コード例 #1
0
 def runTest(self):
     subpath = geom.Subpath()
     subpath.AddSegment(('L', (0.0, 0.0), (3.0, 0.0)))
     subpath.AddSegment(('L', (3.0, 0.0), (3.0, 5.0)))
     subpath.AddSegment(
         ('B', (3.0, 5.0), (0.0, 5.0), (2.0, 6.0), (1.0, 6.0)))
     subpath.closed = True
     opt = art2polyarea.ConvertOptions()
     pa = art2polyarea._SubpathToPolyArea(subpath, opt, geom.Points())
     self.assertEqual(pa.points.pos, [(0.0, 0.0), (3.0, 0.0), (3.0, 5.0),
                                      (1.5, 5.75), (0.0, 5.0)])
     self.assertEqual(pa.poly, [0, 1, 2, 3, 4])
     subpath = geom.Subpath()
     subpath.AddSegment(('L', (0.0, 0.0), (1.0, 0.0)))
     opt = art2polyarea.ConvertOptions()
     opt.smoothness = 0
     pa = art2polyarea._SubpathToPolyArea(subpath, opt, geom.Points())
     self.assertEqual(pa.poly, [])
     subpath = _MakePolySubpath([(0.0, 0.0), (0.000001, 0.0), (1.0, 0.0),
                                 (2.0, 2.0), (2.0, 2.0004), (3.0, 5.0),
                                 (0.0, -0.00003)])
     pa = art2polyarea._SubpathToPolyArea(subpath, opt, geom.Points())
     self.assertEqual(pa.points.pos, [(0.0, 0.0), (1.0, 0.0), (2.0, 2.0),
                                      (3.0, 5.0)])
     self.assertEqual(pa.poly, [0, 1, 2, 3])
コード例 #2
0
 def runTest(self):
     subpath = geom.Subpath()
     m = 0.551784  # magic number for circle approx by 4 beziers
     subpath.AddSegment(
         ('B', (0.0, 0.0), (1.0, 1.0), (m, 0.0), (1.0, 1.0 - m)))
     subpath.AddSegment(
         ('B', (1.0, 1.0), (0.0, 2.0), (1.0, 1.0 + m), (m, 2.0)))
     subpath.AddSegment(('L', (0.0, 2.0), (0.0, 0.0)))
     subpath.closed = True
     path = geom.Path()
     path.AddSubpath(subpath)
     opt = art2polyarea.ConvertOptions()
     opt.subdiv_kind = "EVEN"
     opt.smoothness = 0
     art2polyarea._SetEvenLength(opt, [path])
     pa = art2polyarea._SubpathToPolyArea(subpath, opt, geom.Points())
     self.assertEqual(len(pa.poly), 10)
     opt.smoothness = 1
     art2polyarea._SetEvenLength(opt, [path])
     pa = art2polyarea._SubpathToPolyArea(subpath, opt, geom.Points())
     self.assertEqual(len(pa.poly), 18)
     opt.smoothness = 2
     art2polyarea._SetEvenLength(opt, [path])
     pa = art2polyarea._SubpathToPolyArea(subpath, opt, geom.Points())
     self.assertEqual(len(pa.poly), 26)
コード例 #3
0
 def runTest(self):
     subpath = geom.Subpath()
     m = 0.551784  # magic number for circle approx by 4 beziers
     subpath.AddSegment(
         ('B', (0.0, 0.0), (1.0, 1.0), (m, 0.0), (1.0, 1.0 - m)))
     subpath.AddSegment(
         ('B', (1.0, 1.0), (0.0, 2.0), (1.0, 1.0 + m), (m, 2.0)))
     subpath.AddSegment(
         ('B', (0.0, 2.0), (-1.0, 1.0), (-m, 2.0), (-1.0, 1.0 + m)))
     subpath.AddSegment(
         ('B', (-1.0, 1.0), (0.0, 0.0), (-1.0, 1.0 - m), (-m, 0.0)))
     subpath.closed = True
     opt = art2polyarea.ConvertOptions()
     opt.subdiv_kind = "ADAPTIVE"
     opt.smoothness = 0
     pa = art2polyarea._SubpathToPolyArea(subpath, opt, geom.Points())
     self.assertEqual(len(pa.poly), 4)
     opt.smoothness = 1
     pa = art2polyarea._SubpathToPolyArea(subpath, opt, geom.Points())
     self.assertEqual(len(pa.poly), 8)
     opt.smoothness = 2
     pa = art2polyarea._SubpathToPolyArea(subpath, opt, geom.Points())
     self.assertEqual(len(pa.poly), 16)
     opt.smoothness = 3
     pa = art2polyarea._SubpathToPolyArea(subpath, opt, geom.Points())
     self.assertEqual(len(pa.poly), 32)
     opt.smoothness = 4
     pa = art2polyarea._SubpathToPolyArea(subpath, opt, geom.Points())
     self.assertEqual(len(pa.poly), 64)
     opt.smoothness = 5
     pa = art2polyarea._SubpathToPolyArea(subpath, opt, geom.Points())
     self.assertEqual(len(pa.poly), 128)
     opt.smoothness = 6
     pa = art2polyarea._SubpathToPolyArea(subpath, opt, geom.Points())
     self.assertEqual(len(pa.poly), 128)
