other buttons as in controller.c (input-bot) json_output = ControllerState() json_output.X_AXIS = steer json_output.Y_AXIS = Y_axis json_output.A_BUTTON = gas self.send_response(200) self.send_header("Content-type", "text/plain") self.end_headers() self.wfile.write(json.dumps(json_output.__dict__)) return
async def game(self, ctx, arg=None): if not arg: await ctx.send('```Usage:\n' '{}game on : to activate game mode\n' '{}game off : to deactivate game mode\n' '{}game savestate : to save game state\n' '{}game loadstate : to load game state\n```'.format( COMMAND_PREFIX, COMMAND_PREFIX, COMMAND_PREFIX, COMMAND_PREFIX)) return if arg.lower() == "on": if not self.game_mode: async with ctx.typing(): await ctx.send( "Starting game. Please wait. This might take upto a minute" ) self.game_mode = True logger.debug("Starting game") await self.keyboard.send_keyboard_input( "emulationstation", True) logger.debug("Starting game engine...") await asyncio.sleep(30) logger.debug("Done") await asyncio.sleep(1) logger.debug("Starting GBA...") await self.keyboard.send_keyboard_input(GAMEBOY_A) logger.debug("Done") await asyncio.sleep(1) logger.debug("Starting Pokemon...") await self.keyboard.send_keyboard_input(GAMEBOY_A) await asyncio.sleep(25) logger.debug("Done") await self.load_game_state() await asyncio.sleep(1) logger.debug("Taking screenshot...") take_screenshot("gb.png") logger.debug("Game ready to play") await ctx.send("Game ready to play") await asyncio.sleep(1) await ctx.send('```GAME MODE ACTIVATED!```') await ctx.send( '```Available Keys:\n' ' up <number>: to move up\n' ' down <number>: to move down\n' ' left <number>: to move left\n' ' right <number>: to move right\n' ' a : to press A\n' ' b : to press B\n' ' select: to press Select\n' ' start: to press Start\n```'.format(COMMAND_PREFIX)) # game_channel = self.bot.get_channel(GAMEBOY_TEST_CHANNEL_ID) await ctx.send(file=discord.File('gb.png')) logger.debug("Done") else: await ctx.send("Game is already running") elif arg.lower() == "off": if self.game_mode: async with ctx.typing(): await ctx.send('Stopping game safely. Please wait.') await self.save_game_state() logger.debug("Stopping game") await self.keyboard.send_keyboard_shortcut( [GAMEBOY_HOTKEY, GAMEBOY_START]) logger.debug("Done") await asyncio.sleep(10) logger.debug("Stopping Retropie") ''' send_keyboard_input("v") # Menu await asyncio.sleep(1) send_keyboard_input(GAMEBOY_UP) # up await asyncio.sleep(1) send_keyboard_input("v") # QUIT await asyncio.sleep(1) send_keyboard_input(GAMEBOY_UP) # QUIT emu await asyncio.sleep(1) send_keyboard_input("v") # await asyncio.sleep(1) logger.debug("Done") await asyncio.sleep(10) ''' logger.debug("Killing retroarch") os.system("sudo kill $(pidof retroarch)") logger.debug("Done") await asyncio.sleep(10) logger.debug("Killing emulationstation") os.system("sudo kill $(pidof emulationstation)") logger.debug("Done") await asyncio.sleep(10) # logger.debug("Taking screenshot...") # take_screenshot("gb.png") self.game_mode = False logger.debug("Done") await ctx.send('```GAME MODE DEACTIVATED, BYE!```') else: await ctx.send("Game is not running.") elif arg.lower() == "loadstate": if self.game_mode: await self.load_game_state() await ctx.send('Loaded game from previously saved state') take_screenshot("gb.png") await ctx.send(file=discord.File('gb.png')) else: await ctx.send('Game is not running. ') elif arg.lower() == "savestate": if self.game_mode: await self.save_game_state() await ctx.send('Game saved!') take_screenshot("gb.png") await ctx.send(file=discord.File('gb.png')) else: await ctx.send('Game is not running. ') else: await ctx.send('```Invalid entry```') await ctx.send('```Usage:\n' '{}game on : to activate game mode\n' '{}game off : to deactivate game mode\n' '{}game savestate : to save game state\n' '{}game loadstate : to load game state\n```'.format( COMMAND_PREFIX, COMMAND_PREFIX, COMMAND_PREFIX, COMMAND_PREFIX))
login = passwords.logins[args.service] except: if not (args.u and args.p): import sys sys.stderr.write('passwords.py or (-u and -p args) are required') sys.exit(1) login = Login(args.u, args.p) lib = importlib.import_module(args.service) out = {} with lib.Site() as a: utils.take_screenshot('site-loaded') a.login(login) utils.take_screenshot('login-done') a.goto('statements') out['balance'] = a.balance out['pending'] = [ dict(zip(Transaction._fields, tx)) for tx in a.get_transactions(pending=True) ] out['posted'] = [ dict(zip(Transaction._fields, tx))
def screenshot_windows(current_loop, screen_w_h, take_screenshot): """ take screenshot """ if take_screenshot is True: utils.take_screenshot(current_loop, screen_w_h) return