コード例 #1
0
    def calc_rep_global_poses(self, fno: int, data_bone_name_list: list):
        rep_links = []
        for (data_set_idx, bone_name) in data_bone_name_list:
            # 処理対象カメラオプション
            camera_option = self.camera_options[data_set_idx]
            # 処理対象のボーンを計算するためのリンク
            rep_link = camera_option.rep_links[bone_name]
            if (data_set_idx, rep_link) not in rep_links:
                # まだ保持されていないリンクなら保持
                rep_links.append((data_set_idx, rep_link))

        rep_global_poses = {}
        for (data_set_idx, rep_link) in rep_links:
            # 処理対象データセット
            data_set = self.options.data_set_list[data_set_idx]
            # 処理対象カメラオプション
            camera_option = self.camera_options[data_set_idx]

            # 先モデルのそれぞれのグローバル位置
            rep_global_3ds = MServiceUtils.calc_global_pos(
                data_set.rep_model, rep_link, data_set.motion, fno)

            for bone_name, rep_vec in rep_global_3ds.items():
                if (data_set_idx, bone_name) in data_bone_name_list:
                    # 処理対象ボーンである場合、データを保持
                    rep_global_poses[(data_set_idx,
                                      bone_name)] = rep_vec.data()

        return rep_global_poses
コード例 #2
0
    def calc_org_project_square_poses(self, fno: int, cf: VmdCameraFrame,
                                      start_idx: int, end_idx: int,
                                      all_org_global_poses: dict,
                                      all_org_project_square_poses: dict):
        for data_set_idx, camera_option in self.camera_options.items():
            for link_idx, org_link in enumerate(
                    camera_option.org_links[start_idx:end_idx]):
                if len(org_link.all().keys()) == 0:
                    # 処理対象がなければスルー
                    continue

                # 処理対象データセット
                data_set = self.options.data_set_list[data_set_idx]

                # 元モデルのそれぞれのグローバル位置
                org_global_3ds = MServiceUtils.calc_global_pos(
                    data_set.camera_org_model, org_link, data_set.org_motion,
                    fno)
                for bone_name, org_vec in org_global_3ds.items():
                    if bone_name in camera_option.org_link_target.keys():
                        # 処理対象ボーンである場合、データを保持
                        all_org_global_poses[(data_set_idx,
                                              bone_name)] = org_vec.data()
                        all_org_project_square_poses[(
                            data_set_idx,
                            bone_name)] = self.calc_project_square_pos(
                                cf, org_vec).data()

        [
            logger.test("f: %s, k: %s, v: %s, s: %s", fno, k, v, sv)
            for (k, v), (sk, sv) in zip(all_org_global_poses.items(),
                                        all_org_project_square_poses.items())
        ]
コード例 #3
0
def calc_local_axis(model, bone_name):
    # 定義されていないのも含め全ボーンリンクを取得する
    links = model.create_link_2_top_one(bone_name, is_defined=False)

    # 初期スタンスのボーングローバル位置と行列を取得
    global_3ds_dic, total_mats = MServiceUtils.calc_global_pos(
        model, links, VmdMotion(), 0, return_matrix=True, is_local_x=True)

    # target_mat = MMatrix4x4()
    # target_mat.setToIdentity()

    # # 処理対象行列
    # for n, (lname, mat) in enumerate(total_mats.items()):
    #     target_link = links.get(lname)

    #     if n == 0:
    #         # 最初は行列そのもの
    #         target_mat = mat.copy()
    #     else:
    #         # 2番目以降は行列をかける
    #         target_mat *= mat.copy()

    #     if n > 0:
    #         # ボーン自身にローカル軸が設定されているか
    #         local_x_matrix = MMatrix4x4()
    #         local_x_matrix.setToIdentity()

    #         local_axis_qq = MQuaternion()

    #         if target_link.local_x_vector == MVector3D():
    #             # ローカル軸が設定されていない場合、計算

    #             # 自身から親を引いた軸の向き
    #             local_axis = target_link.position - links.get(lname, offset=-1).position
    #             local_axis_qq = MQuaternion.fromDirection(local_axis.normalized(), MVector3D(0, 0, 1))
    #         else:
    #             # ローカル軸が設定されている場合、その値を採用
    #             local_axis_qq = MQuaternion.fromDirection(target_link.local_x_vector.normalized(), MVector3D(0, 0, 1))

    #         local_x_matrix.rotate(local_axis_qq)

    #         target_mat *= local_x_matrix

    # ワールド座標系から注目ノードの局所座標系への変換
    inv_coord = total_mats[bone_name].inverted()

    # 自身のボーンからの向き先を取得
    axis = model.get_local_x_axis(bone_name)

    # 最終的な対象ボーンのローカル軸の向き
    local_axis = (inv_coord * axis).normalized()

    return local_axis
コード例 #4
0
    def convert_target_ik2fk(self, ik_bone: Bone):
        motion = self.options.motion
        model = self.options.model
        bone_name = ik_bone.name

        logger.info("-- 腕IK変換準備:開始【%s】", bone_name)

        # モデルのIKボーンのリンク
        target_links = model.create_link_2_top_one(bone_name, is_defined=False)

        # モデルの人差し指先ボーンのリンク
        finger_bone_name = "{0}人指先実体".format(bone_name[0])
        finger2_bone_name = "{0}小指先実体".format(bone_name[0])
        wrist_bone_name = "{0}手首".format(bone_name[0])
        finger_links = model.create_link_2_top_one(finger_bone_name, is_defined=False)
        finger2_links = model.create_link_2_top_one(finger2_bone_name, is_defined=False)

        # モデルのIKリンク
        if not (ik_bone.ik.target_index in model.bone_indexes and model.bone_indexes[ik_bone.ik.target_index] in model.bones):
            raise SizingException("{0} のTargetが有効なINDEXではありません。PMXの構造を確認してください。".format(bone_name))

        # IKエフェクタ
        effector_bone_name = model.bone_indexes[ik_bone.ik.target_index]
        effector_links = model.create_link_2_top_one(effector_bone_name, is_defined=False)
        ik_links = BoneLinks()

        # 末端にエフェクタ
        effector_bone = model.bones[effector_bone_name].copy()
        effector_bone.degree_limit = math.degrees(ik_bone.ik.limit_radian)
        ik_links.append(effector_bone)

        for ik_link in ik_bone.ik.link:
            # IKリンクを末端から順に追加
            if not (ik_link.bone_index in model.bone_indexes and model.bone_indexes[ik_link.bone_index] in model.bones):
                raise SizingException("{0} のLinkに無効なINDEXが含まれています。PMXの構造を確認してください。".format(bone_name))
            
            link_bone = model.bones[model.bone_indexes[ik_link.bone_index]].copy()

            if link_bone.fixed_axis != MVector3D():
                # 捩り系は無視
                continue

            # 単位角
            link_bone.degree_limit = math.degrees(ik_bone.ik.limit_radian)

            # # 角度制限
            # if ik_link.limit_angle == 1:
            #     link_bone.limit_min = ik_link.limit_min
            #     link_bone.limit_max = ik_link.limit_max

            ik_links.append(link_bone)

        # 回転移管先ボーン
        transferee_bone = self.get_transferee_bone(ik_bone, effector_bone)

        # 移管先ボーンのローカル軸
        transferee_local_x_axis = model.get_local_x_axis(transferee_bone.name)

        # 差異の大きい箇所にFKキーフレ追加
        fnos = motion.get_differ_fnos(0, [bone_name], limit_degrees=20, limit_length=0.5)

        prev_sep_fno = 0
        for fno in fnos:
            for link_name in list(ik_links.all().keys())[1:]:
                bf = motion.calc_bf(link_name, fno)
                motion.regist_bf(bf, link_name, fno)

            if fno // 500 > prev_sep_fno and fnos[-1] > 0:
                logger.count(f"【キーフレ追加 - {bone_name}】", fno, fnos)
                prev_sep_fno = fno // 500

        logger.info("-- 腕IK変換準備:終了【%s】", bone_name)

        org_motion = motion.copy()

        # 元モーションを保持したら、IKキーフレ削除
        del motion.bones[bone_name]

        for fno in fnos:
            # グローバル位置計算(元モーションの位置)
            target_ik_global_3ds = MServiceUtils.calc_global_pos(model, target_links, org_motion, fno)
            finger_global_3ds = MServiceUtils.calc_global_pos(model, finger_links, org_motion, fno)
            finger2_global_3ds = MServiceUtils.calc_global_pos(model, finger2_links, org_motion, fno)
            target_effector_pos = target_ik_global_3ds[bone_name]

            prev_diff = MVector3D()

            org_bfs = {}
            for link_name in list(ik_links.all().keys())[1:]:
                # 元モーションの角度で保持
                bf = org_motion.calc_bf(link_name, fno).copy()
                org_bfs[link_name] = bf
                # 今のモーションも前のキーフレをクリアして再セット
                motion.regist_bf(bf, link_name, fno)

            # IK計算実行
            for ik_cnt in range(50):
                MServiceUtils.calc_IK(model, effector_links, motion, fno, target_effector_pos, ik_links, max_count=1)

                # どちらにせよ一旦bf確定
                for link_name in list(ik_links.all().keys())[1:]:
                    ik_bf = motion.calc_bf(link_name, fno)
                    motion.regist_bf(ik_bf, link_name, fno)

                # 現在のエフェクタ位置
                now_global_3ds = MServiceUtils.calc_global_pos(model, effector_links, motion, fno)
                now_effector_pos = now_global_3ds[effector_bone_name]

                # 現在のエフェクタ位置との差分(エフェクタ位置が指定されている場合のみ)
                diff_pos = MVector3D() if target_effector_pos == MVector3D() else target_effector_pos - now_effector_pos

                if prev_diff == MVector3D() or (prev_diff != MVector3D() and diff_pos.length() < prev_diff.length()):
                    if diff_pos.length() < 0.1:
                        logger.debug("☆腕IK変換成功(%s): f: %s(%s), 指定 [%s], 現在[%s], 差異[%s(%s)]", ik_cnt, fno, bone_name, \
                                     target_effector_pos.to_log(), now_effector_pos.to_log(), diff_pos.to_log(), diff_pos.length())

                        # org_bfを保持し直し
                        for link_name in list(ik_links.all().keys())[1:]:
                            bf = motion.calc_bf(link_name, fno).copy()
                            org_bfs[link_name] = bf
                            logger.test("org_bf保持: %s [%s]", link_name, bf.rotation.toEulerAngles().to_log())

                        # そのまま終了
                        break
                    elif prev_diff == MVector3D() or diff_pos.length() < prev_diff.length():
                        logger.debug("☆腕IK変換ちょっと失敗採用(%s): f: %s(%s), 指定 [%s], 現在[%s], 差異[%s(%s)]", ik_cnt, fno, bone_name, \
                                     target_effector_pos.to_log(), now_effector_pos.to_log(), diff_pos.to_log(), diff_pos.length())

