def Hide(self, hunter, objs, delta): DistToClosest = 1000000 self.BestHidingSpot = None for hun in hunter: # check for possible hiding spots for obj in objs: HidingSpot = self.GetHidingPosition(hun, obj) HidingDist = Vector2D.distanceSq(HidingSpot, self.pos) if HidingDist < DistToClosest and ( Vector2D.length(hun.pos - obj.pos) - hun.radius) > 0: DistToClosest = HidingDist self.BestHidingSpot = HidingSpot # if we have a best hiding spot, use it if self.BestHidingSpot is not None: return self.arrive(self.BestHidingSpot, 'fast') # speed = fast? # default - run away! return self.pursuit(hunter, delta)