コード例 #1
0
ファイル: physics.py プロジェクト: anabelensc/myarkanoid
    def solve_collision(self, b1, b2):
        # Changes the direction of non-static moving bodies, and separates overlapping bodies

        def penetration(normal, movable_body, fixed_body):
            if normal.x < -0.0001:
                return abs(movable_body.rect.right() - fixed_body.rect.left())
            elif normal.x > 0.0001:
                return abs(fixed_body.rect.right() - movable_body.rect.left())
            if normal.y < -0.0001:
                return abs(fixed_body.rect.top() - movable_body.rect.bottom())
            else:
                return abs(movable_body.rect.top() - fixed_body.rect.bottom())

        if b1.is_static and not (b2.is_static):
            normal = self.calculate_normal(b2, b1)
            pen_distance = penetration(normal, b2, b1)
            b2.rect.position = vector.sum(b2.rect.position, vector.mul(normal, pen_distance))
            b2.direction = vector.reflect(normal, b2.direction)
            return normal
        elif not (b1.is_static) and b2.is_static:
            normal = self.calculate_normal(b1, b2)
            pen_distance = penetration(normal, b1, b2)
            b1.rect.position = vector.sum(b1.rect.position, vector.mul(normal, pen_distance))
            b1.direction = vector.reflect(normal, b1.direction)
            return normal
        elif not (b1.is_static) and not (b2.is_static):
            normal = self.calculate_normal(b1, b2)
            normal_inv = vector.minus(normal)
            pen_distance = penetration(normal, b1, b2)
            b1.rect.set_pos(vector.sum(b1.rect.position, vector.mul(normal, 0.5 * pen_distance)))
            b1.direction = vector.reflect(normal, b1.direction)
            b2.rect.position = vector.sum(b2.rect.position, vector.mul(normal_inv, 0.5 * pen_distance))
            b2.direction = vector.reflect(normal_inv, b2.get_direction())
            return normal
コード例 #2
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ファイル: PDB_operations.py プロジェクト: dspivak/Matriarch
 def boundarycompute(self):
     try:
         return self.boundary
     except:
         if self[0].str2[6:9] != 'GLY':
             atoms = self.findatoms(["  N  ","  C  ","  CA ","  O  ","  OT1", "  CB "])
         else:
             atoms = self.findatoms(["  N  ","  C  ","  CA ","  O  ","  OT1", "  HA2"])
         atoms.remove(0)
         posterm = vector.Nlocation(atoms[1].coords(),atoms[2].coords(),atoms[3].coords())
         axis = vector.translate(vector.minus(atoms[0].coords()))(posterm)
         N1 = vector.unit(axis)
         length = vector.norm(axis)
         N2 = vector.unit(vector.translate(vector.minus(atoms[2].coords()))(atoms[4].coords()))
         self.boundary = [atoms[0].coords(), N1, N2, length]
         return self.boundary
コード例 #3
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def circleArcAroundPivot(pivot, start, end):
    pivotToStart = vector.translate(vector.minus(pivot))(start)
    pivotToEnd = vector.translate(vector.minus(pivot))(end)
    normalToPlane = vector.crossproduct(pivotToStart,pivotToEnd)
    firstRadialDirection = vector.crossproduct(normalToPlane, pivotToStart)
    
    planeCoefficients = pivotToEnd
    def dotByPlaneCoefficients(vec):
        output = 0
        for i in range(0,3):
            output += planeCoefficients[i] * vec[i]
        return output
    
    t = (dotByPlaneCoefficients(end) - dotByPlaneCoefficients(start))/(dotByPlaneCoefficients(firstRadialDirection))
    center = vector.translate(start)(vector.scale(firstRadialDirection,t))
    return circleArc(center, start, end)
コード例 #4
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def circleArcAroundPivotClosestPieces(pivot, start, end, smoothingFactor):
    pivotToStart = vector.translate(vector.minus(pivot))(start)
    pivotToEnd = vector.translate(vector.minus(pivot))(end)
    smallerNorm = min(vector.norm(pivotToStart),vector.norm(pivotToEnd))
    def findActualEndPoint(vec):
        unitVec = vector.unit(vec)
        return vector.translate(pivot)(vector.scale(vector.unit(vec),smallerNorm*smoothingFactor))
    circularPart = circleArcAroundPivot(pivot,findActualEndPoint(pivotToStart),findActualEndPoint(pivotToEnd))
    