                        # org_bfを保持し直し
                        for link_name in list(ik_links.all().keys())[1:]:
                            bf = motion.calc_bf(link_name, fno).copy()
                            org_bfs[link_name] = bf
                            logger.test("org_bf保持: %s [%s]", link_name, bf.rotation.toEulerAngles().to_log())

                        # 前回とまったく同じ場合か、充分に近い場合、IK的に動きがないので終了
                        if prev_diff == diff_pos or np.count_nonzero(np.where(np.abs(diff_pos.data()) > 0.05, 1, 0)) == 0:
                            logger.debug("動きがないので終了")
                            break

                        # 前回差異を保持
                        prev_diff = diff_pos
                    else:
                        logger.debug("★腕IK変換ちょっと失敗不採用(%s): f: %s(%s), 指定 [%s], 現在[%s], 差異[%s(%s)]", ik_cnt, fno, bone_name, \
                                     target_effector_pos.to_log(), now_effector_pos.to_log(), diff_pos.to_log(), diff_pos.length())

                        # 前回とまったく同じ場合か、充分に近い場合、IK的に動きがないので終了
                        if prev_diff == diff_pos or np.count_nonzero(np.where(np.abs(diff_pos.data()) > 0.05, 1, 0)) == 0:
                            break
                else:
                    logger.debug("★腕IK変換失敗(%s): f: %s(%s), 指定 [%s], 現在[%s], 差異[%s(%s)]", ik_cnt, fno, bone_name, \
                                 target_effector_pos.to_log(), now_effector_pos.to_log(), diff_pos.to_log(), diff_pos.length())

                    # 前回とまったく同じ場合か、充分に近い場合、IK的に動きがないので終了
                    if prev_diff == diff_pos or np.count_nonzero(np.where(np.abs(diff_pos.data()) > 0.05, 1, 0)) == 0:
                        logger.debug("動きがないので終了")
                        break
            
            # 最後に成功したところに戻す
            for link_name in list(ik_links.all().keys())[1:]:
                bf = org_bfs[link_name].copy()
                logger.debug("確定bf: %s [%s]", link_name, bf.rotation.toEulerAngles().to_log())
                motion.regist_bf(bf, link_name, fno)
            
            # 指先の現在の位置を再計算
            if finger_links and finger_links.get(finger_bone_name) and finger_links.get(wrist_bone_name) and \
                    finger2_links and finger2_links.get(finger2_bone_name) and finger2_links.get(wrist_bone_name) and transferee_bone.name == wrist_bone_name:
                # 手首がある場合のみ、再計算
                now_finger_global_3ds, now_finger_matrixs = MServiceUtils.calc_global_pos(model, finger_links, motion, fno, return_matrix=True)
                # 人指先のローカル位置
                finger_initial_local_pos = now_finger_matrixs[wrist_bone_name].inverted() * now_finger_global_3ds[finger_bone_name]
                finger_local_pos = now_finger_matrixs[wrist_bone_name].inverted() * finger_global_3ds[finger_bone_name]
                finger_rotation = MQuaternion.rotationTo(finger_initial_local_pos, finger_local_pos)
                logger.debug("finger_rotation: %s [%s]", finger_bone_name, finger_rotation.toEulerAngles().to_log())

                finger_x_qq, finger_y_qq, finger_z_qq, _ = MServiceUtils.separate_local_qq(fno, bone_name, finger_rotation, transferee_local_x_axis)
                logger.debug("finger_x_qq: %s [%s]", finger_bone_name, finger_x_qq.toEulerAngles().to_log())
                logger.debug("finger_y_qq: %s [%s]", finger_bone_name, finger_y_qq.toEulerAngles().to_log())
                logger.debug("finger_z_qq: %s [%s]", finger_bone_name, finger_z_qq.toEulerAngles().to_log())

                # 手首の回転は、手首から見た指先の方向
                transferee_bf = motion.calc_bf(transferee_bone.name, fno)
                transferee_bf.rotation = finger_rotation

                # 捩りなしの状態で一旦登録する
                motion.regist_bf(transferee_bf, transferee_bone.name, fno)

                now_finger2_global_3ds, now_finger2_matrixs = MServiceUtils.calc_global_pos(model, finger2_links, motion, fno, return_matrix=True)
                # 小指先のローカル位置
                finger2_initial_local_pos = now_finger2_matrixs[wrist_bone_name].inverted() * now_finger2_global_3ds[finger2_bone_name]
                finger2_local_pos = now_finger2_matrixs[wrist_bone_name].inverted() * finger2_global_3ds[finger2_bone_name]
                finger2_rotation = MQuaternion.rotationTo(finger2_initial_local_pos, finger2_local_pos)
                logger.debug("finger2_rotation: %s [%s]", finger2_bone_name, finger2_rotation.toEulerAngles().to_log())
                
                finger2_x_qq = MQuaternion.fromAxisAndAngle(transferee_local_x_axis, finger_x_qq.toDegree() + finger2_rotation.toDegree())
                transferee_bf.rotation = finger_y_qq * finger2_x_qq * finger_z_qq
                motion.regist_bf(transferee_bf, transferee_bone.name, fno)
                logger.debug("transferee_qq: %s [%s], x [%s]", transferee_bone.name, transferee_bf.rotation.toEulerAngles().to_log(), finger2_x_qq.toEulerAngles().to_log())

            logger.count("【腕IK変換 - {0}】".format(bone_name), fno, fnos)
コード例 #5
0
    def convert_parent(self):
        motion = self.options.motion
        model = self.options.model

        root_bone_name = "全ての親"
        center_bone_name = "センター"
        center_parent_bone_name = "センター親"
        waist_bone_name = "腰"
        upper_bone_name = "上半身"
        lower_bone_name = "下半身"
        left_leg_ik_bone_name = "左足IK"
        right_leg_ik_bone_name = "右足IK"
        left_leg_ik_parent_bone_name = "左足IK親"
        right_leg_ik_parent_bone_name = "右足IK親"

        # まずキー登録
        # for bone_name in [root_bone_name]:
        #     if bone_name in model.bones:
        #         prev_sep_fno = 0
        #         fnos = motion.get_bone_fnos(root_bone_name, center_bone_name, waist_bone_name, upper_bone_name, lower_bone_name, \
        #                                     left_leg_ik_bone_name, right_leg_ik_bone_name, center_parent_bone_name, \
        #                                     left_leg_ik_parent_bone_name, right_leg_ik_parent_bone_name)
        #         for fno in fnos:
        #             bf = motion.calc_bf(bone_name, fno)
        #             motion.regist_bf(bf, bone_name, fno)

        #             if fno // 2000 > prev_sep_fno and fnos[-1] > 0:
        #                 logger.info("-- %sフレーム目:終了(%s%)【準備 - %s】", fno, round((fno / fnos[-1]) * 100, 3), bone_name)
        #                 prev_sep_fno = fno // 2000

        for bone_name in [center_bone_name]:
            if bone_name in model.bones:
                prev_sep_fno = 0
                fno = 0
                fnos = motion.get_bone_fnos(bone_name, root_bone_name)

                for fno in fnos:
                    bf = motion.calc_bf(bone_name, fno)
                    motion.regist_bf(bf, bone_name, fno)

                    if fno // 2000 > prev_sep_fno and fnos[-1] > 0:
                        logger.count(f"【準備 - {bone_name}】", fno, fnos)
                        prev_sep_fno = fno // 2000

                logger.count(f"【準備 - {bone_name}】", fno, fnos)

        if self.options.center_rotatation_flg:
            for bone_name in [
                    center_bone_name, upper_bone_name, lower_bone_name
            ]:
                if bone_name in model.bones:
                    prev_sep_fno = 0
                    fno = 0
                    fnos = motion.get_bone_fnos(bone_name, center_bone_name,
                                                root_bone_name)

                    for fno in fnos:
                        bf = motion.calc_bf(bone_name, fno)
                        motion.regist_bf(bf, bone_name, fno)

                        if fno // 2000 > prev_sep_fno and fnos[-1] > 0:
                            logger.count(f"【準備 - {bone_name}】", fno, fnos)
                            prev_sep_fno = fno // 2000

                    logger.count(f"【準備 - {bone_name}】", fno, fnos)

        for bone_name in [right_leg_ik_bone_name, left_leg_ik_bone_name]:
            if bone_name in model.bones:
                prev_sep_fno = 0
                fno = 0
                fnos = motion.get_bone_fnos(bone_name, root_bone_name,
                                            left_leg_ik_parent_bone_name,
                                            right_leg_ik_parent_bone_name)

                for fno in fnos:
                    bf = motion.calc_bf(bone_name, fno)
                    motion.regist_bf(bf, bone_name, fno)

                    if fno // 2000 > prev_sep_fno and fnos[-1] > 0:
                        logger.count(f"【準備 - {bone_name}】", fno, fnos)
                        prev_sep_fno = fno // 2000

                logger.count(f"【準備 - {bone_name}】", fno, fnos)

        logger.info("移植開始", decoration=MLogger.DECORATION_LINE)

        # センターの移植
        for bone_name in [center_bone_name]:
            if bone_name in model.bones:
                prev_sep_fno = 0
                fno = 0
                links = model.create_link_2_top_one(bone_name,
                                                    is_defined=False)
                fnos = motion.get_bone_fnos(bone_name, root_bone_name)

                # 移植
                for fno in fnos:
                    root_bf = motion.calc_bf(root_bone_name, fno)
                    center_parent_bf = motion.calc_bf(center_parent_bone_name,
                                                      fno)

                    bf = motion.calc_bf(bone_name, fno)
                    # logger.info("f: %s, prev bf.position: %s", fno, bf.position)

                    # relative_3ds_dic = MServiceUtils.calc_relative_position(model, links, motion, fno)
                    # [logger.info("R %s", v.to_log()) for v in relative_3ds_dic]
                    global_3ds_dic = MServiceUtils.calc_global_pos(
                        model, links, motion, fno)
                    bone_global_pos = global_3ds_dic[bone_name]
                    # [logger.info("G %s: %s", k, v.to_log()) for k, v in global_3ds_dic.items()]
                    # logger.info("f: %s, bone_global_pos: %s", fno, bone_global_pos)

                    # グローバル位置からの差(センター親があった場合、それも加味して入れてしまう)
                    bf.position = bone_global_pos - model.bones[
                        bone_name].position
                    # logger.info("f: %s, bf.position: %s", fno, bf.position)

                    # 回転の吸収
                    bf.rotation = root_bf.rotation * center_parent_bf.rotation * bf.rotation

                    motion.regist_bf(bf, bone_name, fno)

                    if fno // 2000 > prev_sep_fno and fnos[-1] > 0:
                        logger.count(f"【移植 - {bone_name}】", fno, fnos)
                        prev_sep_fno = fno // 2000

                logger.count(f"【移植 - {bone_name}】", fno, fnos)

