コード例 #1
0
    def __init__(self, name, app, client_ttl=300):
        self.name = name
        self.app = app
        self.__session = None

        self.client_ttl = timedelta(seconds=client_ttl)
        self.clients = {}
        self.register_handlers()
        self._stale_manager = PeriodicTask(self.cull_clients,
                                           client_ttl//2).start()
コード例 #2
0
def main(port):
    db_session.add(database.CupModel())
    db_session.commit()

    greyscale = GreyscaleResource()
    humidity = HumidityResource()
    liquid = LiquidResource()
    temperature = TemperatureResource()

    PeriodicTask(greyscale.update, 5)
    PeriodicTask(humidity.update, 5)
    PeriodicTask(liquid.update, 5)
    PeriodicTask(temperature.update, 5)

    root = resource.Site()
    root.add_resource(('g',), greyscale)
    root.add_resource(('h',), humidity)
    root.add_resource(('l',), liquid)
    root.add_resource(('t',), temperature)

    asyncio.Task(aiocoap.Context.create_server_context(root, bind=('::', port)))
    asyncio.get_event_loop().run_forever()
コード例 #3
0
ファイル: worker.py プロジェクト: myhangshi/minus
 async def register_with_manager(self):
     url = urljoin(self.manager_url, 'register')
     data = {'url': self.worker_host, 'port': self.port}
     print("registering with:", url)
     async with self._session.get(url, json=data) as resp:
         response = await resp.json()
         self.client_id = response['client_id']
         self.key = response['key']
         print("I am now:", self.client_id)
         if self._heartbeat_manager is not None:
             await self._heartbeat_manager.stop()
         self._heartbeat_manager = PeriodicTask(
             self.heartbeat,
             self.heartbeat_time,
         ).start()
コード例 #4
0
    serv_generator = loop.create_server(handler, SITE_HOST, SITE_PORT)
    return serv_generator, handler, app


def ws_interval(app=None):
    ''' Send to all users empty message to avoid nginx timeout '''
    for key, game in app['websockets'].items():
        for ws in game:
            ws.send_str(
                json.dumps({
                    'message': 'pong',
                    'status': STATUS['INFO']
                }))


if __name__ == '__main__':
    loop = asyncio.get_event_loop()
    serv_generator, handler, app = loop.run_until_complete(init(loop))
    serv = loop.run_until_complete(serv_generator)
    # Create periodic task
    task = PeriodicTask(lambda: ws_interval(app), PONG_WS_INTERVAL)
    log.debug('start server %s' % str(serv.sockets[0].getsockname()))
    try:
        loop.run_forever()
    except KeyboardInterrupt:
        log.debug('Stop server begin')
    finally:
        loop.run_until_complete(shutdown(serv, app, handler))
        loop.close()
    log.debug('Stop server end')