コード例 #4
0
ファイル: test_vecfile.py プロジェクト: scottvdp/HWTPYVEC
 def runTest(self):
     art = vecfile.ParseVecFile("testfiles/colors.ai")
     if SHOW:
         opt = art2polyarea.ConvertOptions()
         pareas = art2polyarea.ArtToPolyAreas(art, opt)
         for pa in pareas.polyareas:
             showfaces.ShowPolyArea(pa, "colors.pdf")
コード例 #5
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ファイル: test_vecfile.py プロジェクト: scottvdp/HWTPYVEC
 def ParseOneAI(self, f):
     art = vecfile.ParseAIEPSFile("testfiles/" + f)
     if SHOW:
         opt = art2polyarea.ConvertOptions()
         pareas = art2polyarea.ArtToPolyAreas(art, opt)
         for pa in pareas.polyareas:
             showfaces.ShowPolyArea(pa, f)
コード例 #6
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ファイル: test_svg.py プロジェクト: scottvdp/HWTPYVEC
 def ParseOneSVG(self, f):
     art = svg.ParseSVGFile("testfiles/" + f)
     if SHOW:
         opt = art2polyarea.ConvertOptions()
         opt.filled_only = False
         opt.smoothness = 3
         pareas = art2polyarea.ArtToPolyAreas(art, opt)
         for pa in pareas.polyareas:
             showfaces.ShowPolyArea(pa, f)
コード例 #7
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 def runTest(self):
     art = geom.Art()
     cps = [(0.0, 0.0), (1.0, 1.0), (2.0, 3.0), (3.0, 0.0)]
     opt = art2polyarea.ConvertOptions()
     opt.smoothness = 0
     ans = art2polyarea.Bezier3Approx(cps, opt)
     self.assertEqual(ans, [cps[0], cps[3]])
     opt.smoothness = 1
     ans = art2polyarea.Bezier3Approx(cps, opt)
     self.assertEqual(len(ans), 3)
     self.assertAlmostEqual(ans[1][0], 1.5)
     self.assertAlmostEqual(ans[1][1], 1.5)
     opt.smoothness = 2
     ans = art2polyarea.Bezier3Approx(cps, opt)
     self.assertEqual(len(ans), 5)
     self.assertAlmostEqual(ans[1][0], 0.75)
     self.assertAlmostEqual(ans[1][1], 0.84375)
コード例 #8
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 def runTest(self):
     art = geom.Art()
     # path1 - filled with white, so won't appear
     path1 = geom.Path()
     path1.AddSubpath(_MakePolySubpath([(1.0, 1.0), (2.0, 1.0),
                                        (3.0, 1.0)]))
     path1.filled = True
     path1.fillpaint = geom.white_paint
     # path2 - not filled, so won't appear
     path2 = geom.Path()
     path2.AddSubpath(_MakePolySubpath([(0.0, 1.0), (3.0, 1.0),
                                        (3.0, 1.0)]))
     path2.filled = False
     # path3 - square with triangle hole
     path3 = geom.Path()
     path3.AddSubpath(
         _MakePolySubpath([(0.0, 0.0), (1.0, 0.0), (1.0, 1.0), (0.0, 1.0)]))
     path3.AddSubpath(_MakePolySubpath([(.2, .2), (.1, .6), (.4, .2)]))
     path3.filled = True
     path3.fillpaint = geom.Paint(1.0, 0.0, 0.0)  # red
     # path 4 - rectangle - covers path3, but shouldn't combine with it
     path4 = geom.Path()
     path4.AddSubpath(
         _MakePolySubpath([(-1.0, -1.0), (5.0, -1.0), (5.0, 2.0),
                           (-1.0, 2.0)]))
     path4.filled = True
     path4.fillpaint = geom.Paint(0.0, 1.0, 0.0)  # green
     art.paths = [path1, path2, path3, path4]
     opt = art2polyarea.ConvertOptions()
     opt.smoothness = 0
     pas = art2polyarea.ArtToPolyAreas(art, opt)
     self.assertEqual(len(pas.polyareas), 2)
     self.assertEqual(pas.points.pos,
                      [(0.0, 0.0), (1.0, 0.0), (1.0, 1.0), (0.0, 1.0),
                       (0.2, 0.2), (0.1, 0.6), (0.4, 0.2), (-1.0, -1.0),
                       (5.0, -1.0), (5.0, 2.0), (-1.0, 2.0)])
     self.assertEqual(pas.polyareas[0].poly, [0, 1, 2, 3])
     self.assertEqual(pas.polyareas[0].holes, [[4, 5, 6]])
     self.assertEqual(pas.polyareas[0].data, (1.0, 0.0, 0.0))
     self.assertEqual(pas.polyareas[1].poly, [7, 8, 9, 10])
     self.assertEqual(pas.polyareas[1].holes, [])
     self.assertEqual(pas.polyareas[1].data, (0.0, 1.0, 0.0))