        # 足IKの移植
        for bone_name, parent_bone_name in [
            (right_leg_ik_bone_name, right_leg_ik_parent_bone_name),
            (left_leg_ik_bone_name, left_leg_ik_parent_bone_name)
        ]:
            if bone_name in model.bones:
                prev_sep_fno = 0
                fno = 0
                links = model.create_link_2_top_one(bone_name,
                                                    is_defined=False)
                fnos = motion.get_bone_fnos(bone_name, root_bone_name)

                # 移植
                for fno in fnos:
                    root_bf = motion.calc_bf(root_bone_name, fno)
                    leg_ik_parent_bf = motion.calc_bf(parent_bone_name, fno)

                    bf = motion.calc_bf(bone_name, fno)
                    global_3ds_dic = MServiceUtils.calc_global_pos(
                        model, links, motion, fno)
                    bone_global_pos = global_3ds_dic[bone_name]

                    # グローバル位置からの差(足IK親があった場合、それも加味して入れてしまう)
                    bf.position = bone_global_pos - model.bones[
                        bone_name].position

                    # 回転
                    bf.rotation = root_bf.rotation * leg_ik_parent_bf.rotation * bf.rotation

                    motion.regist_bf(bf, bone_name, fno)

                    if fno // 2000 > prev_sep_fno and fnos[-1] > 0:
                        logger.count(f"【移植 - {bone_name}】", fno, fnos)
                        prev_sep_fno = fno // 2000

                logger.count(f"【移植 - {bone_name}】", fno, fnos)

        # 全ての親削除
        if root_bone_name in motion.bones:
            del motion.bones[root_bone_name]

        # センター親削除
        if center_parent_bone_name in motion.bones:
            del motion.bones[center_parent_bone_name]

        # 足IK親削除
        if left_leg_ik_parent_bone_name in motion.bones:
            del motion.bones[left_leg_ik_parent_bone_name]
        if right_leg_ik_parent_bone_name in motion.bones:
            del motion.bones[right_leg_ik_parent_bone_name]

        # logger.info("center_rotatation_flg: %s", self.options.center_rotatation_flg)

        if self.options.center_rotatation_flg:
            # センター→上半身・下半身の移植
            prev_sep_fno = 0
            fno = 0
            fnos = motion.get_bone_fnos(upper_bone_name, lower_bone_name,
                                        center_bone_name)
            for fno in fnos:
                center_bf = motion.calc_bf(center_bone_name, fno)
                waist_bf = motion.calc_bf(waist_bone_name, fno)
                upper_bf = motion.calc_bf(upper_bone_name, fno)
                lower_bf = motion.calc_bf(lower_bone_name, fno)

                center_links = model.create_link_2_top_one(center_bone_name,
                                                           is_defined=False)
                lower_links = model.create_link_2_top_one(lower_bone_name,
                                                          is_defined=False)

                # 一旦移動量を保持
                center_global_3ds_dic = MServiceUtils.calc_global_pos(
                    model, lower_links, motion, fno, limit_links=center_links)

                # 回転移植
                upper_bf.rotation = center_bf.rotation * waist_bf.rotation * upper_bf.rotation
                motion.regist_bf(upper_bf, upper_bone_name, fno)

                lower_bf.rotation = center_bf.rotation * waist_bf.rotation * lower_bf.rotation
                motion.regist_bf(lower_bf, lower_bone_name, fno)

                # 腰クリア
                if waist_bone_name in model.bones:
                    waist_bf.rotation = MQuaternion()
                    motion.regist_bf(waist_bf, waist_bone_name, fno)

                # センター回転クリア
                center_bf.rotation = MQuaternion()
                # 移動を下半身ベースで再計算
                center_bf.position = center_global_3ds_dic[
                    lower_bone_name] - model.bones[lower_bone_name].position
                motion.regist_bf(center_bf, center_bone_name, fno)

                if fno // 1000 > prev_sep_fno and fnos[-1] > 0:
                    logger.count("【移植 - 上半身・下半身】", fno, fnos)
                    prev_sep_fno = fno // 1000

            logger.count("【移植 - 上半身・下半身】", fno, fnos)

        logger.info("移植完了", decoration=MLogger.DECORATION_LINE)

        if self.options.remove_unnecessary_flg:
            futures = []

            with ThreadPoolExecutor(
                    thread_name_prefix="remove",
                    max_workers=self.options.max_workers) as executor:
                for bone_name in [
                        center_bone_name, upper_bone_name, lower_bone_name,
                        right_leg_ik_bone_name, left_leg_ik_bone_name
                ]:
                    futures.append(
                        executor.submit(self.remove_unnecessary_bf, bone_name))

            concurrent.futures.wait(
                futures,
                timeout=None,
                return_when=concurrent.futures.FIRST_EXCEPTION)

            for f in futures:
                if not f.result():
                    return False

        return True
コード例 #6
0
    def test_calc_global_pos01(self):
        motion = VmdReader(
            "D:/MMD/MikuMikuDance_v926x64/UserFile/Motion/ダンス_1人/ドラマツルギー motion 配布用 moka/ドラマツルギー_0-500.vmd"
        ).read_data()
        model = PmxReader(
            "D:/MMD/MikuMikuDance_v926x64/UserFile/Model/VOCALOID/初音ミク/Tda式デフォ服ミク_ver1.1 金子卵黄/Tda式初音ミク_デフォ服ver.pmx"
        ).read_data()

        # --------------
        links = model.create_link_2_top_one("グルーブ")

        # ---------
        pos_dic = MServiceUtils.calc_global_pos(model, links, motion, 420)
        self.assertEqual(4, len(pos_dic.keys()))

        # SIZING_ROOT_BONE
        print(pos_dic["SIZING_ROOT_BONE"])
        self.assertAlmostEqual(pos_dic["SIZING_ROOT_BONE"].x(), 0, delta=0.1)
        self.assertAlmostEqual(pos_dic["SIZING_ROOT_BONE"].y(), 0, delta=0.1)
        self.assertAlmostEqual(pos_dic["SIZING_ROOT_BONE"].z(), 0, delta=0.1)

        # 全ての親
        print(pos_dic["全ての親"])
        self.assertAlmostEqual(pos_dic["全ての親"].x(), 0, delta=0.1)
        self.assertAlmostEqual(pos_dic["全ての親"].y(), 0, delta=0.1)
        self.assertAlmostEqual(pos_dic["全ての親"].z(), 0, delta=0.1)

        # センター
        print(pos_dic["センター"])
        self.assertAlmostEqual(pos_dic["センター"].x(), 3.2, delta=0.1)
        self.assertAlmostEqual(pos_dic["センター"].y(), 8.4, delta=0.1)
        self.assertAlmostEqual(pos_dic["センター"].z(), 2.7, delta=0.1)

        # グルーブ
        print(pos_dic["グルーブ"])
        self.assertAlmostEqual(pos_dic["グルーブ"].x(), 3.2, delta=0.1)
        self.assertAlmostEqual(pos_dic["グルーブ"].y(), 8.4, delta=0.1)
        self.assertAlmostEqual(pos_dic["グルーブ"].z(), 2.7, delta=0.1)

        # --------------
        links = model.create_link_2_top_one("左足IK")

        # ---------
        pos_dic = MServiceUtils.calc_global_pos(model, links, motion, 420)
        self.assertEqual(4, len(pos_dic.keys()))

        # SIZING_ROOT_BONE
        print(pos_dic["SIZING_ROOT_BONE"])
        self.assertAlmostEqual(pos_dic["SIZING_ROOT_BONE"].x(), 0, delta=0.1)
        self.assertAlmostEqual(pos_dic["SIZING_ROOT_BONE"].y(), 0, delta=0.1)
        self.assertAlmostEqual(pos_dic["SIZING_ROOT_BONE"].z(), 0, delta=0.1)

        # 全ての親
        print(pos_dic["全ての親"])
        self.assertAlmostEqual(pos_dic["全ての親"].x(), 0, delta=0.1)
        self.assertAlmostEqual(pos_dic["全ての親"].y(), 0, delta=0.1)
        self.assertAlmostEqual(pos_dic["全ての親"].z(), 0, delta=0.1)

        # 左足IK親
        print(pos_dic["左足IK親"])
        self.assertAlmostEqual(pos_dic["左足IK親"].x(), 1.0, delta=0.1)
        self.assertAlmostEqual(pos_dic["左足IK親"].y(), 0, delta=0.1)
        self.assertAlmostEqual(pos_dic["左足IK親"].z(), 0.7, delta=0.1)

        # 右足IK親
        print(pos_dic["左足IK"])
        self.assertAlmostEqual(pos_dic["左足IK"].x(), 3.5, delta=0.1)
        self.assertAlmostEqual(pos_dic["左足IK"].y(), 3.9, delta=0.1)
        self.assertAlmostEqual(pos_dic["左足IK"].z(), 2.1, delta=0.1)

        # --------------
        links = model.create_link_2_top_one("右手首")

        # ---------
        pos_dic = MServiceUtils.calc_global_pos(model, links, motion, 420)
        # self.assertEqual(17, len(pos_dic.keys()))

        # SIZING_ROOT_BONE
        print(pos_dic["SIZING_ROOT_BONE"])
        self.assertAlmostEqual(pos_dic["SIZING_ROOT_BONE"].x(), 0, delta=0.1)
        self.assertAlmostEqual(pos_dic["SIZING_ROOT_BONE"].y(), 0, delta=0.1)
        self.assertAlmostEqual(pos_dic["SIZING_ROOT_BONE"].z(), 0, delta=0.1)

        # 全ての親
        print(pos_dic["全ての親"])
        self.assertAlmostEqual(pos_dic["全ての親"].x(), 0, delta=0.1)
        self.assertAlmostEqual(pos_dic["全ての親"].y(), 0, delta=0.1)
        self.assertAlmostEqual(pos_dic["全ての親"].z(), 0, delta=0.1)

        # センター
        print(pos_dic["センター"])
        self.assertAlmostEqual(pos_dic["センター"].x(), 3.2, delta=0.1)
        self.assertAlmostEqual(pos_dic["センター"].y(), 8.4, delta=0.1)
        self.assertAlmostEqual(pos_dic["センター"].z(), 2.7, delta=0.1)

        # グルーブ
        print(pos_dic["グルーブ"])
        self.assertAlmostEqual(pos_dic["グルーブ"].x(), 3.2, delta=0.1)
        self.assertAlmostEqual(pos_dic["グルーブ"].y(), 8.4, delta=0.1)
        self.assertAlmostEqual(pos_dic["グルーブ"].z(), 2.7, delta=0.1)

        # 腰
        self.assertAlmostEqual(pos_dic["腰"].x(), 3.2, delta=0.1)
        self.assertAlmostEqual(pos_dic["腰"].y(), 12.1, delta=0.1)
        self.assertAlmostEqual(pos_dic["腰"].z(), 3.0, delta=0.1)

        # 上半身
        self.assertAlmostEqual(pos_dic["上半身"].x(), 3.2, delta=0.1)
        self.assertAlmostEqual(pos_dic["上半身"].y(), 13.0, delta=0.1)
        self.assertAlmostEqual(pos_dic["上半身"].z(), 2.2, delta=0.1)