    #FIX!!
    if smallerNorm == vector.norm(pivotToStart):
        output = circularPart
        if smallerNorm != vector.norm(pivotToEnd):
            output.attachPartial(1, cutSegment(pivot, end, smallerNorm * smoothingFactor / vector.norm(pivotToEnd), smoothingFactor))
    else:
        output = cutSegment(start, pivot, 1 - smoothingFactor, 1 - smallerNorm * smoothingFactor / vector.norm(pivotToStart))
        output.attachPartial(1, circularPart)
    return output
コード例 #5
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 def d(t):
     currentPoint = Wmap.ev(0)[0]
     currentLocationOnRnew = Rnew.projectOntoAxis(currentPoint)
     for x in pointsOnWmap:
         thisLocationOnRnew = Rnew.projectOntoAxis(x)
         if thisLocationOnRnew >= currentLocationOnRnew:
             if thisLocationOnRnew <= t:
                  currentLocationOnRnew = thisLocationOnRnew
                  currentPoint = x
     return vector.vectorToAngle(vector.unit(vector.translate(vector.minus(Rnew.ev(currentLocationOnRnew)[0]))(currentPoint)))
コード例 #6
0
ファイル: physics.py プロジェクト: anabelensc/myarkanoid
 def detect_and_solve_collision(self):
     # Detect and resolve collisions. Then, call collision callback functions.
     for i in range(len(self.bodies) - 1):
         for j in range(i + 1, len(self.bodies)):
             if self.collide(self.bodies[i], self.bodies[j]):
                 normal = self.solve_collision(self.bodies[i], self.bodies[j])
                 for c in self.list_call_backs:
                     if self.bodies[i].object_type == c.tb1 and self.bodies[j].object_type == c.tb2:
                         c.call_back(self.bodies[i], self.bodies[j], normal)
                     elif self.bodies[j].object_type == c.tb1 and self.bodies[i].object_type == c.tb2:
                         c.call_back(self.bodies[j], self.bodies[i], vector.minus(normal))
コード例 #7
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def circleArc(center, start, end):
    radToStart = vector.translate(vector.minus(center))(start)
    radToEnd = vector.translate(vector.minus(center))(end)
    radiusSquared = vector.norm(radToStart)*vector.norm(radToEnd)
    radius = math.sqrt(radiusSquared)
    
    innerProductValue = vector.innerproduct(radToStart, radToEnd)
    angle = math.acos(innerProductValue/radiusSquared)
    
    firstUnitRadial = vector.unit(radToStart)
    secondUnitRadial = vector.unit(vector.translate(vector.scale(radToStart,-innerProductValue/radiusSquared))(radToEnd))
    
    def CN(t):
        point = vector.translate(center)(vector.translate(vector.scale(firstUnitRadial,radius*math.cos(t/radius)))(vector.scale(secondUnitRadial,radius*math.sin(t/radius))))
        tangent = vector.translate(vector.scale(firstUnitRadial,-math.sin(t/radius)))(vector.scale(secondUnitRadial,math.cos(t/radius)))
        output = [point,tangent]
        #output.append([math.cos(t/radius),math.sin(t/radius),0])
        return output

    return TwistingAxis(angle*radius,CN)
コード例 #8
0
ファイル: PDB_operations.py プロジェクト: dspivak/Matriarch
 def boundarycompute(self):
     try:
         return self.boundary
     except:
         if self[0].str2[6:9] != 'GLY':
             atoms = self.findatoms(
                 ["  N  ", "  C  ", "  CA ", "  O  ", "  OT1", "  CB "])
         else:
             atoms = self.findatoms(
                 ["  N  ", "  C  ", "  CA ", "  O  ", "  OT1", "  HA2"])
         atoms.remove(0)
         posterm = vector.Nlocation(atoms[1].coords(), atoms[2].coords(),
                                    atoms[3].coords())
         axis = vector.translate(vector.minus(atoms[0].coords()))(posterm)
         N1 = vector.unit(axis)
         length = vector.norm(axis)
         N2 = vector.unit(
             vector.translate(vector.minus(atoms[2].coords()))(
                 atoms[4].coords()))
         self.boundary = [atoms[0].coords(), N1, N2, length]
         return self.boundary
コード例 #9
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def smoothedPieceWiseLinearFullFunctionality(points, mapFromSpaceToTime, Wnew, smoothingFactor = 0.33):
    if len(points) < 2:
        print("Error: only " + str(len(points)) + " points supplied to smoothedPieceWiseLinear")
        return
    
    currentPoints = copy.deepcopy(points)
    numPoints = len(currentPoints)
    
    attachElements = [cutSegment(points[0],points[1],0,smoothingFactor)]
    
    for i in range(0,numPoints - 2):
        lastToPivot = vector.translate(vector.minus(points[i]))(points[i+1])
        pivotToNext = vector.translate(vector.minus(points[i+1]))(points[i+2])
        angle = vector.innerproduct(lastToPivot, pivotToNext)/(vector.norm(lastToPivot)*vector.norm(pivotToNext))
        collinear = (abs(angle) < 0.001)
        if collinear:
            attachElements.append(cutSegment(points[i],points[i+1],smoothingFactor,1))
            attachElements.append(cutSegment(points[i+1],points[i+2],1,smoothingFactor))
        else:
            attachElements.append(cutSegment(points[i],points[i+1],smoothingFactor,1-smoothingFactor))
            attachElements.append(circleArcAroundPivotClosestPieces(points[i+1],points[i],points[i+2],smoothingFactor))
    