        # 上半身2
        self.assertAlmostEqual(pos_dic["上半身2"].x(), 3.25, delta=0.1)
        self.assertAlmostEqual(pos_dic["上半身2"].y(), 14.0, delta=0.1)
        self.assertAlmostEqual(pos_dic["上半身2"].z(), 2.25, delta=0.1)

        # 右肩P
        self.assertAlmostEqual(pos_dic["右肩P"].x(), 3.03, delta=0.1)
        self.assertAlmostEqual(pos_dic["右肩P"].y(), 16.26, delta=0.1)
        self.assertAlmostEqual(pos_dic["右肩P"].z(), 2.28, delta=0.1)

        # 右肩
        self.assertAlmostEqual(pos_dic["右肩"].x(), 3.03, delta=0.1)
        self.assertAlmostEqual(pos_dic["右肩"].y(), 16.26, delta=0.1)
        self.assertAlmostEqual(pos_dic["右肩"].z(), 2.28, delta=0.1)

        # # 右肩C
        # self.assertAlmostEqual(pos_dic["右肩C"].x(), 3.03, delta=0.1)
        # self.assertAlmostEqual(pos_dic["右肩C"].y(), 16.26, delta=0.1)
        # self.assertAlmostEqual(pos_dic["右肩C"].z(), 2.28, delta=0.1)

        # 右腕
        self.assertAlmostEqual(pos_dic["右腕"].x(), 2.15, delta=0.1)
        self.assertAlmostEqual(pos_dic["右腕"].y(), 16.32, delta=0.1)
        self.assertAlmostEqual(pos_dic["右腕"].z(), 2.39, delta=0.1)

        # 右腕捩
        self.assertAlmostEqual(pos_dic["右腕捩"].x(), 0.66, delta=0.1)
        self.assertAlmostEqual(pos_dic["右腕捩"].y(), 15.64, delta=0.1)
        self.assertAlmostEqual(pos_dic["右腕捩"].z(), 2.19, delta=0.1)

        # 右ひじ
        self.assertAlmostEqual(pos_dic["右ひじ"].x(), -0.31, delta=0.1)
        self.assertAlmostEqual(pos_dic["右ひじ"].y(), 15.17, delta=0.1)
        self.assertAlmostEqual(pos_dic["右ひじ"].z(), 2.03, delta=0.1)

        # 右手捩
        self.assertAlmostEqual(pos_dic["右手捩"].x(), 0.21, delta=0.1)
        self.assertAlmostEqual(pos_dic["右手捩"].y(), 14.36, delta=0.1)
        self.assertAlmostEqual(pos_dic["右手捩"].z(), 0.95, delta=0.1)

        # 右手首
        self.assertAlmostEqual(pos_dic["右手首"].x(), 0.56, delta=0.1)
        self.assertAlmostEqual(pos_dic["右手首"].y(), 13.83, delta=0.1)
        self.assertAlmostEqual(pos_dic["右手首"].z(), 0.23, delta=0.1)
コード例 #7
0
    def convert_leg_fk2ik(self, direction: str):
        logger.info("足IK変換 【%s足IK】",
                    direction,
                    decoration=MLogger.DECORATION_LINE)

        motion = self.options.motion
        model = self.options.model

        leg_ik_bone_name = "{0}足IK".format(direction)
        toe_ik_bone_name = "{0}つま先IK".format(direction)
        leg_bone_name = "{0}足".format(direction)
        knee_bone_name = "{0}ひざ".format(direction)
        ankle_bone_name = "{0}足首".format(direction)

        # 足FK末端までのリンク
        fk_links = model.create_link_2_top_one(ankle_bone_name,
                                               is_defined=False)
        # 足IK末端までのリンク
        ik_links = model.create_link_2_top_one(leg_ik_bone_name,
                                               is_defined=False)
        # つま先IK末端までのリンク
        toe_ik_links = model.create_link_2_top_one(toe_ik_bone_name,
                                                   is_defined=False)
        # つま先(足首の子ボーン)の名前
        ankle_child_bone_name = model.bone_indexes[
            model.bones[toe_ik_bone_name].ik.target_index]
        # つま先末端までのリンク
        toe_fk_links = model.create_link_2_top_one(ankle_child_bone_name,
                                                   is_defined=False)

        fnos = motion.get_bone_fnos(leg_bone_name, knee_bone_name,
                                    ankle_bone_name)

        # まずキー登録
        prev_sep_fno = 0
        fno = 0
        for fno in fnos:
            bf = motion.calc_bf(leg_ik_bone_name, fno)
            motion.regist_bf(bf, leg_ik_bone_name, fno)

            if fno // 1000 > prev_sep_fno and fnos[-1] > 0:
                logger.count(f"【準備 - {leg_ik_bone_name}】", fno, fnos)
                prev_sep_fno = fno // 1000

        logger.info("準備完了 【%s足IK】",
                    direction,
                    decoration=MLogger.DECORATION_LINE)

        ik_parent_name = ik_links.get(leg_ik_bone_name, offset=-1).name

        # 足IKの移植
        prev_sep_fno = 0

        # 移植
        fno = 0
        for fno in fnos:
            leg_fk_3ds_dic = MServiceUtils.calc_global_pos(
                model, fk_links, motion, fno)
            _, leg_ik_matrixs = MServiceUtils.calc_global_pos(
                model, ik_links, motion, fno, return_matrix=True)

            # 足首の角度がある状態での、つま先までのグローバル位置
            leg_toe_fk_3ds_dic = MServiceUtils.calc_global_pos(
                model, toe_fk_links, motion, fno)

            # IKの親から見た相対位置
            leg_ik_parent_matrix = leg_ik_matrixs[ik_parent_name]

            bf = motion.calc_bf(leg_ik_bone_name, fno)
            # 足IKの位置は、足IKの親から見た足首のローカル位置(足首位置マイナス)
            bf.position = leg_ik_parent_matrix.inverted() * (
                leg_fk_3ds_dic[ankle_bone_name] -
                (model.bones[ankle_bone_name].position -
                 model.bones[ik_parent_name].position))
            bf.rotation = MQuaternion()

            # 一旦足IKの位置が決まった時点で登録
            motion.regist_bf(bf, leg_ik_bone_name, fno)
            # 足IK回転なし状態でのつま先までのグローバル位置
            leg_ik_3ds_dic, leg_ik_matrisxs = MServiceUtils.calc_global_pos(
                model, toe_ik_links, motion, fno, return_matrix=True)
            [
                logger.debug("f: %s, leg_ik_3ds_dic[%s]: %s", fno, k,
                             v.to_log()) for k, v in leg_ik_3ds_dic.items()
            ]

            # つま先のローカル位置
            ankle_child_initial_local_pos = leg_ik_matrisxs[
                leg_ik_bone_name].inverted() * leg_ik_3ds_dic[toe_ik_bone_name]
            ankle_child_local_pos = leg_ik_matrisxs[leg_ik_bone_name].inverted(
            ) * leg_toe_fk_3ds_dic[ankle_child_bone_name]

            logger.debug("f: %s, ankle_child_initial_local_pos: %s", fno,
                         ankle_child_initial_local_pos.to_log())
            logger.debug("f: %s, ankle_child_local_pos: %s", fno,
                         ankle_child_local_pos.to_log())

            # 足IKの回転は、足首から見たつま先の方向
            bf.rotation = MQuaternion.rotationTo(ankle_child_initial_local_pos,
                                                 ankle_child_local_pos)
            logger.debug("f: %s, ik_rotation: %s", fno,
                         bf.rotation.toEulerAngles4MMD().to_log())

            motion.regist_bf(bf, leg_ik_bone_name, fno)

            if fno // 500 > prev_sep_fno and fnos[-1] > 0:
                logger.count(f"【足IK変換 - {leg_ik_bone_name}】", fno, fnos)
                prev_sep_fno = fno // 500

        logger.info("変換完了 【%s足IK】",
                    direction,
                    decoration=MLogger.DECORATION_LINE)

        # IKon
        for showik in self.options.motion.showiks:
            for ikf in showik.ik:
                if ikf.name == leg_ik_bone_name or ikf.name == toe_ik_bone_name:
                    ikf.onoff = 1

        # 不要キー削除処理
        if self.options.remove_unnecessary_flg:
            self.options.motion.remove_unnecessary_bf(0, leg_ik_bone_name, self.options.model.bones[leg_ik_bone_name].getRotatable(), \
                                                      self.options.model.bones[leg_ik_bone_name].getTranslatable())

        return True
コード例 #8
0
    def a_test_split_bf_by_fno02(self):
        original_motion = VmdReader(u"test/data/補間曲線テスト01.vmd").read_data()
        model = PmxReader(
            "D:/MMD/MikuMikuDance_v926x64/UserFile/Model/ダミーボーン頂点追加2.pmx"
        ).read_data()

        target_bone_name = "ボーン01"
        links = BoneLinks()
        links.append(model.bones["SIZING_ROOT_BONE"])
        links.append(model.bones["ボーン01"])

        base_params = [0, 16, 32, 127]

        # https://qiita.com/wakame1367/items/0744268e928a28810c20
        for xparams, yparams, zparams, rparams in zip(np.array(np.meshgrid(base_params, base_params, base_params, base_params)).T.reshape(-1, 4), \
                                                      np.array(np.meshgrid(base_params, base_params, base_params, base_params)).T.reshape(-1, 4), \
                                                      np.array(np.meshgrid(base_params, base_params, base_params, base_params)).T.reshape(-1, 4), \
                                                      np.array(np.meshgrid(base_params, base_params, base_params, base_params)).T.reshape(-1, 4)):
            try:
                for fill_fno in range(
                        original_motion.get_bone_fnos(target_bone_name)[0] + 1,
                        original_motion.get_bone_fnos(target_bone_name)[-1]):

                    motion = cPickle.loads(cPickle.dumps(original_motion, -1))

                    # bfの補間曲線を再設定する
                    next_bf = motion.bones[target_bone_name][
                        motion.get_bone_fnos(target_bone_name)[-1]]
                    motion.reset_interpolation_parts(target_bone_name, next_bf, [None, MVector2D(xparams[0], xparams[1]), MVector2D(xparams[2], xparams[3]), None], \
                                                     MBezierUtils.MX_x1_idxs, MBezierUtils.MX_y1_idxs, MBezierUtils.MX_x2_idxs, MBezierUtils.MX_y2_idxs)
                    motion.reset_interpolation_parts(target_bone_name, next_bf, [None, MVector2D(yparams[0], yparams[1]), MVector2D(yparams[2], yparams[3]), None], \
                                                     MBezierUtils.MY_x1_idxs, MBezierUtils.MY_y1_idxs, MBezierUtils.MY_x2_idxs, MBezierUtils.MY_y2_idxs)
                    motion.reset_interpolation_parts(target_bone_name, next_bf, [None, MVector2D(zparams[0], zparams[1]), MVector2D(zparams[2], zparams[3]), None], \
                                                     MBezierUtils.MZ_x1_idxs, MBezierUtils.MZ_y1_idxs, MBezierUtils.MZ_x2_idxs, MBezierUtils.MZ_y2_idxs)
                    motion.reset_interpolation_parts(target_bone_name, next_bf, [None, MVector2D(rparams[0], rparams[1]), MVector2D(rparams[2], rparams[3]), None], \
                                                     MBezierUtils.R_x1_idxs, MBezierUtils.R_y1_idxs, MBezierUtils.R_x2_idxs, MBezierUtils.R_y2_idxs)

                    # 補間曲線を再設定したモーションを再保持
                    org_motion = cPickle.loads(cPickle.dumps(motion, -1))

                    # 間のキーフレをテスト
                    prev_bf = motion.bones[target_bone_name][
                        motion.get_bone_fnos(target_bone_name)[0]]
                    next_bf = motion.bones[target_bone_name][
                        motion.get_bone_fnos(target_bone_name)[-1]]

                    result = motion.split_bf_by_fno(target_bone_name, prev_bf,
                                                    next_bf, fill_fno)
                    # 分割に成功した場合、誤差小。失敗してる場合は誤差大
                    delta = 0.3 if result else 1

                    # print("-----------------------------")

                    # for now_fno in motion.get_bone_fnos(target_bone_name):
                    #     # 有効なキーフレをテスト
                    #     now_bf = motion.calc_bf(target_bone_name, now_fno)

                    #     org_pos_dic = MServiceUtils.calc_global_pos(model, links, org_motion, now_fno)
                    #     now_pos_dic = MServiceUtils.calc_global_pos(model, links, motion, now_fno)

                    #     print("fill_fno: %s, now_fno: %s key: %s ------------" % (fill_fno, now_bf.fno, now_bf.key))
                    #     print("xparams: %s" % xparams)
                    #     print("yparams: %s" % yparams)
                    #     print("zparams: %s" % zparams)
                    #     print("rparams: %s" % rparams)
                    #     print("position: %s" % now_bf.position)
                    #     print("rotation: %s" % now_bf.rotation.toEulerAngles4MMD())
                    #     print("int move x: %s, %s, %s, %s" % (now_bf.interpolation[MBezierUtils.MX_x1_idxs[3]], now_bf.interpolation[MBezierUtils.MX_y1_idxs[3]], \
                    #           now_bf.interpolation[MBezierUtils.MX_x2_idxs[3]], now_bf.interpolation[MBezierUtils.MX_y2_idxs[3]]))
                    #     print("int move y: %s, %s, %s, %s" % (now_bf.interpolation[MBezierUtils.MY_x1_idxs[3]], now_bf.interpolation[MBezierUtils.MY_y1_idxs[3]], \
                    #           now_bf.interpolation[MBezierUtils.MY_x2_idxs[3]], now_bf.interpolation[MBezierUtils.MY_y2_idxs[3]]))
                    #     print("int move z: %s, %s, %s, %s" % (now_bf.interpolation[MBezierUtils.MZ_x1_idxs[3]], now_bf.interpolation[MBezierUtils.MZ_y1_idxs[3]], \
                    #           now_bf.interpolation[MBezierUtils.MZ_x2_idxs[3]], now_bf.interpolation[MBezierUtils.MZ_y2_idxs[3]]))
                    #     print("int rot: %s, %s, %s, %s" % (now_bf.interpolation[MBezierUtils.R_x1_idxs[3]], now_bf.interpolation[MBezierUtils.R_y1_idxs[3]], \
                    #           now_bf.interpolation[MBezierUtils.R_x2_idxs[3]], now_bf.interpolation[MBezierUtils.R_y2_idxs[3]]))

                    #     self.assertAlmostEqual(org_pos_dic[target_bone_name].x(), now_pos_dic[target_bone_name].x(), delta=(delta * 2))
                    #     self.assertAlmostEqual(org_pos_dic[target_bone_name].y(), now_pos_dic[target_bone_name].y(), delta=(delta * 3))
                    #     self.assertAlmostEqual(org_pos_dic[target_bone_name].z(), now_pos_dic[target_bone_name].z(), delta=(delta * 4))

                    print("-----------------------------")

                    for fno in range(
                            motion.get_bone_fnos(target_bone_name)[-1]):
                        # org_bf = org_motion.calc_bf(target_bone_name, fno)
                        now_bf = motion.calc_bf(target_bone_name, fno)

                        org_pos_dic = MServiceUtils.calc_global_pos(
                            model, links, org_motion, fno)
                        now_pos_dic = MServiceUtils.calc_global_pos(
                            model, links, motion, fno)

                        print("** fill_fno: %s, fno: %s key: %s ------------" %
                              (fill_fno, now_bf.fno, now_bf.key))
                        print("xparams: %s" % xparams)
                        print("yparams: %s" % yparams)
                        print("zparams: %s" % zparams)
                        print("rparams: %s" % rparams)
                        print("** position: %s" % now_bf.position)
                        print("** rotation: %s" %
                              now_bf.rotation.toEulerAngles4MMD())
                        print("** int move x: %s, %s, %s, %s" % (now_bf.interpolation[MBezierUtils.MX_x1_idxs[3]], now_bf.interpolation[MBezierUtils.MX_y1_idxs[3]], \
                              now_bf.interpolation[MBezierUtils.MX_x2_idxs[3]], now_bf.interpolation[MBezierUtils.MX_y2_idxs[3]]))
                        print("** int move y: %s, %s, %s, %s" % (now_bf.interpolation[MBezierUtils.MY_x1_idxs[3]], now_bf.interpolation[MBezierUtils.MY_y1_idxs[3]], \
                              now_bf.interpolation[MBezierUtils.MY_x2_idxs[3]], now_bf.interpolation[MBezierUtils.MY_y2_idxs[3]]))
                        print("** int move z: %s, %s, %s, %s" % (now_bf.interpolation[MBezierUtils.MZ_x1_idxs[3]], now_bf.interpolation[MBezierUtils.MZ_y1_idxs[3]], \
                              now_bf.interpolation[MBezierUtils.MZ_x2_idxs[3]], now_bf.interpolation[MBezierUtils.MZ_y2_idxs[3]]))
                        print("** int rot: %s, %s, %s, %s" % (now_bf.interpolation[MBezierUtils.R_x1_idxs[3]], now_bf.interpolation[MBezierUtils.R_y1_idxs[3]], \
                              now_bf.interpolation[MBezierUtils.R_x2_idxs[3]], now_bf.interpolation[MBezierUtils.R_y2_idxs[3]]))

                        self.assertAlmostEqual(
                            org_pos_dic[target_bone_name].x(),
                            now_pos_dic[target_bone_name].x(),
                            delta=(delta * 2))
                        self.assertAlmostEqual(
                            org_pos_dic[target_bone_name].y(),
                            now_pos_dic[target_bone_name].y(),
                            delta=(delta * 3))
                        self.assertAlmostEqual(
                            org_pos_dic[target_bone_name].z(),
                            now_pos_dic[target_bone_name].z(),
                            delta=(delta * 4))

                    # now = datetime.now()

                    # data_set = MOptionsDataSet(motion, model, model, "E:/WebDownload/test_split_bf_by_fno01_{0:%Y%m%d_%H%M%S%f}.vmd".format(now), False, False)
                    # VmdWriter(data_set).write()
                    # print(data_set.output_vmd_path)

                    # data_set = MOptionsDataSet(org_motion, model, model, "E:/WebDownload/test_split_bf_by_fno01_{0:%Y%m%d_%H%M%S%f}_orignal.vmd".format(now), False, False)
                    # VmdWriter(data_set).write()
                    # print(data_set.output_vmd_path)

            except Exception as e:
                # エラーになったらデータを出力する
                now = datetime.now()

                data_set = MOptionsDataSet(
                    motion, model, model,
                    "E:/WebDownload/test_split_bf_by_fno01_{0:%Y%m%d_%H%M%S%f}.vmd"
                    .format(now), False, False)
                VmdWriter(data_set).write()
                print(data_set.output_vmd_path)

                data_set = MOptionsDataSet(
                    org_motion, model, model,
                    "E:/WebDownload/test_split_bf_by_fno01_{0:%Y%m%d_%H%M%S%f}_orignal.vmd"
                    .format(now), False, False)
                VmdWriter(data_set).write()
                print(data_set.output_vmd_path)

                raise e
コード例 #9
0
    def test_split_bf_by_fno01(self):
        original_motion = VmdReader(u"test/data/補間曲線テスト01.vmd").read_data()
        model = PmxReader(
            "D:/MMD/MikuMikuDance_v926x64/UserFile/Model/ダミーボーン頂点追加2.pmx"
        ).read_data()

        target_bone_name = "ボーン01"
        links = BoneLinks()
        links.append(model.bones["SIZING_ROOT_BONE"])
        links.append(model.bones["ボーン01"])

        for pidx in range(10):
            try:
                params = np.random.randint(0, 127, (1, 4))
                # params = [[116, 24, 22, 82]]

                for fill_fno in range(
                        original_motion.get_bone_fnos(target_bone_name)[0] + 1,
                        original_motion.get_bone_fnos(target_bone_name)[-1]):

                    motion = original_motion.copy()

                    # bfの補間曲線を再設定する
                    next_bf = motion.bones[target_bone_name][
                        motion.get_bone_fnos(target_bone_name)[-1]]
                    motion.reset_interpolation_parts(target_bone_name, next_bf, [None, MVector2D(20, 20), MVector2D(107, 107), None], \
                                                     MBezierUtils.R_x1_idxs, MBezierUtils.R_y1_idxs, MBezierUtils.R_x2_idxs, MBezierUtils.R_y2_idxs)
                    motion.reset_interpolation_parts(target_bone_name, next_bf, [None, MVector2D(params[0][0], params[0][1]), MVector2D(params[0][2], params[0][3]), None], \
                                                     MBezierUtils.MX_x1_idxs, MBezierUtils.MX_y1_idxs, MBezierUtils.MX_x2_idxs, MBezierUtils.MX_y2_idxs)
                    motion.reset_interpolation_parts(target_bone_name, next_bf, [None, MVector2D(20, 20), MVector2D(107, 107), None], \
                                                     MBezierUtils.MY_x1_idxs, MBezierUtils.MY_y1_idxs, MBezierUtils.MY_x2_idxs, MBezierUtils.MY_y2_idxs)
                    motion.reset_interpolation_parts(target_bone_name, next_bf, [None, MVector2D(20, 20), MVector2D(107, 107), None], \
                                                     MBezierUtils.MZ_x1_idxs, MBezierUtils.MZ_y1_idxs, MBezierUtils.MZ_x2_idxs, MBezierUtils.MZ_y2_idxs)