    attachElements.append(cutSegment(points[-2],points[-1],smoothingFactor,1))
    
    def iteratedAttach(start, end):
        if start < end:
            midpoint = (start + end)/2
            iteratedAttach(start, midpoint)
            iteratedAttach(midpoint + 1, end)
            attachElements[start].attachPartial(1, attachElements[midpoint + 1])
    iteratedAttach(0, len(attachElements)-1)
    Wmap = attachElements[0]
    
    produceN2 = lambda x : vector.unit(vector.orthogonalComponent(vector.translate(vector.minus(Wnew.ev(mapFromSpaceToTime(x[0]))[0]))(x[0]),x[1]))
    appendN2 = lambda x: [x[0],x[1],produceN2(x)]
    Wmap.CN = compose(appendN2,Wmap.CN)
    
    return [Wmap, Wnew, lambda t: mapFromSpaceToTime(Wmap.ev(t)[0])]
コード例 #10
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def segment(start, end):
    startToEnd = vector.translate(vector.minus(start))(end)
    distance = vector.norm(startToEnd)
    try:
        tng = vector.unit(startToEnd)
        def CN(t):
            output = [vector.translate(start)(vector.scale(tng,t)),tng]
            #output.append(normal)
            return output
    except:
        def CN(t):
            output = [start, [0,0,0]]  
    
    return TwistingAxis(distance, CN)
コード例 #11
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    def dist(self, b, a=0):
        """ Returns list with distribution of numbers between a to b, """
        """ by number of bits in binary representation                """
        """ (optionally filtered by primality of sum of 1 bits).      """
        if (b < a or b < 0 or a < 0):
            raise Exception

        result = []
        prev_bits = 0
        if a > 0:
            #TODO : optimizable by removing common bits
            return vector.minus(self.dist(b), self.dist(a - 1))
        else:
            bl = bit.list(b)
            l = len(bl)
            for i, bt in zip(range(l, 0, -1), bl) + [(1, 1)]:
                if bt:
                    additional = vector.shift(self.dist_get_cache(i - 1),
                                              prev_bits)
                    if self.prefilter:
                        additional = self.primes.prime_mask(additional)
                    result = vector.add(result, additional)
                    prev_bits += 1
            return result
コード例 #12
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 def testMinus(self):
   self.assertEqual(vector.minus( [5, 7, 9], [4, 5, 6] ), [1, 2, 3] )
   self.assertEqual(vector.minus( [5, 7, 9], [1, 2] ), [4, 5, 9] )
   self.assertEqual(vector.minus( [1, 2], [5, 7, 9] ), [-4, -5, -9] )
コード例 #13
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import GF2

# version code ef5291f09f60+
coursera = 1
# Please fill out this stencil and submit using the provided submission script.

# Some of the GF2 problems require use of the value GF2.one so the stencil imports it.

from GF2 import one

## 1: (Problem 1) Vector Addition Practice 1
#Please express each answer as a list of numbers
p1_v = [-1, 3]
p1_u = [0, 4]
p1_v_plus_u = vector.add(p1_v, p1_u)
p1_v_minus_u = vector.minus(p1_v, p1_u)
p1_three_v_minus_two_u = vector.minus(vector.scalar_mult(3, p1_v), vector.scalar_mult(2, p1_u))

## 2: (Problem 2) Vector Addition Practice 2
p2_u = [-1,  1, 1]
p2_v = [ 2, -1, 5]
p2_v_plus_u = vector.add(p2_v, p2_u)
p2_v_minus_u = vector.minus(p2_v, p2_u)
p2_two_v_minus_u = vector.minus(vector.scalar_mult(2, p2_v), p2_u)
p2_v_plus_two_u = vector.add(p2_v, vector.scalar_mult(2, p2_u))

## 3: (Problem 3) Vector Addition Practice 3
p3_v = [GF2.zero, GF2.one, GF2.one]
p3_u = [GF2.one, GF2.one, GF2.one]
p3_vector_sum_1 = vector.add(p3_v, p3_u)
p3_vector_sum_2 = vector.add(p3_v, p3_u, p3_u)
コード例 #14
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def cutSegment(start, end, startScale, endScale):
    segStart = vector.translate(start)(vector.scale(vector.translate(vector.minus(start))(end),startScale))
    segEnd = vector.translate(start)(vector.scale(vector.translate(vector.minus(start))(end),endScale))
    return segment(segStart, segEnd)
コード例 #15
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 def reverseOrbs(self):
     temp = self.ev()
     temp[1] = vector.minus(temp[1])
     #temp[2] = vector.minus(temp[2])
     self.CN = lambda x: temp