                    # 補間曲線を再設定したモーションを再保持
                    org_motion = motion.copy()

                    # 間のキーフレをテスト
                    prev_bf = motion.bones[target_bone_name][
                        motion.get_bone_fnos(target_bone_name)[0]]
                    next_bf = motion.bones[target_bone_name][
                        motion.get_bone_fnos(target_bone_name)[-1]]

                    result = motion.split_bf_by_fno(target_bone_name, prev_bf,
                                                    next_bf, fill_fno)
                    # 分割に成功した場合、誤差小。失敗してる場合は誤差大
                    delta = 0.3 if result else 1

                    print("-----------------------------")

                    for now_fno in motion.get_bone_fnos(target_bone_name):
                        # 有効なキーフレをテスト
                        now_bf = motion.calc_bf(target_bone_name, now_fno)

                        org_pos_dic = MServiceUtils.calc_global_pos(
                            model, links, org_motion, now_fno)
                        now_pos_dic = MServiceUtils.calc_global_pos(
                            model, links, motion, now_fno)

                        print(
                            "fill_fno: %s, now_fno: %s key: %s (%s) ------------"
                            % (fill_fno, now_bf.fno, now_bf.key, pidx))
                        print("params: %s" % params)
                        print("position: %s" % now_bf.position)
                        print("rotation: %s" %
                              now_bf.rotation.toEulerAngles4MMD())
                        print("int move x: %s, %s, %s, %s" % (now_bf.interpolation[MBezierUtils.MX_x1_idxs[3]], now_bf.interpolation[MBezierUtils.MX_y1_idxs[3]], \
                              now_bf.interpolation[MBezierUtils.MX_x2_idxs[3]], now_bf.interpolation[MBezierUtils.MX_y2_idxs[3]]))
                        print("int move y: %s, %s, %s, %s" % (now_bf.interpolation[MBezierUtils.MY_x1_idxs[3]], now_bf.interpolation[MBezierUtils.MY_y1_idxs[3]], \
                              now_bf.interpolation[MBezierUtils.MY_x2_idxs[3]], now_bf.interpolation[MBezierUtils.MY_y2_idxs[3]]))
                        print("int move z: %s, %s, %s, %s" % (now_bf.interpolation[MBezierUtils.MZ_x1_idxs[3]], now_bf.interpolation[MBezierUtils.MZ_y1_idxs[3]], \
                              now_bf.interpolation[MBezierUtils.MZ_x2_idxs[3]], now_bf.interpolation[MBezierUtils.MZ_y2_idxs[3]]))
                        print("int rot: %s, %s, %s, %s" % (now_bf.interpolation[MBezierUtils.R_x1_idxs[3]], now_bf.interpolation[MBezierUtils.R_y1_idxs[3]], \
                              now_bf.interpolation[MBezierUtils.R_x2_idxs[3]], now_bf.interpolation[MBezierUtils.R_y2_idxs[3]]))

                        self.assertAlmostEqual(
                            org_pos_dic[target_bone_name].x(),
                            now_pos_dic[target_bone_name].x(),
                            delta=0.2)
                        self.assertAlmostEqual(
                            org_pos_dic[target_bone_name].y(),
                            now_pos_dic[target_bone_name].y(),
                            delta=0.2)
                        self.assertAlmostEqual(
                            org_pos_dic[target_bone_name].z(),
                            now_pos_dic[target_bone_name].z(),
                            delta=0.2)

                    print("-----------------------------")

                    for fno in range(
                            motion.get_bone_fnos(target_bone_name)[-1]):
                        # org_bf = org_motion.calc_bf(target_bone_name, fno)
                        now_bf = motion.calc_bf(target_bone_name, fno)

                        org_pos_dic = MServiceUtils.calc_global_pos(
                            model, links, org_motion, fno)
                        now_pos_dic = MServiceUtils.calc_global_pos(
                            model, links, motion, fno)

                        print(
                            "** fill_fno: %s, fno: %s key: %s (%s) ------------"
                            % (fill_fno, now_bf.fno, now_bf.key, pidx))
                        print("** params: %s" % params)
                        print("** position: %s" % now_bf.position)
                        print("** rotation: %s" %
                              now_bf.rotation.toEulerAngles4MMD())
                        print("** int move x: %s, %s, %s, %s" % (now_bf.interpolation[MBezierUtils.MX_x1_idxs[3]], now_bf.interpolation[MBezierUtils.MX_y1_idxs[3]], \
                              now_bf.interpolation[MBezierUtils.MX_x2_idxs[3]], now_bf.interpolation[MBezierUtils.MX_y2_idxs[3]]))
                        print("** int move y: %s, %s, %s, %s" % (now_bf.interpolation[MBezierUtils.MY_x1_idxs[3]], now_bf.interpolation[MBezierUtils.MY_y1_idxs[3]], \
                              now_bf.interpolation[MBezierUtils.MY_x2_idxs[3]], now_bf.interpolation[MBezierUtils.MY_y2_idxs[3]]))
                        print("** int move z: %s, %s, %s, %s" % (now_bf.interpolation[MBezierUtils.MZ_x1_idxs[3]], now_bf.interpolation[MBezierUtils.MZ_y1_idxs[3]], \
                              now_bf.interpolation[MBezierUtils.MZ_x2_idxs[3]], now_bf.interpolation[MBezierUtils.MZ_y2_idxs[3]]))
                        print("** int rot: %s, %s, %s, %s" % (now_bf.interpolation[MBezierUtils.R_x1_idxs[3]], now_bf.interpolation[MBezierUtils.R_y1_idxs[3]], \
                              now_bf.interpolation[MBezierUtils.R_x2_idxs[3]], now_bf.interpolation[MBezierUtils.R_y2_idxs[3]]))

                        self.assertAlmostEqual(
                            org_pos_dic[target_bone_name].x(),
                            now_pos_dic[target_bone_name].x(),
                            delta=(delta * 2))
                        self.assertAlmostEqual(
                            org_pos_dic[target_bone_name].y(),
                            now_pos_dic[target_bone_name].y(),
                            delta=(delta * 3))
                        self.assertAlmostEqual(
                            org_pos_dic[target_bone_name].z(),
                            now_pos_dic[target_bone_name].z(),
                            delta=(delta * 4))

                    now = datetime.now()

                    data_set = MOptionsDataSet(
                        motion, model, model,
                        "E:/WebDownload/test_split_bf_by_fno01_{0:%Y%m%d_%H%M%S%f}.vmd"
                        .format(now), False, False)
                    VmdWriter(data_set).write()
                    print(data_set.output_vmd_path)

                    data_set = MOptionsDataSet(
                        org_motion, model, model,
                        "E:/WebDownload/test_split_bf_by_fno01_{0:%Y%m%d_%H%M%S%f}_orignal.vmd"
                        .format(now), False, False)
                    VmdWriter(data_set).write()
                    print(data_set.output_vmd_path)

            except Exception as e:
                # エラーになったらデータを出力する
                now = datetime.now()

                data_set = MOptionsDataSet(
                    motion, model, model,
                    "E:/WebDownload/test_split_bf_by_fno01_{0:%Y%m%d_%H%M%S%f}.vmd"
                    .format(now), False, False)
                VmdWriter(data_set).write()
                print(data_set.output_vmd_path)

                data_set = MOptionsDataSet(
                    org_motion, model, model,
                    "E:/WebDownload/test_split_bf_by_fno01_{0:%Y%m%d_%H%M%S%f}_orignal.vmd"
                    .format(now), False, False)
                VmdWriter(data_set).write()
                print(data_set.output_vmd_path)

                raise e
コード例 #10
0
    def prepare_avoidance_dataset(self, data_set_idx: int, direction: str):
        logger.info("接触回避準備【No.%s - %s】", (data_set_idx + 1), direction)

        logger.copy(self.options)
        # 処理対象データセット
        data_set = self.options.data_set_list[data_set_idx]

        # 回避用オプション
        avoidance_options = self.avoidance_options[(data_set_idx, direction)]

        all_avoidance_list = [{}]
        prev_collisions = []
        prev_block_fno = 0
        fno = 0
        fnos = data_set.motion.get_bone_fnos("{0}腕".format(direction),
                                             "{0}腕捩".format(direction),
                                             "{0}ひじ".format(direction),
                                             "{0}手捩".format(direction),
                                             "{0}手首".format(direction))
        for fno in fnos:

            # 衝突しておらず、かつ前回の衝突情報がある場合、追加
            if prev_collisions.count(True) == 0 and len(
                    all_avoidance_list[-1].keys()) > 0:
                # 前回衝突なしで今回衝突していたら、リスト追加
                all_avoidance_list.append({})

            prev_collisions = []

            for ((avoidance_name, avodance_link),
                 avoidance) in zip(avoidance_options.avoidance_links.items(),
                                   avoidance_options.avoidances.values()):
                # 剛体の現在位置をチェック
                rep_avbone_global_3ds, rep_avbone_global_mats = \
                    MServiceUtils.calc_global_pos(data_set.rep_model, avodance_link, data_set.motion, fno, return_matrix=True)

                obb = avoidance.get_obb(
                    fno,
                    avodance_link.get(avodance_link.last_name()).position,
                    rep_avbone_global_mats, self.options.arm_options.alignment,
                    direction == "左")

                for arm_link in avoidance_options.arm_links:
                    # 先モデルのそれぞれのグローバル位置
                    rep_global_3ds, rep_matrixs = MServiceUtils.calc_global_pos(
                        data_set.rep_model,
                        arm_link,
                        data_set.motion,
                        fno,
                        return_matrix=True)
                    # [logger.test("f: %s, k: %s, v: %s", fno, k, v) for k, v in rep_global_3ds.items()]

                    # 衝突情報を取る
                    collision, near_collision, x_distance, z_distance, rep_x_collision_vec, rep_z_collision_vec \
                        = obb.get_collistion(rep_global_3ds[arm_link.last_name()], rep_global_3ds["{0}腕".format(direction)], \
                                             data_set.rep_model.bones["{0}腕".format(direction)].position.distanceToPoint(data_set.rep_model.bones[arm_link.last_name()].position))

                    if collision or near_collision:
                        logger.debug("f: %s(%s-%s:%s), c[%s], nc[%s], xd[%s], zd[%s], xv[%s], zv[%s]", \
                                     fno, (data_set_idx + 1), arm_link.last_name(), avoidance_name, collision, near_collision, \
                                     x_distance, z_distance, rep_x_collision_vec.to_log(), rep_z_collision_vec.to_log())

                        # 衝突していたら、その中にキーフレ/ボーン名で登録
                        all_avoidance_list[-1][(fno, avoidance_name, arm_link.last_name())] = \
                            {"fno": fno, "avoidance_name": avoidance_name, "bone_name": arm_link.last_name(), "collision": collision, "near_collision": near_collision, \
                                "x_distance": x_distance, "z_distance": z_distance, "rep_x_collision_vec": rep_x_collision_vec, "rep_z_collision_vec": rep_z_collision_vec}

                    prev_collisions.append(collision)
                    prev_collisions.append(near_collision)

            if fno // 500 > prev_block_fno and fnos[-1] > 0:
                logger.info("-- %sフレーム目:終了(%s%)【No.%s - 接触回避準備① - %s】", fno,
                            round((fno / fnos[-1]) * 100, 3), data_set_idx + 1,
                            direction)
                prev_block_fno = fno // 500

        prev_block_fno = 0
        all_avoidance_axis = {}
        for aidx, avoidance_list in enumerate(all_avoidance_list):
            # 衝突ブロック単位で判定
            block_x_distance = 0
            block_z_distance = 0
            for (fno, avoidance_name,
                 bone_name), avf in avoidance_list.items():
                collision = avf["collision"]
                near_collision = avf["near_collision"]
                x_distance = avf["x_distance"]
                z_distance = avf["z_distance"]
                rep_x_collision_vec = avf["rep_x_collision_vec"]
                rep_z_collision_vec = avf["rep_z_collision_vec"]

                # 距離を加算
                block_x_distance += x_distance
                block_z_distance += z_distance

            if len(avoidance_list.keys()) > 0:
                # 範囲
                from_fno = min([
                    fno for (fno, avoidance_name,
                             bone_name) in avoidance_list.keys()
                ])
                to_fno = max([
                    fno for (fno, avoidance_name,
                             bone_name) in avoidance_list.keys()
                ])

                # トータルで近い方の軸に移動させる
                all_avoidance_axis[from_fno] = {
                    "from_fno":
                    from_fno,
                    "to_fno":
                    to_fno,
                    "axis":
                    ("x" if block_x_distance * 1.5 < block_z_distance else "z")
                }
                logger.debug(
                    "aidx: %s, d: %s, from: %s, to: %s, axis: %s, xd: %s, zd: %s",
                    aidx, direction, from_fno, to_fno,
                    all_avoidance_axis[from_fno], block_x_distance,
                    block_z_distance)

            if fno // 1000 > prev_block_fno and fnos[-1] > 0:
                logger.info("-- %sフレーム目:終了(%s%)【No.%s - 接触回避準備② - %s】", fno,
                            round((fno / fnos[-1]) * 100, 3), data_set_idx + 1,
                            direction)
                prev_block_fno = fno // 1000

        return all_avoidance_axis
コード例 #11
0
    def execute_avoidance(self, data_set_idx: int, direction: str,
                          all_avoidance_axis: dict):
        logger.info("接触回避処理【No.%s - %s】", (data_set_idx + 1), direction)

        logger.copy(self.options)
        # 処理対象データセット
        data_set = self.options.data_set_list[data_set_idx]

        # 回避用オプション
        avoidance_options = self.avoidance_options[(data_set_idx, direction)]

        arm_bone_name = "{0}腕".format(direction)
        elbow_bone_name = "{0}ひじ".format(direction)
        wrist_bone_name = "{0}手首".format(direction)

        target_bone_names = [
            arm_bone_name, "{0}腕捩".format(direction), elbow_bone_name,
            "{0}手捩".format(direction), wrist_bone_name
        ]
        avoidance_axis = {}
        prev_block_fno = 0
        fnos = data_set.motion.get_bone_fnos(*target_bone_names)

        # 一度全部キーを追加する(キー自体は無効化のまま)
        for fno in fnos:
            for bone_name in target_bone_names:
                if bone_name not in data_set.motion.bones:
                    data_set.motion.bones[bone_name] = {}
                data_set.motion.bones[bone_name][
                    fno] = data_set.motion.calc_bf(bone_name, fno)

        while len(fnos) > 0:
            fno = fnos[0]

            if fno in all_avoidance_axis:
                # 回避ブロックが始まったら、保持
                avoidance_axis = all_avoidance_axis[fno]

            for ((avoidance_name, avodance_link),
                 avoidance) in zip(avoidance_options.avoidance_links.items(),
                                   avoidance_options.avoidances.values()):
                # 剛体の現在位置をチェック
                rep_avbone_global_3ds, rep_avbone_global_mats = \
                    MServiceUtils.calc_global_pos(data_set.rep_model, avodance_link, data_set.motion, fno, return_matrix=True)

                obb = avoidance.get_obb(
                    fno,
                    avodance_link.get(avodance_link.last_name()).position,
                    rep_avbone_global_mats, self.options.arm_options.alignment,
                    direction == "左")

                # # 剛体の原点 ---------------
                # debug_bone_name = "原点"

                # debug_bf = VmdBoneFrame(fno)
                # debug_bf.key = True
                # debug_bf.set_name(debug_bone_name)
                # debug_bf.position = obb.origin

                # if debug_bone_name not in data_set.motion.bones:
                #     data_set.motion.bones[debug_bone_name] = {}

                # data_set.motion.bones[debug_bone_name][fno] = debug_bf
                # # --------------

                for arm_link in avoidance_options.arm_links:
                    # 先モデルのそれぞれのグローバル位置
                    rep_global_3ds = MServiceUtils.calc_global_pos(
                        data_set.rep_model, arm_link, data_set.motion, fno)
                    # [logger.test("f: %s, k: %s, v: %s", fno, k, v) for k, v in rep_global_3ds.items()]

                    # 衝突情報を取る
                    collision, near_collision, x_distance, z_distance, rep_x_collision_vec, rep_z_collision_vec \
                        = obb.get_collistion(rep_global_3ds[arm_link.last_name()], rep_global_3ds[arm_bone_name], \
                                             data_set.rep_model.bones[arm_bone_name].position.distanceToPoint(data_set.rep_model.bones[arm_link.last_name()].position))

                    if collision or near_collision:
                        logger.debug("f: %s(%s-%s:%s), c[%s], nc[%s], xd[%s], zd[%s], xv[%s], zv[%s]", \
                                     fno, (data_set_idx + 1), arm_link.last_name(), avoidance_name, collision, near_collision, \
                                     x_distance, z_distance, rep_x_collision_vec.to_log(), rep_z_collision_vec.to_log())

                        is_success = []
                        failured_last_names = []

                        # 衝突単位のbf情報
                        org_bfs = {}
                        for ik_links_list in avoidance_options.ik_links_list.values(
                        ):
                            for ik_links in ik_links_list:
                                for link_name in ik_links.all().keys():
                                    if link_name not in org_bfs:
                                        bf = data_set.motion.calc_bf(
                                            link_name, fno)
                                        bf.org_rotation = bf.rotation.copy()
                                        data_set.motion.regist_bf(
                                            bf, link_name, fno)
                                        org_bfs[link_name] = bf.copy()

                        # 既定の回避方向(なければとりあえずZ)
                        axis = "z" if "axis" not in avoidance_axis else avoidance_axis[
                            "axis"]
                        # 回避方向
                        rep_collision_vec = rep_x_collision_vec if axis == "x" else rep_z_collision_vec

                        if collision:
                            logger.info("○接触あり: f: %s(%s-%s:%s:%s), 元: %s, 回避: %s", fno, \
                                        (data_set_idx + 1), arm_link.last_display_name(), avoidance_name, axis, rep_global_3ds[arm_link.last_name()].to_log(), rep_collision_vec.to_log())
                        else:
                            logger.info("-近接あり: f: %s(%s-%s:%s:%s), 元: %s, 回避: %s", fno, \
                                        (data_set_idx + 1), arm_link.last_display_name(), avoidance_name, axis, rep_global_3ds[arm_link.last_name()].to_log(), rep_collision_vec.to_log())

                        # # 回避後の先端ボーン位置 -------------
                        # debug_bone_name = "{0}A".format(arm_link.last_name())

                        # debug_bf = VmdBoneFrame(fno)
                        # debug_bf.key = True
                        # debug_bf.set_name(debug_bone_name)
                        # debug_bf.position = rep_collision_vec

                        # if debug_bone_name not in data_set.motion.bones:
                        #     data_set.motion.bones[debug_bone_name] = {}

                        # data_set.motion.bones[debug_bone_name][fno] = debug_bf
                        # # ----------

                        # IK処理実行
                        for ik_cnt, (ik_links, ik_max_count) in enumerate(zip(avoidance_options.ik_links_list[arm_link.last_name()], \
                                                                              avoidance_options.ik_count_list[arm_link.last_name()])):
                            prev_rep_diff = MVector3D()
                            # ひじを含んでいるか
                            is_in_elbow = elbow_bone_name in list(
                                ik_links.all().keys())

                            for now_ik_max_count in range(1, ik_max_count + 1):
                                logger.debug("IK計算開始(%s): f: %s(%s:%s:%s), axis: %s, now[%s], new[%s]", now_ik_max_count, fno, (data_set_idx + 1), \
                                             list(ik_links.all().keys()), avoidance_name, axis, rep_global_3ds[arm_link.last_name()].to_log(), rep_collision_vec.to_log())

                                # 修正角度がない場合、IK計算実行
                                MServiceUtils.calc_IK(data_set.rep_model,
                                                      arm_link,
                                                      data_set.motion,
                                                      fno,
                                                      rep_collision_vec,
                                                      ik_links,
                                                      max_count=1)

                                # 現在のエフェクタ位置
                                now_rep_global_3ds = MServiceUtils.calc_global_pos(
                                    data_set.rep_model, arm_link,
                                    data_set.motion, fno)
                                now_rep_effector_pos = now_rep_global_3ds[
                                    arm_link.last_name()]

                                # 現在のエフェクタ位置との差分(エフェクタ位置が指定されている場合のみ)
                                rep_diff = MVector3D(
                                ) if rep_collision_vec == MVector3D(
                                ) else rep_collision_vec - now_rep_effector_pos

                                # IKの関連ボーンの内積チェック
                                dot_dict = {}
                                dot_limit_dict = {}
                                for link_name, link_bone in ik_links.all(
                                ).items():
                                    dot_dict[
                                        link_name] = MQuaternion.dotProduct(
                                            org_bfs[link_name].rotation,
                                            data_set.motion.calc_bf(
                                                link_name, fno).rotation)
                                    dot_limit_dict[
                                        link_name] = link_bone.dot_limit

                                # まずは一旦確定
                                for link_name in list(
                                        ik_links.all().keys())[1:]:
                                    now_bf = data_set.motion.calc_bf(
                                        link_name, fno)
                                    data_set.motion.regist_bf(
                                        now_bf, link_name, fno)

                                if np.count_nonzero(
                                        np.where(
                                            np.array(list(dot_dict.values())) <
                                            np.array(
                                                list(dot_limit_dict.values())),
                                            1, 0)) == 0:
                                    if (prev_rep_diff == MVector3D() or np.sum(np.abs(rep_diff.data())) < np.sum(np.abs(prev_rep_diff.data()))) and \
                                            np.count_nonzero(np.where(np.abs(rep_diff.data()) > (0.2 if data_set.original_xz_ratio > 0.5 else 0.1), 1, 0)) == 0:
                                        logger.debug("☆接触回避実行成功(%s): f: %s(%s:%s:%s), axis: %s, 指定 [%s], 現在[%s], 差異[%s], dot[%s]", now_ik_max_count, fno, (data_set_idx + 1), \
                                                     list(ik_links.all().keys()), avoidance_name, axis, rep_collision_vec.to_log(), \
                                                     now_rep_effector_pos.to_log(), rep_diff.to_log(), list(dot_dict.values()))

                                        # # 回避後の先端ボーン位置 -------------
                                        # debug_bone_name = "{0}B".format(arm_link.last_name())

                                        # debug_bf = VmdBoneFrame(fno)
                                        # debug_bf.key = True
                                        # debug_bf.set_name(debug_bone_name)
                                        # debug_bf.position = now_rep_effector_pos

                                        # if debug_bone_name not in data_set.motion.bones:
                                        #     data_set.motion.bones[debug_bone_name] = {}

                                        # data_set.motion.bones[debug_bone_name][fno] = debug_bf
                                        # # ----------

                                        # org_bfを保持し直し
                                        for link_name in ik_links.all().keys():
                                            org_bfs[
                                                link_name] = data_set.motion.calc_bf(
                                                    link_name, fno).copy()

                                        # 回避方向保持
                                        for link_name in list(
                                                ik_links.all().keys())[1:]:
                                            data_set.motion.bones[link_name][
                                                fno].avoidance = axis

                                        # 大体同じ位置にあって、角度もそう大きくズレてない場合、OK(全部上書き)
                                        is_success = [True]

                                        # 衝突を計り直す
                                        collision, near_collision, x_distance, z_distance, rep_x_collision_vec, rep_z_collision_vec \
                                            = obb.get_collistion(now_rep_global_3ds[arm_link.last_name()], now_rep_global_3ds[arm_link.first_name()], \
                                                                 data_set.rep_model.bones[arm_bone_name].position.distanceToPoint(data_set.rep_model.bones[arm_link.last_name()].position))

                                        if (
                                                not collision
                                                and not near_collision
                                        ) or prev_rep_diff == rep_diff or np.count_nonzero(
                                                np.where(
                                                    np.abs(rep_diff.data()) >
                                                    0.05, 1, 0)) == 0:
                                            # 衝突していなければこのIKターンは終了
                                            # 前回とまったく同じ場合か、充分に近い場合、IK的に動きがないので終了
                                            break

                                        prev_rep_diff = rep_diff

                                    elif (prev_rep_diff == MVector3D() or (prev_rep_diff != MVector3D() and np.sum(np.abs(rep_diff.data())) < np.sum(np.abs(prev_rep_diff.data())))) and \
                                            (np.count_nonzero(np.where(np.abs(rep_diff.data()) > (1 if data_set.original_xz_ratio > 0.5 else 0.5), 1, 0)) == 0):
                                        logger.debug("☆接触回避実行ちょっと失敗採用(%s): f: %s(%s:%s:%s), axis: %s, 指定 [%s], 現在[%s], 差異[%s], dot[%s]", now_ik_max_count, fno, (data_set_idx + 1), \
                                                     list(ik_links.all().keys()), avoidance_name, axis, rep_collision_vec.to_log(), \
                                                     now_rep_effector_pos.to_log(), rep_diff.to_log(), list(dot_dict.values()))

                                        # # 回避後の先端ボーン位置 -------------
                                        # debug_bone_name = "{0}B".format(arm_link.last_name())

                                        # debug_bf = VmdBoneFrame(fno)
                                        # debug_bf.key = True
                                        # debug_bf.set_name(debug_bone_name)
                                        # debug_bf.position = now_rep_effector_pos

                                        # if debug_bone_name not in data_set.motion.bones:
                                        #     data_set.motion.bones[debug_bone_name] = {}

                                        # data_set.motion.bones[debug_bone_name][fno] = debug_bf
                                        # # ----------

                                        # org_bfを保持し直し
                                        for link_name in ik_links.all().keys():
                                            org_bfs[
                                                link_name] = data_set.motion.calc_bf(
                                                    link_name, fno).copy()

                                        # 回避方向保持
                                        for link_name in list(
                                                ik_links.all().keys())[1:]:
                                            data_set.motion.bones[link_name][
                                                fno].avoidance = axis

                                        # 採用されたらOK
                                        is_success.append(True)
                                        # 衝突を計り直す
                                        collision, near_collision, x_distance, z_distance, rep_x_collision_vec, rep_z_collision_vec \
                                            = obb.get_collistion(now_rep_global_3ds[arm_link.last_name()], now_rep_global_3ds[arm_link.first_name()], \
                                                                 data_set.rep_model.bones[arm_bone_name].position.distanceToPoint(data_set.rep_model.bones[arm_link.last_name()].position))

                                        if (
                                                not collision
                                                and not near_collision
                                        ) or prev_rep_diff == rep_diff or np.count_nonzero(
                                                np.where(
                                                    np.abs(rep_diff.data()) >
                                                    0.05, 1, 0)) == 0:
                                            # 衝突していなければこのIKターンは終了
                                            # 前回とまったく同じ場合か、充分に近い場合、IK的に動きがないので終了
                                            break

                                        # 再チェックしてまだ接触してて、かつ最後の場合は失敗とする
                                        if now_ik_max_count == len(
                                                avoidance_options.
                                                ik_links_list[
                                                    arm_link.last_name()]) - 1:
                                            # 最後が失敗していたら失敗
                                            is_success.append(False)
                                            failured_last_names.append(
                                                arm_link.last_name())

                                        prev_rep_diff = rep_diff
                                    else:
                                        logger.debug("★接触回避実行ちょっと失敗不採用(%s): f: %s(%s:%s:%s), axis: %s, 指定 [%s], 現在[%s], 差異[%s], dot[%s]", now_ik_max_count, fno, (data_set_idx + 1), \
                                                     list(ik_links.all().keys()), avoidance_name, axis, rep_collision_vec.to_log(), \
                                                     now_rep_effector_pos.to_log(), rep_diff.to_log(), list(dot_dict.values()))

                                        is_success.append(False)

                                        # 再チェックしてまだ接触してて、かつ最後の場合は失敗とする
                                        if now_ik_max_count == len(
                                                avoidance_options.
                                                ik_links_list[
                                                    arm_link.last_name()]) - 1:
                                            # 最後が失敗していたら失敗
                                            failured_last_names.append(
                                                arm_link.last_name())

                                        # 前回とまったく同じ場合か、充分に近い場合、IK的に動きがないので終了
                                        if prev_rep_diff == rep_diff or np.count_nonzero(
                                                np.where(
                                                    np.abs(rep_diff.data()) >
                                                    0.05, 1, 0)) == 0:
                                            break

                                        if prev_rep_diff == MVector3D():
                                            # 初回失敗の場合、とりあえず設定
                                            prev_rep_diff = rep_diff
                                else:
                                    logger.debug("★接触回避実行失敗(%s): f: %s(%s:%s:%s), axis: %s, 指定 [%s], 現在[%s], 差異[%s], dot[%s]", now_ik_max_count, fno, (data_set_idx + 1), \
                                                 list(ik_links.all().keys()), avoidance_name, axis, rep_collision_vec.to_log(), \
                                                 now_rep_effector_pos.to_log(), rep_diff.to_log(), list(dot_dict.values()))

                                    is_success.append(False)

                                    # 再チェックしてまだ接触してて、かつ最後の場合は失敗とする
                                    if now_ik_max_count == len(
                                            avoidance_options.ik_links_list[
                                                arm_link.last_name()]) - 1:
                                        # 最後が失敗していたら失敗
                                        failured_last_names.append(
                                            arm_link.last_name())

                                    # 前回とまったく同じ場合か、充分に近い場合、IK的に動きがないので終了
                                    if prev_rep_diff == rep_diff or np.count_nonzero(
                                            np.where(
                                                np.abs(rep_diff.data()) > 0.05,
                                                1, 0)) == 0:
                                        break

                            if is_success == [True]:
                                # 成功していたらそのまま終了
                                break

                        if len(is_success) > 0:
                            if is_success.count(True) == 0:
                                # 全てのパターンで失敗してる場合、失敗ログ
                                logger.info("×接触回避失敗: f: %s(%s-%s)", fno,
                                            (data_set_idx + 1),
                                            arm_link.last_display_name())

                                # 元々の値に戻す
                                for ik_links in avoidance_options.ik_links_list[
                                        arm_link.last_name()]:
                                    for link_name in list(
                                            ik_links.all().keys())[1:]:
                                        data_set.motion.regist_bf(
                                            org_bfs[link_name].copy(),
                                            link_name, fno)
                            else:
                                # どっか成功していたら、最後に成功したトコまで戻す
                                is_in_elbow = False
                                for ik_links in avoidance_options.ik_links_list[
                                        arm_link.last_name()]:
                                    is_in_elbow = is_in_elbow or elbow_bone_name in list(
                                        ik_links.all().keys())
                                    for link_name in list(
                                            ik_links.all().keys())[1:]:
                                        data_set.motion.regist_bf(
                                            org_bfs[link_name].copy(),
                                            link_name, fno)

                                if not is_in_elbow:
                                    # IKリストの中にひじが含まれていない場合、キャンセル
                                    arm_bf = data_set.motion.calc_bf(
                                        arm_bone_name, fno)
                                    elbow_bf = data_set.motion.calc_bf(
                                        elbow_bone_name, fno)
                                    # 腕の変化量YZのみをひじに加算
                                    elbow_adjust_qq = arm_bf.rotation.inverted(
                                    ) * arm_bf.org_rotation * elbow_bf.rotation

                                    logger.debug("◆手首調整: f: %s(%s:%s), arm_bf.org_rotation [%s], arm_bf.rotation[%s], elbow_bf.rotation[%s], adjust_qq[%s]", \
                                                 fno, (data_set_idx + 1), avoidance_name, arm_bf.org_rotation.toEulerAngles().to_log(), \
                                                 arm_bf.rotation.toEulerAngles().to_log(), elbow_bf.rotation.toEulerAngles().to_log(), elbow_adjust_qq.toEulerAngles().to_log())

                                    # 再設定
                                    elbow_bf.rotation = elbow_adjust_qq
                                    data_set.motion.regist_bf(
                                        elbow_bf, elbow_bone_name, fno)

                                if len(is_success) > 1 and is_success.count(
                                        False) > 0:
                                    # どこかのパターンで失敗している場合、一部成功ログ
                                    logger.info("△接触回避一部成功: f: %s(%s-%s)", fno,
                                                (data_set_idx + 1),
                                                arm_link.last_display_name())
                                else:
                                    # 全部成功している場合、成功ログ
                                    logger.info("○接触回避成功: f: %s(%s-%s)", fno,
                                                (data_set_idx + 1),
                                                arm_link.last_display_name())

            if fno // 500 > prev_block_fno and fnos[-1] > 0:
                logger.info("-- %sフレーム目:終了(%s%)【No.%s - 接触回避 - %s】", fno,
                            round((fno / fnos[-1]) * 100, 3), data_set_idx + 1,
                            direction)
                prev_block_fno = fno // 500

            # キーの登録が増えているかもなので、ここで取り直す
            fnos = data_set.motion.get_bone_fnos(*target_bone_names,
                                                 start_fno=(fno + 1))

        for bone_name in target_bone_names:
            # 非活性キー削除
            data_set.motion.remove_unkey_bf(data_set_idx + 1, bone_name)

        return True